CameraBeardThePirate wrote: »This has to be one of the most ridiculous comments in any patch notes ever. I'll concede that it might be a little behind in PvE, but Surprise Attack is already one of, if not the best, melee spammables in PvP. This change boggles my mind.
xylena_lazarow wrote: »So why didn't they buff Swallow Soul then? What's with all these ranged class spammables being worse than the generic Destro one? The Surprise Attack buff may sound strange in PvP where it was already strong, but it doesn't buff gankers (who ate some unrelated big nerfs), it buffs the pressure that brawler NBs are able to put on, which should be fine.
If you wanna talk bad spammables, DK Stone Giant is the worst ability in any video game, ever.
CameraBeardThePirate wrote: »This has to be one of the most ridiculous comments in any patch notes ever. I'll concede that it might be a little behind in PvE, but Surprise Attack is already one of, if not the best, melee spammables in PvP. This change boggles my mind.
MashmalloMan wrote: »Concealed Weapon definitely needed some changes, but when they did those changes it made Surprise Attack fall a little behind, so they added the guaranteed crit to make it more unique in comparison..
More often than not, it was critting anyway so I think it's not a substantial change. When you read out everything it does and how simple and easy it is to use. It makes other class spammables look like trash and that in lies the problem.
The top 3 dogs, Whip, Jabs and Surprise Attack still hold their crowns.
It's a gold standard for what a class spammable should be from launch.
How they chose to buff this, then gut Crystal Weapon and Bound Armaments because of flawed logic like hybrid changes, and lets be honest, Stam Sorcs abusing Oakensoal + Savage WW is beyond my level of comprehension. Couldn't make it through 1 patch with a good spammable, always the hammer, never the chisel.
Are you referring to sap essence not being strong enough? It's a fair thought but it is an aoe. Those tend to do less damage than direct damage skills. I got no issue raising it's damage, too, so let's get behind that rather than trounce. Improvements for melee.
You misunderstand. ZOS meant to say "they will be best used from behind".CameraBeardThePirate wrote: »This has to be one of the most ridiculous comments in any patch notes ever. I'll concede that it might be a little behind in PvE, but Surprise Attack is already one of, if not the best, melee spammables in PvP. This change boggles my mind.
WreckfulAbandon wrote: »Are you referring to sap essence not being strong enough? It's a fair thought but it is an aoe. Those tend to do less damage than direct damage skills. I got no issue raising it's damage, too, so let's get behind that rather than trounce. Improvements for melee.
Ever heard the saying dont look a gift horse in the mouth?
Other classes are getting taken to the cleaners by these patch notes. Plus the PTS cycle just started so maybe its a bit premature to ask for NB "improvements?"
WreckfulAbandon wrote: »For DK DoTs were nerfed, Molten Whip bonus damage nerfed, Templar got a "rework" of Jabs and Burning Light, Necro Intensive Mender nerfed by almost 50%, DoT passive nerfed. Maybe a wash on Necro if Tether ends up being better. Wardens seem to be mixed but there is definitely some negative. We all know what happened to Sorc. NB got out the best by far.
WreckfulAbandon wrote: »For DK DoTs were nerfed, Molten Whip bonus damage nerfed, Templar got a "rework" of Jabs and Burning Light, Necro Intensive Mender nerfed by almost 50%, DoT passive nerfed. Maybe a wash on Necro if Tether ends up being better. Wardens seem to be mixed but there is definitely some negative. We all know what happened to Sorc. NB got out the best by far.
WreckfulAbandon wrote: »For DK DoTs were nerfed, Molten Whip bonus damage nerfed, Templar got a "rework" of Jabs and Burning Light, Necro Intensive Mender nerfed by almost 50%, DoT passive nerfed. Maybe a wash on Necro if Tether ends up being better. Wardens seem to be mixed but there is definitely some negative. We all know what happened to Sorc. NB got out the best by far.
Necro skulls are still slow, clunky, and the secondary effects are garbage, but hey let’s buff one of the most overloaded spammables in the game even more.
Necro skulls are still slow, clunky, and the secondary effects are garbage, but hey let’s buff one of the most overloaded spammables in the game even more.
I remember when Necro was teased for the first time and it was leaked that it would come with a scythe melee spammable, I was so hyped.
Than it turned out to be a tank ability that doesnt even look good and they got a weak ranged spammable instead .
WreckfulAbandon wrote: »For DK DoTs were nerfed, Molten Whip bonus damage nerfed, Templar got a "rework" of Jabs and Burning Light, Necro Intensive Mender nerfed by almost 50%, DoT passive nerfed. Maybe a wash on Necro if Tether ends up being better. Wardens seem to be mixed but there is definitely some negative. We all know what happened to Sorc. NB got out the best by far.
I did see all that. DoTs are hit for everyone though, so that sucks all around. I saw the DK and sweeps stuff. I guess it just didn't jump out at me as a major issue, since both classes are rocking and rolling right now in PVP, and I tend to think PVP first.