Revert Puncturing Strikes

merpins
merpins
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The new Puncturing Strikes is pretty bad. It feels about the same to use as before, but the animation is pretty awful. Well, it's not really that bad, but the old animation is just so much nicer than the new one that it is awful in comparison. Then there is the comment about how light attack weaving with Jabs on live causes a DPS loss, which is completely false. LA weaving with Jabs just requires timing, and whoever on the ZoS balancing team thought it caused a DPS loss just never learned that timing.

For PVE, with all the nerfs, Templar and Warden are getting hit very hard. But I'd be ok with it (for templar) if they didn't ruin the best skill in the game, both visually and how it feels to use. They could nerf the damage a bit for all I care, 10%, 20% as they stated, but leave it the way it was before. It's best feeling skill to use in ESO imo, and the change just isn't great.
Edited by merpins on July 12, 2022 2:16AM
  • Thevampirenight
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    I think some of the animation designers wanted to make it look more like an actual spear. So apparently that is what happened. Nothing we can really do about it.
    Edited by Thevampirenight on July 12, 2022 2:19AM
    PC NA
    Please add Fangs to Vampires.
  • merpins
    merpins
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    I think some of the animation designers wanted to make it look more like an actual spear. So apparently that is what happened. Nothing we can really do about it.

    It looked like a holy magic spear before. It doesn't need to look like a physical spear, especially when the "Spear" they're using is just a staff model you can get as a motif in-game, rather than an actual uniquely designed spear. It's more likely they wanted to make it 3 attacks instead of 4 for some reason, and needed a new animation because of that. So they had the animation team copy the old skill's animation as best they could. And rather than using a uniquely modeled and animated skill, they just took a staff model that looked like a spear in-game and used it as the spear for jabs. How do I know it's a motif in game? Because I use it on my templar.

    I'm an animator. That's my job. I'll tell you right now, animation is expensive. If ZoS can cut corners on animation, but have it still look decent, they'll 100% do it because it's a huge expense. But they should NOT cut corners on skill animations.

    You also know that "Animation Revamps" are lazy when you look at another animation revamp; look at Flurry. It's the light attack animation twice. They're cutting corners here, no doubt. I like the new flurry though, only because the old one felt kinda trash to use, but the new animation poses an issue with people that have bad resource sustain not realizing they're out of stam since it's the same animation as light attacking.
    Edited by merpins on July 12, 2022 2:27AM
  • francesinhalover
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    Havnt seen how rapid strikes looks yet.
    No vids on youtube either.
    Jabs looks awfull.
    Edited by francesinhalover on July 12, 2022 6:01AM
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • ZiggyTStardust
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    I would have been fine with them nerfing jabs, reducing the hits, whatever. I don't think any nerfs would make me not want to use it.
    But this animation is actually killing my intrest in playing templar. It's sad, please just use the old animation but speed it up or something to go to the 0.8 seconds
    Edited by ZiggyTStardust on July 12, 2022 6:09AM
  • Firstmep
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    Same here.
    I feel bad for whomever designed the new jabs, they probably think this is a graphical update, it's not.
    Please revert asap, and purge the change from the game files forever. Thank you!
  • merpins
    merpins
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    Havnt seen how rapid strikes looks yet.
    No vids on youtube either.
    Jabs looks awfull.

    When dual wielding, when you light attack, you sometimes do a horizontal swing to the left with your right hand, or a horizontal swing to the right with your left hand. It's just right hand swing left, then left hand swing right, but in .8 seconds. Literally just two light attack animations smashed together. It feels better, but it's lazy since they didn't make any new animation.
  • merpins
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    Firstmep wrote: »
    Same here.
    I feel bad for whomever designed the new jabs, they probably think this is a graphical update, it's not.
    Please revert asap, and purge the change from the game files forever. Thank you!

    The old jabs looks kinda magical, feels great to use... It's my favorite skill in the game, and it's MANY people's favorite skill in the game. I have no idea why ZoS thought it was a good idea to change the animation on a large portion of the player base's favorite skill. It's the best feeling skill to use in the game, and the animation is top notch, but the updated version makes it feel clunky. The animation also looks unpolished, like a shiny golden spear rather than a holy magic spear. It's like particle effects are missing, but even if they fixed the animation and made it look a little better, it feels way worse to use. They should change it back and, if they really just wanna nerf it, lower the damage on the skill rather than changing it to something no one wanted, no one asked for, and no one likes.
  • fiender66
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    Though I do not see them as an improvment, I'm not overly disturbed by the new animations of punctures/jabs. What's makes me happy, instead, is that the noisy, disturbing (to me) animation of solar barrage has been toned down. At last.
  • UndeadBlood
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    I think the new animations looks better.

