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Fixing one problem (weaving/light attacks/cancelling etc), while making another bigger (Burst)

Nerhesi
Nerhesi
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Half of this topic is PvP focused (the second half). I think we are fixing one problem and exasperating another.

A) Weaving/light attacking is a huge problem (and I'm sweaty dueling weaving/cancelling player). There is no denying this is a bug-turned-feature that has made it much harder to balance the game as part that has been part of the meta since the game's launch.

B) Burst being the only reliable way to kill because of the simple-nature-gameplay that is all about sustain, rather than absolute values (your recovery is a lot more important than you actual pools) is the other big problem. So now with reducing DoT effectiveness (dmg and healing), there will be more focus on burst. Especially now that healing dots will run for a longer period.

I applaud the move to address the problems and not being affected by the screams of CCs or the vocal minority that is PvPing/dueling/etc. But now, more than ever, you need to think about changes that go hand in hand with the above:

- Why this game is so sustain focused rather than absolute pools. This will affect the whole-burst-or-nothing pvp approach.
- Getting more kiss/curse and traditional roles in the game. Why is a single stat (wpn or spl dmg), responsible for Dots, direct damage, healing, etc....
- As above, but also further breaking down the roles in mutually opposed choices in CPs. For example, Have the CP stars that increase DD increased to 15%, but that gives you a -10% dot damage. Create an opposite one as well. Think about healing CPs that do the same but affect damage of the opposite type (+15% dot heal, -10% direct heal) etc...

You are looking at addressing big problems that have plagued this game, so take the big steps required - rather than a couple of smaller ones that will fix half the problem, and make the other half twice as big.
  • Everaen
    Everaen
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    Nerhesi wrote: »
    - As above, but also further breaking down the roles in mutually opposed choices in CPs. For example, Have the CP stars that increase DD increased to 15%, but that gives you a -10% dot damage. Create an opposite one as well. Think about healing CPs that do the same but affect damage of the opposite type (+15% dot heal, -10% direct heal) etc...

    That would be interesting. Years ago when I played a Rogue in WoW, there was this Assassin spec that focused on DoTs. So the playstyle was stack all your DoTs on a target, and the finisher ability would make your DoTs tick much faster than normal. You could either let the DoTs soak over time and spread them around a group of mobs, or use them as burst in a tight window on a single target.

    Having an ability like that, or a CP like that, would add a lot of nuance to the DoT playstyles. Also having the tradeoffs like the one you mentioned.

    IMO, the way ZOS is going about DoT changes will force players away from DoT builds to chase a DD Meta. Both playstyles should be good and viable. I don't see how their changes help the DoT playstyle, or really even helps less experienced players.

    Players wouldn't have to press a DoT button as often, but they'd have to press DD buttons more often to keep damage up. Has any APM improvement really happened?
  • Nerhesi
    Nerhesi
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    I think they're trying to address the classes that have hard hitting free dots. For example, DK's with their 2 free Proc sets (burning and poisoned) that out perform all but 1 or 2 sets.

    As you've mentioned, this will drive people away from more diverse meta into the once again, dominant as always, big-ass-boom meta.

    Create more meaningful choices ZOS - give people the ability to build strong attrition dot classes.. but give them REALLY bad burst. Do the opposite as well. Also , punish our healing for building pure weapon damage and spell damage, rather than give us the best heals in the game.

    As you pointed out Everaen, by avoiding the more traditional RPG build styles, they've put themselves into a corner all in the name of the ridiculous "play the way you want". It has always been, play the way you want (but there are only 1-2 good ways keke)-
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