Also make the teleport use with this soul gems.
phaneub17_ESO wrote: »Also make the teleport use with this soul gems.
So if I'm trapped somewhere like getting feared through the wall with no way out and don't have any soul gems, I'm basically screwed? That's just one example, I've been hit with mob uppercuts that have tossed me into the checkerboard areas, fallen through the floor, ended up in odd spaces with no way to get out because of the game's boundaries, the only way out is to teleport.
It was pretty common in crypt of heart but they changed it so you just cower in fear. It was pretty common earlier, remember on an tank, I gotten feared into the wall, then somehow the boss gotten pushed into the wall to so I had to solo him on my tank as none other could damage him, none ground heals worked so it was no danger but it was an slow and boring fight.phaneub17_ESO wrote: »Also make the teleport use with this soul gems.
So if I'm trapped somewhere like getting feared through the wall with no way out and don't have any soul gems, I'm basically screwed? That's just one example, I've been hit with mob uppercuts that have tossed me into the checkerboard areas, fallen through the floor, ended up in odd spaces with no way to get out because of the game's boundaries, the only way out is to teleport.
It never happened to me, u should report that bag
Crown/Gold exchange would be bad I think. A bunch of people seemed concerned that the 100k we get this month is going to mess things up. Adding in an exchange is just going to lower the value of gold even more.
Just my two cents on that.
Hi,
I think if the economy would be innovated the game would be even more interesting
I think a good point would be crown-gold exchange and gold-crown exchange, where as in the market with dinamic rate of the price where the price increase and decrease.
Also i think it would be cool having soul gem droping from all fantasy creature, and gold only from humankind creature amd undead humankinds. Also make the teleport use with this soul gems.
Also would be cool having individual trader, with limited slots, so everyone could after playing go sit somewhere and sell the items he wants(this wont affect to the gild trade, as guild trader it is masive trader, while this way it would be little individual)
What do u think?
Crown/Gold exchange would be bad I think. A bunch of people seemed concerned that the 100k we get this month is going to mess things up. Adding in an exchange is just going to lower the value of gold even more.
Just my two cents on that.
wolfie1.0. wrote: »Hi,
I think if the economy would be innovated the game would be even more interesting
I think a good point would be crown-gold exchange and gold-crown exchange, where as in the market with dinamic rate of the price where the price increase and decrease.
Also i think it would be cool having soul gem droping from all fantasy creature, and gold only from humankind creature amd undead humankinds. Also make the teleport use with this soul gems.
Also would be cool having individual trader, with limited slots, so everyone could after playing go sit somewhere and sell the items he wants(this wont affect to the gild trade, as guild trader it is masive trader, while this way it would be little individual)
What do u think?
The one major hurdle for exchanging gold for crowns is that ZOS loses income on that exchange. they won't go for it. ZOS also most like won't want to have to manually manage adjusting crown to gold prices. Keep in mind that if ZOS sells gold for crowns and that gold does not come from players, then it is a big inflationary bump to the supply of gold in the game. they likely wont like that either.
personal traders sure they would be nice. However, what is the downside to having one? weekly upkeep fee? high taxes? have to be online to use? can't do anything while selling? there would have to be something to limit how much they get used, and i mean significant downsides. Why is this needed? simple really the servers can't handle the traffic. you think it might be little, but adds up fast if you have a bunch of people online selling stuff.
wolfie1.0. wrote: »Hi,
I think if the economy would be innovated the game would be even more interesting
I think a good point would be crown-gold exchange and gold-crown exchange, where as in the market with dinamic rate of the price where the price increase and decrease.
Also i think it would be cool having soul gem droping from all fantasy creature, and gold only from humankind creature amd undead humankinds. Also make the teleport use with this soul gems.
Also would be cool having individual trader, with limited slots, so everyone could after playing go sit somewhere and sell the items he wants(this wont affect to the gild trade, as guild trader it is masive trader, while this way it would be little individual)
What do u think?
