I'm skeptical on the idea that weaving changes will help players. If anything the content should be nerfed to allow non top tier players the ability to play it. In veteran trials they often have DPS checks where if you can't kill the ad/boss in a minute or so, it wipes the group. This makes having a 80k+ parse a requirement for many groups to let you join them. By making the weaving harder to benefit from, it locks more players out of the harder content.
In veteran trials they often have DPS checks where if you can't kill the ad/boss in a minute or so, it wipes the group.
CyberOnEso wrote: »In veteran trials they often have DPS checks where if you can't kill the ad/boss in a minute or so, it wipes the group.
What veteran trials have a hard DPS check. Although having more DPS makes some fights easier ZOS seems to have a rule against hard DPS checks in veteran trials- but not in veteran hard mode.
e.g. Xalvakka's lava rises at a near constant rate in hard mode, making it a hard DPS check. However, only rises when Xalvakka hits the % threshold in veteran meaning there is no hard DPS check.
the light attack damage nerf is entirely to combat power creep.
TL;DR is basically "we're nerfing dps. you're doing too much dps, do less dps."
the light attack damage nerf is entirely to combat power creep.
TL;DR is basically "we're nerfing dps. you're doing too much dps, do less dps."
This has been in the offing for a couple of years now. I recall a throw away remark on a stream ages ago to the effect that dungeon designers were fed up with people skipping mechanics.
I get that. If you’ve spent a huge amount of time designing writing and crafting a layout you want to see people engaged with the ride, you’d be pretty miffed if the combat team make it possible to ignore it all.
But anyway, to OP: No, people like me with the reflexes of a 70 yr old and having to keep one eye on the keyboard in case we get a bloody cat sitting on a crate mid combat , 30 dps remains a vaguely attainable goal - possibly. And, yes, I’ve been weaving for 5 years now.
This has been in the offing for a couple of years now. I recall a throw away remark on a stream ages ago to the effect that dungeon designers were fed up with people skipping mechanics.
WinterHeart626 wrote: »No. It won’t.
80k is what people who push for the top tier parse score use as a baseline for speed run trifecta teams (in my experience anyways)
Now, the last parse I did before my wrist went haywire (shard of glass through it a few years back, makes for some fun times to be sure 😑), I was cracking 37-40k on the 31M trial dummy in Law of Julianos + mothers sorrow as a Magicka blade with pair of infernos.
This was without knowing my rotations properly, and to be fair, I don’t exactly care for trying for a “higher score” on the dummy. What I do care about is holding my own in veteran content and not holding my team back by dying all the time
Dark_Lord_Kuro wrote: »CyberOnEso wrote: »In veteran trials they often have DPS checks where if you can't kill the ad/boss in a minute or so, it wipes the group.
What veteran trials have a hard DPS check. Although having more DPS makes some fights easier ZOS seems to have a rule against hard DPS checks in veteran trials- but not in veteran hard mode.
e.g. Xalvakka's lava rises at a near constant rate in hard mode, making it a hard DPS check. However, only rises when Xalvakka hits the % threshold in veteran meaning there is no hard DPS check.
I think the mage from the archive trial as one but due to the massive powercreep sice it released, its mostly irrelevent. Back then 25k and up was awesome dps
Will weaving update give everyone an 80k parse?
Dark_Lord_Kuro wrote: »CyberOnEso wrote: »In veteran trials they often have DPS checks where if you can't kill the ad/boss in a minute or so, it wipes the group.
What veteran trials have a hard DPS check. Although having more DPS makes some fights easier ZOS seems to have a rule against hard DPS checks in veteran trials- but not in veteran hard mode.
e.g. Xalvakka's lava rises at a near constant rate in hard mode, making it a hard DPS check. However, only rises when Xalvakka hits the % threshold in veteran meaning there is no hard DPS check.
I think the mage from the archive trial as one but due to the massive powercreep sice it released, its mostly irrelevent. Back then 25k and up was awesome dps
Dark_Lord_Kuro wrote: »CyberOnEso wrote: »In veteran trials they often have DPS checks where if you can't kill the ad/boss in a minute or so, it wipes the group.
What veteran trials have a hard DPS check. Although having more DPS makes some fights easier ZOS seems to have a rule against hard DPS checks in veteran trials- but not in veteran hard mode.
e.g. Xalvakka's lava rises at a near constant rate in hard mode, making it a hard DPS check. However, only rises when Xalvakka hits the % threshold in veteran meaning there is no hard DPS check.
I think the mage from the archive trial as one but due to the massive powercreep sice it released, its mostly irrelevent. Back then 25k and up was awesome dps
The Mage is a heal/mitigation check, not a DPS check. The Mage’s damage increases to a cap and then doesn’t increase after that. If you can survive at that damage cap, that fight can actually go on indefinitely if need be.
There are DPS checks in the game, but outside of a few DLC hardmodes they tend to be much less steep than people think they are.
francesinhalover wrote: »Oh so dungeon designers add insta kill mechs to make people that Have a LIFE and a JOB waste a insane ammount of hours on a trial, and they can't accept those ppl use some shortcuts for the content they repeat constantly?
CyberOnEso wrote: »What veteran trials have a hard DPS check.
BretonMage wrote: »This has been in the offing for a couple of years now. I recall a throw away remark on a stream ages ago to the effect that dungeon designers were fed up with people skipping mechanics.
Ugh. I HATE mechanics. I'm playing an Elder Scrolls game, not Super Mario Brothers. I'd rather chase DPS than have to spend hours studying up what to do, how to do it, in what order to do it, and what to do after. I still haven't figured out the short cut in FGI, let's put it that way.
CyberOnEso wrote: »What veteran trials have a hard DPS check.
vAA, vMOL first boss, vSS, even dungeons and arenas have dps checks
BretonMage wrote: »This has been in the offing for a couple of years now. I recall a throw away remark on a stream ages ago to the effect that dungeon designers were fed up with people skipping mechanics.
Ugh. I HATE mechanics. I'm playing an Elder Scrolls game, not Super Mario Brothers. I'd rather chase DPS than have to spend hours studying up what to do, how to do it, in what order to do it, and what to do after. I still haven't figured out the short cut in FGI, let's put it that way.
Well, we are all different.
For me, I don't mind mechanical mechanics at all - levers, lifts, boxes, pressure plates, all that stuff gives a place character - if it's there for a good and discernable reason.
BretonMage wrote: »This has been in the offing for a couple of years now. I recall a throw away remark on a stream ages ago to the effect that dungeon designers were fed up with people skipping mechanics.
Ugh. I HATE mechanics. I'm playing an Elder Scrolls game, not Super Mario Brothers. I'd rather chase DPS than have to spend hours studying up what to do, how to do it, in what order to do it, and what to do after. I still haven't figured out the short cut in FGI, let's put it that way.
nhaley54ub17_ESO2 wrote: »The game wasn't originally designed with Weaving in mind.
Daggerfell0929 wrote: »Damage will be going down across the board from this change. No one's will go up.