Comrade_Ogilvy wrote: »No thanks.
To still have a No Proc experience though, I included the option to have that in Imperial City instead
HonestLoverr wrote: »@Amottica Nope that doesn't help at all. PC NA is way better performance wise after the server hardware upgrade. And Ravenwatch is still dead empty with having a couple groups around for about 2 hours at US prime time only. That is the opposite of a healthy population. Grey Host is more populated after the performance went up though. But thats about it.
Also this post wasn't mean to be some sort of stealing no proc campaign fans their toy. it was meant to help getting players back into Cyrodiil by not only merging campaigns, but also offering interesting alternative ways to still experience whatever people feel like when they don't feel like going into either Cyrodiil or battlegrounds. People have been asking for PvP content and ZOS didn't deliver. While Imperial City having the potential to become what it should have been from the start.
HonestLoverr wrote: »@Amottica The early days of this game was when I played this game for the first time. When the first emperor was a guy who exploited game mechanics to become literally unkillable and untargetable and even used macros on top to guarantee he will be the first to get that title. ESO's world first emperor was an exploiter. The population back then was so high, this guy literally farmed hundreds and hundreds of players at once running around like headless chickens in the open field with the old vamp bat swam ult while everyone was trying to land a hit on him. So regarding the player cap in the early days was several times higher than it is now. About 2000 or 3000 per campaign if i remember right. Low pop of old days would be about 5-10 times higher than poplock on GH nowadays.
Imperial City is one of its kind. It is not the usual PvE zone. It was connected to Cyrodiil when it got released. You could literally go from Cyrodiil over the bridge into Imperial City. On those paths players got farmed trying to enter IC. Well things got changed and both are seperate types of content now. Yet IC doesn't give players enough incentive anymore playing there for either PvP or PvE reasons outside of Midyear Mayhem to make it an active PvP environment at all times. A rework helps finetuning this zone to make it a fully fleshed out fun and rewarding place to play for quick action or on a regular base even.
HonestLoverr wrote: »@Amottica He didn't cheat, he was exploiting. I was there when that happened. People were reporting him on masses. The thing is though, the game allowed doing so in the first place. So of course the massive reports were to no avail. If you weren't even there at that time but instead you come here and make up your own assumptions on what happened and what didn't, then I don't know why you even reply to this like you know it better? His methods got published on all gaming journalist sites on how he did it in detail together with a message to ZOS that all of this was already posted as feedback back in the beta without it having been fixed when the game went live man. This possible before release, same goes for the daedra motif dupes in the early days. It spread like the plaque and more players did the same afterwards until unkillable and untargetable perma batswarm sorcs got nerfed into the ground. With unkillable permablock and shield stunlock DK's following right after that. I mentioned this point just to make it clear how many people there were on the campaigns since you were talking about other campaigns being low pop back then too, and that this comparison is a bad one. There is a different with old days 1 bar and nowadays 1 bar. The difference is several hundred people at 1 bar back then compared to literally only a handful of players at 1 bar today.
And I already gave a workable idea to populate IC that would potentially increase interest in IC. See my first post. I don't know why you are focusing on the merging aspect only. A merge is undeniably one of the most reliable options to straight out populate campaigns a little more. As it has always been. Not just with this games PvP campaigns, but also when it comes to whole servers from other games in general. But pop there is indeed very low. Just as it is on Ravenwatch. When you have about 10 players in the whole campaing outside of primetimes, then something must be done about it. A merge alone for Cyrodiil won't do it either though, I am afraid. Hence why I posted possible solutions for both.
If you got better ideas, feel free to share.
1. I have merely pointed out that "merging servers" will not do anything positive for Cyrodiil or IC and only have a negative effect overall. Also, did not find the rest of the solution for IC interesting and somewhat generic. It seems like most posts are in agreement with me.
2. Since you claim they were exploiting unintended aspects of ESO (which is cheating) and Zenimax confirmed this yet took no action, please provide the link to the statement you claim Zenimax made. It is easy to suggest such things.
Have a good day.
gariondavey wrote: »Things you said that were a good idea:
double AP and faction lock and 7 day length for no cp campaign
Everything else was not a good idea.
