INTRODUCTION:
Just so we're clear, there are both things that I like and dislike, and I am sure plenty of people have enjoyed or will enjoy the content and lore. If you enjoyed the chapter, good for you! I am happy for you. This is just a lore analysis going over what I think was done well, what I think could have been done better, and what I am hoping to see before the year is done as far as improving the Bretons’ image goes. I wrote two other threads on this subject,
the first expressing hope for the year’s teaser, and
the second expressing disappointment with the priorities of the reveal. This will probably be the last thread I cook up on the subject. TL;DR at the bottom.
With that said, here are some canon descriptions of the Bretons:
Dialogue from TES3:
"Passionate and eccentric, poetic and flamboyant, intelligent and willful, Bretons feel an inborn, instinctive bond with the mercurial forces of magic and the supernatural. Many great sorcerers have come from their home province of High Rock, and in addition to their quick and perceptive grasp of spellcraft, enchantment, and alchemy, even the humblest of Bretons can boast a high resistance to destructive and dominating magical energies."ESO’s pre-release Daggerfall Covenant Description:
“Passionate and flamboyant, intelligent and resourceful, the Bretons are renowned and talented craftsmen, shrewd merchants, gallant cavaliers, and inventive wizards.”TES2’s King Edward, Part IX:
“Bretons like things explained, clear and reasonable, in sequence, so one thing follows from another, and you know where you are.”ESO’s Breton Motif:
“The gleaming heavy armor of a Breton knight is as tough and practical as that of a Nord housecarl, but its pleasing form exhibits a subtle sophistication that is reminiscent of Elven elegance. One sees the same influence in Breton weaponry, which is beautiful yet undeniably deadly.”Excerpt from ‘The Bretons: Mongrels or Paragons?’:
“The passionate race of Bretons embodies the strengths of both Men and Mer—as well as their flaws.”Excerpt from ‘Orcs? Could Be Worse’:
“And if there's one thing Bretons know how to do, it's make money. Well, it's not the only thing we do, but you get the idea.”
These descriptions speak of an inherently magical race known for their intelligence, resourcefulness, inventiveness, creativity and mercantile pursuits. A race that is a middle ground between Elven and human races, taking the best from both worlds and pursuing elegance without compromising on practicality. It’s what made me fall in love with the Bretons. Yes, Bretons have an undeniably “generic” appearance with their medieval aesthetic, the same way Nords have a viking aesthetic and Imperials have a Roman aesthetic. I love the medieval flair as an aesthetic, but my biggest problem is that the writers have largely chosen to take lore inspiration from their aesthetic inspiration, which is arguably the greatest contributor to their reputation as bland and boring due to how the medieval setting saturates the fantasy genre.
So what did High Isle do for the Bretons?
THE GOOD:
I love the amount of eccentric and flamboyant Bretons we meet, from the quirky Valentyn Dantaine and Moric Guidroz, to the “charming” Jakarn, Sir Coliinean Maurard, and Sir Langley. The lore on Tobin Moorcroft and his building of the Colossus with craft-mages is great, as are the various plots and schemes you find in quests throughout the chapter. I especially liked “The All Flags Curse” on the All Flags Islet and “An Experiment with Peace“ at the Steadfast Manor. Squire Rayan also made for an exemplary scholastic knight, and the Tribute players in the Wayrest chapter are delightfully insufferable.
The druid lore is stellar, and I am really excited that ZOS decided to explore the Bretons’ human roots. It was great to see the Wyrd be reaffirmed to be Bretons culturally, as with the introduction of Reachman lore with Markarth, many people I know had begun to see the Wyrd as being Reachmen instead of Bretons. I am also glad to see that the History of House Dufort showed how anyone can climb to the ranks of nobility, given enough time, guile and resources. I also fell in love with Count Damard Dufort, who confirmed that all Bretons, no matter who they might be, have
at least some magical talent.
THE BAD:
Despite the Bretons’ reputation as inventive and intelligent, there is nothing in the chapter that reflects this reputation. There are no books on the Bretons' philosophy, no books on the laws protecting the citizens of High Rock, no respected Breton academies or universities, and no inventive Bretons or books on inventions created by Bretons. While Altmer got full-fledged clocks with Summerset, this chapter only gave the Bretons pitiful bucket sundials. Though Tales of Tribute originated in High Isle, none of the game's creators are Bretons. They consist of a Redguard, an Altmer, an Orc, a Nord and a Bosmer. Zero Bretons. There is also a tragically low amount of variety in food furnishings, despite how
some of the best cooks have been Bretons. I would have loved to see food such as souffle, chocolate, croissants, pizza and pancakes, but instead all we got was seafood. And a very small amount of it, too, compared to the food variety found in other chapters.
