Respectfully, no.
The acessibility issue is people not knowing where the information is, the baseline information needed to understand the changes and the community not being helpful to those who dont know these things.
And these are fixed with time, community, and being helpfull to one another.
doesurmindglow wrote: »Significant shifts in the game's systems occurring at high frequency are much harder on casual or newer players who don't have the same level of time commitment, contextual knowledge, or ability to quickly adapt as long-term and veteran players.
The changes themselves might not make the game less accessible (it really depends heavily on which of the many recent huge changes we're talking about) but the chaos and lack of stability very much does.
Respectfully, no.
The acessibility issue is people not knowing where the information is, the baseline information needed to understand the changes and the community not being helpful to those who dont know these things.
And these are fixed with time, community, and being helpfull to one another.
This game has been going on for 8 years and they don't even have a built-in minimap yet, how much longer can we wait/stretch people's patience?
Cuddlypuff wrote: »For PVE, you could literally pull out a meta char from 2 years ago (eg False Gods / Mothers Sorrow etc) and still slap any vet content. I doubt you'll lose any more than ~20% dmg compared to the current minmax options. I do agree with your points for PVP though - the yo-yo balancing is tiresome and simply promotes a few broken builds every patch cycle which go straight into the bin afterwards. That being said the basic mechanics of PVP remain the same which is why the better players still end up doing well regardless of class/meta.
Parasaurolophus wrote: »Respectfully, no.
The acessibility issue is people not knowing where the information is, the baseline information needed to understand the changes and the community not being helpful to those who dont know these things.
And these are fixed with time, community, and being helpfull to one another.
This game has been going on for 8 years and they don't even have a built-in minimap yet, how much longer can we wait/stretch people's patience?
not necessary
Respectfully, no.
The acessibility issue is people not knowing where the information is, the baseline information needed to understand the changes and the community not being helpful to those who dont know these things.
And these are fixed with time, community, and being helpfull to one another.
Parasaurolophus wrote: »Respectfully, no.
The acessibility issue is people not knowing where the information is, the baseline information needed to understand the changes and the community not being helpful to those who dont know these things.
And these are fixed with time, community, and being helpfull to one another.
This game has been going on for 8 years and they don't even have a built-in minimap yet, how much longer can we wait/stretch people's patience?
not necessary
I guess if you ignore the thousands of community made guides on literally every aspect of the game, the thousands of beginner friendly guilds and groups then sure, the community is not that helpful...
doesurmindglow wrote: »I guess if you ignore the thousands of community made guides on literally every aspect of the game, the thousands of beginner friendly guilds and groups then sure, the community is not that helpful...
I think the community is extremely helpful. It's only because so many people have gone out of their way to provide advice and develop effective guides in the first place that the issue of frequent and sweeping changes that render that advice and those guides out of date is even an issue.
ZOS does very little of its own to provide updated and comprehensive information to its new playerbase. This almost entirely falls upon players and volunteers, who may or may not have the time, interest, or ability to keep it fully updated, leading to outdated and sometimes conflicting information that new or casual players often have to then navigate. Even the official information from the developers isn't kept up to date with the changes they're implementing into the game.
One way to solve this problem would be more robust and effective communication from the developers themselves, with paid staff who develop, expand, and update guides and tutorials that new players can use. I'd support that for sure. But even if that existed, which it generally doesn't, another more important thing they could do is stop making such huge adjustments to the game's core systems and instead focus on more modest tweaks (and well overdue bug fixes) that are informed by player feedback, so that the information gap between a player who can keep up with patch notes and one that cannot or does not is not nearly as severe.
xylena_lazarow wrote: »You can spam one button through all overland questing and 1-50 progression. Good for accessibility, bad for teaching the game's mechanics. and then there is no skill check before moving into competitive Vet content or PvP.
Also, supposedly the upcoming changes will lessen the need for big, sweeping changes in the future.
Everest_Lionheart wrote: »From a DPS standpoint the last couple of patches the game has never been easier. You can thank hybridization for that.
What hasn’t changed is the gate keeping to endgame content. As DPS rises so do the requirements to get into raids. Within weeks of release the console community is gatekeeping vDSR with requirements like 95K+, multiple clears and 150K+ score to get in for gear runs. Accessibility is a community problem not a game problem.
doesurmindglow wrote: »The information barrier is only an issue because the changes are so dramatic and demanding of such significant upkeep.
If it weren't for those realities, the barriers in accessing the information, the information's tendency to become out of date, and finally, with the community being (or not being) helpful in updating it all kinda go away.
So basically what you're saying is the same thing I'm saying, except I'm looking at the causes and you're talking about the symptoms.
Most casual players don't care nor need to worry about Meta. Most casual players are not doing a lot of veteran content if any. Virtually any build or combination of gear is enough to do any story quest and most of the overland content.
You seem to think Meta is so important to the game that it affects everyone and it simply doesn't. This game has millions of players. Many play it just a few hours a week to hang out with friends or blow off some steam. They just don't care about the same things that people that play 20+ hours a week do.
The hardcore players that need to be worried about Meta to be at near the top need to know far more to achieve that.
doesurmindglow wrote: »
- Introduced Antiquities and mythic items
- Introduced, and then reversed, a long series of "kiss-curse" sources of power
- Overhauled the Champion Points system dramatically
- Removed, and then reintroduced and expanded, powerful proc sets in PVP
- Hybridized most item set bonuses
- Hybridized scaling on most skills and abilities
- And now: Major changes to light attack weaving, over-time abilities and buffs
ESO hasn't really had many big changes to the balance, function, or meta for many years now.
And no, the 1% buffs or nerfs that the endgame trial community complains about don't count as a "big change"
Jofootballo wrote: »Everest_Lionheart wrote: »From a DPS standpoint the last couple of patches the game has never been easier. You can thank hybridization for that.
What hasn’t changed is the gate keeping to endgame content. As DPS rises so do the requirements to get into raids. Within weeks of release the console community is gatekeeping vDSR with requirements like 95K+, multiple clears and 150K+ score to get in for gear runs. Accessibility is a community problem not a game problem.
Yeah, new player's aren't attempting vDSR, lol, that isn't what this combat update is about. I totally get where you're coming from, but I think this is an entirely different issue. I hate the fact that I can't easily find a group for every trial arena and dungeon in the game, but there's a reason for that. ZoS can't force people to lower their req's for trials, and they certainly shouldn't add a queue for them. Veteran trials are gatekept for a reason, as some are physically impossible to complete without enough dps and most get much more difficult with a "bad" batch of dps'. They're the pinnacle of pve content, and should be treated as such