ECONOMY INNOVATION

HyekAr
HyekAr
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Hi,

I think if the economy would be innovated the game would be even more interesting

I think a good point would be crown-gold exchange and gold-crown exchange, where as in the market with dinamic rate of the price where the price increase and decrease.
CLARIFICATION: With exchange I mean, literal exchange. Player A gives gold, player B gives crown, and viceversa. It can be the matter of exchange only what the players decide to. So ,Zos do not participate in this exchange proces, they only can correct the value when that needed, and sell the crown for €$¥£. Rest is only Player-2-Player. There is no gold creation or crown creation. What bassically would mean "LEGALIZATION" of the exchange which already exists. What zos could do here, also, is creating an exchange taxes




Also would be cool having individual trader, with limited slots, so everyone could after playing go sit somewhere and sell the items he wants(this wont affect to the gild trade, as guild trader it is masive trader, while this way it would be little individual)
DETAILS:
1. If U are using it, U cant play with the same character
2. Weekly taxes, which would go to the regional or city lord(this is other idea: territorian ownership by guilds with sieges) meanwhile standart tax for NPC
3. Limited slots for trading, I would say some 3, which could be increased apt to 10, by buying it in crown-store
4. It can be used only by 1 character from the account 8-16h
5. There should be special areas dedicated for that
6. Questline for each town to get the trading licence for only that particular town





Also i think it would be cool having soul gem droping from all fantasy creature, and gold only from humankind creature amd undead humankinds. Also make the teleport use with this soul gems.

Also the daily riot coins and the weekly which we get by completing duties, I think they could be instead of coins, "broken" soul gems. Which we can only get by completing that duties. And also one-way transformation of this "broken" spul gems into usual soul gems. And by developing this idea, I would create several levels of this soul gems, and make deep use of them in the game. Not only for resurection

What do u think?
Edited by HyekAr on June 6, 2022 1:33PM
  • phaneub17_ESO
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    HyekAr wrote: »
    Also make the teleport use with this soul gems.

    So if I'm trapped somewhere like getting feared through the wall with no way out and don't have any soul gems, I'm basically screwed? That's just one example, I've been hit with mob uppercuts that have tossed me into the checkerboard areas, fallen through the floor, ended up in odd spaces with no way to get out because of the game's boundaries, the only way out is to teleport.

    Edited by phaneub17_ESO on June 2, 2022 12:14PM
  • L_Nici
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    @phaneub17_ESO you can always type /stuck, then you get teleportet out for the usual amount of gold, I don't think that would change.
    A very special girl

    PC|EU
  • HyekAr
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    HyekAr wrote: »
    Also make the teleport use with this soul gems.

    So if I'm trapped somewhere like getting feared through the wall with no way out and don't have any soul gems, I'm basically screwed? That's just one example, I've been hit with mob uppercuts that have tossed me into the checkerboard areas, fallen through the floor, ended up in odd spaces with no way to get out because of the game's boundaries, the only way out is to teleport.

    It never happened to me, u should report that bag
  • Sjestenka
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    Individual trader sounds pretty good, actually. Ah, those market squares with AFK characters selling stuff in some other MMOs.. I know i'd put mine in Leyawiin, just around the temple of the commerce god
  • L_Nici
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    @HyekAr There is one instance where it usually happened that was in "Crypt of hearts II" if that guard in front of the bedroom feared you, your character ran uncontrollably into the wall and couldn't get back out. And it also happens if that cheating NPCs use the old D Swing that knocks you back into the air, then you can fall through walls as well.
    A very special girl

    PC|EU
  • Mr_Stach
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    Crown/Gold exchange would be bad I think. A bunch of people seemed concerned that the 100k we get this month is going to mess things up. Adding in an exchange is just going to lower the value of gold even more.

    Just my two cents on that.
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • zaria
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    HyekAr wrote: »
    HyekAr wrote: »
    Also make the teleport use with this soul gems.

    So if I'm trapped somewhere like getting feared through the wall with no way out and don't have any soul gems, I'm basically screwed? That's just one example, I've been hit with mob uppercuts that have tossed me into the checkerboard areas, fallen through the floor, ended up in odd spaces with no way to get out because of the game's boundaries, the only way out is to teleport.

    It never happened to me, u should report that bag
    It was pretty common in crypt of heart but they changed it so you just cower in fear. It was pretty common earlier, remember on an tank, I gotten feared into the wall, then somehow the boss gotten pushed into the wall to so I had to solo him on my tank as none other could damage him, none ground heals worked so it was no danger but it was an slow and boring fight.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • VaranisArano
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    I would like a safe in-game trade system to trade Crown Gifts for Gold, or even a Crowns/Gold trade.