Unfortunately, one of the chapter’s strong points is also one of its weakest. My biggest gripe with the druids is that they separate themselves from the city-dwellers culturally, creating a troubling dichotomy between “cool anti-establishment nature-dwelling Bretons” and “boring mainstream city-dwelling Bretons,” analogous to the Dunmeri Ashlanders and housemen. This means that lore that druids get isn’t necessarily applied to the city-dwellers, such as how
the druids call themselves “manmer,” which the mainstream Bretons unfortunately do not. I am honestly worried if the unique take on the conflict between Men and Mer that
@ZOS_LeamonTuttle promised us will be something acknowledged and believed by all Bretons, or if it will be an exclusively druidic belief. Furthermore, druids are not shown to live on the mainland in High Rock, and the Q4 prologue claims they haven't for centuries. They feel so far removed from Bretondom that they are virtually unimportant.
A big problem with the writing is that
the writers operate off of Todd Howard’s credo that, “If magic suddenly disappeared from the world, most people wouldn’t notice.” While I am aware of Todd’s seniority at Bethesda Game Studios, I would respectfully like to remind everyone that this is The Elder Scrolls, which has an in-universe “Mages Guild” that the average person seems to be aware of. Unless the average person avoids social interactions at all cost, most people would realistically talk about it if the continent-spanning magic monopoly with a facility in the majority of cities and townships in Tamriel became obsolete. Not to mention the sheer amount of spellcasters we encounter in every faction that would suddenly become powerless, the magical shops set up in every town and city that would be out of business, or
the implications of the Tribunal losing their powers. You can argue that Howard is right when magic becomes less prominent in 4E, but we are in 2E, so I think it is senseless to apply that to TESO. By shoehorning a low fantasy vision into the game, the writers are robbing the Bretons of one of their key traits, while still letting the Altmer keep their famous magical institutions, letting the Bosmer keep their magical green singing necessary to grow their homes, and letting the Dunmer keep their living gods and magical mushroom towers. In my opinion, it is entirely out of touch with the setting.
MISSED OPPORTUNITIES:
While I think the lore of the knightly orders introduced with the island is mostly good, the notion that
the Oaken Order somehow makes members of a continent-spanning magic monopoly feel threatened is ludicrous. I would be more inclined to believe the claim if the Oaken Order threatened the Mages Guild's interests on the Systres specifically, or if the claim had been made about a Bretonic magical institution as capable and renowned as the College of Sapiarchs. Because the Oaken order is tucked away on some faraway islands, saying that they threaten members of the Mages Guild comes across as baseless posturing. Why the Bretons did not get any renowned educational institutions when they are canonically regarded as an intellectual race baffles me.
The main quest’s focus on classism in Breton society sounds good on paper, but I think too little effort is made to highlight the differences between the classes and what sort of benefits people get from being part of a higher caste aside from the obvious wealth and influence. Without showcasing how the classism in High Rock makes it different from the rest of Tamriel, the main quest could essentially have been told anywhere else and still made perfect sense. I think something that could have made the Bretons’ classism interesting would be to make it segregating, with certain privileges only being reserved for certain classes, or services refusing to serve certain castes.
Noble Ranks and Titles speaks of unique customs in the different regions of High Rock, but the subcultures of these regions are not explored. I would have loved to read lorebooks on the subcultures of Stormhaven, Rivenspire and Bangkorai written in the same vein as
Glenumbra’s People or
Glenumbra’s Towns and Cities.
I am very disappointed to see that the chapter did not revitalize TES2 lore like
the creation myth about the Light and the Dark or the pantheon of
minor Breton gods. I think it would be interesting to see Bretons perhaps have a more rationalizing take on the conflict between Anu and Padomay and the birth of the Aurbis, given their reputation as a race of logicians. It was also disappointing to not get lore on
the history of King Edward and
the Immortal Sage.
Ember has a neat story, but I think a Direnni companion would have been a good opportunity to explore the modern relationship between the Bretons and Clan Direnni, or even dive into the Direnni account of their own downfall, as their perspective has never been properly explored. I am also disappointed to see that the Society of the Steadfast is not led by a Breton family like
the Motierres, who are well-established and already recognized as nobility in Cyrodiil in 2E.
