Let me be clear, healing was out of control. CROSSHEALING was out of control. We all wanted healing fixed, but NOT in a way that destroys Solo/Outnumbered PvP whilst keeping ballgroups and zergs insanely overtuned.
Cuddlypuff wrote: »Doesn't seem like a huge deal for solo/duo unless your goal is to survive forever rather than maximize kills / minute. I'll be switching back from resto cheese to sword and board / frost staff though. Vigor with major resolve is great as it frees up an extra bar slot for another heal/buff.
Yep.Thecompton73 wrote: »Cuddlypuff wrote: »Doesn't seem like a huge deal for solo/duo unless your goal is to survive forever rather than maximize kills / minute. I'll be switching back from resto cheese to sword and board / frost staff though. Vigor with major resolve is great as it frees up an extra bar slot for another heal/buff.
The thing with vigor's healing getting nerfed in return for major resolve is many of the class skill that give the same buff have strong secondary effects so you still need both on your bar such as Rune focus or Hurricane. It's just another dumb and pointless change for the sake of changing things.
Thecompton73 wrote: »
The thing with vigor's healing getting nerfed in return for major resolve is many of the class skill that give the same buff have strong secondary effects so you still need both on your bar such as Rune focus or Hurricane. It's just another dumb and pointless change for the sake of changing things. Vigor currently ticks for like 2-2.5 per seconds on most builds and is certainly not in need of a nerf.
MetallicMonk wrote: »They don't consider PvP when they make balancing changes whatsoever, or at most very rarely. They have such a poor and misinformed way of balancing that the changes they make seem to actively seek to remove any sliver of fun that has been left by accident in PvP.
FrancisCrawford wrote: »MetallicMonk wrote: »They don't consider PvP when they make balancing changes whatsoever, or at most very rarely. They have such a poor and misinformed way of balancing that the changes they make seem to actively seek to remove any sliver of fun that has been left by accident in PvP.
Really?
I thought they focused mainly on PvP, because a lot of the changes are bad from both a PvE and a casual QoL standpoint.
I would agree that all forms of ganking are out of control, right now. However if you play a more flexible spec, NB feels kind of crap this patch. Not survivable at all. With Oakensoul in it's current form, I don't think better resolve uptime will help, but you're right. If it's going to help any spec, it's probably NB.WreckfulAbandon wrote: »Thecompton73 wrote: »
The thing with vigor's healing getting nerfed in return for major resolve is many of the class skill that give the same buff have strong secondary effects so you still need both on your bar such as Rune focus or Hurricane. It's just another dumb and pointless change for the sake of changing things. Vigor currently ticks for like 2-2.5 per seconds on most builds and is certainly not in need of a nerf.
Funny thing is its going to give NB more Major Resolve uptime in some situations. As if we needed more NB buffs this patch.
MetallicMonk wrote: »They don't consider PvP when they make balancing changes whatsoever, or at most very rarely. They have such a poor and misinformed way of balancing that the changes they make seem to actively seek to remove any sliver of fun that has been left by accident in PvP.
MetallicMonk wrote: »They don't consider PvP when they make balancing changes whatsoever, or at most very rarely. They have such a poor and misinformed way of balancing that the changes they make seem to actively seek to remove any sliver of fun that has been left by accident in PvP.
You must be joking. 99% of all the changes are always done from pvp perspective. Pve monsters dont complain.
MetallicMonk wrote: »MetallicMonk wrote: »They don't consider PvP when they make balancing changes whatsoever, or at most very rarely. They have such a poor and misinformed way of balancing that the changes they make seem to actively seek to remove any sliver of fun that has been left by accident in PvP.
You must be joking. 99% of all the changes are always done from pvp perspective. Pve monsters dont complain.
Are players on these forums actually delusional to the point of thinking ZoS balances around PvP more than anything? Yes the aspect of their game that has the least amount of players and is the most poorly balanced is definitely what they're focusing on.
Truly eye opening I can't believe I never saw it before, no wonder when I talk to PvP players they can't stop talking about how much ZoS listens to them.
MetallicMonk wrote: »MetallicMonk wrote: »They don't consider PvP when they make balancing changes whatsoever, or at most very rarely. They have such a poor and misinformed way of balancing that the changes they make seem to actively seek to remove any sliver of fun that has been left by accident in PvP.
