(1 item) While equipped, you are unable to swap between your Primary and Backup Weapon Sets and gain Major Berserk, Major Courage, Major Brutality, Major Sorcery, Major Prophecy, Major Savagery, Major Force, Major Protection, Major Resolve, Minor Fortitude, Minor Intellect, Minor Endurance, and Major Heroism.
(1 item) While equipped, you are unable to swap between your Primary and Backup Weapon Sets and gain Major Berserk, Major Courage, Major Brutality, Major Sorcery, Major Prophecy, Major Savagery, Major Force, Major Protection, Major Resolve, Minor Fortitude, Minor Intellect, Minor Endurance, and Major Heroism.
(1 item) While equipped and Battle Spirit is not active, you are unable to swap between your Primary and Backup Weapon Sets and gain Major Berserk, Major Force, and Major Heroism.
WrathOfInnos wrote: »I'm not convinced it's overpowered. It's certainly a strong option for players that cannot handle juggling more than 5 skills, or those that struggle with bar swapping in high lag.
However the opportunity cost is high. No other mythic effectively consumes 3 gear slots, as well as taking away 5 skill slots and 1 ultimate slot. Even with Oakensoul providing some buffs (not all, you'll still want things like Race Against Time), it is difficult to fit damage skills, utility, CC and self heals on one bar. It also means no room for passive skills like Inner Light or Bird of Prey, further reducing utility and damage. The Major Protection just means you don't have to slot Flare for the same buff, but traditional builds have plenty of bar space for this.
You give up nothing
A Redditor also suggested moving Major Berserk to the conditional buff list so that it's not active with Battle Spirit.
I was thinking the same thing when making the original post.
What do y'all think?
WrathOfInnos wrote: »I'm not convinced it's overpowered. It's certainly a strong option for players that cannot handle juggling more than 5 skills, or those that struggle with bar swapping in high lag.
However the opportunity cost is high. No other mythic effectively consumes 3 gear slots, as well as taking away 5 skill slots and 1 ultimate slot. Even with Oakensoul providing some buffs (not all, you'll still want things like Race Against Time), it is difficult to fit damage skills, utility, CC and self heals on one bar. It also means no room for passive skills like Inner Light or Bird of Prey, further reducing utility and damage. The Major Protection just means you don't have to slot Flare for the same buff, but traditional builds have plenty of bar space for this.
PVP players in higher MMR BGs with Broakensoul have been facerolling opponents. Especially for Broakensoul builds that have a great ultimate.
Here's a simple build that addresses everything you've listed above, for MagDK:
* Race Against Time
* Molten Whip
* Coagulating Blood
* Fossilize
* Inner Light as a stealth counter (or whatever flex ability you want)
* Corrosive Armor
You have damage, utility, CC, and self-heals all on one bar. Along with an ultimate that provides high defensive and offensive value.
You give up nothing, and your APM is higher because you don't have to burn GCDs on buffs that Broakensoul already provides.
WrathOfInnos wrote: »WrathOfInnos wrote: »I'm not convinced it's overpowered. It's certainly a strong option for players that cannot handle juggling more than 5 skills, or those that struggle with bar swapping in high lag.
However the opportunity cost is high. No other mythic effectively consumes 3 gear slots, as well as taking away 5 skill slots and 1 ultimate slot. Even with Oakensoul providing some buffs (not all, you'll still want things like Race Against Time), it is difficult to fit damage skills, utility, CC and self heals on one bar. It also means no room for passive skills like Inner Light or Bird of Prey, further reducing utility and damage. The Major Protection just means you don't have to slot Flare for the same buff, but traditional builds have plenty of bar space for this.
PVP players in higher MMR BGs with Broakensoul have been facerolling opponents. Especially for Broakensoul builds that have a great ultimate.
Here's a simple build that addresses everything you've listed above, for MagDK:
* Race Against Time
* Molten Whip
* Coagulating Blood
* Fossilize
* Inner Light as a stealth counter (or whatever flex ability you want)
* Corrosive Armor
You have damage, utility, CC, and self-heals all on one bar. Along with an ultimate that provides high defensive and offensive value.
You give up nothing, and your APM is higher because you don't have to burn GCDs on buffs that Broakensoul already provides.
One attack? People are dying to Molten Whip spam? Any spammable heal or shield can outheal Whip + Corrosive. I don't believe a build like that is a real threat, it has no pressure, no DoTs, no debuffs, no burst.
ketsparrowhawk wrote: »Fixing stuff with battle spirit is messy imo.