    But so far ZOS hasn't bothered and seems content to let the Crown Exchanges do their thing or let players trade on their own and appeal to Support when scams happen.
  • Oreyn_Bearclaw
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    Mr_Stach wrote: »
    Crown/Gold exchange would be bad I think. A bunch of people seemed concerned that the 100k we get this month is going to mess things up. Adding in an exchange is just going to lower the value of gold even more.

    Just my two cents on that.

    I tend to agree. While I think crown gifting was a bad idea, much like NIL in sports, the horses are out of the barn.

    As it currently works, no new gold is created, it simply changes hands when crowns are sold. If you made it so you could simply buy gold directly from ZOS with crowns, well you turn on a massive gold faucet into the economy and increased inflation would be the inevitable result.

    Now you could go the other way, make it so you could buy crowns with gold in game, that could actually have a positive effect on the market as it would become a much needed gold sink. The issue of course is that ZOS has little interest in doing this as they don't make any money this way. As it is now, when you buy crowns from ZOS or buy them from another player (who bought them from ZOS) with gold, ZOS gets a cut either way. They LOVE crown sales for gold as it works right now.

    What they should do is drop the façade of gifting and allow people to use a trade window to exchange gold directly for crowns. I feel like there is no downside to that for anyone. If anything, its less of a headache for their support team.
  • HyekAr
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    Hm, what I would do is, move some things like cosmetics from crown store, to some ingame store for gold.

    And with the gold-crown and crown-gold exchange, applying the value increase and decrease system, I think it could have good functionality.

    So f.e. as much ppl will, lets say, use the 100k gold to exchange it for crown, by the increse amd decrease system as in a market, it would increase the value of crown or decrease it. And it would regulate the inflation automatically. This is one of the ways.

    Other way is just having gold-2-crown gem exchange, cz there is already crown-2-crown gem exchange with "pokruti"
    And just add doble price for some things in crown store, so they would have price for crown amd for crown gems.

    F.e. we can buy things with the riot coins, i think it would be better if also adding gold. Or doble price (let say: "this costume" costs 10k golds and 3k riot) thsi is also an option.

    There is other options as I mentioned previously, is just limit the gold production in the game, not by gaining it from rewards, but limiting its drop, f.e. by killing an animal get a gold, why would an animal have a gold? To go an animal Starbucks?.. and limite it to only humankind and quests. And make empty soul gem drop from world's creature. Adding more use of this soul gems, will make them consumible where ppl have to spend golds. And for teleport is an option, im sure nobody will go overthere without a soul gem
    Edited by HyekAr on June 4, 2022 5:44AM
  • eovogtb16_ESO
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    Crown sellers and carry buyers fuel the economy. There really isnt an economy other than the people who just buy items from traders that are already a high price to continuously list them at higher prices.
  • wolfie1.0.
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    HyekAr wrote: »
    Hi,

    I think if the economy would be innovated the game would be even more interesting

    I think a good point would be crown-gold exchange and gold-crown exchange, where as in the market with dinamic rate of the price where the price increase and decrease.

    Also i think it would be cool having soul gem droping from all fantasy creature, and gold only from humankind creature amd undead humankinds. Also make the teleport use with this soul gems.
    Also would be cool having individual trader, with limited slots, so everyone could after playing go sit somewhere and sell the items he wants(this wont affect to the gild trade, as guild trader it is masive trader, while this way it would be little individual)
    What do u think?

    The one major hurdle for exchanging gold for crowns is that ZOS loses income on that exchange. they won't go for it. ZOS also most like won't want to have to manually manage adjusting crown to gold prices. Keep in mind that if ZOS sells gold for crowns and that gold does not come from players, then it is a big inflationary bump to the supply of gold in the game. they likely wont like that either.

    personal traders sure they would be nice. However, what is the downside to having one? weekly upkeep fee? high taxes? have to be online to use? can't do anything while selling? there would have to be something to limit how much they get used, and i mean significant downsides. Why is this needed? simple really the servers can't handle the traffic. you think it might be little, but adds up fast if you have a bunch of people online selling stuff.


  • Lysette
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    Mr_Stach wrote: »
    Crown/Gold exchange would be bad I think. A bunch of people seemed concerned that the 100k we get this month is going to mess things up. Adding in an exchange is just going to lower the value of gold even more.

    Just my two cents on that.

    There is not more gold in the game than before - one player pays the gold, another one is receiving it - same amount of gold in the game. it is a different thing about gold in circulation, because the receiver of the gold is likely to do something with it and will not let it rot in the bank - where that gold might have been before.
    Edited by Lysette on June 4, 2022 7:05AM
  • Lysette
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    wolfie1.0. wrote: »
    HyekAr wrote: »
    Hi,

    I think if the economy would be innovated the game would be even more interesting

    I think a good point would be crown-gold exchange and gold-crown exchange, where as in the market with dinamic rate of the price where the price increase and decrease.

