Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)

Combat Team will be live on Twitch now!!! PTS Preview!

  • spartaxoxo
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    https://www.twitch.tv/bethesda/v/1528773784?sr=a&t=2450s

    Here's the start of the interview for those who want to see it themselves (40:49)
    Edited by spartaxoxo on July 13, 2022 7:48PM
  • SilverBride
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    spartaxoxo wrote: »
    https://www.twitch.tv/bethesda/v/1528773784?sr=a&t=2450s

    Here's the start of the interview for those who want to see it themselves (40:49)

    Is there a written transcript of this anywhere?
    PCNA
  • Xinihp
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    I think I'll skip it. General takeaway: They think 5% of top end trial runners having higher DPS through practice and effort is a problem (spoiler alert: IT ISN'T!), and are going to nerf the entire population's damage and functionality by ~40% because of it, after just promising to take balance slowly and stop with the knee-jerk sledgehammer nerfs just 6 months ago.

    The fun combat pacing of 90% of questing and solo content will be totally dismantled by these changes. It will no longer make sense to cast AOE/DoTs for the vast majority of this content because fights simply do not last long enough for an ability that takes twice the time to do the same damage to be relevant.

    Currently the pacing is about perfect. AOE/DoTs expire just about the time you are finished with one pack and ready to move on to the next.

    These changes seem totally arbitrary and whimsical and based on a flawed premise that 1) top end DPS of people who practice long and hard being higher than average is somehow a problem or not normal and expected and 2) that completely reinventing the wheel of combat mechanics in ESO lowering the damage and effectiveness of everyone is somehow the solution to this "problem."

    All this will do is make the game less fun, and exclude more "average" players from veteran content.

    If people were struggling to keep up adequate DPS for even veteran DLC dungeons before, how is a massive nerf across the board to DoT's, AOE, and class abilities going to improve this?

    Why is this concept of comparison to an extreme minority of top end people who dedicate their time to getting better at the game to run world record trials/trifectas really important enough to risk such damage to the majority of the game experience?

    Does WoW double the global cooldown and nerf class damage by 30+% just because 5% of players run mythic raids?!?

    WHO CARES how top end trial runner DPS numbers compare to theirs? I certainly don't and enjoy the game just fine.
  • spartaxoxo
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    spartaxoxo wrote: »
    https://www.twitch.tv/bethesda/v/1528773784?sr=a&t=2450s

    Here's the start of the interview for those who want to see it themselves (40:49)

    Is there a written transcript of this anywhere?

    Nope. I "live tweeted" about it, but haven't had time to make one.
  • LordDragonMara
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    People in the chat section literally kills them, and the so call Devs looks terrible. They were keep repeating some learned phrases and their answers were just terrible.
    For 8 years they can't put a 20-30 seconds tutorial to explain how to Weave, cause really it's all it takes, and then it's practicing your timing ....
  • Jpk0012
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    Dev team didn't answer one question about how these changes will provide more accessibility to new players.

    [snip]

    [Edited for Bashing]
    Edited by Psiion on July 14, 2022 12:19AM
  • Xinihp
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    [Quoted Post Removed]

    I like to think of it as spending hundreds of dollars chasing HYPOTHETICAL pennies.

    Maintenance mode here we come. :(
    Edited by Psiion on July 14, 2022 1:28AM
  • Cadbury
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    I imagine that Twitch chat banhammer got quite a workout during that stream. :D
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • Pevey
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    I've never known a business where the cost to acquire a new customer was lower than the cost to retain an existing customer. Or a company that wanted to purposely reduce the average retention time of a customer with baffling and contradictory product changes. But who knows, maybe this is like web 3.0, and this will magically make them money in a way that I just don't understand.
  • Vanos444
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    Pevey wrote: »
    I've never known a business where the cost to acquire a new customer was lower than the cost to retain an existing customer. Or a company that wanted to purposely reduce the average retention time of a customer with baffling and contradictory product changes. But who knows, maybe this is like web 3.0, and this will magically make them money in a way that I just don't understand.

    In my opinion, as I see...
    * They are changing systems constantly due to lack of content being implemented.
    * They want to sell their box to new players.
    * They are under pressure by MS and needs to generate substantial revenue for their target margin.
    * Player retention, as seen an upgrowth all thanks to Activision Blizzard and WoW!
    * Focusing on PvE, for that sells....
    * Bringing various marketing strategies to monetize the game.
    * Managing system based on the top 1% feedback and Loudmouths.
  • DLM
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    xaraan wrote: »
    I don't think overland has to be hard necessarily either to fix this, but maybe slightly tuned up, but I do think consistency across the board with world events, world bosses, dungeons and trials would go a long way.

    I am sure that people are going to say that even Craglorn is too easy but I had soloed the whole region, while it was doable and fun, boss fights still kept me on my toes. It definitely was a step up from vanilla regions, where blocking, dodging, etc. mattered. I always thought that one part of the story line or one specific mini dungeon should be required to access vet content.
  • DLM
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    Pevey wrote: »
    I've never known a business where the cost to acquire a new customer was lower than the cost to retain an existing customer. Or a company that wanted to purposely reduce the average retention time of a customer with baffling and contradictory product changes. But who knows, maybe this is like web 3.0, and this will magically make them money in a way that I just don't understand.

    It looks like that they are going the SWTOR route. The last "expansion" was a total disaster with its unwanted redesign of gearing and combat, they had be warned against it, that it would drive vets away and it really seems that it was their plan as they still went with it.

    I don't think that the newcomers that they attracted (if any) balanced all the vets that left...
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