The idea of guild slots is ridiculous tbh. You should only be able to join one guild, but I will agree that 500 member limit should be increased. The idea of a guild or clan is to build a community. Guilds exist today in eso as pawn shops for users to come to sell their goods, do a run, and leave. The staying power of guilds is difficult these days. The sense of community is diminished and it is saddening to see. Tbh it's probably the worst part of this game.
I would relish the day Zos drops a grand exchange and lowers guild capacity to 1. I somehow doubt I will ever see it though sadly.
VaranisArano wrote: »The 500 member limit seems tied to the overhead from Guild Histories and trading slots. We've seen ZOS turn off guild histories before because of performance issues exacerbated by PC add-ons. https://forums.elderscrollsonline.com/en/discussion/481041/update-on-guild-history-related-performance-issue/p1
In addition, the 500 member limit means each trader has a maximum of 15,000 items for sale to search through. ZOS would have to adjust their capabilities to account for more listings.
Finally, on PC, most trading guilds have a lot of turnover from players who join and then go inactive. So there's rarely a case where a player who wants a trading guild cannot join because every guild they try is full.
The idea of guild slots is ridiculous tbh. You should only be able to join one guild, but I will agree that 500 member limit should be increased. The idea of a guild or clan is to build a community. Guilds exist today in eso as pawn shops for users to come to sell their goods, do a run, and leave. The staying power of guilds is difficult these days. The sense of community is diminished and it is saddening to see. Tbh it's probably the worst part of this game.
I would relish the day Zos drops a grand exchange and lowers guild capacity to 1. I somehow doubt I will ever see it though sadly.
5 guilds is 4 more than pretty well any other game ( I can't think of any other but there may be the odd one), and 4 more than would be required in this game if it had a conventional trading system. As for specialised guilds, these aren't necessary or generally promoted in games that only allow one guild, and in a single-guild game there is a far greater sense of commitment and loyalty than is likely in a game in which your commitment and loyalty to one guild are diluted by your membership of up to four other guilds.
There is an alternative scenario to "one guild or five". While I no longer bother with guilds, if I did I would personally prefer a guild system in which each character could join only one guild, but different characters on the account could either join the same guild, different guilds, or none. The fact that guild systems are based around all your characters automatically being forced into the same guild is one reason why I don't do guilds any more. Of course, I would also prefer a guild system in which the game didn't force you into a guild in order to access such a basic game function as trading - which for many players seems to be the only reason to join multiple guilds in the first place.
Although I have no firm evidence on this, I have long suspected that multiple guild membership is one cause of at least some of the performance issues affecting ESO, especially loading times, given the amount of data that has to be loaded and updated, which is a prime reason why I would be against increasing the guild slots any further. While it wouldn't affect me directly, it would do so indirectly if it caused additional database and performance issues that ZOS claimed could only be resolved by removing from the game further core systems that I enjoy.
5 guilds is 4 more than pretty well any other game ( I can't think of any other but there may be the odd one), and 4 more than would be required in this game if it had a conventional trading system. As for specialised guilds, these aren't necessary or generally promoted in games that only allow one guild, and in a single-guild game there is a far greater sense of commitment and loyalty than is likely in a game in which your commitment and loyalty to one guild are diluted by your membership of up to four other guilds.
There is an alternative scenario to "one guild or five". While I no longer bother with guilds, if I did I would personally prefer a guild system in which each character could join only one guild, but different characters on the account could either join the same guild, different guilds, or none. The fact that guild systems are based around all your characters automatically being forced into the same guild is one reason why I don't do guilds any more. Of course, I would also prefer a guild system in which the game didn't force you into a guild in order to access such a basic game function as trading - which for many players seems to be the only reason to join multiple guilds in the first place.
Although I have no firm evidence on this, I have long suspected that multiple guild membership is one cause of at least some of the performance issues affecting ESO, especially loading times, given the amount of data that has to be loaded and updated, which is a prime reason why I would be against increasing the guild slots any further. While it wouldn't affect me directly, it would do so indirectly if it caused additional database and performance issues that ZOS claimed could only be resolved by removing from the game further core systems that I enjoy.
HerrKeinTipp_MrNoTip wrote: »All the "I am fine with one guild/five guilds" type responses...
Cool bananas.
This post is about people who are not.
[snip]
[edited for baiting]
HerrKeinTipp_MrNoTip wrote: »All the "I am fine with one guild/five guilds" type responses...
Cool bananas.
This post is about people who are not.
[snip]
[edited for baiting]
agelonestar wrote: »I don't really understand why anyone would object to more guild slots, or an increase in the number of members a guild can have.
One guild only has the obvious downside that you have to leave your guild to join another who is an leap of faith.SilverBride wrote: »I'm only in one guild at a time. I tried being in two once but found it annoying.
SilverBride wrote: »agelonestar wrote: »I don't really understand why anyone would object to more guild slots, or an increase in the number of members a guild can have.
Because it will use a lot of data and I don't want any more cuts like we had with Account Wide Achievements.