HonestLoverr wrote: »
1. I have merely pointed out that "merging servers" will not do anything positive for Cyrodiil or IC and only have a negative effect overall. Also, did not find the rest of the solution for IC interesting and somewhat generic. It seems like most posts are in agreement with me.
2. Since you claim they were exploiting unintended aspects of ESO (which is cheating) and Zenimax confirmed this yet took no action, please provide the link to the statement you claim Zenimax made. It is easy to suggest such things.
Have a good day.
Also the only people agreeing with you here are the vocal minority of the no proc faction.
Necrotech_Master wrote: »i play more in blackreach than grey host, i hate waiting in queues to get into the instance
i actually preferred ravenwatch back when it was proc enabled with no cp
We already have one gray host, stop trying to make carbon copies for no feasible reason
Necrotech_Master wrote: »i play more in blackreach than grey host, i hate waiting in queues to get into the instance
i actually preferred ravenwatch back when it was proc enabled with no cp
HonestLoverr wrote: »Necrotech_Master wrote: »i play more in blackreach than grey host, i hate waiting in queues to get into the instance
i actually preferred ravenwatch back when it was proc enabled with no cp
Blackreach is purely onesided. Players just switch faction within an eyeblink to join whatever faction currently is flipping the map. This has been the case as long as there are no factionlock campaigns. I for my part dislike the whole factionlock idea, because it is not waterproof hindering toxic behaviour from happening. But it is the only reliable ruleset keeping toxic behaviour on a kinda low level at least. Even though you got things like double teaming a lot more on GH. And some people made alt accounts to workaround the ruleset. Completely new Cyrodiil mechanics would have to be invented to take its place. Though I doubt that this will happen anytime soon, because factionlock is the only real reason to buy alliance package and alliance change tokens from the crown store resulting in less profit from PvPers.
With your last sentence I agree with you and I feel you. Mained No CP campaign in the past. Not anymore though after No Proc changes took place. No idea why they didn't just disable DC, PB and VD if these are the No.1 reasons for most to avoid CP campaigns. Some might also have problems with CP system breaking balance even further, but thats why it was made No CP in the first place..
Necrotech_Master wrote: »i play more in blackreach than grey host, i hate waiting in queues to get into the instance
i actually preferred ravenwatch back when it was proc enabled with no cp
This times one million. I hate no proc. Its irritating and sucks the fun out of pvp for me. NO CP gave a better footing for below 300CP people (ie most folks) and you still had fun builds and variety.
YandereGirlfriend wrote: »A better solution would be to give more of an incentive to home and participate in the underpopulated campaigns as most of the time it's better to give players access to carrots rather than to beat them up with sticks.
As to what that incentive might be: an extra AP multiplier would be a nice start but you could also include things like a War Torte-style Alliance Rank mutiplier so that the underpopulated campaigns were more competitive for players going for Grand Overlord, etc.
Of course, most dedicated PvP players are already swimming in AP and have reached five stars long ago, so you would perhaps need something more for them, but you wouldn't have to go crazy. Something like an extra box of Transmutes for reaching Tier 3 or something could be persuasive.
neferpitou73 wrote: »
I've thought it might be neat to let emp/scroll buffs from your home campaign carry over to PvE and just lock the faction in your home campaign.
HonestLoverr wrote: »Cyrodiil campaign changes:
Close down Blackreach campaign (Its dead empty outside of primetimes with only emp title grinders, AP farmers and trolls being left. More and more guilds make the move over to GH every month)
Close down No CP No Proc campaign (Its even more empty outside of primetimes and doesn't even feel alive during primtimes. I'd call the No Proc campaign to be the least interesting campaign of them all since the No Proc restriction took place)
Close down under level 50 campaign (most players even at low level rather join GH anyways)
Open up another Campaign. No CP/ Proc / Factionlock / Double AP at all times / 7 days ruleset.
Imperial City campaign changes:
Close down No CP No Proc AND the CP Imperial City campaigns (Imperial City is mainly used to farm leads nowadays. And even that dried out a lot with new better mythics releasing with every expansion)
Go for a rework instead: The idea of Imperial City for a PvPvE experience was good in its core, but not well thought through. There is no real reason to hop in there outside of Midyear Mayhem event. If players don't get a regular incentive to do so, they simply won't.
