VvwvenomwvV wrote: »I was reading over the Combat Preview, I realized there is something in common with all of the changes, they all reduce the actions per minute. This will be less calculations the server has to make.
The change to light, and heavy attacks: "We're replacing light and heavy attacks impacts in damage production by adjusting their damage to deal a flat amount, regardless of stats". This way the server doesn't have to do as many calculations.
The adjustments to dots: "The other area we have spent a considerable amount of time on for this is the uptime of effects in ESO, as these are another huge way to improve your combat capabilities. Outside of weaving, the main limiter of your effectiveness in combat is your ability to output events, such as damage, healing, shielding, etc, which is bound by activating abilities, which in turn are bound within the global cooldown system. Activating from your action bar locks out your other abilities for one second, so, a way to circumvent this system is to utilize actions that add power or extra events without your need to continuously activate them".
These changes will help reduce the strain on the server, which should help performance.
However, as they keep adding more stuff, it will eventually be back to where it was.
I understand that for an MMO to survive, it has to have changes that keep people interested. If it becomes stagnant, people become bored, and leave. I embrace change. I understand it is necessary. I would like to point out to everyone who's against these changes that change is necessary, and there may be a silver lining...a possible improvement to server performance.
VvwvenomwvV wrote: »I was reading over the Combat Preview, I realized there is something in common with all of the changes, they all reduce the actions per minute. This will be less calculations the server has to make.
The change to light, and heavy attacks: "We're replacing light and heavy attacks impacts in damage production by adjusting their damage to deal a flat amount, regardless of stats". This way the server doesn't have to do as many calculations.
The adjustments to dots: "The other area we have spent a considerable amount of time on for this is the uptime of effects in ESO, as these are another huge way to improve your combat capabilities. Outside of weaving, the main limiter of your effectiveness in combat is your ability to output events, such as damage, healing, shielding, etc, which is bound by activating abilities, which in turn are bound within the global cooldown system. Activating from your action bar locks out your other abilities for one second, so, a way to circumvent this system is to utilize actions that add power or extra events without your need to continuously activate them".
These changes will help reduce the strain on the server, which should help performance.
However, as they keep adding more stuff, it will eventually be back to where it was.
I understand that for an MMO to survive, it has to have changes that keep people interested. If it becomes stagnant, people become bored, and leave. I embrace change. I understand it is necessary. I would like to point out to everyone who's against these changes that change is necessary, and there may be a silver lining...a possible improvement to server performance.
Cuddlypuff wrote: »Go on ESO logs and sort by CPM (Casts Per Minute). It is and will continue to be the best indicator of performance, especially for DDs. Not saying players need a perfect 120 but you'd think 100+ is pretty reasonable for a cleared encounter. Sadly most logged players on vet trials are still <60 which suggests they aren't even casting enough skills, let alone weaving light attacks.