I'd like our DPS nerfed by half actually. Power creep in ESO is insane.
SeaGtGruff wrote: »I'd like our DPS nerfed by half actually. Power creep in ESO is insane.
Yes, but not everyone chases the bleeding edge of the power creep the way some players love to do.
When changes are made which change individual skills' resource costs, resource restorations, or amount of damage done, it might genuinely help to curb the outrageous power creep of high-end vet players, but it can also seriously impact the overall effectiveness of average and below-average players, which can be very frustrating.
I have to agree with players who have been arguing for a different approach to the balancing issues-- namely, establish overall caps on the various types of stats, rather than just changing individual skills, since the problem lies in achieving outrageous totals rather than in the individual skills.
This is ridiculous, you don't make a game better by causing characters to become weaker!
My DPS characters are doing just HALF the crit damage they did yesterday! This is a stupid way to go. I quit WoW over this exact thing!
And I'm sure I'm not the only one who thinks this!
This is ridiculous, you don't make a game better by causing characters to become weaker!
My DPS characters are doing just HALF the crit damage they did yesterday! This is a stupid way to go. I quit WoW over this exact thing!
And I'm sure I'm not the only one who thinks this!
Might it have to do with changes to the CP slots?
My DPS characters are doing just HALF the crit damage they did yesterday!
etchedpixels wrote: »
This is ridiculous, you don't make a game better by causing characters to become weaker!
My DPS characters are doing just HALF the crit damage they did yesterday! This is a stupid way to go. I quit WoW over this exact thing!
And I'm sure I'm not the only one who thinks this!
This is ridiculous, you don't make a game better by causing characters to become weaker!
My DPS characters are doing just HALF the crit damage they did yesterday! This is a stupid way to go. I quit WoW over this exact thing!
And I'm sure I'm not the only one who thinks this!
SeaGtGruff wrote: »I'd like our DPS nerfed by half actually. Power creep in ESO is insane.
Yes, but not everyone chases the bleeding edge of the power creep the way some players love to do.
When changes are made which change individual skills' resource costs, resource restorations, or amount of damage done, it might genuinely help to curb the outrageous power creep of high-end vet players, but it can also seriously impact the overall effectiveness of average and below-average players, which can be very frustrating.
I have to agree with players who have been arguing for a different approach to the balancing issues-- namely, establish overall caps on the various types of stats, rather than just changing individual skills, since the problem lies in achieving outrageous totals rather than in the individual skills.
DMuehlhausen wrote: »This is ridiculous, you don't make a game better by causing characters to become weaker!
My DPS characters are doing just HALF the crit damage they did yesterday! This is a stupid way to go. I quit WoW over this exact thing!
And I'm sure I'm not the only one who thinks this!
Actually destroying dps is probably the only way to fix the game. Also remove all the self healing. Tanks and Healers, other than in trials (which is like 3%of the pop) are worthless in like 95% of the dungeons cause you can just kill things so quickly.
You can't remove self healing without ruining solo arenas, or making the game a living nightmare for new players who are in instanced questing areas.
DMuehlhausen wrote: »SeaGtGruff wrote: »I'd like our DPS nerfed by half actually. Power creep in ESO is insane.
Yes, but not everyone chases the bleeding edge of the power creep the way some players love to do.
When changes are made which change individual skills' resource costs, resource restorations, or amount of damage done, it might genuinely help to curb the outrageous power creep of high-end vet players, but it can also seriously impact the overall effectiveness of average and below-average players, which can be very frustrating.
I have to agree with players who have been arguing for a different approach to the balancing issues-- namely, establish overall caps on the various types of stats, rather than just changing individual skills, since the problem lies in achieving outrageous totals rather than in the individual skills.
You're right and this is the core of the player base. LIke 85%+ of it, however like it 100% of all MMOs the devs make changes solely based around what Raid / Trial runners and whiney PvPers want destroying the game for the majority of their playerbase.
SeaGtGruff wrote: »I'd like our DPS nerfed by half actually. Power creep in ESO is insane.
Yes, but not everyone chases the bleeding edge of the power creep the way some players love to do.
When changes are made which change individual skills' resource costs, resource restorations, or amount of damage done, it might genuinely help to curb the outrageous power creep of high-end vet players, but it can also seriously impact the overall effectiveness of average and below-average players, which can be very frustrating.
I have to agree with players who have been arguing for a different approach to the balancing issues-- namely, establish overall caps on the various types of stats, rather than just changing individual skills, since the problem lies in achieving outrageous totals rather than in the individual skills.
Agreed, plus some of us actually need healing skills/armour/weapons in order to solo the more difficult content, because not all of us like to play in groups.DMuehlhausen wrote: »This is ridiculous, you don't make a game better by causing characters to become weaker!
My DPS characters are doing just HALF the crit damage they did yesterday! This is a stupid way to go. I quit WoW over this exact thing!
And I'm sure I'm not the only one who thinks this!
Actually destroying dps is probably the only way to fix the game. Also remove all the self healing. Tanks and Healers, other than in trials (which is like 3%of the pop) are worthless in like 95% of the dungeons cause you can just kill things so quickly.
You can't remove self healing without ruining solo arenas, or making the game a living nightmare for new players who are in instanced questing areas.
Elendir2am wrote: »Yea, Power Creep is so high, you can roll through OLDER trial. Lets cut down DPS.
Who care, that new trials were designed for new power and they would get out of reach of many players who can play them now.
Everest_Lionheart wrote: »Elendir2am wrote: »Yea, Power Creep is so high, you can roll through OLDER trial. Lets cut down DPS.
Who care, that new trials were designed for new power and they would get out of reach of many players who can play them now.
The issue though is the community is hating older trials based on new DPS numbers so it’s limiting the player pool which can complete it. I’m in several endgame discord groups on Xbox and I see constantly:
LF 110K+ For TTT run
LF 105K+ SOTN prog
And my personal favourite so far…
LF 100K+ DPS VMOL FF
It’s a huge turnoff to me and I hit those numbers on every class. Elitism is what is really holding the game back. The fact that you can literally mash buttons a hit huge dummy numbers is meaningless, but it’s still one of the only measures console has to get into certain trial groups. Only very few things in this game with respect to PvE requires any real measure of skill. Most of it you get through reps and paying attention to mechanics. Sadly though unless you got them big deeps you aren’t getting the reps.
SeaGtGruff wrote: »I'd like our DPS nerfed by half actually. Power creep in ESO is insane.
Yes, but not everyone chases the bleeding edge of the power creep the way some players love to do.
When changes are made which change individual skills' resource costs, resource restorations, or amount of damage done, it might genuinely help to curb the outrageous power creep of high-end vet players, but it can also seriously impact the overall effectiveness of average and below-average players, which can be very frustrating.
I have to agree with players who have been arguing for a different approach to the balancing issues-- namely, establish overall caps on the various types of stats, rather than just changing individual skills, since the problem lies in achieving outrageous totals rather than in the individual skills.
Caps just cause even more power creep, as players who effectively hit those caps build into other aspects of their builds and get the same damage, or even worse, more tankiness in PVP areas. And since everyone is competing with the same cap, it extremely stifles build diversity. You think there is meta now, just wait until you are only filling specific buckets to cap.
And power creep is game wide, not just for those at the top. I was just in a group over the weekend that 6 manned normal asylum in around 15 minutes, none of us were optimized, a few had never done the roles that they were in in the trial. I remember when Asylum launched and whole 12 man groups would wipe on normal.