MentalxHammer wrote: »Deactivate it entirely in PvP, it's too polarizing among veteran and inexperienced players.
TheEndBringer wrote: »Only having to use one bar and not keep buffs and resources up is not a disadvantage. Can we please stop trying to make this argument? That's one of the huge benefits of the ring and the reason (according to notes) that it was created.
Here is Broakensoul's current state:(1 item) While equipped, you are unable to swap between your Primary and Backup Weapon Sets and gain Major Berserk, Major Courage, Major Brutality, Major Sorcery, Major Prophecy, Major Savagery, Major Force, Major Protection, Major Resolve, Minor Fortitude, Minor Intellect, Minor Endurance, and Major Heroism.
As people have stated on this forum, there are a number of problems with this many buffs in PVP:
1. they more than replace the buff skills that typically go on the backbar
2. there are buffs that are difficult to acquire solo in a single build
3. they allow better APM, since you don't have to cycle buffs any more
4. some builds synergize particularly well with Broakensoul, e.g. MagDK, NB, and Templar effectively sacrifice nothing
PVE players have been complaining about PVP players complaining about Broakensoul.
So, if we were to balance this for PVP without impacting PVE, the simplest solution would be to make some of Broakensoul's buffs not apply when Battle Spirit is active. This is the reverse condition applied to Rallying Cry's 5-pc set bonus, to prevent Rallying Cry from disrupting PVE balance.
I haven't farmed Broakensoul (and have zero interest in doing so while it's stupidly faceroll), so I'm probably not the best theorycrafter on which buffs should not apply when Battle Spirit is active, so help me out here with suggestions.
Here's a proposal:(1 item) While equipped, you are unable to swap between your Primary and Backup Weapon Sets and gain Major Berserk, Major Courage, Major Brutality, Major Sorcery, Major Prophecy, Major Savagery, Major Force, Major Protection, Major Resolve, Minor Fortitude, Minor Intellect, Minor Endurance, and Major Heroism.
(1 item) While equipped and Battle Spirit is not active, you are unable to swap between your Primary and Backup Weapon Sets and gain Major Berserk, Major Force, and Major Heroism.
So basically PVE players get everything, but PVP players don't have access to the greatly imbalanced buffs that are impacting PVP.
Please share your feedback on which buffs should not be available with Battle Spirit.
EDIT 1: swapped Major Berserk and Major Protection, so that the former is not active in PVP.
How about we stop asking for pvp to be balanced/nerf from 1v1, & no cp content perspective.
The mythic is fine as is.
MetallicMonk wrote: »How about we stop asking for pvp to be balanced/nerf from 1v1, & no cp content perspective.
The mythic is fine as is.
Yes it's fine every single person is farming the same exact mythic and 90% of the pvp playerbase is all slotting the same exact item on every single build sounds totally fine. It's totally normal please don't touch it I'm definitely not saying this because I'm biased and I finally am having success because I don't have to think. It's a very healthy thing making an item so stacked that almost every person in the game is doing themselves a disservice by not paying 40 bucks and digging it up.
I love Oakensoul!!!
MetallicMonk wrote: »How about we stop asking for pvp to be balanced/nerf from 1v1, & no cp content perspective.
The mythic is fine as is.
Yes it's fine every single person is farming the same exact mythic and 90% of the pvp playerbase is all slotting the same exact item on every single build sounds totally fine. It's totally normal please don't touch it I'm definitely not saying this because I'm biased and I finally am having success because I don't have to think. It's a very healthy thing making an item so stacked that almost every person in the game is doing themselves a disservice by not paying 40 bucks and digging it up.
I love Oakensoul!!!
Yup, just like every update/expansion pack in every mmorpg I have played, new sets are out & everyone equips it.
Stop with the insults, I was successful pre oak, & will be after. Lets also stop pretending swapping to BB to buff/turtle/hot takes skill & having to "think".
My point was stop trying to balance Group content from solo experience.
MetallicMonk wrote: »How about we stop asking for pvp to be balanced/nerf from 1v1, & no cp content perspective.
The mythic is fine as is.
Yes it's fine every single person is farming the same exact mythic and 90% of the pvp playerbase is all slotting the same exact item on every single build sounds totally fine. It's totally normal please don't touch it I'm definitely not saying this because I'm biased and I finally am having success because I don't have to think. It's a very healthy thing making an item so stacked that almost every person in the game is doing themselves a disservice by not paying 40 bucks and digging it up.
