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ESO nerfed DPS

  • MudcrabAttack
    MudcrabAttack
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    What I don’t like about the existing situation is we now have “atronach dummy” setup and “actual trial” setup, people everywhere seem to like Tzogvins in trials, but just nope out of that set when parsing on a dummy. As the dps gets nerfed, we could wind up with more of the tailor-made dummy builds to squeeze past entry hurdles, many of which are already higher than they need to be

    The biggest dummy numbers also require prebuff and preloaded steps that can skew numbers pretty badly compared to what you would get in practice:

    a stam sorc could prebuff with bound armaments, crystal weapon, pet, overload ult (only makes sense when ultimate is maxed out) or atronach ult.

    A warden just hits sub assault before a fight, that’s good enough. Don’t really need any ultimate stored up since 80% of the bear damage is free, and the dummy parse might be a more believable metric

    And the warden is already set up to do gobs of aoe damage, a sorc would need to swap out of the dummy setup to get better aoe
    Edited by MudcrabAttack on June 23, 2022 5:42PM
  • DagenHawk
    DagenHawk
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    webgeo99 wrote: »
    This is ridiculous, you don't make a game better by causing characters to become weaker!
    My DPS characters are doing just HALF the crit damage they did yesterday! This is a stupid way to go. I quit WoW over this exact thing!
    And I'm sure I'm not the only one who thinks this!


    Well you have streamers telling devs constantly that the game is too easy and people need to "Earn" everything.

    They sound like some Mid-Life Crises dad that is pissed because their teenaged son won't get a job...

    Yet The devs are listening...one of them has been trying to get a groundswell of people that only want content that is the hardest in the game, not only in Vet Trials, but in overland content

    To be blunt this is idiotic...players will leave.

    Streamers should not have final say on how this game is played...yet they do.
  • ZigoSid
    ZigoSid
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    Did they changed something in the last few days ? I've lost 5% critics on my main character : Stam DK, dual wield (sword + dagger) and Thief mundus stone but can't find anything in the last patch notes.
    Edited by ZigoSid on June 23, 2022 8:39PM
  • EozZoe1989
    EozZoe1989
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    PEOPLE DONT LIKE A CHALLENGE LOL
    people need to have poll maybe,,
    people make polls..
    so we can vote and show people ,, what we think,,
  • SeaGtGruff
    SeaGtGruff
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    SeaGtGruff wrote: »
    Ermiq wrote: »
    I'd like our DPS nerfed by half actually. Power creep in ESO is insane.

    Yes, but not everyone chases the bleeding edge of the power creep the way some players love to do.

    When changes are made which change individual skills' resource costs, resource restorations, or amount of damage done, it might genuinely help to curb the outrageous power creep of high-end vet players, but it can also seriously impact the overall effectiveness of average and below-average players, which can be very frustrating.

    I have to agree with players who have been arguing for a different approach to the balancing issues-- namely, establish overall caps on the various types of stats, rather than just changing individual skills, since the problem lies in achieving outrageous totals rather than in the individual skills.

    I'd argue the problem with lowering damage is that people like the idea of the content being challenging more than they like the content being challenging in reality much of the time.

    If you are into the story, getting challenged is fine but, if you know everything that happens or don't care about it things can get tedious fast if they take too long.

    I do try to solo most of the instances that I do so I can experience the story but, I generally will do many of them in groups rather than solo for farming gear because it just gets to be tedious to solo many of them over and over.

    If you asked me if I thought Overland was too easy I'd say yes. But, my actions don't really align with that on most of my characters. I'm using highly upgraded gear in the Overland areas and running with a companion.

    The truth is for me much of the Overland content is a bit of a slog so I will frequently either burst through it with far more damage and mitigation than the content was designed for or just plain skip it by using Stage 4 Vamp to ignore nearly everything.

    I think you could probably cut down on damage at the top without a significant negative impact at the bottom if you really wanted to do it but, you'd ram into the issue that people at the top are generally more vocal which will mean you'll get a negative reaction to the change and you'd likely end up overhauling a huge portion of the games combat in the process to deal with the potential side effects and because if you are annoying people already you might as well rip the band-aid off fully.

    I agree that many (most?) players tend to ask for greater difficulty more than they actually like to have greater difficulty. That's not to say I think they're wrong about wanting things to be more difficult, but that they usually look for ways to make things as easy as possible. Different players may take different routes to that goal, but that is their end goal-- to be able fight enemies as quickly and easily as possible, with a minimum of risk.

    It's kind of funny when players complain about problems with enemies in some of the other TES games who scale in difficulty according to our character. For instance, in Oblivion it's usually goblins which are complained about, and in Skyrim there are those wandering individuals who want to pick a fight with our character. You'll be running around killing bears and trolls and minotaurs with ease, then run into a goblin that hits like a Mack truck and just won't die; or you'll be running around killing dragons with ease, then run into a wandering NPC who makes you go "WTF was that?!?" I'm not going to argue whether their scaling is correct or incorrect, good or bad; but I submit that whether we jump into those encounters with relish or whether we turn tail and try to avoid them says a lot about whether we really and truly want content that's "challenging." And it's certainly true that our response can vary from day to day depending on whether we booted up the game looking for a real challenge or whether we just wanted a few hours of relaxing and entertaining diversion.

    It's nice that many (but not all) of the single-player TES games have a difficulty setting so players can choose their preferred degree of difficulty, but I like to think that all of them-- including ESO-- let players control how difficult things are through their chosen balance of primary attributes, which particular skills they develop, and of course the specific gear they use.
    dmnqwk wrote: »
    I think the CP nerfs are a bit funny in that they don't seem to have done much to my Warden.
    I parsed just over 100k before the patch and since high isle, it's the same!

    And as for the 'elitism' comments it's nothing new for the 30 years people have been talking online about raids in video games. Progression is about working hard and helping out the people you're with - or it used to be. These days there's always someone to take their place, so it's about belittling and ridiculing people with toxic behaviour because you're not good enough to teach (or they're impatient and toxic and unwilling to put effort in) <3

    ESO is made for DPS characters, which is neither good nor bad. Some games require tanks and healers to chip in damage to meet requirements, while others have a bunch of mechanics for the tanks/healers to perform while the dps stand there mindlessly pew pewing. Tanks/healers as buffbots is what ESO likes and if that's something you don't think is good, plenty of other MMOs out there that do things differently.

    To be honest, I'm not even sure what the CP changes were, because I haven't read through all of the patch notes, and I can't tell any notable differences in my characters' performance, either.

    I think most TES games are made for DPS characters, which is understandable since the idea is that our characters must go up against powerful and difficult adversaries. Of course, in the single-player games we're basically having to handle all of the roles with our one character-- being tanky and being able to heal ourselves while also being able to dish out the damage. As for ESO in particular-- or any MMORPG with content intended for groups-- it's expected that we'll be asked to tackle powerful adversaries, so in that sense it's made with DPS in mind.

    That shouldn't be a problem for players with low-to-middling DPS as long as they're playing alongside high-DPS players. But it can be a real pain for players who enjoy soloing content, especially if the content has DPS checks which basically make it impossible to solo unless you're doing a certain minimum amount of DPS.
    I've fought mudcrabs more fearsome than me!
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