Maybe instead of removing skill from the game, how about motivating new players to learn how to play the game
The weaving portion is just really, really bad. I don't know how you can say in one sentence that light attack weaving is a staple of the game that makes ESO stand out from a combat perspective...and then in the next sentence curtail it.
LuckyGhost wrote: »Light attacks still accounting for 6-11% of the damage sounds solid enough to be rewarding, and even essential for an optimized build, but not so overreaching as it was before. I don't understand the frustration with bringing down LA dmg a little bit tbh.
saf227_ESO wrote: »This is a welcome change. I'm sick & tired of perfect weaving be the end-all and be-all of damage in ESO. I practice for hours on end, tweak builds & rotations, and still top out around 70K dps. That's it. I've worked & tried & done my best and that's what I can do. And because of that, I'm told by numerous groups I liked to play with that I'm not good enough to participate in the activities I'd like to.
It's been very disheartening to play the game, and frankly I would have left years ago, except for all the friends I've made in the game. But I still miss the opportunity to do things I'd like.
I look forward to this change and thank the developers for recognizing the need for it.
saf227_ESO wrote: »This is a welcome change. I'm sick & tired of perfect weaving be the end-all and be-all of damage in ESO. I practice for hours on end, tweak builds & rotations, and still top out around 70K dps. That's it. I've worked & tried & done my best and that's what I can do. And because of that, I'm told by numerous groups I liked to play with that I'm not good enough to participate in the activities I'd like to.
It's been very disheartening to play the game, and frankly I would have left years ago, except for all the friends I've made in the game. But I still miss the opportunity to do things I'd like.
I look forward to this change and thank the developers for recognizing the need for it.
But how will this help you get into those activities? Your damage is going to drop because the weaves you do hit won't hit as hard and players who can weave without issues will still hit 100k+ parses. I think it's just gonna make "gatekeeping" even more severe.
One thing you should be careful of @ZOS, is that purges and cleanses will be mucn more powerful with these changes. Classes with access to this is already powerful because of it.
Example: You get attacked by 3 players in cyrodiil and manage to LOS and escape for the time being, but you have 5 dots ticking away at you each with a duration of 20-30 seconds, the next 30 seconds of your life are very vulnerable if you get attacked again. The same situation for a templar for instance...he cast Extended Ritual once and those dots are basicly poof gone.
Some content will and should only be cleared by the very best. People need to learn to accept that.
That's because you used 11 instances Light Attacks and each individual skill only a few times... ughLuckyGhost wrote: »Good changes IMO. Light attacks doing 20% of my damage when I had to utilize 10 abilities and 2 ultimates to claw out the other 80% just felt weird. The highest damage ability in a parse was the basic light attack? Never made sense to me.
Remathilis wrote: »
LuckyGhost wrote: »Good changes IMO. Light attacks doing 20% of my damage when I had to utilize 10 abilities and 2 ultimates to claw out the other 80% just felt weird. The highest damage ability in a parse was the basic light attack? Never made sense to me.
Light attacks still accounting for 6-11% of the damage sounds solid enough to be rewarding, and even essential for an optimized build, but not so overreaching as it was before. I don't understand the frustration with bringing down LA dmg a little bit tbh.
Dots lasting longer is very interesting. My necro's spammable wont be barswap? I'll actually get to use a spammable. I'm excited to see how this plays out and what kind of sets and builds we can utilize to take advantage of the changes
Bad weavers will still weave badly compared to good weavers. All you're going to accomplish with these changes is that you're going to lower every players DPS and will do nothing to close the gap between the low end and high end players.
Especially, as others have already said, the really low end players who tend to often do nothing but pew pew bow light attacks. You're going to end up making their contribution to groups even worse than it already is.