The one major hurdle for exchanging gold for crowns is that ZOS loses income on that exchange. they won't go for it. ZOS also most like won't want to have to manually manage adjusting crown to gold prices. Keep in mind that if ZOS sells gold for crowns and that gold does not come from players, then it is a big inflationary bump to the supply of gold in the game. they likely wont like that either.
personal traders sure they would be nice. However, what is the downside to having one? weekly upkeep fee? high taxes? have to be online to use? can't do anything while selling? there would have to be something to limit how much they get used, and i mean significant downsides. Why is this needed? simple really the servers can't handle the traffic. you think it might be little, but adds up fast if you have a bunch of people online selling stuff.
Well that is nonsense as well, sorry - to sell crowns someone has to buy them first from ZOS - so this is not reducing the revenue for ZOS at all, on the contrary - EVE is doing that with PLEX since several years and it has just enhanced their revenue from selling PLEX to customers. So the opposite of what you are saying is true - it would increase ZOS's revenue.
wolfie1.0. wrote: »Hi,
I think if the economy would be innovated the game would be even more interesting
I think a good point would be crown-gold exchange and gold-crown exchange, where as in the market with dinamic rate of the price where the price increase and decrease.
Also i think it would be cool having soul gem droping from all fantasy creature, and gold only from humankind creature amd undead humankinds. Also make the teleport use with this soul gems.
Also would be cool having individual trader, with limited slots, so everyone could after playing go sit somewhere and sell the items he wants(this wont affect to the gild trade, as guild trader it is masive trader, while this way it would be little individual)
What do u think?
The one major hurdle for exchanging gold for crowns is that ZOS loses income on that exchange. they won't go for it. ZOS also most like won't want to have to manually manage adjusting crown to gold prices. Keep in mind that if ZOS sells gold for crowns and that gold does not come from players, then it is a big inflationary bump to the supply of gold in the game. they likely wont like that either.
personal traders sure they would be nice. However, what is the downside to having one? weekly upkeep fee? high taxes? have to be online to use? can't do anything while selling? there would have to be something to limit how much they get used, and i mean significant downsides. Why is this needed? simple really the servers can't handle the traffic. you think it might be little, but adds up fast if you have a bunch of people online selling stuff.
Well that is nonsense as well, sorry - to sell crowns someone has to buy them first from ZOS - so this is not reducing the revenue for ZOS at all, on the contrary - EVE is doing that with PLEX since several years and it has just enhanced their revenue from selling PLEX to customers. So the opposite of what you are saying is true - it would increase ZOS's revenue.
Crown/Gold exchange would be bad I think. A bunch of people seemed concerned that the 100k we get this month is going to mess things up. Adding in an exchange is just going to lower the value of gold even more.
Just my two cents on that.
There is not more gold in the game than before - one player pays the gold, another one is receiving it - same amount of gold in the game. it is a different thing about gold in circulation, because the receiver of the gold is likely to do something with it and will not let it rot in the bank - where that gold might have been before.
It was pretty common in crypt of heart but they changed it so you just cower in fear. It was pretty common earlier, remember on an tank, I gotten feared into the wall, then somehow the boss gotten pushed into the wall to so I had to solo him on my tank as none other could damage him, none ground heals worked so it was no danger but it was an slow and boring fight.phaneub17_ESO wrote: »Also make the teleport use with this soul gems.
So if I'm trapped somewhere like getting feared through the wall with no way out and don't have any soul gems, I'm basically screwed? That's just one example, I've been hit with mob uppercuts that have tossed me into the checkerboard areas, fallen through the floor, ended up in odd spaces with no way to get out because of the game's boundaries, the only way out is to teleport.
It never happened to me, u should report that bag
Crown/Gold exchange would be bad I think. A bunch of people seemed concerned that the 100k we get this month is going to mess things up. Adding in an exchange is just going to lower the value of gold even more.
Just my two cents on that.
There is not more gold in the game than before - one player pays the gold, another one is receiving it - same amount of gold in the game. it is a different thing about gold in circulation, because the receiver of the gold is likely to do something with it and will not let it rot in the bank - where that gold might have been before.