    Also i think it would be cool having soul gem droping from all fantasy creature, and gold only from humankind creature amd undead humankinds. Also make the teleport use with this soul gems.
    Also would be cool having individual trader, with limited slots, so everyone could after playing go sit somewhere and sell the items he wants(this wont affect to the gild trade, as guild trader it is masive trader, while this way it would be little individual)
    What do u think?

    The one major hurdle for exchanging gold for crowns is that ZOS loses income on that exchange. they won't go for it. ZOS also most like won't want to have to manually manage adjusting crown to gold prices. Keep in mind that if ZOS sells gold for crowns and that gold does not come from players, then it is a big inflationary bump to the supply of gold in the game. they likely wont like that either.

    personal traders sure they would be nice. However, what is the downside to having one? weekly upkeep fee? high taxes? have to be online to use? can't do anything while selling? there would have to be something to limit how much they get used, and i mean significant downsides. Why is this needed? simple really the servers can't handle the traffic. you think it might be little, but adds up fast if you have a bunch of people online selling stuff.


    Well that is nonsense as well, sorry - to sell crowns someone has to buy them first from ZOS - so this is not reducing the revenue for ZOS at all, on the contrary - EVE is doing that with PLEX since several years and it has just enhanced their revenue from selling PLEX to customers. So the opposite of what you are saying is true - it would increase ZOS's revenue.
  • kargen27
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    Lysette wrote: »
    wolfie1.0. wrote: »
    HyekAr wrote: »
    Hi,

    I think if the economy would be innovated the game would be even more interesting

    I think a good point would be crown-gold exchange and gold-crown exchange, where as in the market with dinamic rate of the price where the price increase and decrease.

    Also i think it would be cool having soul gem droping from all fantasy creature, and gold only from humankind creature amd undead humankinds. Also make the teleport use with this soul gems.
    Also would be cool having individual trader, with limited slots, so everyone could after playing go sit somewhere and sell the items he wants(this wont affect to the gild trade, as guild trader it is masive trader, while this way it would be little individual)
    What do u think?

    The one major hurdle for exchanging gold for crowns is that ZOS loses income on that exchange. they won't go for it. ZOS also most like won't want to have to manually manage adjusting crown to gold prices. Keep in mind that if ZOS sells gold for crowns and that gold does not come from players, then it is a big inflationary bump to the supply of gold in the game. they likely wont like that either.

    personal traders sure they would be nice. However, what is the downside to having one? weekly upkeep fee? high taxes? have to be online to use? can't do anything while selling? there would have to be something to limit how much they get used, and i mean significant downsides. Why is this needed? simple really the servers can't handle the traffic. you think it might be little, but adds up fast if you have a bunch of people online selling stuff.


    Well that is nonsense as well, sorry - to sell crowns someone has to buy them first from ZOS - so this is not reducing the revenue for ZOS at all, on the contrary - EVE is doing that with PLEX since several years and it has just enhanced their revenue from selling PLEX to customers. So the opposite of what you are saying is true - it would increase ZOS's revenue.

    Two different conversations are taking place because there is some ambiguity in the opening post. Some people read it as buying crowns from ZoS with gold and using crowns to buy gold in game. If this is what was being considered in the opening post then it could become either a gold sink or infuse new gold into the game. Would depend on the numbers of players that convert gold to crowns compared to those that go the other route.

    The other conversation is about an in game system that allows players to trade their crowns for gold in a secure manner. If that is what the opening post had in mind then there would only be a transfer of gold not a creation of gold.
    and then the parrot said, "must be the water mines green too."
  • wolfie1.0.
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    Lysette wrote: »
    wolfie1.0. wrote: »
    HyekAr wrote: »
    Hi,

    I think if the economy would be innovated the game would be even more interesting

    I think a good point would be crown-gold exchange and gold-crown exchange, where as in the market with dinamic rate of the price where the price increase and decrease.

    Also i think it would be cool having soul gem droping from all fantasy creature, and gold only from humankind creature amd undead humankinds. Also make the teleport use with this soul gems.
    Also would be cool having individual trader, with limited slots, so everyone could after playing go sit somewhere and sell the items he wants(this wont affect to the gild trade, as guild trader it is masive trader, while this way it would be little individual)
    What do u think?

    The one major hurdle for exchanging gold for crowns is that ZOS loses income on that exchange. they won't go for it. ZOS also most like won't want to have to manually manage adjusting crown to gold prices. Keep in mind that if ZOS sells gold for crowns and that gold does not come from players, then it is a big inflationary bump to the supply of gold in the game. they likely wont like that either.

    personal traders sure they would be nice. However, what is the downside to having one? weekly upkeep fee? high taxes? have to be online to use? can't do anything while selling? there would have to be something to limit how much they get used, and i mean significant downsides. Why is this needed? simple really the servers can't handle the traffic. you think it might be little, but adds up fast if you have a bunch of people online selling stuff.


