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Is LA Weaving really a bug?

CE_Nex
CE_Nex
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I keep seeing people reiterating this supposed fact: that light attack weaving is a bug. Is there any actual evidence that it's a bug? Is there any developer confirmation or patch note that says it is a bug? And if it is a bug, does that mean dodge roll, barswap and blocking being off the GCD and being able to cancel animations are also bugs? Does anyone have any actual evidence that this is not an intended feature of the game?

Or is this just another thing in the ESO community that gained traction with no factual backing?
Edited by ZOS_Hadeostry on July 8, 2022 1:04AM
  • merpins
    merpins
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    Way back in the before times, in the beta, people noticed that you could animation cancel your light attacks, and weave it in the global cool down with any skill in the game. This was before people knew what the global cool down was exactly, since it was the beta. It was reported as a bug, but people noted that they thought it was really fun and cool. ZoS had a hard time patching it out of the game, and with the feedback from the playerbase of this bug being positive, ZoS decided to adopt it as a feature rather than a bug, but never made any tutorials on the thing (which is a mistake imo).
  • carlos424
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    Well, there are a couple of instances where zos explicitly says something to the effect of “light attack between each skill for the most damage”. You can see this statement while leveling a new character (not sure which level it shows up), as well occasionally during load screens. Now, there is a difference between light attack weaving and animation cancelling. Animation cancelling might not have been intended. The funny thing about people complaining about animation cancelling is that if they were actually following the tips, and light attacking between each skill, they would probably be doing some animation cancelling.
  • CE_Nex
    CE_Nex
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    Way back in the before times, in the beta, people noticed that you could animation cancel your light attacks, and weave it in the global cool down with any skill in the game. This was before people knew what the global cool down was exactly, since it was the beta. It was reported as a bug, but people noted that they thought it was really fun and cool. ZoS had a hard time patching it out of the game, and with the feedback from the playerbase of this bug being positive, ZoS decided to adopt it as a feature rather than a bug, but never made any tutorials on the thing (which is a mistake imo).

    So players assumed it to be a bug, but it was never actually confirmed to be a bug?
  • VaranisArano
    VaranisArano
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    Light Attack weaving is a form of Animation Canceling.

    At one point, Jessica Folsom said it wasn't intended, but it's not an exploit. There's a picture on the chat on page 2 of this thread: https://forums.elderscrollsonline.com/en/discussion/293475/animation-canceling-is-not-an-intended-feature-zos-why-lie/p2

    Edit: did a little more googling, and found this thread discussing more context for her quote. Unfortunately, the links to Tamriel Foundry no longer work, so this is secondhand. https://forums.elderscrollsonline.com/en/discussion/134719/animation-canceling-attack-weaving-is-it-cheating

    So the idea that light attack weaving was unintended has been a thing since 2014.

    However

    Eric Wrobel later made comments on ESO Live saying:
    "Animation canceling is a part of the game and we want people to be doing it."
    (I had a link to the show at one point, but it's since broken. Sorry.)

    ZOS has even added a tip in game to teach players to do light attack weaving at level 41.

    https://m.imgur.com/iJy2v9G

    They've repeatedly balanced for light attack weaving.

    So even if it started as unintended, or it's impact on combat wasn't fully known, it's definitely something the Devs have leaned into.
    Edited by VaranisArano on July 6, 2022 7:04PM
  • CE_Nex
    CE_Nex
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    Light Attack weaving is a form of Animation Canceling.

    At one point, Jessica Folsom said it wasn't intended, but it's not an exploit. There's a picture on the chat on page 2 of this thread: https://forums.elderscrollsonline.com/en/discussion/293475/animation-canceling-is-not-an-intended-feature-zos-why-lie/p2

    However

    Eric Wrobel later made comments on ESO Live saying:
    "Animation canceling is a part of the game and we want people to be doing it."
    (I had a link to the show at one point, but it's since broken. Sorry.)

    ZOS has even added a tip in game to teach players to do light attack weaving at level 41.

    https://m.imgur.com/iJy2v9G

    Ah, this is what I was looking for. Ty ty, much appreciated.
  • Holycannoli
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    It's a bug in a way, if you consider that animations weren't intended to be cancellable. It was never fixed so they just made it a feature.