This is true, but there is also the concept of velocity of money and how it mediates inflation for a given real money supply.
Some extremes:
Player A likes to do writs and play the flip game to save gold. It is how they most enjoy ESO. They save and save and watch their bank balance grow. Other than their trade guild donations, they rarely spend gold. The effect of this person’s gold on inflation is very little.
Player B also like to play the trading and writ game, but they are a spender. They buy crowns, they buy carries. This puts the gold they have generated back out into the market. And the sellers of those crown and carries will in turn spend some portion of that.
The higher the percentage that is spent, and the more quickly, the faster the velocity of money. This does very much affect inflation.
Also would be cool having individual trader, with limited slots, so everyone could after playing go sit somewhere and sell
Individual trader sounds pretty good, actually. Ah, those market squares with AFK characters selling stuff in some other MMOs..
wolfie1.0. wrote: »wolfie1.0. wrote: »Hi,
I think if the economy would be innovated the game would be even more interesting
I think a good point would be crown-gold exchange and gold-crown exchange, where as in the market with dinamic rate of the price where the price increase and decrease.
Also i think it would be cool having soul gem droping from all fantasy creature, and gold only from humankind creature amd undead humankinds. Also make the teleport use with this soul gems.
Also would be cool having individual trader, with limited slots, so everyone could after playing go sit somewhere and sell the items he wants(this wont affect to the gild trade, as guild trader it is masive trader, while this way it would be little individual)
What do u think?
The one major hurdle for exchanging gold for crowns is that ZOS loses income on that exchange. they won't go for it. ZOS also most like won't want to have to manually manage adjusting crown to gold prices. Keep in mind that if ZOS sells gold for crowns and that gold does not come from players, then it is a big inflationary bump to the supply of gold in the game. they likely wont like that either.
personal traders sure they would be nice. However, what is the downside to having one? weekly upkeep fee? high taxes? have to be online to use? can't do anything while selling? there would have to be something to limit how much they get used, and i mean significant downsides. Why is this needed? simple really the servers can't handle the traffic. you think it might be little, but adds up fast if you have a bunch of people online selling stuff.
Well that is nonsense as well, sorry - to sell crowns someone has to buy them first from ZOS - so this is not reducing the revenue for ZOS at all, on the contrary - EVE is doing that with PLEX since several years and it has just enhanced their revenue from selling PLEX to customers. So the opposite of what you are saying is true - it would increase ZOS's revenue.
My interpretation on what the op stated was that ZOS would sell gold directly to the player for crowns, and allow the player to convert gold directly to crowns. The conversion of crowns directly to gold from zos would be a gold creation process not a transfer of wealth. If zos allows the purchase of crowns directly with gold without any irl funds changing hands it is a loss of revenue.
Op did not mention anything about having a secure method of transfer of crowns or gold between players.
If OP is wanting a system like that then they need to clarify.
Yes.wolfie1.0. wrote: »
personal traders sure they would be nice. However, what is the downside to having one? weekly upkeep fee? high taxes? have to be online to use? can't do anything while selling? there would have to be something to limit how much they get used, and i mean significant downsides. Why is this needed? simple really the servers can't handle the traffic. you think it might be little, but adds up fast if you have a bunch of people online selling stuff.
wolfie1.0. wrote: »wolfie1.0. wrote: »Hi,
I think if the economy would be innovated the game would be even more interesting
I think a good point would be crown-gold exchange and gold-crown exchange, where as in the market with dinamic rate of the price where the price increase and decrease.
Also i think it would be cool having soul gem droping from all fantasy creature, and gold only from humankind creature amd undead humankinds. Also make the teleport use with this soul gems.
Also would be cool having individual trader, with limited slots, so everyone could after playing go sit somewhere and sell the items he wants(this wont affect to the gild trade, as guild trader it is masive trader, while this way it would be little individual)
What do u think?
