It definitely still happens and I have only noticed it in Ravenswatch cyrodiil as that is where I play.
It isn't rife but there are certain individuals who feel the need to use 3rd party cheats or whatever to get an advantage over everyone else.
I hope that some of those are amongst these bans and if they are then good riddance to bad rubbish.
Shokasegambit1 wrote: »Coming from console and understanding how cheaters from 2016 happened it never crossed my mind that it would continue or keep happening ? I want to apologize for the people who I laughed at for thinking ZOS could stop this ?
I never knew it still existed ...
it's very difficult to spot PVP exploiters and cheaters heavily masked by lag and de-sync performance issues.
Also appalling balance has enabled god-mode builds which in any other game would be a major cheat scenario.
Fix the lag and balance, and the cheaters will have no place to hide.
Shokasegambit1 wrote: »it's very difficult to spot PVP exploiters and cheaters heavily masked by lag and de-sync performance issues.
Also appalling balance has enabled god-mode builds which in any other game would be a major cheat scenario.
Fix the lag and balance, and the cheaters will have no place to hide.
Exploiting is different from cheating - exploiting is taking advantage from a developers poor code or implementing something that the ZOS team has over looked or will overlook for a period to sell a DLC or market a product.
biminirwb17_ESO wrote: »Cheating is hard to spot if the cheat is not being blatant about it.
The first major case was brought to light by the deliberate meteor spamming to show what could be done.
I have seen a few cases of "how did they do that", was it cheating? Hard to know.
I have fought people with limitless resources, good rotation? Possibly. Or could be cheating.
Cheats will always exist unfortunately but lots of people accused of cheating are not, and many cheats are never spotted by observing gameplay.
biminirwb17_ESO wrote: »deliberate meteor spamming
biminirwb17_ESO wrote: »deliberate meteor spamming
I nearly peed myself laughing at this... I would have given anything to have seen it. I suppose it would have sucked at the time, but come on... meteor as a spammable? Wait, I have to run to the toilet again.
biminirwb17_ESO wrote: »deliberate meteor spamming
I nearly peed myself laughing at this... I would have given anything to have seen it. I suppose it would have sucked at the time, but come on... meteor as a spammable? Wait, I have to run to the toilet again.
it's very difficult to spot PVP exploiters and cheaters cos they're heavily masked by lag and de-sync performance issues.
Also appalling balance has enabled god-mode builds which in any other game would be a major cheat scenario.
Fix the lag and balance, and the cheaters will have no place to hide.
biminirwb17_ESO wrote: »deliberate meteor spamming
I nearly peed myself laughing at this... I would have given anything to have seen it. I suppose it would have sucked at the time, but come on... meteor as a spammable? Wait, I have to run to the toilet again.
biminirwb17_ESO wrote: »deliberate meteor spamming
I nearly peed myself laughing at this... I would have given anything to have seen it. I suppose it would have sucked at the time, but come on... meteor as a spammable? Wait, I have to run to the toilet again.
Maybe the foundational fact of online game cheating:
There are nowhere near as many players cheating as less experienced players think there are, yet far more cheaters than hardcore pvpers will ever admit.
chrisub17_ESO104 wrote: »Cheating is mostly preventable. I work on client/server architectures in games like this for a living. Game studios intentionally choose to trust the client in a lot of cases. In other cases they just don't invest the time into writing secure code. Is that a smart business decision? Hard to say actually. Writing secure code takes more time and games tend to have a lot of churn, so writing secure code in games costs more money then most industries if measured over time.
Pretty much all exploits are known, in that we have seen the same ones in games for decades. And technically they usually go back to the same core software bugs. Trusting the client, lack of bounds checking, etc.. Basic stuff.
One of my favorite videos on the history of this.
https://www.youtube.com/watch?v=WhKfnVcVHSk&t=58s