    I think this change might have more to do with the insane HA damage we have now than LA weaving damage, but they don't want to nerf just one of the two.
  • irswat
    irswat
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    Elemental weapon is specifically to teach people to weave iirc
    The Lord Jesus Christ saved me from sin and darkness. His love has transformed me so that I am a new creature in Him. May you find Him too, and experience His richness and goodness!
  • LordRukia
    LordRukia
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    Way back in the before times, in the beta, people noticed that you could animation cancel your light attacks, and weave it in the global cool down with any skill in the game. This was before people knew what the global cool down was exactly, since it was the beta. It was reported as a bug, but people noted that they thought it was really fun and cool. ZoS had a hard time patching it out of the game, and with the feedback from the playerbase of this bug being positive, ZoS decided to adopt it as a feature rather than a bug, but never made any tutorials on the thing (which is a mistake imo).

    I've seen a loading screen tooltip about weaving for ages. Animation cancelling has been a thing in games for a long time so I don't believe it was an accident regardless of who said what it would be literally impossible for the combat team not to notice it and that is a fact.
  • spartaxoxo
    spartaxoxo
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    Light Attack weaving is a form of Animation Canceling.

    At one point, Jessica Folsom said it wasn't intended, but it's not an exploit. There's a picture on the chat on page 2 of this thread: https://forums.elderscrollsonline.com/en/discussion/293475/animation-canceling-is-not-an-intended-feature-zos-why-lie/p2

    Edit: did a little more googling, and found this thread discussing more context for her quote. Unfortunately, the links to Tamriel Foundry no longer work, so this is secondhand. https://forums.elderscrollsonline.com/en/discussion/134719/animation-canceling-attack-weaving-is-it-cheating

    So the idea that light attack weaving was unintended has been a thing since 2014.

    However

    Eric Wrobel later made comments on ESO Live saying:
    "Animation canceling is a part of the game and we want people to be doing it."
    (I had a link to the show at one point, but it's since broken. Sorry.)

    ZOS has even added a tip in game to teach players to do light attack weaving at level 41.

    https://m.imgur.com/iJy2v9G

    They've repeatedly balanced for light attack weaving.

    So even if it started as unintended, or it's impact on combat wasn't fully known, it's definitely something the Devs have leaned into.

    Yup. It may have started as a bug but it's full feature now.
  • fossildawg
    fossildawg
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    Animation canceling is exploiting the combat mechanics. It wasn't easily removed, so they instead eventually adopted it as an "intended mechanic" and not it's the meta combat mechanic. I'll be glad to see the exploit importance be lowered, it seemed really cheesy to me anyways. Causing animation cancelling/glitching to add an extra attack should not me meta in a game with tons of diff usable skills. The cooldowns and timing of skill usage should matter more than people sweating over their heartbeat skill-LA clicking.
  • zaria
    zaria
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    So many sets demand LA weave to work.
    https://eso-sets.com/set/perfected-arms-of-relequen
    Random from eso sets.
    This would not exist if weaving was an bug.
    HA is mostly used to get resources if low but its HA builds.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Sluggy
    Sluggy
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    CE_Nex wrote: »
    Way back in the before times, in the beta, people noticed that you could animation cancel your light attacks, and weave it in the global cool down with any skill in the game. This was before people knew what the global cool down was exactly, since it was the beta. It was reported as a bug, but people noted that they thought it was really fun and cool. ZoS had a hard time patching it out of the game, and with the feedback from the playerbase of this bug being positive, ZoS decided to adopt it as a feature rather than a bug, but never made any tutorials on the thing (which is a mistake imo).

    So players assumed it to be a bug, but it was never actually confirmed to be a bug?

    Doesn't really matter does it? As a gamedev myself I can say that many things that initially start as unintended effects end up become features of the game. And not in an ironic 'I'm too lazy to fix this' sort of way. As in 'I like this and I'm going to focus on integrating it more into the core gameplay itself' kind of way.
  • VaranisArano
    VaranisArano
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    Sluggy wrote: »
    CE_Nex wrote: »
    Way back in the before times, in the beta, people noticed that you could animation cancel your light attacks, and weave it in the global cool down with any skill in the game. This was before people knew what the global cool down was exactly, since it was the beta. It was reported as a bug, but people noted that they thought it was really fun and cool. ZoS had a hard time patching it out of the game, and with the feedback from the playerbase of this bug being positive, ZoS decided to adopt it as a feature rather than a bug, but never made any tutorials on the thing (which is a mistake imo).

