It's probably a result of ZOS looking at their spreadsheets.
Dev A: "What's the least popular DLC zone and what can we do to funnel people in there?"
Dev B: "Got to be Murkmire, matey."
Dev C: "But we already added mythic leads to fishing, delve and world bosses over there."
Dev A: "I know just the right place..."
RemoryAzure wrote: »u can just steal it tho, no need to open em personallyHolycannoli wrote: »Every safebox will be camped to death.
Think it was a really bad idea to add it to a safeboxhttps://youtube.com/watch?v=dXX-Hf2FpNc
Holycannoli wrote: »Hmm I guess I don't know enough about stealing to know how you opened that without lockpicking.
RemoryAzure wrote: »Holycannoli wrote: »Hmm I guess I don't know enough about stealing to know how you opened that without lockpicking.
just spammed F
Holycannoli wrote: »You have points in legerdemain? I haven't done any thieving in years but I remember every safebox was locked.
I accidentally pulled it from a safebox in Murkmire. The dig location is High Isle. Bounty gold would be nice but I'm on PC/NA.
marius_buys wrote: »I accidentally pulled it from a safebox in Murkmire. The dig location is High Isle. Bounty gold would be nice but I'm on PC/NA.
@Shokasegambit1
Holycannoli wrote: »Ok that's interesting. So if someone unlocks a safebox and leaves at least one item, others can come and open that safebox and get the lead?
I accidentally pulled it from a safebox in Murkmire. The dig location is High Isle. Bounty gold would be nice but I'm on PC/NA.