I love Oakensoul!!!
MetallicMonk wrote: »MetallicMonk wrote: »How about we stop asking for pvp to be balanced/nerf from 1v1, & no cp content perspective.
The mythic is fine as is.
Yes it's fine every single person is farming the same exact mythic and 90% of the pvp playerbase is all slotting the same exact item on every single build sounds totally fine. It's totally normal please don't touch it I'm definitely not saying this because I'm biased and I finally am having success because I don't have to think. It's a very healthy thing making an item so stacked that almost every person in the game is doing themselves a disservice by not paying 40 bucks and digging it up.
I love Oakensoul!!!
Yup, just like every update/expansion pack in every mmorpg I have played, new sets are out & everyone equips it.
Stop with the insults, I was successful pre oak, & will be after. Lets also stop pretending swapping to BB to buff/turtle/hot takes skill & having to "think".
My point was stop trying to balance Group content from solo experience.
I'm agreeing with you brother! My friends now ask me what they should run and I don't have to give them any complicated answers anymore, I just tell them to slap on oakensoul and their builds are all better now! It's great to know that we can all just equip one item and hit a couple buttons and have good success when I get home from work.
Here is Broakensoul's current state:(1 item) While equipped, you are unable to swap between your Primary and Backup Weapon Sets and gain Major Berserk, Major Courage, Major Brutality, Major Sorcery, Major Prophecy, Major Savagery, Major Force, Major Protection, Major Resolve, Minor Fortitude, Minor Intellect, Minor Endurance, and Major Heroism.
As people have stated on this forum, there are a number of problems with this many buffs in PVP:
1. they more than replace the buff skills that typically go on the backbar
2. there are buffs that are difficult to acquire solo in a single build
3. they allow better APM, since you don't have to cycle buffs any more
4. some builds synergize particularly well with Broakensoul, e.g. MagDK, NB, and Templar effectively sacrifice nothing
PVE players have been complaining about PVP players complaining about Broakensoul.
So, if we were to balance this for PVP without impacting PVE, the simplest solution would be to make some of Broakensoul's buffs not apply when Battle Spirit is active. This is the reverse condition applied to Rallying Cry's 5-pc set bonus, to prevent Rallying Cry from disrupting PVE balance.
I haven't farmed Broakensoul (and have zero interest in doing so while it's stupidly faceroll), so I'm probably not the best theorycrafter on which buffs should not apply when Battle Spirit is active, so help me out here with suggestions.
Here's a proposal:(1 item) While equipped, you are unable to swap between your Primary and Backup Weapon Sets and gain Major Berserk, Major Courage, Major Brutality, Major Sorcery, Major Prophecy, Major Savagery, Major Force, Major Protection, Major Resolve, Minor Fortitude, Minor Intellect, Minor Endurance, and Major Heroism.
(1 item) While equipped and Battle Spirit is not active, you are unable to swap between your Primary and Backup Weapon Sets and gain Major Berserk, Major Force, and Major Heroism.
So basically PVE players get everything, but PVP players don't have access to the greatly imbalanced buffs that are impacting PVP.
Please share your feedback on which buffs should not be available with Battle Spirit.
EDIT 1: swapped Major Berserk and Major Protection, so that the former is not active in PVP.
This is the best solution. Can we please get some sort of response on this @ZOS_GinaBruno @ZOS_Gilliam? The current form of Oakensoul is creating an absolutely terrible PVP meta.
MetallicMonk wrote: »How about we stop asking for pvp to be balanced/nerf from 1v1, & no cp content perspective.
The mythic is fine as is.
Yes it's fine every single person is farming the same exact mythic and 90% of the pvp playerbase is all slotting the same exact item on every single build sounds totally fine. It's totally normal please don't touch it I'm definitely not saying this because I'm biased and I finally am having success because I don't have to think. It's a very healthy thing making an item so stacked that almost every person in the game is doing themselves a disservice by not paying 40 bucks and digging it up.
I love Oakensoul!!!
Here is Broakensoul's current state:(1 item) While equipped, you are unable to swap between your Primary and Backup Weapon Sets and gain Major Berserk, Major Courage, Major Brutality, Major Sorcery, Major Prophecy, Major Savagery, Major Force, Major Protection, Major Resolve, Minor Fortitude, Minor Intellect, Minor Endurance, and Major Heroism.