    So players assumed it to be a bug, but it was never actually confirmed to be a bug?

    Doesn't really matter does it? As a gamedev myself I can say that many things that initially start as unintended effects end up become features of the game. And not in an ironic 'I'm too lazy to fix this' sort of way. As in 'I like this and I'm going to focus on integrating it more into the core gameplay itself' kind of way.

    I think it matters in the sense of "Was this actually a bug/unintended thing at all, or is that something the ESO community made up and passed along via hearsay over the years?" Which I think is where the OP was going with this thread.

    That's a legitimate question, and honestly it's one of the reasons I have the thread with that screenshot of the chat conversation in my bookmarks. There's a lot of stuff that just gets repeated until it's like a game of telephone, and sometimes its helpful to go "Wait, can we get a source here?"

    Turns out we do have a source that, yeah, light attack weaving is one of those unintended things that the Devs ran with.

    It's also kind of fun for pointing out that even the Dev quote saying it was unintended clearly states its not exploiting, for all the people who go "it's a bug = using it is an exploit!"
    Edited by VaranisArano on July 7, 2022 12:20AM
  • Artim_X
    Artim_X
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    nxq8bsli7zc7.jpg
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Burn/Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Inferno/Lightning Staff (infused/shock enchant), and Rage of the Ursauk jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Twilight Tormentor (Twilight Matriarch for solo roleplay variant of build), and Power Overload.
    • Ability-Bar 2: Crushing Shock/Storm Pulsar, Streak, Flame/Shock Reach, Unstable Wall of Fire/Storms, Twilight Tormentor (Twilight Matriarch for solo roleplay variant of build) and Fiery/Thunderous Rage.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
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    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Mother Ciannait's (1 light and 1 medium. Divines and Max Mag Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), CP restoration staff (Infused with hardening enchant), and CP ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact for regular and NoCP build/Oblivion's Foe for dot build (medium chest and body pieces light. All Impenetrable. Max Mag Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Max Mag Enchants). Knight Slayer/Pariah jewelry/Plaguebreak for dot build (bloodthirsty with spell damage enchant)/lightning staff (infused with oblivion enchant for regular and noCP build/absorb magicka enchant and Sharpened for dot build. Sharpened for dot build)/restoration staff (infused with oblivion enchant regular and noCP build/absorb magicka enchant and Sharpened for dot build).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Empowered Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that only utilizes Aedric Spear abilities.
    • Gear: 5 Infallible Aether (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (Infused/shock enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on head and everything else Magicka Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Max Health Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant/Stealth-Draining Poison IX), and Knight Slayer jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with Spell Damage Enchant).
    • Ability-Bar 1:Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver (Shatter Soul).
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Lover for penetration when playing a sorc or temp.
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Biting Aura, Thaumaturge, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvE Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Fighting Finesse, Master-at-Arms, Weapons Expert, Biting Aura, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • kieso
    kieso
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    It was never intended from what i recall but ZOS was like we can't fix it so its now a feature. Lol
  • spartaxoxo
    spartaxoxo
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    kieso wrote: »
    It was never intended from what i recall but ZOS was like we can't fix it so its now a feature. Lol

    More like they liked the depth it added to the game.
    Edited by spartaxoxo on July 7, 2022 12:31AM
  • Paralyse
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    I don't have a problem with LA weaving

    I do have a problem with ZOS refusing to teach players how to use it.

    There are no tutorials in game on weaving, the concept is never really explained (apart from one tip)

    In addition, LA weaving is unique to ESO among MMO's so for those of us that came from other MMO's it is counterintuitive at first.

