Really appreciate the insight thank you. Honestly, 1v2+ and I expect to not survive. But 1v1...I'd at least like to hold my own, and that's only happened rarely at best. Last night about 5 of us were trying to take down a chararacter...melee range...suddenly boom we were all dead. No idea what hit us...no dark convergence on the ground so...eh. I would like to excel in IC since I'm trying to get those storage boxes...but man...it is daunting.
Welp...this is it. I've tried several different builds (and wasted a lot of resources along the way), a MagSorc and VampBlade among some...none of them survive or did much damage. So...I have an alt DK Tank...I'm giving it one last go before giving up on PvP (and most likely the game proper as PvP has been kind of my thought for endgame). Here's the build:
https://deltiasgaming.com/builds/eso-magicka-dragonknight-pvp-build/
I've got all the gear...at least purple..I still need to add the enchantments and gold out the weapons. The biggest slog will be the skill lines...so I thought I'd stop and ask here before going further. I know DK's will see a nerf this next patch...but from what I've heard MagDK will still be viable in PvP. So...what say you all. If I don't see tangible results.....that will be about it for me. Thank you.
I remember my first PVP experience, I rode to a fight in Cyrodil on my 180 or so CP main and got deleted within 1 second and honestly, I personally don't think playing an established character is the best approach to learning PVP.
My go to, for a new class in PVP, is to start from a brand new character. And then only do BGs on that character, with no gear, and a skill leveling loadout (1 skill from each skill line, weapon skill, maybe a guild skill if I have it unlocked). And then I rotate as new skills unlock.
The point is, that I learn to survive and do damage with every skill in the class's toolkit, and later adapt the build and playstyle the skills that work best for me. What that does is allow me to learn how best to survive on the class when at a disadvantage.
But, also, leveling a new character means that, for PVP, in BGs, you are pitted against players who are more likely to be your equals in skill. Which gives you a better environment for learning to PVP than playing on a max level character for the first time against end game players.
..I'm giving it one last go before giving up on PvP (and most likely the game proper as PvP has been kind of my thought for endgame).... If I don't see tangible results.....that will be about it for me. Thank you.
I remember my first PVP experience, I rode to a fight in Cyrodil on my 180 or so CP main and got deleted within 1 second and honestly, I personally don't think playing an established character is the best approach to learning PVP.
My go to, for a new class in PVP, is to start from a brand new character. And then only do BGs on that character, with no gear, and a skill leveling loadout (1 skill from each skill line, weapon skill, maybe a guild skill if I have it unlocked). And then I rotate as new skills unlock.
The point is, that I learn to survive and do damage with every skill in the class's toolkit, and later adapt the build and playstyle the skills that work best for me. What that does is allow me to learn how best to survive on the class when at a disadvantage.
But, also, leveling a new character means that, for PVP, in BGs, you are pitted against players who are more likely to be your equals in skill. Which gives you a better environment for learning to PVP than playing on a max level character for the first time against end game players.
WordsOfPower wrote: »Consider playing BGs, where almost all the problems of Cyrodiil do not exist, and how well you play your character goes a long way to deciding the result of the match
Welp...this is it. I've tried several different builds (and wasted a lot of resources along the way), a MagSorc and VampBlade among some...none of them survive or did much damage. So...I have an alt DK Tank...I'm giving it one last go before giving up on PvP (and most likely the game proper as PvP has been kind of my thought for endgame). Here's the build:
https://deltiasgaming.com/builds/eso-magicka-dragonknight-pvp-build/
I've got all the gear...at least purple..I still need to add the enchantments and gold out the weapons. The biggest slog will be the skill lines...so I thought I'd stop and ask here before going further. I know DK's will see a nerf this next patch...but from what I've heard MagDK will still be viable in PvP. So...what say you all. If I don't see tangible results.....that will be about it for me. Thank you.
I remember my first PVP experience, I rode to a fight in Cyrodil on my 180 or so CP main and got deleted within 1 second and honestly, I personally don't think playing an established character is the best approach to learning PVP.
My go to, for a new class in PVP, is to start from a brand new character. And then only do BGs on that character, with no gear, and a skill leveling loadout (1 skill from each skill line, weapon skill, maybe a guild skill if I have it unlocked). And then I rotate as new skills unlock.
The point is, that I learn to survive and do damage with every skill in the class's toolkit, and later adapt the build and playstyle the skills that work best for me. What that does is allow me to learn how best to survive on the class when at a disadvantage.
But, also, leveling a new character means that, for PVP, in BGs, you are pitted against players who are more likely to be your equals in skill. Which gives you a better environment for learning to PVP than playing on a max level character for the first time against end game players.
WordsOfPower wrote: »..I'm giving it one last go before giving up on PvP (and most likely the game proper as PvP has been kind of my thought for endgame).... If I don't see tangible results.....that will be about it for me. Thank you.
Consider playing BGs, where almost all the problems of Cyrodiil do not exist, and how well you play your character goes a long way to deciding the result of the match
Welp...this is it. I've tried several different builds (and wasted a lot of resources along the way), a MagSorc and VampBlade among some...none of them survive or did much damage. So...I have an alt DK Tank...I'm giving it one last go before giving up on PvP (and most likely the game proper as PvP has been kind of my thought for endgame). Here's the build:
https://deltiasgaming.com/builds/eso-magicka-dragonknight-pvp-build/
I've got all the gear...at least purple..I still need to add the enchantments and gold out the weapons. The biggest slog will be the skill lines...so I thought I'd stop and ask here before going further. I know DK's will see a nerf this next patch...but from what I've heard MagDK will still be viable in PvP. So...what say you all. If I don't see tangible results.....that will be about it for me. Thank you.