You must be joking. 99% of all the changes are always done from pvp perspective. Pve monsters dont complain.
Are players on these forums actually delusional to the point of thinking ZoS balances around PvP more than anything? Yes the aspect of their game that has the least amount of players and is the most poorly balanced is definitely what they're focusing on.
Truly eye opening I can't believe I never saw it before, no wonder when I talk to PvP players they can't stop talking about how much ZoS listens to them.
Am I the only one that thinks ZOS doesn't balance around PVE or PVP? xD the new update won't benefit either side.... Oakensoul Ring didn't either. Yes, it might have helped players with accessibility issues.... but there were other ways to do that than a broken mythic item that very clearly would be OP in PVP and useless in endgame PVE. I honestly think they just write down ideas and pull them out from a hat just to stir the pot meanwhile avoiding putting time and money into fixing or adding things that would actually better the game for everyone.
Pepegrillos wrote: »1vx is a ridiculous playstyle that no game designer can seriously encourage. It consists of a veteran or experienced player stomping on new or bad players. It's literally a guy clubbing baby seals.
I can't think of another MMO where this kind of playstyle is lauded by the players or encouraged by the developers. It just isn't a thing.
Rohamad_Ali wrote: »Pepegrillos wrote: »1vx is a ridiculous playstyle that no game designer can seriously encourage. It consists of a veteran or experienced player stomping on new or bad players. It's literally a guy clubbing baby seals.
I can't think of another MMO where this kind of playstyle is lauded by the players or encouraged by the developers. It just isn't a thing.
Literally?
Let me be clear, healing was out of control. CROSSHEALING was out of control. We all wanted healing fixed, but NOT in a way that destroys Solo/Outnumbered PvP whilst keeping ballgroups and zergs insanely overtuned.
Agreed that cross-healing is the issue, in particular the stacking of Radiating Regen on the same target.
A much simpler fix, which has been brought up multiple times on these forums, is to simply limiting the stacking to something reasonable, e.g. 2 stacks per target.
This is coming from someone who rarely pulls off a 1vX. It's hard. Is it lauded? I don't know. I think it's respected and that has nothing to do with ZOS or this particular game. My YouTube video that has gotten the most views consists of me killing a bunch of players in quick succession in Cyrodiil. I didn't dress it up. There is no music, no editing, no comment. I am not a streamer. People naturally gravitate towards YouTube videos that look impressive. 1vX is such a thing.Pepegrillos wrote: »1vx is a ridiculous playstyle that no game designer can seriously encourage. It consists of a veteran or experienced player stomping on new or bad players. It's literally a guy clubbing baby seals.
I can't think of another MMO where this kind of playstyle is lauded by the players or encouraged by the developers. It just isn't a thing.
Rohamad_Ali wrote: »Pepegrillos wrote: »1vx is a ridiculous playstyle that no game designer can seriously encourage. It consists of a veteran or experienced player stomping on new or bad players. It's literally a guy clubbing baby seals.
I can't think of another MMO where this kind of playstyle is lauded by the players or encouraged by the developers. It just isn't a thing.
Literally?
Survivability on live is already extremely difficult when you're outnumbered. 1vX, one of the most skill expressive playstyles in the entire game, something that is a core staple of the endgame PvP community and commonly watched on Twitch, is arguably in its worst state in years. These changes to healing, along with the new Nocturnal set, will shove solo PvP into a grave and bury it. Nocturnal will make it impossible to play outnumbered, but there's already a thread on that. Let's talk about healing.
A flat 40% nerf to regeneration and a 22% nerf to resolving vigor will make magicka, stamina, and hybrid specs borderline unplayable if you're doing anything but zerging in Cyrodiil. You're actively forcing players back together and encouraging ballgroups.
Let me be clear, healing was out of control. CROSSHEALING was out of control. We all wanted healing fixed, but NOT in a way that destroys Solo/Outnumbered PvP whilst keeping ballgroups and zergs insanely overtuned.
A much more reasonable way to go about this would be to disable the ability to heal players outside of your group, and introduce a healing efficiency reduction that begins to scale downwards in groups past 4 people, without nerfing these heals into the ground that you already struggle to survive with on live due to the amount of damage in the game. I cannot fathom the reasoning behind these changes; they seem to be made without any true knowledge of how they'll affect PvP. Please reconsider.
Vigor change is actually good. It frees up a bar slot.