    The functionality provided by addons to help you manage light attack weaving could be integrated into the game by ZOS -- that would help a ton with teaching people the basics by giving them the option to not allow a skill to be cast until a LA has been performed.
    Paralyse, Sanguine's Tester - Enjoying ESO since beta. Trial clears: vSS HM, Crag HM's, vRG Oax HM, vMoL DD, vKA HM, vCR+1, vAS IR, vDSR, vSE
  • fastolfv_ESO
    fastolfv_ESO
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    If it was said its part of the game at release and its in atooltip on the loading screen its clearly part of the game, now if employees at zos say its a bug they are clearly out of the loop with the combat team or just have little actual knowledge about the game they work on
  • CaptainVenom
    CaptainVenom
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    To be brutally honest, yes. It is a bug. We should not be able to cancel animation or double-attack with both weapon and a skill. However, they decided to keep it as an "advanced combat feature" of sorts.
    🌈 Ride with Pride 🌈Magicka/Damage Necromancer - PC - NA - DC
  • Lapin_Logic
    Lapin_Logic
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    CE_Nex wrote: »
    Way back in the before times, in the beta, people noticed that you could animation cancel your light attacks, and weave it in the global cool down with any skill in the game. This was before people knew what the global cool down was exactly, since it was the beta. It was reported as a bug, but people noted that they thought it was really fun and cool. ZoS had a hard time patching it out of the game, and with the feedback from the player base of this bug being positive, ZoS decided to adopt it as a feature rather than a bug, but never made any tutorials on the thing (which is a mistake imo).

    So players assumed it to be a bug, but it was never actually confirmed to be a bug?

    If you were playing Online Chess and in your turn on the clock (Your Global Cooldown) you noticed that you can move both a large piece and a Pawn if you clicked them fast enough, you would rightfully report that as a Bug/Exploit.

    ESO beta players were informed the game ran on a Global Cooldown system, so getting off 2 attacks during one GCD was rightly acknowledged as a bug.

    Anyway it academic now seeing as from Update 35 Light and heavy attacks are going to be a flat damage attack and logically from their (seeing as accessibility issues is cited as the reason) the damage will gradually get phased out leaving Light attacks and heavy attacks to only be used for resource return and possibly triggering status attacks thus only needing to be hit once every 20 seconds or so.

    No one will leave the game over it, case in point is everyone championing "High APM" and interesting complex combat are now all wearing Oakensoul and running about with one bar "Ultimates go Brrrrrrrrrrr"
  • Sluggy
    Sluggy
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    Sluggy wrote: »
    CE_Nex wrote: »
    Way back in the before times, in the beta, people noticed that you could animation cancel your light attacks, and weave it in the global cool down with any skill in the game. This was before people knew what the global cool down was exactly, since it was the beta. It was reported as a bug, but people noted that they thought it was really fun and cool. ZoS had a hard time patching it out of the game, and with the feedback from the playerbase of this bug being positive, ZoS decided to adopt it as a feature rather than a bug, but never made any tutorials on the thing (which is a mistake imo).

    So players assumed it to be a bug, but it was never actually confirmed to be a bug?

    Doesn't really matter does it? As a gamedev myself I can say that many things that initially start as unintended effects end up become features of the game. And not in an ironic 'I'm too lazy to fix this' sort of way. As in 'I like this and I'm going to focus on integrating it more into the core gameplay itself' kind of way.

    I think it matters in the sense of "Was this actually a bug/unintended thing at all, or is that something the ESO community made up and passed along via hearsay over the years?" Which I think is where the OP was going with this thread.

    That's a legitimate question, and honestly it's one of the reasons I have the thread with that screenshot of the chat conversation in my bookmarks. There's a lot of stuff that just gets repeated until it's like a game of telephone, and sometimes its helpful to go "Wait, can we get a source here?"

    Turns out we do have a source that, yeah, light attack weaving is one of those unintended things that the Devs ran with.

    It's also kind of fun for pointing out that even the Dev quote saying it was unintended clearly states its not exploiting, for all the people who go "it's a bug = using it is an exploit!"

    But at the end of the day they did leave it in because THEy decided they liked it. And did in fact build many aspects of the game around it including sets, effects such as ulti generation, strengthen its effect with stat-based scaling (i.e. the exact opposite of what they are doing now) and allowing hybridized stats to work with it. So yes. It's an intentional aspect of the game. There's no bug so highly ingrained in a program that it simply can't be removed no matter what.

    As another example - Bash damage is not a bug. It was always intended to be in the game. Recently they decided to make it useless for literally anyone EXCEPT a shield-bearing bash build only. Before it was an interesting little thing that players could use in tight situations to squeeze out just a little bit more damage when it really counted. Now it's just a vestigial aspect of a part of the game that might as well no even exist. I can see things heading this way for light attacks. A thing that exists because it always has but no longer serves a purpose.
  • Riptide
    Riptide
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    But at the end of the day they did leave it in because THEy decided they liked it.