By shifting the current Imperial City system into the one and only well-established and fun PvPvE experience known on the video game market - so successful that it even settled in Esports - should help with achieving this goal. And that is the good old Moba games. Add a moba style combat system to each of the districts making them feel alive through constant NPC respawns attacking the other side of the district and the players. Instead of a 3 faction war, make it a 2 faction fight at a time in the districts. Lower the district count if nessessary. Add the option to seperately queue for the districts if you prefer it that way. Adjust the rulesets for the single district areas for allowing more options to choose from (like a CP district, a NO CP district, a NO CP + NO Proc district). This is nothing overcomplicated or niche like the card game. This is simple, straightforward, and fun if done right while also seperating from the mass of moba games. Literally every kid out there knows how a moba works. And for those who don't know, make one of the district become the tutorial. On top of this, add every single PvP item available in Cyrodiil to the vendors in Imperial City and adjust the Telvar gain accordingly.
You will get a true small scale and small map size PvPvE environment that way without the need of having to invent something completely new. Give your PvP players some content before you are going for the promised ones that we are waiting for so long. While making your campaigns feel refreshing, interesting and rewarding again.
HonestLoverr wrote: »Cyrodiil campaign changes:
Close down Blackreach campaign (Its dead empty outside of primetimes with only emp title grinders, AP farmers and trolls being left. More and more guilds make the move over to GH every month)
Close down No CP No Proc campaign (Its even more empty outside of primetimes and doesn't even feel alive during primtimes. I'd call the No Proc campaign to be the least interesting campaign of them all since the No Proc restriction took place)
Close down under level 50 campaign (most players even at low level rather join GH anyways)
Open up another Campaign. No CP/ Proc / Factionlock / Double AP at all times / 7 days ruleset.
Imperial City campaign changes:
Close down No CP No Proc AND the CP Imperial City campaigns (Imperial City is mainly used to farm leads nowadays. And even that dried out a lot with new better mythics releasing with every expansion)
Go for a rework instead: The idea of Imperial City for a PvPvE experience was good in its core, but not well thought through. There is no real reason to hop in there outside of Midyear Mayhem event. If players don't get a regular incentive to do so, they simply won't.
By shifting the current Imperial City system into the one and only well-established and fun PvPvE experience known on the video game market - so successful that it even settled in Esports - should help with achieving this goal. And that is the good old Moba games. Add a moba style combat system to each of the districts making them feel alive through constant NPC respawns attacking the other side of the district and the players. Instead of a 3 faction war, make it a 2 faction fight at a time in the districts. Lower the district count if nessessary. Add the option to seperately queue for the districts if you prefer it that way. Adjust the rulesets for the single district areas for allowing more options to choose from (like a CP district, a NO CP district, a NO CP + NO Proc district). This is nothing overcomplicated or niche like the card game. This is simple, straightforward, and fun if done right while also seperating from the mass of moba games. Literally every kid out there knows how a moba works. And for those who don't know, make one of the district become the tutorial. On top of this, add every single PvP item available in Cyrodiil to the vendors in Imperial City and adjust the Telvar gain accordingly.
You will get a true small scale and small map size PvPvE environment that way without the need of having to invent something completely new. Give your PvP players some content before you are going for the promised ones that we are waiting for so long. While making your campaigns feel refreshing, interesting and rewarding again.
All those changes won't fix Cyrodiil.
Yes No CP/No Proc campaign might seem boring for some, but it is liked by others. Why take it away from the minority?
I play No CP campaign and i enjoy it. There is less burst, I have time to react and counter things (it was quite fun pre Oakensoul).
An look there are 2 CP campaigns one of which is empty! so the problem is clearly not the No-CP campaign but the core laws that drive Cyrodiil. I'll list few that needs to be fixed imo:
1. No penalty for big groups - big groups are way too efficient on the cyrodiil map, one big group can face-roll all the map without any challenges and drawbacks, this problem is really noticeable on less populated servers.
2. The impact of solo players on the map is negligible - right now the only thing that a solo player can do is to flip resources and towns at a reduced speed.
3. The dominating faction gets to have the extra buffs which is quickly disbalancing the Cyrodiil even further.
Imperial City is even easier to fix, just add a reward cycle similar to Cyrodiil and remove the telvar thievery, because it is very cruel as it is now, one player is having the fun on the pain of the others, it is just an unhealthy fun ratio.