Welp...this is it. I've tried several different builds (and wasted a lot of resources along the way), a MagSorc and VampBlade among some...none of them survive or did much damage. So...I have an alt DK Tank...I'm giving it one last go before giving up on PvP (and most likely the game proper as PvP has been kind of my thought for endgame). Here's the build:
https://deltiasgaming.com/builds/eso-magicka-dragonknight-pvp-build/
I've got all the gear...at least purple..I still need to add the enchantments and gold out the weapons. The biggest slog will be the skill lines...so I thought I'd stop and ask here before going further. I know DK's will see a nerf this next patch...but from what I've heard MagDK will still be viable in PvP. So...what say you all. If I don't see tangible results.....that will be about it for me. Thank you.
Welp...this is it. I've tried several different builds (and wasted a lot of resources along the way), a MagSorc and VampBlade among some...none of them survive or did much damage. So...I have an alt DK Tank...I'm giving it one last go before giving up on PvP (and most likely the game proper as PvP has been kind of my thought for endgame). Here's the build:
https://deltiasgaming.com/builds/eso-magicka-dragonknight-pvp-build/
I've got all the gear...at least purple..I still need to add the enchantments and gold out the weapons. The biggest slog will be the skill lines...so I thought I'd stop and ask here before going further. I know DK's will see a nerf this next patch...but from what I've heard MagDK will still be viable in PvP. So...what say you all. If I don't see tangible results.....that will be about it for me. Thank you.
Oooofff.... normally real PvP players stay away from Deltia's guides (they are good for PvE guys, though), and after taking a quick glance, I totally understand why.
First off, it you are interested in PvP, join a PvP guild and ask for advice. Every veteran brawler type player will say to you the same things, more or less.
Following mistakes have been done:
1) mistake 1: Too many offensive skills that don't make a difference. If it doesn't kill in 3-5 seconds, it serves no purpose. Experienced players have far fewer offensive slots than new players. The other slots are for buffing and surviving. Many high ranking DKs basically play with Fossilize (Heavy Attack) and Whip only.
2) mistake 2: redundant skills. Here, we have 2(two!!!) Races Against Time and one Entropy. Replace it with one Momentum and we have 2 skill slots for more useful stuff.
3) mistake 3: 2 ultimates that have a similar purpose (Both Corrosive and Leap are dual offensive/defensive Ultis. Stick with Corrosive) - you need one offensive one and one defensive one.
4) mistake 4: no clear defensive idea. This build is made to go in, hope for the best, and die. Experienced players have multiple defensive options, like block cost reduction, HoT stacking (where is Vigor in this build?!), or mistforming.
5) mistake 5: Now have brought the enemy to low health: What are you going to do? Here, the answer is: Waste a Leap to finish him; which of course seals your fate, as the next enemy might easily kill you then. Even as a Magicka DK, having a real finisher skill like Executioner can help here.
This is some really wrong feedback tho lol
1) you need so many offensive skills on a magdk, you layer your dmg overtime + debuffs - while doing this you proc up your whip to get insane burst dmg together with leap
3) Leap and Corrosive best ult in game currently both serve different purpose. Never not have leap slotted its a finisher our best one is with the procced whip leap someone and mid air hit them with the whip and their dead, very very satisfying to do. Corrosive is best when attacked and you need to get away or trough major dmg area like front door with much seige or when you are in a fight with a very tanky person pop corrosive and they melt.
Welp...this is it. I've tried several different builds (and wasted a lot of resources along the way), a MagSorc and VampBlade among some...none of them survive or did much damage. So...I have an alt DK Tank...I'm giving it one last go before giving up on PvP (and most likely the game proper as PvP has been kind of my thought for endgame). Here's the build:
https://deltiasgaming.com/builds/eso-magicka-dragonknight-pvp-build/
I've got all the gear...at least purple..I still need to add the enchantments and gold out the weapons. The biggest slog will be the skill lines...so I thought I'd stop and ask here before going further. I know DK's will see a nerf this next patch...but from what I've heard MagDK will still be viable in PvP. So...what say you all. If I don't see tangible results.....that will be about it for me. Thank you.
PVP is about getting experience, learning a plethora of aspects and principles and developing your own playstyle.
Build is secondary as it shaped and adjusted over time as you develop.
A friend of mine who has always struggled in PVP asked the very same question so I gave him a great build, rotation options and key do's and don'ts, and even did some 1 on 1 training. Unfortunately it didn't make much difference as he is too impatient and just wants to dive in.
PVP isn't for everyone!
PVP is about getting experience, learning a plethora of aspects and principles and developing your own playstyle.
Build is secondary as it shaped and adjusted over time as you develop.
A friend of mine who has always struggled in PVP asked the very same question so I gave him a great build, rotation options and key do's and don'ts, and even did some 1 on 1 training. Unfortunately it didn't make much difference as he is too impatient and just wants to dive in.
PVP isn't for everyone!