While it was nice to get
lore on the Bretons’ views on honor, when comparing it to real-life chivalric values it reads like a complete copy of
the ten chivalric commandments. A huge opportunity was missed by not exploring how the Bretons rationalize scheming and politicking as honorable, such as how they could argue that assassinating political opponents would save more lives than forcing a population to starve through a siege. To copy real-life chivalric values almost entirely is both bland and boring, and does not improve the Bretons’ poor reputation.
I immediately fell in love with Sergeant Dupertuis and Charbel Pamarc,
whose dialogue I used to ask about the Rights Charter and legal protections in Breton society for the Loremaster Q&A. Why was the Q&A a missed opportunity? Because 1), it was phrased in a way that made it difficult to ask questions relevant to all Bretons, 2), it was heavily delayed, and 3),
when it finally did arrive, almost all the questions that were answered were already answered in-game, defeating the point of hosting the Q&A. As was pointed out by lorehounds
in one thread, and then later reaffirmed
in another, the Loremaster Q&A's are meant to answer questions NOT answered in-game. Reaffirming
the Rights Charter would have been a perfect opportunity to illustrate why the Bretons are regarded as intelligent and more enlightened than the rest of Tamriel. It is not even that far-fetched, in my opinion, as
the Orcs of the First Orsinium also had a charter granting them rights. The Rights Charter can also coexist with Amenos, as
modern democracies with constitutions also operate prison camps with inhumane conditions.
I was glad to see the Bretons receive multicultural influences with the bardic performances played on the Swedish Nyckelharpa, but the songs do not really add anything to Breton culture at large. I would have loved to hear bardic performances about profiteering, politicking and upward mobility, or Breton values such as freedom and honor, but sadly, the music focuses specifically on life on the Systres. It does not feel applicable to Bretons in High Rock at all.
I love the Dutch Imperial influences that the chapter introduced with House Dufort’s shipbuilding,
providing ships for “every navy afloat,” but this lore is diminished by
Colovian engineers designing the All-Flags Fleet instead of Bretons. Sure, Breton laborers built the fleet, but not letting them mastermind its creation takes away from their reputation as intelligent and creative thinkers at best, and at worst boils them down to being a cheap labor race. It essentially robs them of what could have been one of their greatest achievements, which is just a spit in the face when
the accomplished Direnni were retconned to be Altmer.
TL;DR:
To me, High Isle does not feel like a Breton chapter. It feels like an Imperial chapter that relegates the Bretons to being the Empire’s henchmen. Little of the lore introduced in the chapter is applicable to Bretons in High Rock due to how the druids reject the mainstream Breton culture, as well as the focus on the island culture rather than Breton culture at large. The applicable lore that we do get is mostly the same bland generic medieval stuff that most people think makes the Bretons boring. I have honestly seen far more enthusiasm for the Imperial lore, Maormer lore and Redguard lore on High Isle.
As someone who loves Bretons and who wanted to see this year do their descriptions justice, I feel immensely disappointed with what has been delivered with Q1 and Q2, and so I need to ask, WHERE are the Elven influences on their society? WHERE is
the Rights Charter? WHERE are the famed and powerful Breton mages one would expect to see when they are such a magically inclined race? WHY are there no Breton theaters? WHY are there no prestigious magical institutes that rival the Mages Guild? WHY are there no books about Bretonic philosophy? WHY are there no Breton inventors? WHY does their classism not have any depth? All this would have helped to make the Bretons more interesting, and yet none of it is seen. None!
So what can be done to help the Bretons at this point? Personally, I hope that Q3 and Q4 will add unique lore that is relevant to both mainstream Bretons and druidic Bretons as well as lore that connects the two, and lore that reflects their descriptions of being intelligent and inventive. (Heck, I’d gladly volunteer to write a few lorebooks if I could.) Dividing the druidic Bretons and mainstream Bretons, then giving more interesting lore to the former than the latter is not a good start to pulling them out of their reputation as the “bland, generic fantasy” race, since the medieval fantasy is what people generally think makes the mainstream Bretons boring. If Q3 and Q4 continue to explore the druids and leave mainstream Bretons in their current state, I fear that their reputation will never be fixed. As a fan of Bretons, I sincerely hoped that ZOS would redeem them by making them less generic, but with what has been delivered so far I am honestly starting to lose interest in the race.
What are people’s thoughts on this? Do you agree with my sentiment that the mainstream Bretons need to be given lore that makes them less generic, or do you think the chapter has improved their public image?