spartaxoxo wrote: »https://www.twitch.tv/bethesda/v/1528773784?sr=a&t=2450s
Here's the start of the interview for those who want to see it themselves (40:49)
SilverBride wrote: »spartaxoxo wrote: »https://www.twitch.tv/bethesda/v/1528773784?sr=a&t=2450s
Here's the start of the interview for those who want to see it themselves (40:49)
Is there a written transcript of this anywhere?
[Quoted Post Removed]
I've never known a business where the cost to acquire a new customer was lower than the cost to retain an existing customer. Or a company that wanted to purposely reduce the average retention time of a customer with baffling and contradictory product changes. But who knows, maybe this is like web 3.0, and this will magically make them money in a way that I just don't understand.
I don't think overland has to be hard necessarily either to fix this, but maybe slightly tuned up, but I do think consistency across the board with world events, world bosses, dungeons and trials would go a long way.
I've never known a business where the cost to acquire a new customer was lower than the cost to retain an existing customer. Or a company that wanted to purposely reduce the average retention time of a customer with baffling and contradictory product changes. But who knows, maybe this is like web 3.0, and this will magically make them money in a way that I just don't understand.