    Well that is nonsense as well, sorry - to sell crowns someone has to buy them first from ZOS - so this is not reducing the revenue for ZOS at all, on the contrary - EVE is doing that with PLEX since several years and it has just enhanced their revenue from selling PLEX to customers. So the opposite of what you are saying is true - it would increase ZOS's revenue.

    My interpretation on what the op stated was that ZOS would sell gold directly to the player for crowns, and allow the player to convert gold directly to crowns. The conversion of crowns directly to gold from zos would be a gold creation process not a transfer of wealth. If zos allows the purchase of crowns directly with gold without any irl funds changing hands it is a loss of revenue.

    Op did not mention anything about having a secure method of transfer of crowns or gold between players.

    If OP is wanting a system like that then they need to clarify.
  • Pevey
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    Lysette wrote: »
    Mr_Stach wrote: »
    Crown/Gold exchange would be bad I think. A bunch of people seemed concerned that the 100k we get this month is going to mess things up. Adding in an exchange is just going to lower the value of gold even more.

    Just my two cents on that.

    There is not more gold in the game than before - one player pays the gold, another one is receiving it - same amount of gold in the game. it is a different thing about gold in circulation, because the receiver of the gold is likely to do something with it and will not let it rot in the bank - where that gold might have been before.

    This is true, but there is also the concept of velocity of money and how it mediates inflation for a given real money supply.

    Some extremes:

    Player A likes to do writs and play the flip game to save gold. It is how they most enjoy ESO. They save and save and watch their bank balance grow. Other than their trade guild donations, they rarely spend gold. The effect of this person’s gold on inflation is very little.

    Player B also like to play the trading and writ game, but they are a spender. They buy crowns, they buy carries. This puts the gold they have generated back out into the market. And the sellers of those crown and carries will in turn spend some portion of that.

    The higher the percentage that is spent, and the more quickly, the faster the velocity of money. This does very much affect inflation.

    Edited by Pevey on June 4, 2022 9:45PM
  • SeaGtGruff
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    zaria wrote: »
    HyekAr wrote: »
    HyekAr wrote: »
    Also make the teleport use with this soul gems.

    So if I'm trapped somewhere like getting feared through the wall with no way out and don't have any soul gems, I'm basically screwed? That's just one example, I've been hit with mob uppercuts that have tossed me into the checkerboard areas, fallen through the floor, ended up in odd spaces with no way to get out because of the game's boundaries, the only way out is to teleport.

    It never happened to me, u should report that bag
    It was pretty common in crypt of heart but they changed it so you just cower in fear. It was pretty common earlier, remember on an tank, I gotten feared into the wall, then somehow the boss gotten pushed into the wall to so I had to solo him on my tank as none other could damage him, none ground heals worked so it was no danger but it was an slow and boring fight.

    That sounds a bit like what happened to me, except in reverse, one time when I was soloing Volenfell a few years back. The big duneripper boss knocked me into the area behind the doorway to the next section of the dungeon, which is just a tiny little closetlike space between the rock wall and the doorway. I couldn't activate the doorway because I was still being damaged by the duneripper's AOE attack, nor could I port out. The only thing that saved me was that I was playing on my petsorc, so I was able to repeatedly summon my clannfear and twilight matriarch to attack to boss and heal myself. After a very lengthy fight, the boss finally died and I was able to interact with the door-- from behind-- and enter the next section of the dungeon.
    I've fought mudcrabs more fearsome than me!
  • Lysette
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    Pevey wrote: »
    Lysette wrote: »
    Mr_Stach wrote: »
    Crown/Gold exchange would be bad I think. A bunch of people seemed concerned that the 100k we get this month is going to mess things up. Adding in an exchange is just going to lower the value of gold even more.

    Just my two cents on that.

    There is not more gold in the game than before - one player pays the gold, another one is receiving it - same amount of gold in the game. it is a different thing about gold in circulation, because the receiver of the gold is likely to do something with it and will not let it rot in the bank - where that gold might have been before.

    This is true, but there is also the concept of velocity of money and how it mediates inflation for a given real money supply.

    Some extremes:

    Player A likes to do writs and play the flip game to save gold. It is how they most enjoy ESO. They save and save and watch their bank balance grow. Other than their trade guild donations, they rarely spend gold. The effect of this person’s gold on inflation is very little.

    Player B also like to play the trading and writ game, but they are a spender. They buy crowns, they buy carries. This puts the gold they have generated back out into the market. And the sellers of those crown and carries will in turn spend some portion of that.

    The higher the percentage that is spent, and the more quickly, the faster the velocity of money. This does very much affect inflation.

    yeah, I said it is a different thing with gold in circulation - but the inflationary effect of that is just temporary, because in the end that gold ends up on someone's account and piles up there again. Another part of that is likely to go into housing, which is likely a gold sink. In either case it is no longer in circulation after some time.
  • Kiralyn2000
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    HyekAr wrote: »
    Also would be cool having individual trader, with limited slots, so everyone could after playing go sit somewhere and sell
    Sjestenka wrote: »
    Individual trader sounds pretty good, actually. Ah, those market squares with AFK characters selling stuff in some other MMOs..