    The nerf sucks tho...
  • merpins
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    I think the new animations looks better.

    The nerf sucks tho...

    It's a worse animation though, non-objectively. If you look at them side by side, you can see how polished the old skill is versus the new one, and the new one just reuses a staff model that you can get as a motif as the spear, they didn't even bother to give it a unique spear. It also feels jankier to use.
  • FlamingBeard
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    I like that Jabs/Sweeps uses an actual light "spear"now instead of a giant yellow toothpick, but they need to make a unique model specifically for the animation.

    The animation and speed of the skill itself however... comically twitchy and bad.
  • merpins
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    I like that Jabs/Sweeps uses an actual light "spear"now instead of a giant yellow toothpick, but they need to make a unique model specifically for the animation.

    The animation and speed of the skill itself however... comically twitchy and bad.

    It absolutely could be good. But it just isn't. It's hard to "fix" something that was already great, but that's not to say that they can't make an even better one. Just this isn't it.
  • phaneub17_ESO
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  • shadyjane62
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    Worst animation I have ever seen.
  • mmtaniac
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    Ok this new animation is worst thing i ever seen in my life, old was much better and i was thinking i will return to game with this patch how wrong i am.
  • fizl101
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    Another voice to really preferring the old animation. I don't like the staff motif used, nor the fact that it doesn't feel magical, more like a golden stick
    Soupy twist
  • Suligost
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    Might suprise you but I like it but just cuz I'm minimalist. They could make it more shinny, give extra holy light to it.
  • What_In_Tarnation
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    Havnt seen how rapid strikes looks yet.
    No vids on youtube either.
    Jabs looks awfull.

    New rapid strikes animation will look like this with left and right hit. :trollface:
    slap-fabulous.gif
  • Suligost
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    Havnt seen how rapid strikes looks yet.
    No vids on youtube either.
    Jabs looks awfull.

    New rapid strikes animation will look like this with left and right hit. :trollface:
    slap-fabulous.gif

    Show gif, video of it.
  • cro25519
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    It was definitely a dps loss as it was before. No amount of precise timing can get you to perfectly weave a light attack in a jab window since the channel was the exact length as the GCD. If you thought you could weave it fine before, that was because you were weaving it outside the gcd window.

    It's actually a damage gain on sweeps, thanks to the fact you can now have sub 0.04s weave delay on plar, while also making it easier to weave for any player (old or new), because all players now have same weave timing for all their skills, instead of having to delay jabs compared to other skills.

    It's literally the only good thing on patch notes along with BL changes. I agree it probably sucks for pvp, but plar on pvp was god tier anyway.
    Edited by cro25519 on July 12, 2022 10:17AM
  • Firstmep
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    cro25519 wrote: »
    It was definitely a dps loss as it was before. No amount of precise timing can get you to perfectly weave a light attack in a jab window since the channel was the exact length as the GCD. If you thought you could weave it fine before, that was because you were weaving it outside the gcd window.

    It's actually a damage gain on sweeps, thanks to the fact you can now have sub 0.04s weave delay on plar, while also making it easier to weave for any player (old or new), because all players now have same weave timing for all their skills, instead of having to delay jabs compared to other skills.

    It's literally the only good thing on patch notes along with BL changes.

    Except it's not, since light attack damage was also nerfed pretty hard.
    Also 40% overall dmg reduction to jabs.. no amount of easy weaving is going to make up for it.
    And this patch was supposed to help with people who cannot weave, but not they have to weave anyway to make up for some of the lost damage? How does that make any sense.
    With the dot changes we are also expected to spam our spammable much more as well, so you cant even make up for the lost dmg elsewhere.
    And you also have to take into account the double nerf to burning light which got reduced by approx. 67% percent.
  • Nevidyra
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    800ms jabs are cool, and I'd be happy with the 3 ticks if they weren't so laughably weak. Rapid strikes are outperforming both morphs of jabs in terms of damage now in both PvP and PvE.

