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sounds boring
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Except this ignores the people who literally CAN'T "git gud". People with disabilities or other health restrictions, people with bad ping/latency, people who simply cannot work out how to properly weave, people who get easily overwhelmed and thus have a hard time keeping up half a dozen DoTs/HoTs/buffs/debuffs, and any other number of limitations. Why do people always get up in arms when ZOS makes efforts to make the game more accessible to all players? You should be glad they're making these changes. Things like this ensure people can be more engaged with the game rather than being frustrated by it, which means more people play for longer. More people playing for longer means the servers stay online longer.[snip]
It's not a necessary patch. If you want to perform better at the game then you should put in the time to learn not be baby sit by developers making this game easier and easier for casuals. It's already the easiest mmo out there.
On the face of it, these sound like good changes for the long-term balance.
My main concern is content; specifically how historically, content has never been adjusted to accommodate nerfs in combat.
As you know, every new DLC, the content is balanced around what is possible at the top end. Consider the speedrun time for Dreadsail, for example.
And for many people for whom certain content objectives are out of reach, the gradual power creep in each patch is what allows them to tackle things a year or so down the line. So it's rather concerning that we get a power nerf right after the introduction of a new trial.
Second, the dungeons and trials team seems pretty hell-bent on increasing the strength of DoT damage on tanks in newer content, especially in Rockgrove and Dreadsail, even though we haven't had a healing power creep like we've had a DPS power creep. If you nerf the HoTs that are essential to countering those DoTs, then I should hope that there will be adjustments from the content side to match.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
How much of the remaining 80-85% non-Light Attack damage of a "high-end" parse do these low skill light-attack-weaving haters do? None of them are parsing 96k from skills because their skill rotation is also bad. You don't even need 120k+ parses to clear most content in the game. The player that does 20k DPS on the Trial Dummy but does mechanics perfectly is a myth. You're dumbing down the game and completely changing it and it will not make bad players do better.ZOS_Gilliam wrote: »Weaving
For reference, in many of ESO’s high-end experiences and activities, the average build sees roughly 15–20% of their overall damage coming from Light Attacks alone
TheAwesomeChimpanzee wrote: »Except this ignores the people who literally CAN'T "git gud". People with disabilities or other health restrictions, people with bad ping/latency, people who simply cannot work out how to properly weave, people who get easily overwhelmed and thus have a hard time keeping up half a dozen DoTs/HoTs/buffs/debuffs, and any other number of limitations. Why do people always get up in arms when ZOS makes efforts to make the game more accessible to all players?[snip]
It's not a necessary patch. If you want to perform better at the game then you should put in the time to learn not be baby sit by developers making this game easier and easier for casuals. It's already the easiest mmo out there.