    I've never understood the attraction of those cheesy f2p "we want to encourage you to AFK with your PC running for hours" systems, like individual traders.

    Are they trying to pad their playtime statistics? I'd wonder if they were mining crypto, except that the games that did that came out a long time before mining...


    (and it's always looked to trashy & cluttered to me - having all these people sitting on rugs all over the city. It's always been a sign of games to avoid. /shrug)
  • Lysette
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    wolfie1.0. wrote: »
    Lysette wrote: »
    wolfie1.0. wrote: »
    HyekAr wrote: »
    Hi,

    I think if the economy would be innovated the game would be even more interesting

    I think a good point would be crown-gold exchange and gold-crown exchange, where as in the market with dinamic rate of the price where the price increase and decrease.

    Also i think it would be cool having soul gem droping from all fantasy creature, and gold only from humankind creature amd undead humankinds. Also make the teleport use with this soul gems.
    Also would be cool having individual trader, with limited slots, so everyone could after playing go sit somewhere and sell the items he wants(this wont affect to the gild trade, as guild trader it is masive trader, while this way it would be little individual)
    What do u think?

    The one major hurdle for exchanging gold for crowns is that ZOS loses income on that exchange. they won't go for it. ZOS also most like won't want to have to manually manage adjusting crown to gold prices. Keep in mind that if ZOS sells gold for crowns and that gold does not come from players, then it is a big inflationary bump to the supply of gold in the game. they likely wont like that either.

    personal traders sure they would be nice. However, what is the downside to having one? weekly upkeep fee? high taxes? have to be online to use? can't do anything while selling? there would have to be something to limit how much they get used, and i mean significant downsides. Why is this needed? simple really the servers can't handle the traffic. you think it might be little, but adds up fast if you have a bunch of people online selling stuff.


    Well that is nonsense as well, sorry - to sell crowns someone has to buy them first from ZOS - so this is not reducing the revenue for ZOS at all, on the contrary - EVE is doing that with PLEX since several years and it has just enhanced their revenue from selling PLEX to customers. So the opposite of what you are saying is true - it would increase ZOS's revenue.

    My interpretation on what the op stated was that ZOS would sell gold directly to the player for crowns, and allow the player to convert gold directly to crowns. The conversion of crowns directly to gold from zos would be a gold creation process not a transfer of wealth. If zos allows the purchase of crowns directly with gold without any irl funds changing hands it is a loss of revenue.

    Op did not mention anything about having a secure method of transfer of crowns or gold between players.

    If OP is wanting a system like that then they need to clarify.

    Well, why would ZOS want to do that - crowns are there to make them money, they are acquired by real world money, not by ingame gold, which is worth nothing at all for the company. It has no real world value so it cannot buy crowns from ZOS - but it can well buy crowns from other players, who have paid real money for those crowns. It just makes sense like this and doesn't harm ingame economy.
    Edited by Lysette on June 4, 2022 10:22PM
  • HyekAr
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    wolfie1.0. wrote: »

    personal traders sure they would be nice. However, what is the downside to having one? weekly upkeep fee? high taxes? have to be online to use? can't do anything while selling? there would have to be something to limit how much they get used, and i mean significant downsides. Why is this needed? simple really the servers can't handle the traffic. you think it might be little, but adds up fast if you have a bunch of people online selling stuff.

    Yes.
    1. If U are using it, U cant play with the same character
    2. Weekly taxes, which would go to the regional or city lord(this is other idea: territorian ownership by guilds with sieges) meanwhile standart tax for NPC
    3. Limited slots for trading, I would say some 3, which could be increased apt to 10, by buying it in crown-store
    4. It can be used only by 1 character from the account 8-16h
    5. There should be special areas dedicated for that
  • HyekAr
    HyekAr
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    wolfie1.0. wrote: »
    Lysette wrote: »
    wolfie1.0. wrote: »
    HyekAr wrote: »
    Hi,

    I think if the economy would be innovated the game would be even more interesting

    I think a good point would be crown-gold exchange and gold-crown exchange, where as in the market with dinamic rate of the price where the price increase and decrease.

    Also i think it would be cool having soul gem droping from all fantasy creature, and gold only from humankind creature amd undead humankinds. Also make the teleport use with this soul gems.
    Also would be cool having individual trader, with limited slots, so everyone could after playing go sit somewhere and sell the items he wants(this wont affect to the gild trade, as guild trader it is masive trader, while this way it would be little individual)
    What do u think?

