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AOE DOT Tick and Duration - Most uncomprehensible change of this patch

Asdara
Asdara
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Can we talk a second about this MASSIVE change?
Context :
12ow6axy3wio.png

In order to better understand this subject, let's do a little theory crafting. :smiley:
hdkxut7nge3k.png
For the sack of this, well take the [Lightning Splash] ability from sorcerer :
  • The dmg have been set to 100 for a comprehensive demonstration.
  • Also what I mean with Chance to proc or Chance to crit is that every tick open a window for you to crit or/and proc an item/spell/heal that trigger with dmg.


So, the current stat of how dmg and tick works applied to [Lightning Splash] look something like this:
nlq9jc56w0vd.png
(What I mean with Chance to proc or Chance to crit is that every tick open a window for you to crit or/and proc an item that trigger with dmg)


Now the change :
7pai37z44tnm.png


With this patch, It should look something like this :
j4nlukmia3u0.png
We're talking about more than half the dmg gone down the drain, even after the 21% increase in dmg/tick you did.

It's probably the worst idea ever :
  • This change completely nullifies every set/spell/heal that trigger upon a %chance on dmg dealt.
  • Nothing stay in place for 20 sec, other than a boss, you're already removing dmg because we can't re-cast almost as frequently as before so we won't benefit from the full duration.
  • Most of the time nothing live more than 20 sec, in dungeon trash do not live long enough for you to profit from a full duration.
  • Lets not even talk about this in pvp.
  • At the end of the days it will just result in rotations that are mostly spam, obliterating every set that rely on these procs and making even more set useless.

IF the goal is to remove the re-cast at 10 sec, ok then. BUT WHY remove tick rates!!???
I don't get it.
Imagine applying these change to a build like the easy sorc ? It's completely gone (lets no even talk the HA changes, i'm going to cry :neutral: ).

Why not try something like this?! cndkt0qyryhr.png

Imagine a game with stackable maps, furniture bag, decon furniture
  • extrageneity
    extrageneity
    Soul Shriven
    I also note that this change is going to further nerf the Azureblight Reaper set, which was already substantially nerfed by the removal of Blight Seed stacks for:
    - status effect ticks
    - weapon poison damage ticks
    - set proc ticks, as part of the overhaul to keep sets from procing other sets

    Now, the seeds supplied by the DoT abilities which still exist will be added half as often? And the DoTs which proc it are going to deal less damage in any case?

    Please adjust that set as part of introducing these changes, either by reducing the number of seeds required to apply the effect, or by adding back some of the removed seed sources.
  • starkerealm
    starkerealm
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    Asdara wrote: »
    In order to better understand this subject, let's do a little theory crafting.

    I mean, here's a simpler bit of theory crafting. StamKnights just soaked a 33% DPS loss almost across the board, on top of their weave being crippled.

    But, hey, their sustain is better now... except, they haven't had major sustain issues since... I can't remember, maybe never.
  • Faulgor
    Faulgor
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    Yup, that's exactly what I said.

    Lowering the tick frequency nerfs all effects in the game that proc of these damage and healing ticks.
    They'd have to rebalance all of those effects if they go through with this, yet they haven't even touched one.

    My Shock Sorcerer feels especially hit hard by this. Storm-Cursed's Revenge already has a low proc chance of 15%, and all Shock skills are DoTs. Earlier, you would do a calculation like "Well, 3 Shock DoTs give me a combined chance of 45% to proc the set per second, so that's about every 2 seconds, not too bad". Now, this is effectively cut in half.

    And that's just one set among dozens if not hundreds of proc effects in the game that are affected by this. It's a monumental change that hasn't gotten enough attention yet.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • James-Wayne
    James-Wayne
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    I was just comparing my tooltips (no buffs, exact build) and then also took those numbers and parsed them down to damage per second and my entire build is squashed! :( I understand Plaguebreak will now crit so I will be doing DPS test on the weekend but the DOTs look pretty grim.

    Compare.png
    Edited by James-Wayne on July 12, 2022 5:22AM
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  • IZZEFlameLash
    IZZEFlameLash
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    This whole patch doesn't make much sense. This whole 'nerf the top end of dps only' approach doesn't work, period. Every time they do this, they keep the very people that they claim to help locked out.
    Imperials, the one and true masters of all mortal races of Tamriel
  • Asdara
    Asdara
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    Faulgor wrote: »
    Yup, that's exactly what I said.

    Lowering the tick frequency nerfs all effects in the game that proc of these damage and healing ticks.
    They'd have to rebalance all of those effects if they go through with this, yet they haven't even touched one.

    My Shock Sorcerer feels especially hit hard by this. Storm-Cursed's Revenge already has a low proc chance of 15%, and all Shock skills are DoTs. Earlier, you would do a calculation like "Well, 3 Shock DoTs give me a combined chance of 45% to proc the set per second, so that's about every 2 seconds, not too bad". Now, this is effectively cut in half.

    And that's just one set among dozens if not hundreds of proc effects in the game that are affected by this. It's a monumental change that hasn't gotten enough attention yet.

    Extacly! If they want to do this change without completly ruining the game, they have to rebalance dozens of set, adapt heal, proc, crit, change the whole game basically.
    And i still don't understand the reasoning behind all of this.
    Imagine a game with stackable maps, furniture bag, decon furniture
  • Rhavein
    Rhavein
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    this is not a limit to powercreeping, this is total destruction of the combat. it is obvious that noone from zos team did any kind of activity in the game, pve or pvp. because these changes hurt both pve and pvp big time.
    Gaehr
    Necro, Ninja, Goalkeeper
    Firehearts
  • Medicate
    Medicate
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    Rhavein wrote: »
    this is not a limit to powercreeping, this is total destruction of the combat. it is obvious that noone from zos team did any kind of activity in the game, pve or pvp. because these changes hurt both pve and pvp big time.

    They dont like any DoTs. Why not remove em and give us 1 spammer and more passive stuff to slot :D
  • ixthUA
    ixthUA
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    Card game as a years feature was a massive blow, but these changes to light attacks and DOTs confirm that game is rapidly loosing quality.
    Being a healer, all i was doing was dodging red areas, light attacking and applying DoTs.
  • Goldtistic
    Goldtistic
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    Bro, not that hard to understand: ZoS doesn't play their own game! They've been too distracted playing ToT!
  • Everaen
    Everaen
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    They keep inferring this change will increase DPS because the overall damage of the cast will be higher.

    But... DPS is ... damage-per-second?

    The damage tooltip could be 1million damage. If it takes 1million seconds to do that damage, you're doing the same DPS as a 10 damage tooltip over 10 seconds.

    Edit: Basically, increasing the overall damage by a % that is less than the % you increase the duration is actually a DPS nerf.
    Edited by Everaen on July 12, 2022 2:32PM
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