    Well, back in the beginning I certainly never got the impression they particularly liked it. I think more with the rise of streamers and such using it ubiquitously they never could figure out how to disentangle themselves from it without causing heartburn.

    I mean judging by how much of a pushover overland content is, it isn’t like the creative direction team personally make use of it in their playthroughs :wink:

    You can just envision them dragging the one server guy/gal onsite moderately capable of it to test their changes to get the % reduction they mentioned before Alcast et al post up the serious numbers :smiley:

    But shrug, I’ve been doing it before it was called “weaving” (some of us early on called it twisting, from EQ bard yesteryear), but love it? Eh. I like the extra dps and feeling like I’m pulling everything out of the toon, but mechanically it is goofy. I can’t think of another game where you have to click so much at endgame in anything like a comparable way.

    The only thing it has going for it is that it is actually something you can physically practice and see improvement, and there is something to be said for that in and of itself. But is it actually fun? Not to me, and never has been. Necessary, if I want to be the best help to my team, but a dog of an instrument. I platted Elden Ring in the first month it was out, and if it had such a clunky system I’d probably have shelved it.

    Maybe they can replace weaving with a midfight card game lol /s
    Edited by Riptide on July 7, 2022 4:01AM
    Esse quam videri.
  • chessalavakia_ESO
    chessalavakia_ESO
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    Riptide wrote: »
    But at the end of the day they did leave it in because THEy decided they liked it.

    Well, back in the beginning I certainly never got the impression they particularly liked it. I think more with the rise of streamers and such using it ubiquitously they never could figure out how to disentangle themselves from it without causing heartburn.

    I mean judging by how much of a pushover overland content is, it isn’t like the creative direction team personally make use of it in their playthroughs :wink:

    You can just envision them dragging the one server guy/gal onsite moderately capable of it to test their changes to get the % reduction they mentioned before Alcast et al post up the serious numbers :smiley:

    But shrug, I’ve been doing it before it was called “weaving” (some of us early on called it twisting, from EQ bard yesteryear), but love it? Eh. I like the extra dps and feeling like I’m pulling everything out of the toon, but mechanically it is goofy. I can’t think of another game where you have to click so much at endgame in anything like a comparable way.

    The only thing it has going for it is that it is actually something you can physically practice and see improvement, and there is something to be said for that in and of itself. But is it actually fun? Not to me, and never has been. Necessary, if I want to be the best help to my team, but a dog of an instrument. I platted Elden Ring in the first month it was out, and if it had such a clunky system I’d probably have shelved it.

    Maybe they can replace weaving with a midfight card game lol /s

    Personally, I think the difficulty issue content has stems not from the developers being bad at the game but instead the developers being good at it and designing for someone worse than they are tosses them out of their element and leads to poor results.

    If the developers were actually bad, the game would have decent tutorials and explanations because the developers would care about that sort of things if they needed it themselves.
  • Uvi_AUT
    Uvi_AUT
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    CE_Nex wrote: »
    I keep seeing people reiterating this supposed fact: that light attack weaving is a bug. Is there any actual evidence that it's a bug? Is there any developer confirmation or patch note that says it is a bug? And if it is a bug, does that mean dodge roll, barswap and blocking being off the GCD and being able to cancel animations are also bugs? Does anyone have any actual evidence that this is not an intended feature of the game?

    Or is this just another thing in the ESO community that gained traction with no factual backing?

    The way it looks not enough evidence to you.
    Hint: If your character looks like he is punching air while on Retalininfused cocaine, its probably a bug.
    Registered since 2014, Customer Service lost my Forum-Account and can't find it.....
  • tomfant
    tomfant
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    No.

    There is even a tooltip on loading screens saying that you can use an ability immediately after an attack. Weaving is exactly this.
    Edited by tomfant on July 7, 2022 5:59AM
  • Vhozek
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    Way back in the before times, in the beta, people noticed that you could animation cancel your light attacks, and weave it in the global cool down with any skill in the game. This was before people knew what the global cool down was exactly, since it was the beta. It was reported as a bug, but people noted that they thought it was really fun and cool. ZoS had a hard time patching it out of the game, and with the feedback from the playerbase of this bug being positive, ZoS decided to adopt it as a feature rather than a bug, but never made any tutorials on the thing (which is a mistake imo).