    The one major hurdle for exchanging gold for crowns is that ZOS loses income on that exchange. they won't go for it. ZOS also most like won't want to have to manually manage adjusting crown to gold prices. Keep in mind that if ZOS sells gold for crowns and that gold does not come from players, then it is a big inflationary bump to the supply of gold in the game. they likely wont like that either.

    personal traders sure they would be nice. However, what is the downside to having one? weekly upkeep fee? high taxes? have to be online to use? can't do anything while selling? there would have to be something to limit how much they get used, and i mean significant downsides. Why is this needed? simple really the servers can't handle the traffic. you think it might be little, but adds up fast if you have a bunch of people online selling stuff.


    Well that is nonsense as well, sorry - to sell crowns someone has to buy them first from ZOS - so this is not reducing the revenue for ZOS at all, on the contrary - EVE is doing that with PLEX since several years and it has just enhanced their revenue from selling PLEX to customers. So the opposite of what you are saying is true - it would increase ZOS's revenue.

    My interpretation on what the op stated was that ZOS would sell gold directly to the player for crowns, and allow the player to convert gold directly to crowns. The conversion of crowns directly to gold from zos would be a gold creation process not a transfer of wealth. If zos allows the purchase of crowns directly with gold without any irl funds changing hands it is a loss of revenue.

    Op did not mention anything about having a secure method of transfer of crowns or gold between players.

    If OP is wanting a system like that then they need to clarify.


    Ahhh I understand, nop, with exchange I meant transfer. So there wont be inflation
  • moleculardrugs
    moleculardrugs
    ✭✭✭✭
    HyekAr wrote: »
    Hi,

    I think if the economy would be innovated the game would be even more interesting

    I think a good point would be crown-gold exchange and gold-crown exchange, where as in the market with dinamic rate of the price where the price increase and decrease.
    CLARIFICATION: With exchange I mean, literal exchange. One side gives gold, other side gives crown, and viceversa. If there is only (let say) 1kk Gold which can be exchange for crown, bcz there no more will to change. That means, there is only 1kk gold can be exchanged for respective crown amount. Nothing more.

    Also i think it would be cool having soul gem droping from all fantasy creature, and gold only from humankind creature amd undead humankinds. Also make the teleport use with this soul gems.

    Also would be cool having individual trader, with limited slots, so everyone could after playing go sit somewhere and sell the items he wants(this wont affect to the gild trade, as guild trader it is masive trader, while this way it would be little individual)

    NEW:
    also the daily riot coins and the weekly which we get by completing duties, I think they could be instead of coins, "broken" soul gems. Which we can only get by completing that duties. And also one-way transformation of this "broken" spul gems into usual soul gems. And by developing this idea, I would create several levels of this soul gems, and make deep use of them in the game. Not only for resurection

    What do u think?

    I like the individual trader idea, like a little kiosk you sell your wares at. Although in my actual town, you need a permit to set one up and if not the "town guard" aka the police hassle you or something. I hope the guards of Tamriel and Fargrave, who for some reason know all my crimes, allow this to happen! Also kinda strange it's illegal to turn into a werewolf in fargrave
  • HyekAr
    HyekAr
    ✭✭✭
    HyekAr wrote: »
    Hi,

    I think if the economy would be innovated the game would be even more interesting

    I think a good point would be crown-gold exchange and gold-crown exchange, where as in the market with dinamic rate of the price where the price increase and decrease.
    CLARIFICATION: With exchange I mean, literal exchange. One side gives gold, other side gives crown, and viceversa. If there is only (let say) 1kk Gold which can be exchange for crown, bcz there no more will to change. That means, there is only 1kk gold can be exchanged for respective crown amount. Nothing more.

    Also i think it would be cool having soul gem droping from all fantasy creature, and gold only from humankind creature amd undead humankinds. Also make the teleport use with this soul gems.

    Also would be cool having individual trader, with limited slots, so everyone could after playing go sit somewhere and sell the items he wants(this wont affect to the gild trade, as guild trader it is masive trader, while this way it would be little individual)

    NEW:
    also the daily riot coins and the weekly which we get by completing duties, I think they could be instead of coins, "broken" soul gems. Which we can only get by completing that duties. And also one-way transformation of this "broken" spul gems into usual soul gems. And by developing this idea, I would create several levels of this soul gems, and make deep use of them in the game. Not only for resurection

    What do u think?

    I like the individual trader idea, like a little kiosk you sell your wares at. Although in my actual town, you need a permit to set one up and if not the "town guard" aka the police hassle you or something. I hope the guards of Tamriel and Fargrave, who for some reason know all my crimes, allow this to happen! Also kinda strange it's illegal to turn into a werewolf in fargrave

    Good one! Hahahha

    This can develop the idea, to create an entire quest to get the permission. 1 quest per 1 city.. it also would be a filter )
  • wolfie1.0.
    wolfie1.0.
    ✭✭✭✭✭
    ✭✭✭
    HyekAr wrote: »
    wolfie1.0. wrote: »

    personal traders sure they would be nice. However, what is the downside to having one? weekly upkeep fee? high taxes? have to be online to use? can't do anything while selling? there would have to be something to limit how much they get used, and i mean significant downsides. Why is this needed? simple really the servers can't handle the traffic. you think it might be little, but adds up fast if you have a bunch of people online selling stuff.