    It makes no sense to remove an entire tick of damage and then to nerf the remaining ticks by 21%. They should have BUFFED jabs by at LEAST 30% to compensate for the lost tick of damage. Add on the 30% nerf to Burning Light and Templar has one of the weakest spammables in the entire game now.
    Edited by Nevidyra on July 12, 2022 10:25AM
    -PC/NA/AD-
    CP 1k+

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  • cro25519
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    Firstmep wrote: »
    cro25519 wrote: »
    It was definitely a dps loss as it was before. No amount of precise timing can get you to perfectly weave a light attack in a jab window since the channel was the exact length as the GCD. If you thought you could weave it fine before, that was because you were weaving it outside the gcd window.

    It's actually a damage gain on sweeps, thanks to the fact you can now have sub 0.04s weave delay on plar, while also making it easier to weave for any player (old or new), because all players now have same weave timing for all their skills, instead of having to delay jabs compared to other skills.

    It's literally the only good thing on patch notes along with BL changes.

    Except it's not, since light attack damage was also nerfed pretty hard.
    Also 40% overall dmg reduction to jabs.. no amount of easy weaving is going to make up for it.
    And this patch was supposed to help with people who cannot weave, but not they have to weave anyway to make up for some of the lost damage? How does that make any sense.
    With the dot changes we are also expected to spam our spammable much more as well, so you cant even make up for the lost dmg elsewhere.
    And you also have to take into account the double nerf to burning light which got reduced by approx. 67% percent.

    I mean if we're talking about newer players, nothing in the patch actually makes any sense lol. Newer players are gonna struggle much more anyway. When I said it's easier to weave I literally just meant it's easier to weave it.

    BL + Sweeps together are definitely bad together, the 40%? damage loss on sweeps is nothing compared to the damage gain I am seeing from more light attacks. It's more so the damage loss from BL itself. BL is pretty bad. It only needs to be adjusted if other classes are adjusted to gain more damage (because then plar will fall behind again).

    Relatively speaking though damage is fine.

    I have seen 114k parses, which is what I'm seeing good necro and blades doing. It feels like that because damage is ***, but everyone's damage is ***.

    Actually most damage loss is from dot heavy classes, since stuff like say stampede is doing worse damage than a status effect... since plar isn't as dot heavy we actually dodged a bullet thanks to that.
    Edited by cro25519 on July 12, 2022 10:33AM
  • Faulgor
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    Is it just me, or is the sound totally off? What's that "woosh" after the last hit?
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • virtus753
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    Nevidyra wrote: »
    800ms jabs are cool, and I'd be happy with the 3 ticks if they weren't so laughably weak. Rapid strikes are outperforming both morphs of jabs in terms of damage now in both PvP and PvE.

    It makes no sense to remove an entire tick of damage and then to nerf the remaining ticks by 21%. They should have BUFFED jabs by at LEAST 30% to compensate for the lost tick of damage. Add on the 30% nerf to Burning Light and Templar has one of the weakest spammables in the entire game now.

    67% nerf to Burning Light. It does 33% less damage but also procs half as frequently.
  • Meredy
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    The new animation looks way better than the old one. The part where it goes to the side gives much more power to the movement. The lengt of the spear also fits the name of the skill way better.

    You really had to look closely at the old animation to even make out that it was in fact a spear you were stabbing with.
  • phaneub17_ESO
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    Faulgor wrote: »

    Is it just me, or is the sound totally off? What's that "woosh" after the last hit?

    That woosh sound is the weapon sheathing, like you put it away lol.
  • gariondavey
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    These templar nerfs are really disappointing
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • fizl101
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    Havnt seen how rapid strikes looks yet.
    No vids on youtube either.
    Jabs looks awfull.

    New rapid strikes animation will look like this with left and right hit. :trollface:
    slap-fabulous.gif

    I tried rapids and thought it was broken, looked to me like when you swing your sword around wildly in lag in cyrodiil
    Soupy twist
  • JustAGoodPlayer
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    They even change HA of lightning stuff !!!

    It is just the same as picture before.

    It looks bad, feels bad, works bad !!!

    And they even did not wright about it in patch notes, so may be are a lot of thingth that are the same broken !!!
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