FeedbackOnly wrote: »The fun trial just feels fun and refreshing
P.S I like the many ways you can fall to your death and take others with you
KitsuneShoujo wrote: »Because I couldn't edit my op: Ember needs another pass too. Her eyes glitch through her eyeslids. I'm not sure if it's those wonky sulfur yellow eyes, or if they are set too far forward. Her neck is also too thick to be porportional - but that's a minor issue, the eyes are more distracting.FeedbackOnly wrote: »The fun trial just feels fun and refreshing
P.S I like the many ways you can fall to your death and take others with you
Fun trial?
KitsuneShoujo wrote: »
I think you need to do another pass with Isobel's character, she's supposed to be quite young it seems, but her character doesn't really reflect this. And again, why is she an Imperial? Laura Bailey did a fantastic job bringing her to life. She's very endearing, big "little sister" vibes.
KitsuneShoujo wrote: »Oh did they change the new tutorial instance again? Last time I went through it was that island and you had to help the high elf mage.
NeuroticPixels wrote: »
Devs already said in a Twitch stream that you can’t ride the boats. They blocked the ability to do it. Something about performance.
Oh yes, this one has found many 'awesome' details.(Been here since the start and don't know where our money is going, but... the quality is severely lacking and it shows.)
I agree with most of the things said, however, I dislike the amount of moldy walls on this island. It's like the nobles cultivate it as a delicacy or something.
I haven't explored everything, yet, so far, it looks nice. To be honest, it's not inspiring ... For me, the vanilla Breton towns would feel more TES if they had a texture upgrade. I mean, the architecture isn't unique, it does not feel that is from the Elder Scrolls universe (or any other game), it looks great because it stems to much from real life. If you watched the Merlin series or the King Arthur movie with Sean Connery, you know what I mean.
It is sad that we can't sail any boats or have any ship vs ship action involving grappling hooks and siege combat. A big studio that was bought by Microsoft should have the means to overcome the technical issues regarding the performance mantra we keep hearing so often.
Regarding that the OP said about Isobel having a relationship with Aurelia, I am glad that it was left for the player to imagine if this was the case or not. I am all for NPC romance while the player is driving it, similar to Dragon Age games.
There is, however, something else that makes me doubt the success of this chapter. Where is everyone? I was trying to do a few world bosses in High Isle, and most of the time I was alone or with another player. This during peak time on EU/PC. It happened yesterday too. I have been playing since launch, and I remember each expansion release. There were tons of players everywhere, especially doing world bosses. There were much more players a week ago doing the boring Deadlands world bosses...
There is, however, something else that makes me doubt the success of this chapter. Where is everyone? I was trying to do a few world bosses in High Isle, and most of the time I was alone or with another player. This during peak time on EU/PC. It happened yesterday too.
chessalavakia_ESO wrote: »I could be wrong but, I think they may have temporarily set a lower pop cap for each instance for the High Isle/Amenos instances to add to immersion for story stuff with the disadvantage that group content can be a bit deader than you'd expect.
I've found that when I swap characters and port in I am basically never in the same instance and my guild list has a bunch of people in High Isle all the time.
I agree with most of the things said, however, I dislike the amount of moldy walls on this island. It's like the nobles cultivate it as a delicacy or something.
I haven't explored everything, yet, so far, it looks nice. To be honest, it's not inspiring ... For me, the vanilla Breton towns would feel more TES if they had a texture upgrade. I mean, the architecture isn't unique, it does not feel that is from the Elder Scrolls universe (or any other game), it looks great because it stems to much from real life. If you watched the Merlin series or the King Arthur movie with Sean Connery, you know what I mean.
It is sad that we can't sail any boats or have any ship vs ship action involving grappling hooks and siege combat. A big studio that was bought by Microsoft should have the means to overcome the technical issues regarding the performance mantra we keep hearing so often.
Regarding that the OP said about Isobel having a relationship with Aurelia, I am glad that it was left for the player to imagine if this was the case or not. I am all for NPC romance while the player is driving it, similar to Dragon Age games.
There is, however, something else that makes me doubt the success of this chapter. Where is everyone? I was trying to do a few world bosses in High Isle, and most of the time I was alone or with another player. This during peak time on EU/PC. It happened yesterday too. I have been playing since launch, and I remember each expansion release. There were tons of players everywhere, especially doing world bosses. There were much more players a week ago doing the boring Deadlands world bosses...