    Yes.
    1. If U are using it, U cant play with the same character
    2. Weekly taxes, which would go to the regional or city lord(this is other idea: territorian ownership by guilds with sieges) meanwhile standart tax for NPC
    3. Limited slots for trading, I would say some 3, which could be increased apt to 10, by buying it in crown-store
    4. It can be used only by 1 character from the account 8-16h
    5. There should be special areas dedicated for that

    I'm not so sure that ZOS's servers would support this. But it is an interesting idea. But unless something massive changes on zos end it's likely not going to happen.
  • HyekAr
    HyekAr
    ✭✭✭
    wolfie1.0. wrote: »
    HyekAr wrote: »
    wolfie1.0. wrote: »

    personal traders sure they would be nice. However, what is the downside to having one? weekly upkeep fee? high taxes? have to be online to use? can't do anything while selling? there would have to be something to limit how much they get used, and i mean significant downsides. Why is this needed? simple really the servers can't handle the traffic. you think it might be little, but adds up fast if you have a bunch of people online selling stuff.

    Yes.
    1. If U are using it, U cant play with the same character
    2. Weekly taxes, which would go to the regional or city lord(this is other idea: territorian ownership by guilds with sieges) meanwhile standart tax for NPC
    3. Limited slots for trading, I would say some 3, which could be increased apt to 10, by buying it in crown-store
    4. It can be used only by 1 character from the account 8-16h
    5. There should be special areas dedicated for that

    I'm not so sure that ZOS's servers would support this. But it is an interesting idea. But unless something massive changes on zos end it's likely not going to happen.

    Lets see if Elon Musk decided to own ESO hahaha
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    HyekAr wrote: »
    wolfie1.0. wrote: »
    HyekAr wrote: »
    wolfie1.0. wrote: »

    personal traders sure they would be nice. However, what is the downside to having one? weekly upkeep fee? high taxes? have to be online to use? can't do anything while selling? there would have to be something to limit how much they get used, and i mean significant downsides. Why is this needed? simple really the servers can't handle the traffic. you think it might be little, but adds up fast if you have a bunch of people online selling stuff.

    Yes.
    1. If U are using it, U cant play with the same character
    2. Weekly taxes, which would go to the regional or city lord(this is other idea: territorian ownership by guilds with sieges) meanwhile standart tax for NPC
    3. Limited slots for trading, I would say some 3, which could be increased apt to 10, by buying it in crown-store
    4. It can be used only by 1 character from the account 8-16h
    5. There should be special areas dedicated for that

    I'm not so sure that ZOS's servers would support this. But it is an interesting idea. But unless something massive changes on zos end it's likely not going to happen.

    Lets see if Elon Musk decided to own ESO hahaha

    he would have to buy it from Microsoft and they are not any likely to give up on it.
  • wolfie1.0.
    wolfie1.0.
    ✭✭✭✭✭
    ✭✭✭
    Lysette wrote: »
    wolfie1.0. wrote: »
    Lysette wrote: »
    wolfie1.0. wrote: »
    HyekAr wrote: »
    Hi,

    I think if the economy would be innovated the game would be even more interesting

    I think a good point would be crown-gold exchange and gold-crown exchange, where as in the market with dinamic rate of the price where the price increase and decrease.

    Also i think it would be cool having soul gem droping from all fantasy creature, and gold only from humankind creature amd undead humankinds. Also make the teleport use with this soul gems.
    Also would be cool having individual trader, with limited slots, so everyone could after playing go sit somewhere and sell the items he wants(this wont affect to the gild trade, as guild trader it is masive trader, while this way it would be little individual)
    What do u think?

    The one major hurdle for exchanging gold for crowns is that ZOS loses income on that exchange. they won't go for it. ZOS also most like won't want to have to manually manage adjusting crown to gold prices. Keep in mind that if ZOS sells gold for crowns and that gold does not come from players, then it is a big inflationary bump to the supply of gold in the game. they likely wont like that either.

    personal traders sure they would be nice. However, what is the downside to having one? weekly upkeep fee? high taxes? have to be online to use? can't do anything while selling? there would have to be something to limit how much they get used, and i mean significant downsides. Why is this needed? simple really the servers can't handle the traffic. you think it might be little, but adds up fast if you have a bunch of people online selling stuff.


    Well that is nonsense as well, sorry - to sell crowns someone has to buy them first from ZOS - so this is not reducing the revenue for ZOS at all, on the contrary - EVE is doing that with PLEX since several years and it has just enhanced their revenue from selling PLEX to customers. So the opposite of what you are saying is true - it would increase ZOS's revenue.