    So you're saying the people who think it's too hard for certain players also didn't add a way for those players to learn it? They could just make it easier instead of nerfing it. They could make it so that at any point during a skill cast you can left click and it will register your light attack damage, so noobs can just press 1 and then randomly press left click at any point before, during, or after the skill cast to add their light attack damage. No matter which way they do it, the better players will always take advantage of anything better than new players so you might as well just make it easier while keeping whatever cooldown is behind it. This way the timing from one LA weave to the other doesn't change but the timing in which you do it does because well... it's just easier.
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • zaria
    zaria
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    Sluggy wrote: »
    CE_Nex wrote: »
    Way back in the before times, in the beta, people noticed that you could animation cancel your light attacks, and weave it in the global cool down with any skill in the game. This was before people knew what the global cool down was exactly, since it was the beta. It was reported as a bug, but people noted that they thought it was really fun and cool. ZoS had a hard time patching it out of the game, and with the feedback from the playerbase of this bug being positive, ZoS decided to adopt it as a feature rather than a bug, but never made any tutorials on the thing (which is a mistake imo).

    So players assumed it to be a bug, but it was never actually confirmed to be a bug?

    Doesn't really matter does it? As a gamedev myself I can say that many things that initially start as unintended effects end up become features of the game. And not in an ironic 'I'm too lazy to fix this' sort of way. As in 'I like this and I'm going to focus on integrating it more into the core gameplay itself' kind of way.
    This, Age of Wonder 1 had an very amusing bug, you could cast hover spell on an unit to let it pass over water, lava and swamps without penalties. Some smart players found you could cast this on ships, they could carry other units and even got movement bonuses on roads so in short they invented the armored personnel carrier. Later versions in the game got land transport units but boats got nerfed and was restricted to water.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • jtm1018
    jtm1018
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    Its a game mechanic they didnt intend to happen, but great players do it, and rules tamriel with their awesome weaving of light attacks.

    Fyi, I can only do 40k dps on the iron attraunacs trials test dummy.
    Cp1900 btw.
    Khajit stamblade.
    Medusa mothers sorrow stormfist.
  • Troodon80
    Troodon80
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    Paralyse wrote: »
    In addition, LA weaving is unique to ESO among MMO's so for those of us that came from other MMO's it is counterintuitive at first.
    While light attack weaving is unique to ESO, so is doing light attacks in general. However, the concept of weaving is not unique to ESO. Akin to being an ability which is not on the global cooldown -- this concept of weaving a off-global cooldowns with global cooldowns exists in a number of MMOs; FFXIV being my go-to example of this.

    There is absolutely nothing wrong with light attack weaving and is very similar to other MMOs in the concept of weaving, and, like those other MMOs, there's no intuitive tutorial in the game which teaches players this and they must rely on external sources if they wish to better themselves within the game. ESO is not unique to this.

    @Troodon80 PC | EU
    Guild: N&S
    Hand of Alkosh | Dawnbringer | Immortal Redeemer | Tick Tock Tormentor | Gryphon Heart
    Deep Dive into Dreadsail Reef Mechanics
  • WrathOfInnos
    WrathOfInnos
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    Vhozek wrote: »
    Way back in the before times, in the beta, people noticed that you could animation cancel your light attacks, and weave it in the global cool down with any skill in the game. This was before people knew what the global cool down was exactly, since it was the beta. It was reported as a bug, but people noted that they thought it was really fun and cool. ZoS had a hard time patching it out of the game, and with the feedback from the playerbase of this bug being positive, ZoS decided to adopt it as a feature rather than a bug, but never made any tutorials on the thing (which is a mistake imo).

    So you're saying the people who think it's too hard for certain players also didn't add a way for those players to learn it? They could just make it easier instead of nerfing it. They could make it so that at any point during a skill cast you can left click and it will register your light attack damage, so noobs can just press 1 and then randomly press left click at any point before, during, or after the skill cast to add their light attack damage. No matter which way they do it, the better players will always take advantage of anything better than new players so you might as well just make it easier while keeping whatever cooldown is behind it. This way the timing from one LA weave to the other doesn't change but the timing in which you do it does because well... it's just easier.

    I think the window to register light attacks was actually larger a few years ago. There have been a few changes that made them feel clunky and less responsive. I agree completely that making the system more forgiving in timing will raise the floor without affecting the ceiling.
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