As people have stated on this forum, there are a number of problems with this many buffs in PVP:
1. they more than replace the buff skills that typically go on the backbar
2. there are buffs that are difficult to acquire solo in a single build
3. they allow better APM, since you don't have to cycle buffs any more
4. some builds synergize particularly well with Broakensoul, e.g. MagDK, NB, and Templar effectively sacrifice nothing
PVE players have been complaining about PVP players complaining about Broakensoul.
So, if we were to balance this for PVP without impacting PVE, the simplest solution would be to make some of Broakensoul's buffs not apply when Battle Spirit is active. This is the reverse condition applied to Rallying Cry's 5-pc set bonus, to prevent Rallying Cry from disrupting PVE balance.
I haven't farmed Broakensoul (and have zero interest in doing so while it's stupidly faceroll), so I'm probably not the best theorycrafter on which buffs should not apply when Battle Spirit is active, so help me out here with suggestions.
Here's a proposal:(1 item) While equipped, you are unable to swap between your Primary and Backup Weapon Sets and gain Major Berserk, Major Courage, Major Brutality, Major Sorcery, Major Prophecy, Major Savagery, Major Force, Major Protection, Major Resolve, Minor Fortitude, Minor Intellect, Minor Endurance, and Major Heroism.
(1 item) While equipped and Battle Spirit is not active, you are unable to swap between your Primary and Backup Weapon Sets and gain Major Berserk, Major Force, and Major Heroism.
So basically PVE players get everything, but PVP players don't have access to the greatly imbalanced buffs that are impacting PVP.
Please share your feedback on which buffs should not be available with Battle Spirit.
EDIT 1: swapped Major Berserk and Major Protection, so that the former is not active in PVP.
This is the best solution. Can we please get some sort of response on this @ZOS_GinaBruno @ZOS_Gilliam? The current form of Oakensoul is creating an absolutely terrible PVP meta.
Thanks for advocating for this change.
It's the cleanest and simplest change that keeps PVE players happy and balances what is an incredibly imbalanced Mythic in Oakensoul.
ShadowProc wrote: »Disabling it in pvp is a lazy half thought out fix. I agree fine tuning is needed. I can manage two bars just fine but I like not having to. It’s nice to be able to hit someone in a ball group and see their health bar actually move. Even pick some of them off when they fail to stay on crown.
Balancing should not be done for 1vx or small scale. It should be done for the entire populations and health of the game. This item was introduced to make it far less tedious to play and more enjoyable.
WrathOfInnos wrote: »TheEndBringer wrote: »Only having to use one bar and not keep buffs and resources up is not a disadvantage. Can we please stop trying to make this argument? That's one of the huge benefits of the ring and the reason (according to notes) that it was created.
By that logic Sorcs were buffed when they lost their 3rd skill bar. More skills is absolutely an advantage.
Back bar is not simply a list of buffs, it allows for a 2nd weapon type, completing a 5pc set or weapon set, heals, shields, mobility, utility. Anyone with 5 skill slots and 1 ult is going to have some holes in their build that can be exploited, regardless of the buffs Oakensoul provides.
Taugrim said:
" Here's a simple build that addresses everything you've listed above, for MagDK:
* Race Against Time
* Molten Whip
* Coagulating Blood
* Fossilize
* Inner Light as a stealth counter (or whatever flex ability you want)
* Corrosive Armor
You have damage, utility, CC, and self-heals all on one bar. Along with an ultimate that provides high defensive and offensive value.
You give up nothing, and your APM is higher because you don't have to burn GCDs on buffs that Broakensoul already provides"
Just a comment, you need another ardent flame ability to charge molten whip. So thats why many DK run FoO. You dont have room for RAT or Inner light. I run 2 damage abilities, 2 heals (one HOT, one burst) , 1 cc and ulti. It is a highly limited build. Mitigation is not great (dual wield and limited spell/physical resists, around 25k with Bloodspawn)and no back bar for defense. The only plus side is strong offense which can sometimes substitute for weak defense.
Ive run brokensoul on 8 builds across 7 of my 8 PvP characters. The results are mixed.
For mDK with Oakensoul, I had 7400 weapon damage, infinite penetration (Corrosive), 111% critical damage, but my Molten whips were usually hitting for 6-8k. No one shots, and it is hard to see how to get much higher numbers. Maybe all my opponents are blocking. I think I did get a 14k once, and I know I got a couple 10ks, but those are not the average hit. Also with this build you do not have Dot pressure.