The one major hurdle for exchanging gold for crowns is that ZOS loses income on that exchange. they won't go for it. ZOS also most like won't want to have to manually manage adjusting crown to gold prices. Keep in mind that if ZOS sells gold for crowns and that gold does not come from players, then it is a big inflationary bump to the supply of gold in the game. they likely wont like that either.
personal traders sure they would be nice. However, what is the downside to having one? weekly upkeep fee? high taxes? have to be online to use? can't do anything while selling? there would have to be something to limit how much they get used, and i mean significant downsides. Why is this needed? simple really the servers can't handle the traffic. you think it might be little, but adds up fast if you have a bunch of people online selling stuff.
Well that is nonsense as well, sorry - to sell crowns someone has to buy them first from ZOS - so this is not reducing the revenue for ZOS at all, on the contrary - EVE is doing that with PLEX since several years and it has just enhanced their revenue from selling PLEX to customers. So the opposite of what you are saying is true - it would increase ZOS's revenue.
My interpretation on what the op stated was that ZOS would sell gold directly to the player for crowns, and allow the player to convert gold directly to crowns. The conversion of crowns directly to gold from zos would be a gold creation process not a transfer of wealth. If zos allows the purchase of crowns directly with gold without any irl funds changing hands it is a loss of revenue.
Op did not mention anything about having a secure method of transfer of crowns or gold between players.
If OP is wanting a system like that then they need to clarify.
Hi,
I think if the economy would be innovated the game would be even more interesting
I think a good point would be crown-gold exchange and gold-crown exchange, where as in the market with dinamic rate of the price where the price increase and decrease.
CLARIFICATION: With exchange I mean, literal exchange. One side gives gold, other side gives crown, and viceversa. If there is only (let say) 1kk Gold which can be exchange for crown, bcz there no more will to change. That means, there is only 1kk gold can be exchanged for respective crown amount. Nothing more.
Also i think it would be cool having soul gem droping from all fantasy creature, and gold only from humankind creature amd undead humankinds. Also make the teleport use with this soul gems.
Also would be cool having individual trader, with limited slots, so everyone could after playing go sit somewhere and sell the items he wants(this wont affect to the gild trade, as guild trader it is masive trader, while this way it would be little individual)
NEW:
also the daily riot coins and the weekly which we get by completing duties, I think they could be instead of coins, "broken" soul gems. Which we can only get by completing that duties. And also one-way transformation of this "broken" spul gems into usual soul gems. And by developing this idea, I would create several levels of this soul gems, and make deep use of them in the game. Not only for resurection
What do u think?
moleculardrugs wrote: »Hi,
I think if the economy would be innovated the game would be even more interesting
I think a good point would be crown-gold exchange and gold-crown exchange, where as in the market with dinamic rate of the price where the price increase and decrease.
CLARIFICATION: With exchange I mean, literal exchange. One side gives gold, other side gives crown, and viceversa. If there is only (let say) 1kk Gold which can be exchange for crown, bcz there no more will to change. That means, there is only 1kk gold can be exchanged for respective crown amount. Nothing more.
Also i think it would be cool having soul gem droping from all fantasy creature, and gold only from humankind creature amd undead humankinds. Also make the teleport use with this soul gems.
Also would be cool having individual trader, with limited slots, so everyone could after playing go sit somewhere and sell the items he wants(this wont affect to the gild trade, as guild trader it is masive trader, while this way it would be little individual)
NEW:
also the daily riot coins and the weekly which we get by completing duties, I think they could be instead of coins, "broken" soul gems. Which we can only get by completing that duties. And also one-way transformation of this "broken" spul gems into usual soul gems. And by developing this idea, I would create several levels of this soul gems, and make deep use of them in the game. Not only for resurection
What do u think?
