MovesLikeJaguar wrote: »Way back in the before times, in the beta, people noticed that you could animation cancel your light attacks, and weave it in the global cool down with any skill in the game. This was before people knew what the global cool down was exactly, since it was the beta. It was reported as a bug, but people noted that they thought it was really fun and cool. ZoS had a hard time patching it out of the game, and with the feedback from the playerbase of this bug being positive, ZoS decided to adopt it as a feature rather than a bug, but never made any tutorials on the thing (which is a mistake imo).
VaranisArano wrote: »Light Attack weaving is a form of Animation Canceling.
At one point, Jessica Folsom said it wasn't intended, but it's not an exploit. There's a picture on the chat on page 2 of this thread: https://forums.elderscrollsonline.com/en/discussion/293475/animation-canceling-is-not-an-intended-feature-zos-why-lie/p2
However
Eric Wrobel later made comments on ESO Live saying:
"Animation canceling is a part of the game and we want people to be doing it."
(I had a link to the show at one point, but it's since broken. Sorry.)
ZOS has even added a tip in game to teach players to do light attack weaving at level 41.
https://m.imgur.com/iJy2v9G
MovesLikeJaguar wrote: »Way back in the before times, in the beta, people noticed that you could animation cancel your light attacks, and weave it in the global cool down with any skill in the game. This was before people knew what the global cool down was exactly, since it was the beta. It was reported as a bug, but people noted that they thought it was really fun and cool. ZoS had a hard time patching it out of the game, and with the feedback from the playerbase of this bug being positive, ZoS decided to adopt it as a feature rather than a bug, but never made any tutorials on the thing (which is a mistake imo).
VaranisArano wrote: »Light Attack weaving is a form of Animation Canceling.
At one point, Jessica Folsom said it wasn't intended, but it's not an exploit. There's a picture on the chat on page 2 of this thread: https://forums.elderscrollsonline.com/en/discussion/293475/animation-canceling-is-not-an-intended-feature-zos-why-lie/p2
Edit: did a little more googling, and found this thread discussing more context for her quote. Unfortunately, the links to Tamriel Foundry no longer work, so this is secondhand. https://forums.elderscrollsonline.com/en/discussion/134719/animation-canceling-attack-weaving-is-it-cheating
So the idea that light attack weaving was unintended has been a thing since 2014.
However
Eric Wrobel later made comments on ESO Live saying:
"Animation canceling is a part of the game and we want people to be doing it."
(I had a link to the show at one point, but it's since broken. Sorry.)
ZOS has even added a tip in game to teach players to do light attack weaving at level 41.
https://m.imgur.com/iJy2v9G
They've repeatedly balanced for light attack weaving.
So even if it started as unintended, or it's impact on combat wasn't fully known, it's definitely something the Devs have leaned into.
MovesLikeJaguar wrote: »Way back in the before times, in the beta, people noticed that you could animation cancel your light attacks, and weave it in the global cool down with any skill in the game. This was before people knew what the global cool down was exactly, since it was the beta. It was reported as a bug, but people noted that they thought it was really fun and cool. ZoS had a hard time patching it out of the game, and with the feedback from the playerbase of this bug being positive, ZoS decided to adopt it as a feature rather than a bug, but never made any tutorials on the thing (which is a mistake imo).
So players assumed it to be a bug, but it was never actually confirmed to be a bug?
MovesLikeJaguar wrote: »Way back in the before times, in the beta, people noticed that you could animation cancel your light attacks, and weave it in the global cool down with any skill in the game. This was before people knew what the global cool down was exactly, since it was the beta. It was reported as a bug, but people noted that they thought it was really fun and cool. ZoS had a hard time patching it out of the game, and with the feedback from the playerbase of this bug being positive, ZoS decided to adopt it as a feature rather than a bug, but never made any tutorials on the thing (which is a mistake imo).
So players assumed it to be a bug, but it was never actually confirmed to be a bug?
Doesn't really matter does it? As a gamedev myself I can say that many things that initially start as unintended effects end up become features of the game. And not in an ironic 'I'm too lazy to fix this' sort of way. As in 'I like this and I'm going to focus on integrating it more into the core gameplay itself' kind of way.
MovesLikeJaguar wrote: »Way back in the before times, in the beta, people noticed that you could animation cancel your light attacks, and weave it in the global cool down with any skill in the game. This was before people knew what the global cool down was exactly, since it was the beta. It was reported as a bug, but people noted that they thought it was really fun and cool. ZoS had a hard time patching it out of the game, and with the feedback from the player base of this bug being positive, ZoS decided to adopt it as a feature rather than a bug, but never made any tutorials on the thing (which is a mistake imo).
So players assumed it to be a bug, but it was never actually confirmed to be a bug?
VaranisArano wrote: »MovesLikeJaguar wrote: »Way back in the before times, in the beta, people noticed that you could animation cancel your light attacks, and weave it in the global cool down with any skill in the game. This was before people knew what the global cool down was exactly, since it was the beta. It was reported as a bug, but people noted that they thought it was really fun and cool. ZoS had a hard time patching it out of the game, and with the feedback from the playerbase of this bug being positive, ZoS decided to adopt it as a feature rather than a bug, but never made any tutorials on the thing (which is a mistake imo).
So players assumed it to be a bug, but it was never actually confirmed to be a bug?
Doesn't really matter does it? As a gamedev myself I can say that many things that initially start as unintended effects end up become features of the game. And not in an ironic 'I'm too lazy to fix this' sort of way. As in 'I like this and I'm going to focus on integrating it more into the core gameplay itself' kind of way.
