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Could we please get new Werewolf skins?

Gruumsh1
Gruumsh1
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Maybe an update on the old scrawny WW to look a little more imposing?
Also, perhaps racially adjustable like for Khajiit and Argonians?

"I'd buy that for a dollar!!" :smiley:

Seriously, I would pay to upgrade the tired look of the WW in game. Alternatively, I would grind my ass off to get one as well.

It feels like there are so many avenues for options in this game that ZOS has missed. :disappointed:

Anyhoo, thanks for listening. Hope to hear from someone at ZOS but I know that doesn't happen often in these threads.

Cheerio!

Gruumsh, Gruumsh, Gruumsh, Gruumsh, Miiighty Gruumsh!
  • Sevalaricgirl
    Sevalaricgirl
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    I have no problem with new skins if they don't remove the current white one. I like that and don't want to change.
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    Gruumsh1 wrote: »
    Also, perhaps racially adjustable like for Khajiit and Argonians?

    That's not a thing. Lycantrophy doesn't adjust to the races, you become the type of werebeast strain you get infected with. If a khajiit or argonian get infected with the werewolf strain they become a werewolf just like everyone else. If an argonian, khajiit or any other race get infected by a werecrocodile they will become a werecrocodile.
    The strains are more common in certain provinces, though, so the people living there are the most likely to get that strain.
    Werelion: South Tamriel, such as Elsweyr, south Cyrodiil, and Black Marsh.
    Werecrocodile: Black Marsh and south Morrowind.
    Werebear: Northern Tamriel, such as Skyrim, High Rock, north Cyrodiil and Morrowind.
    Wereboar: High Rock and Hammerfell
    Werevulture and werebat: Valenwood
    Werewolves: Most common and found everywhere.

    It would be nice if they updated the models a bit with better textures and such. I would also like optional skins to look like the other variations of werebeasts. Such as werelion, werecrocodile, werebear, and wereboar. Werebat and werevulture is a bit too different to be turned into skins, so those can understandably be skipped.
    It doesn't make much sense when ESO takes place all over Tamriel and there's only werewolves (minus a few exceptions).

    Don't think I've ever written "were" so much in such a short bit of text.
    Edited by NotaDaedraWorshipper on June 17, 2022 2:05PM
    [Lie] Of course! I don't even worship Daedra!
  • Jim_Pipp
    Jim_Pipp
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    This!!!

    It's such an easy win, making some new were-creature enemies, with a little new lore, put into lore appropriate zones would be huge for all elderscrolls fans.

    Zos then use those enemy skins to reskin the werewolf - they don't need to rebalance anything. Happy customers buy these cosmetic changes happily from the cash shop.
    #1 tip (Re)check your graphics settings periodically - especially resolution.
  • MJ202
    MJ202
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    Gruumsh1 wrote: »
    Also, perhaps racially adjustable like for Khajiit and Argonians?

    That's not a thing. Lycantrophy doesn't adjust to the races, you become the type of werebeast strain you get infected with. If a khajiit or argonian get infected with the werewolf strain they become a werewolf just like everyone else. If an argonian, khajiit or any other race get infected by a werecrocodile they will become a werecrocodile.
    The strains are more common in certain provinces, though, so the people living there are the most likely to get that strain.
    Werelion: South Tamriel, such as Elsweyr, south Cyrodiil, and Black Marsh.
    Werecrocodile: Black Marsh and south Morrowind.
    Werebear: Northern Tamriel, such as Skyrim, High Rock, north Cyrodiil and Morrowind.
    Wereboar: High Rock and Hammerfell
    Werevulture and werebat: Valenwood
    Werewolves: Most common and found everywhere.

    It would be nice if they updated the models a bit with better textures and such. I would also like optional skins to look like the other variations of werebeasts. Such as werelion, werecrocodile, werebear, and wereboar. Werebat and werevulture is a bit too different to be turned into skins, so those can understandably be skipped.
    It doesn't make much sense when ESO takes place all over Tamriel and there's only werewolves (minus a few exceptions).

    Don't think I've ever written "were" so much in such a short bit of text.