I like the individual trader idea, like a little kiosk you sell your wares at. Although in my actual town, you need a permit to set one up and if not the "town guard" aka the police hassle you or something. I hope the guards of Tamriel and Fargrave, who for some reason know all my crimes, allow this to happen! Also kinda strange it's illegal to turn into a werewolf in fargrave
Yes.wolfie1.0. wrote: »
personal traders sure they would be nice. However, what is the downside to having one? weekly upkeep fee? high taxes? have to be online to use? can't do anything while selling? there would have to be something to limit how much they get used, and i mean significant downsides. Why is this needed? simple really the servers can't handle the traffic. you think it might be little, but adds up fast if you have a bunch of people online selling stuff.
1. If U are using it, U cant play with the same character
2. Weekly taxes, which would go to the regional or city lord(this is other idea: territorian ownership by guilds with sieges) meanwhile standart tax for NPC
3. Limited slots for trading, I would say some 3, which could be increased apt to 10, by buying it in crown-store
4. It can be used only by 1 character from the account 8-16h
5. There should be special areas dedicated for that
wolfie1.0. wrote: »Yes.wolfie1.0. wrote: »
personal traders sure they would be nice. However, what is the downside to having one? weekly upkeep fee? high taxes? have to be online to use? can't do anything while selling? there would have to be something to limit how much they get used, and i mean significant downsides. Why is this needed? simple really the servers can't handle the traffic. you think it might be little, but adds up fast if you have a bunch of people online selling stuff.
1. If U are using it, U cant play with the same character
2. Weekly taxes, which would go to the regional or city lord(this is other idea: territorian ownership by guilds with sieges) meanwhile standart tax for NPC
3. Limited slots for trading, I would say some 3, which could be increased apt to 10, by buying it in crown-store
4. It can be used only by 1 character from the account 8-16h
5. There should be special areas dedicated for that
I'm not so sure that ZOS's servers would support this. But it is an interesting idea. But unless something massive changes on zos end it's likely not going to happen.
wolfie1.0. wrote: »Yes.wolfie1.0. wrote: »
personal traders sure they would be nice. However, what is the downside to having one? weekly upkeep fee? high taxes? have to be online to use? can't do anything while selling? there would have to be something to limit how much they get used, and i mean significant downsides. Why is this needed? simple really the servers can't handle the traffic. you think it might be little, but adds up fast if you have a bunch of people online selling stuff.
1. If U are using it, U cant play with the same character
2. Weekly taxes, which would go to the regional or city lord(this is other idea: territorian ownership by guilds with sieges) meanwhile standart tax for NPC
3. Limited slots for trading, I would say some 3, which could be increased apt to 10, by buying it in crown-store
4. It can be used only by 1 character from the account 8-16h
5. There should be special areas dedicated for that
I'm not so sure that ZOS's servers would support this. But it is an interesting idea. But unless something massive changes on zos end it's likely not going to happen.
Lets see if Elon Musk decided to own ESO hahaha
wolfie1.0. wrote: »wolfie1.0. wrote: »Hi,
I think if the economy would be innovated the game would be even more interesting
I think a good point would be crown-gold exchange and gold-crown exchange, where as in the market with dinamic rate of the price where the price increase and decrease.
Also i think it would be cool having soul gem droping from all fantasy creature, and gold only from humankind creature amd undead humankinds. Also make the teleport use with this soul gems.
Also would be cool having individual trader, with limited slots, so everyone could after playing go sit somewhere and sell the items he wants(this wont affect to the gild trade, as guild trader it is masive trader, while this way it would be little individual)
What do u think?
The one major hurdle for exchanging gold for crowns is that ZOS loses income on that exchange. they won't go for it. ZOS also most like won't want to have to manually manage adjusting crown to gold prices. Keep in mind that if ZOS sells gold for crowns and that gold does not come from players, then it is a big inflationary bump to the supply of gold in the game. they likely wont like that either.
personal traders sure they would be nice. However, what is the downside to having one? weekly upkeep fee? high taxes? have to be online to use? can't do anything while selling? there would have to be something to limit how much they get used, and i mean significant downsides. Why is this needed? simple really the servers can't handle the traffic. you think it might be little, but adds up fast if you have a bunch of people online selling stuff.