I think it matters in the sense of "Was this actually a bug/unintended thing at all, or is that something the ESO community made up and passed along via hearsay over the years?" Which I think is where the OP was going with this thread.
That's a legitimate question, and honestly it's one of the reasons I have the thread with that screenshot of the chat conversation in my bookmarks. There's a lot of stuff that just gets repeated until it's like a game of telephone, and sometimes its helpful to go "Wait, can we get a source here?"
Turns out we do have a source that, yeah, light attack weaving is one of those unintended things that the Devs ran with.
It's also kind of fun for pointing out that even the Dev quote saying it was unintended clearly states its not exploiting, for all the people who go "it's a bug = using it is an exploit!"
But at the end of the day they did leave it in because THEy decided they liked it.
But at the end of the day they did leave it in because THEy decided they liked it.
Well, back in the beginning I certainly never got the impression they particularly liked it. I think more with the rise of streamers and such using it ubiquitously they never could figure out how to disentangle themselves from it without causing heartburn.
I mean judging by how much of a pushover overland content is, it isn’t like the creative direction team personally make use of it in their playthroughs
You can just envision them dragging the one server guy/gal onsite moderately capable of it to test their changes to get the % reduction they mentioned before Alcast et al post up the serious numbers
But shrug, I’ve been doing it before it was called “weaving” (some of us early on called it twisting, from EQ bard yesteryear), but love it? Eh. I like the extra dps and feeling like I’m pulling everything out of the toon, but mechanically it is goofy. I can’t think of another game where you have to click so much at endgame in anything like a comparable way.
The only thing it has going for it is that it is actually something you can physically practice and see improvement, and there is something to be said for that in and of itself. But is it actually fun? Not to me, and never has been. Necessary, if I want to be the best help to my team, but a dog of an instrument. I platted Elden Ring in the first month it was out, and if it had such a clunky system I’d probably have shelved it.
Maybe they can replace weaving with a midfight card game lol /s
I keep seeing people reiterating this supposed fact: that light attack weaving is a bug. Is there any actual evidence that it's a bug? Is there any developer confirmation or patch note that says it is a bug? And if it is a bug, does that mean dodge roll, barswap and blocking being off the GCD and being able to cancel animations are also bugs? Does anyone have any actual evidence that this is not an intended feature of the game?
Or is this just another thing in the ESO community that gained traction with no factual backing?
MovesLikeJaguar wrote: »Way back in the before times, in the beta, people noticed that you could animation cancel your light attacks, and weave it in the global cool down with any skill in the game. This was before people knew what the global cool down was exactly, since it was the beta. It was reported as a bug, but people noted that they thought it was really fun and cool. ZoS had a hard time patching it out of the game, and with the feedback from the playerbase of this bug being positive, ZoS decided to adopt it as a feature rather than a bug, but never made any tutorials on the thing (which is a mistake imo).
This, Age of Wonder 1 had an very amusing bug, you could cast hover spell on an unit to let it pass over water, lava and swamps without penalties. Some smart players found you could cast this on ships, they could carry other units and even got movement bonuses on roads so in short they invented the armored personnel carrier. Later versions in the game got land transport units but boats got nerfed and was restricted to water.MovesLikeJaguar wrote: »Way back in the before times, in the beta, people noticed that you could animation cancel your light attacks, and weave it in the global cool down with any skill in the game. This was before people knew what the global cool down was exactly, since it was the beta. It was reported as a bug, but people noted that they thought it was really fun and cool. ZoS had a hard time patching it out of the game, and with the feedback from the playerbase of this bug being positive, ZoS decided to adopt it as a feature rather than a bug, but never made any tutorials on the thing (which is a mistake imo).
So players assumed it to be a bug, but it was never actually confirmed to be a bug?
Doesn't really matter does it? As a gamedev myself I can say that many things that initially start as unintended effects end up become features of the game. And not in an ironic 'I'm too lazy to fix this' sort of way. As in 'I like this and I'm going to focus on integrating it more into the core gameplay itself' kind of way.
While light attack weaving is unique to ESO, so is doing light attacks in general. However, the concept of weaving is not unique to ESO. Akin to being an ability which is not on the global cooldown -- this concept of weaving a off-global cooldowns with global cooldowns exists in a number of MMOs; FFXIV being my go-to example of this.In addition, LA weaving is unique to ESO among MMO's so for those of us that came from other MMO's it is counterintuitive at first.
MovesLikeJaguar wrote: »Way back in the before times, in the beta, people noticed that you could animation cancel your light attacks, and weave it in the global cool down with any skill in the game. This was before people knew what the global cool down was exactly, since it was the beta. It was reported as a bug, but people noted that they thought it was really fun and cool. ZoS had a hard time patching it out of the game, and with the feedback from the playerbase of this bug being positive, ZoS decided to adopt it as a feature rather than a bug, but never made any tutorials on the thing (which is a mistake imo).
So you're saying the people who think it's too hard for certain players also didn't add a way for those players to learn it? They could just make it easier instead of nerfing it. They could make it so that at any point during a skill cast you can left click and it will register your light attack damage, so noobs can just press 1 and then randomly press left click at any point before, during, or after the skill cast to add their light attack damage. No matter which way they do it, the better players will always take advantage of anything better than new players so you might as well just make it easier while keeping whatever cooldown is behind it. This way the timing from one LA weave to the other doesn't change but the timing in which you do it does because well... it's just easier.