    They did offer a Werewolf Lord/Lady polymorph which does show a significant difference in appearance for Khajit and Argonian. When the polymorph is applied to any of the other races, it looks the same.
  • Nomadic_Atmoran
    Nomadic_Atmoran
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    Id like to see some different variation in color. Brown, red, mahogany, silver or grey. Maybe even a version of the undead ones we saw in the OG teaser trailer for ESO.
    Penniless Sellsword Company
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  • Gruumsh1
    Gruumsh1
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    I have no problem with new skins if they don't remove the current white one. I like that and don't want to change.

    Not even if the head looked like a smaller version of Vykosa or Balorgh's head? Really, smaller versions of WW Behemoths would be fantastic.
    Gruumsh, Gruumsh, Gruumsh, Gruumsh, Miiighty Gruumsh!
  • Erickson9610
    Erickson9610
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    I've been hoping to get some new werewolf skins and maybe an updated werewolf model for a while now. Although there have been countless threads about this subject, I'd like to mention that there already are some werewolf skins and models that are inaccessible to players, who only get brown, black+white, or white fur. For instance, there's the grey werewolf fur reserved for NPCs in the base game, the fully black-furred werewolves from Moon Hunter Keep (the Berserker morph has patches of white fur), and the skeleton werewolves from Unhallowed Grave.

    It would seem that there's a few ready-made options for additional werewolf fur patterns and polymorphs in the game already. However, there's still the issue of giving each morph of Werewolf Transformation some visual indicator to allow enemy players to know which morph is being used. The Slate-Gray Summoned Bear skin works for the Warden's Feral Guardian Ultimate because the indicator of the morph being used is shown by the glowing sigils on the bear, rather than the bear's fur color.

    If the Werewolf Transformation Ultimate is to receive the same treatment, then there must be some visual indicator other than the fur color to tell apart the morphs. The additional wolf companions from the Pack Leader morph aren't enough to tell the two morphs apart, because in a big mob of people, those wolf companions may not be noticed as they will inevitably run from the werewolf's side. Even then, there is nothing visual to differentiate between the unmorphed Werewolf Transformation and the Werewolf Berserker morph if the fur colors are not morph dependent.

    What are y'all's thoughts on how to resolve this issue? The first suggestion that came to mind is to have each morph's eyes glow a particular color, regardless of werewolf fur or polymorph. Perhaps the glow of the eyes would leave a short trail to help enemy players identify the werewolf morph from behind. Maybe the silhouette of the model should be different for each of the morphs, just to help make the difference more immediately obvious.
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • mattaeus01b16_ESO
    mattaeus01b16_ESO
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    Yeah! And like female WW skin too!
  • ElvenOverlord
    ElvenOverlord
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    Gruumsh1 wrote: »
    Also, perhaps racially adjustable like for Khajiit and Argonians?

    That's not a thing. Lycantrophy doesn't adjust to the races, you become the type of werebeast strain you get infected with. If a khajiit or argonian get infected with the werewolf strain they become a werewolf just like everyone else. If an argonian, khajiit or any other race get infected by a werecrocodile they will become a werecrocodile.
    The strains are more common in certain provinces, though, so the people living there are the most likely to get that strain.
    Werelion: South Tamriel, such as Elsweyr, south Cyrodiil, and Black Marsh.
    Werecrocodile: Black Marsh and south Morrowind.
    Werebear: Northern Tamriel, such as Skyrim, High Rock, north Cyrodiil and Morrowind.
    Wereboar: High Rock and Hammerfell
    Werevulture and werebat: Valenwood
    Werewolves: Most common and found everywhere.

    It would be nice if they updated the models a bit with better textures and such. I would also like optional skins to look like the other variations of werebeasts. Such as werelion, werecrocodile, werebear, and wereboar. Werebat and werevulture is a bit too different to be turned into skins, so those can understandably be skipped.
    It doesn't make much sense when ESO takes place all over Tamriel and there's only werewolves (minus a few exceptions).

    Don't think I've ever written "were" so much in such a short bit of text.

    Always wanted a khajiit werelion, argonian werecrocodile and nord werebear. Sucks that neither Bethesda nor ZOS explore the other strains of lycanthropy. You did have werebears in Skyrim but you couldn't play as them without mods.
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