Well that is nonsense as well, sorry - to sell crowns someone has to buy them first from ZOS - so this is not reducing the revenue for ZOS at all, on the contrary - EVE is doing that with PLEX since several years and it has just enhanced their revenue from selling PLEX to customers. So the opposite of what you are saying is true - it would increase ZOS's revenue.
My interpretation on what the op stated was that ZOS would sell gold directly to the player for crowns, and allow the player to convert gold directly to crowns. The conversion of crowns directly to gold from zos would be a gold creation process not a transfer of wealth. If zos allows the purchase of crowns directly with gold without any irl funds changing hands it is a loss of revenue.
Op did not mention anything about having a secure method of transfer of crowns or gold between players.
If OP is wanting a system like that then they need to clarify.
Well, why would ZOS want to do that - crowns are there to make them money, they are acquired by real world money, not by ingame gold, which is worth nothing at all for the company. It has no real world value so it cannot buy crowns from ZOS - but it can well buy crowns from other players, who have paid real money for those crowns. It just makes sense like this and doesn't harm ingame economy.
wolfie1.0. wrote: »wolfie1.0. wrote: »wolfie1.0. wrote: »Hi,
I think if the economy would be innovated the game would be even more interesting
I think a good point would be crown-gold exchange and gold-crown exchange, where as in the market with dinamic rate of the price where the price increase and decrease.
Also i think it would be cool having soul gem droping from all fantasy creature, and gold only from humankind creature amd undead humankinds. Also make the teleport use with this soul gems.
Also would be cool having individual trader, with limited slots, so everyone could after playing go sit somewhere and sell the items he wants(this wont affect to the gild trade, as guild trader it is masive trader, while this way it would be little individual)
What do u think?
The one major hurdle for exchanging gold for crowns is that ZOS loses income on that exchange. they won't go for it. ZOS also most like won't want to have to manually manage adjusting crown to gold prices. Keep in mind that if ZOS sells gold for crowns and that gold does not come from players, then it is a big inflationary bump to the supply of gold in the game. they likely wont like that either.
personal traders sure they would be nice. However, what is the downside to having one? weekly upkeep fee? high taxes? have to be online to use? can't do anything while selling? there would have to be something to limit how much they get used, and i mean significant downsides. Why is this needed? simple really the servers can't handle the traffic. you think it might be little, but adds up fast if you have a bunch of people online selling stuff.
Well that is nonsense as well, sorry - to sell crowns someone has to buy them first from ZOS - so this is not reducing the revenue for ZOS at all, on the contrary - EVE is doing that with PLEX since several years and it has just enhanced their revenue from selling PLEX to customers. So the opposite of what you are saying is true - it would increase ZOS's revenue.
My interpretation on what the op stated was that ZOS would sell gold directly to the player for crowns, and allow the player to convert gold directly to crowns. The conversion of crowns directly to gold from zos would be a gold creation process not a transfer of wealth. If zos allows the purchase of crowns directly with gold without any irl funds changing hands it is a loss of revenue.
Op did not mention anything about having a secure method of transfer of crowns or gold between players.
If OP is wanting a system like that then they need to clarify.
Well, why would ZOS want to do that - crowns are there to make them money, they are acquired by real world money, not by ingame gold, which is worth nothing at all for the company. It has no real world value so it cannot buy crowns from ZOS - but it can well buy crowns from other players, who have paid real money for those crowns. It just makes sense like this and doesn't harm ingame economy.
Well I am glad you see my point. But please understand that there was lack of clarity in the OPs post which led to assumptions having to be made. You went one way and I went the other.
I don't disagree that it more direct player to player transfer method would be a nice to have. But I honestly don't see ZOS doing it. As it is they basically tell you that it's player beware when selling/buying crowns. If they do something more official then not only do they have to spend $$$ implementing it, but they also will then be accepting responsibility if issues occur in the process.
I just don't see zos doing that. I mean they may surprise me, but I feel that it's more likely they will ban the practice before they implement any formal or secure way of doing things.