    My interpretation on what the op stated was that ZOS would sell gold directly to the player for crowns, and allow the player to convert gold directly to crowns. The conversion of crowns directly to gold from zos would be a gold creation process not a transfer of wealth. If zos allows the purchase of crowns directly with gold without any irl funds changing hands it is a loss of revenue.

    Op did not mention anything about having a secure method of transfer of crowns or gold between players.

    If OP is wanting a system like that then they need to clarify.

    Well, why would ZOS want to do that - crowns are there to make them money, they are acquired by real world money, not by ingame gold, which is worth nothing at all for the company. It has no real world value so it cannot buy crowns from ZOS - but it can well buy crowns from other players, who have paid real money for those crowns. It just makes sense like this and doesn't harm ingame economy.

    Well I am glad you see my point. But please understand that there was lack of clarity in the OPs post which led to assumptions having to be made. You went one way and I went the other.

    I don't disagree that it more direct player to player transfer method would be a nice to have. But I honestly don't see ZOS doing it. As it is they basically tell you that it's player beware when selling/buying crowns. If they do something more official then not only do they have to spend $$$ implementing it, but they also will then be accepting responsibility if issues occur in the process.

    I just don't see zos doing that. I mean they may surprise me, but I feel that it's more likely they will ban the practice before they implement any formal or secure way of doing things.
  • HyekAr
    HyekAr
    ✭✭✭
    wolfie1.0. wrote: »
    Lysette wrote: »
    wolfie1.0. wrote: »
    Lysette wrote: »
    wolfie1.0. wrote: »
    HyekAr wrote: »
    Hi,

    I think if the economy would be innovated the game would be even more interesting

    I think a good point would be crown-gold exchange and gold-crown exchange, where as in the market with dinamic rate of the price where the price increase and decrease.

    Also i think it would be cool having soul gem droping from all fantasy creature, and gold only from humankind creature amd undead humankinds. Also make the teleport use with this soul gems.
    Also would be cool having individual trader, with limited slots, so everyone could after playing go sit somewhere and sell the items he wants(this wont affect to the gild trade, as guild trader it is masive trader, while this way it would be little individual)
    What do u think?

    The one major hurdle for exchanging gold for crowns is that ZOS loses income on that exchange. they won't go for it. ZOS also most like won't want to have to manually manage adjusting crown to gold prices. Keep in mind that if ZOS sells gold for crowns and that gold does not come from players, then it is a big inflationary bump to the supply of gold in the game. they likely wont like that either.

    personal traders sure they would be nice. However, what is the downside to having one? weekly upkeep fee? high taxes? have to be online to use? can't do anything while selling? there would have to be something to limit how much they get used, and i mean significant downsides. Why is this needed? simple really the servers can't handle the traffic. you think it might be little, but adds up fast if you have a bunch of people online selling stuff.


    Well that is nonsense as well, sorry - to sell crowns someone has to buy them first from ZOS - so this is not reducing the revenue for ZOS at all, on the contrary - EVE is doing that with PLEX since several years and it has just enhanced their revenue from selling PLEX to customers. So the opposite of what you are saying is true - it would increase ZOS's revenue.

    My interpretation on what the op stated was that ZOS would sell gold directly to the player for crowns, and allow the player to convert gold directly to crowns. The conversion of crowns directly to gold from zos would be a gold creation process not a transfer of wealth. If zos allows the purchase of crowns directly with gold without any irl funds changing hands it is a loss of revenue.

    Op did not mention anything about having a secure method of transfer of crowns or gold between players.

    If OP is wanting a system like that then they need to clarify.

    Well, why would ZOS want to do that - crowns are there to make them money, they are acquired by real world money, not by ingame gold, which is worth nothing at all for the company. It has no real world value so it cannot buy crowns from ZOS - but it can well buy crowns from other players, who have paid real money for those crowns. It just makes sense like this and doesn't harm ingame economy.

    Well I am glad you see my point. But please understand that there was lack of clarity in the OPs post which led to assumptions having to be made. You went one way and I went the other.

    I don't disagree that it more direct player to player transfer method would be a nice to have. But I honestly don't see ZOS doing it. As it is they basically tell you that it's player beware when selling/buying crowns. If they do something more official then not only do they have to spend $$$ implementing it, but they also will then be accepting responsibility if issues occur in the process.

    I just don't see zos doing that. I mean they may surprise me, but I feel that it's more likely they will ban the practice before they implement any formal or secure way of doing things.


    Sincerally I dont see them doing this. But even so, the forum is for discuss things we would love to have.
    But if having more things to spend on, the gold, they wont be having any issue with that.

    Thats why Im also talking abt the soul gems, those are quite expensive. And increasing their use, like in teleport, there will be a constant consumible in the game where to spend golds
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