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Last attempt at a PvP biuld

DigiAngel
DigiAngel
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Welp...this is it. I've tried several different builds (and wasted a lot of resources along the way), a MagSorc and VampBlade among some...none of them survive or did much damage. So...I have an alt DK Tank...I'm giving it one last go before giving up on PvP (and most likely the game proper as PvP has been kind of my thought for endgame). Here's the build:

https://deltiasgaming.com/builds/eso-magicka-dragonknight-pvp-build/

I've got all the gear...at least purple..I still need to add the enchantments and gold out the weapons. The biggest slog will be the skill lines...so I thought I'd stop and ask here before going further. I know DK's will see a nerf this next patch...but from what I've heard MagDK will still be viable in PvP. So...what say you all. If I don't see tangible results.....that will be about it for me. Thank you.
  • HonestLoverr
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    I know how you feel. I really do. The same goes for me and my wife. With the current meta, literally everything feels like wasted time, effort and money because no matter what you do, you will definitely either get bursted down by a couple small scalers or a ball group going for a bomb kill farm session. You could do something into the troll tank direction if all you aiming for is just survive that mess we have in cp cyrodiil currently (google Cyrodiil angler build made by malcolm). The build you posted from delita though goes more into the kinda tanky PvP damage dealer direction. Also this build can be found with adjustments here and there all over the internet. Thats pretty much the current magdk meta setup. It got pure pugstomb potential for sure but you will still melt to any good player, if you don't make really really good use of LoSing.

    Tried several versions of current magdk meta builds and all I can say to it is, they rock in low MMR bg's and will float your chat with hate tells, but at the same time they all feel super underwhelming in cyrodiil. In the right hands everything works of course. All these 1vX videos can be really tempting at first but the truth is, most people can and will simply not be able to handle any situation near as good as those guys and girls do in their clips. So if you put all your hopes into this to somewhat safe your motivation to PvP from fading away I can assure you, you will be disappointed.

    Just don't try too hard on finding the sweet spot for your build. PvP in ESO is unbalanced and highly favors and rewards group play. It is what it is. High Isle will soon be released and gear setups will change so maybe you will have some of your characters be more effective with the new sets and mythics.
  • DigiAngel
    DigiAngel
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    Really appreciate the insight thank you. Honestly, 1v2+ and I expect to not survive. But 1v1...I'd at least like to hold my own, and that's only happened rarely at best. Last night about 5 of us were trying to take down a chararacter...melee range...suddenly boom we were all dead. No idea what hit us...no dark convergence on the ground so...eh. I would like to excel in IC since I'm trying to get those storage boxes...but man...it is daunting.
  • fred4
    fred4
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    Suddenly you were all dead? Off the top of my head, Corrosive Armor, Balorgh and Brawler with a Master's 2H weapon could do that. That would be very niche, though. More likely a necro graveyard plus ultimate combo? A Plaguebreak explosion? Plaguebreak killed me once, because a bunch of NPC guards exploded near me. You always learn about new scenarios that other players have figured out.

    Gaze of Sithis is a very double-edged item. I don't rate it, because I like the option to block and DK has a blocking passive. That said, I don't play mag DK and if this is the current meta, I can well believe it. Just remains to be seen how that holds up next patch.

    YouTube gives you a distorted perspective. Clips are invariably cherry-picked. Twitch will give you a better representation of average gameplay. A good player, like Deltia, will still stand out, but you'll probably also see him dying or carefully picking his fights or zerging.
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • jaws343
    jaws343
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    I remember my first PVP experience, I rode to a fight in Cyrodil on my 180 or so CP main and got deleted within 1 second and honestly, I personally don't think playing an established character is the best approach to learning PVP.

    My go to, for a new class in PVP, is to start from a brand new character. And then only do BGs on that character, with no gear, and a skill leveling loadout (1 skill from each skill line, weapon skill, maybe a guild skill if I have it unlocked). And then I rotate as new skills unlock.

    The point is, that I learn to survive and do damage with every skill in the class's toolkit, and later adapt the build and playstyle the skills that work best for me. What that does is allow me to learn how best to survive on the class when at a disadvantage.

    But, also, leveling a new character means that, for PVP, in BGs, you are pitted against players who are more likely to be your equals in skill. Which gives you a better environment for learning to PVP than playing on a max level character for the first time against end game players.
  • DigiAngel
    DigiAngel
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    Honestly..I hate BG. They really do need a deathmatch. I do appreciate your method though....and you DO get to combat a lot quicker in BG.
  • jaws343
    jaws343
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    DigiAngel wrote: »
    Honestly..I hate BG. They really do need a deathmatch. I do appreciate your method though....and you DO get to combat a lot quicker in BG.

    Prior to BGs, I leveled new PVP characters in under 50 Cyrodil. But that place is kind of dead now, so not a great option.
  • Didgerion
    Didgerion
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    No matter what build you pick, you will get frustrated no matter what. I play magsorc currently because it allows me to skip on the fights I don't want to fight. There is no way I can beat up the meta builds with my sorc, but at least I can reliably kite.
    That being said if you adopt the Mdk build you will just see more people not willing to engage you, wich is equally frustrating. You must see how many hate tells and tbags I get from players in meta builds lol, and for some reason they all think my build is cheese and their's not.
  • Theignson
    Theignson
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    DigiAngel wrote: »
    Really appreciate the insight thank you. Honestly, 1v2+ and I expect to not survive. But 1v1...I'd at least like to hold my own, and that's only happened rarely at best. Last night about 5 of us were trying to take down a chararacter...melee range...suddenly boom we were all dead. No idea what hit us...no dark convergence on the ground so...eh. I would like to excel in IC since I'm trying to get those storage boxes...but man...it is daunting.

    Get the addon Combat Metrics. It is the best learning tool in the game. You can find out exactly what skills hit you, and when, throughout the whole fight.

    A plague carrier who purged is one way you can all die, and/or vicious death.
    3 GOs, a General, and bunches of prefects etc-- all classes...I've wasted a lot of time in PVP
  • Theignson
    Theignson
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    DigiAngel wrote: »
    Welp...this is it. I've tried several different builds (and wasted a lot of resources along the way), a MagSorc and VampBlade among some...none of them survive or did much damage. So...I have an alt DK Tank...I'm giving it one last go before giving up on PvP (and most likely the game proper as PvP has been kind of my thought for endgame). Here's the build:

    https://deltiasgaming.com/builds/eso-magicka-dragonknight-pvp-build/

    I've got all the gear...at least purple..I still need to add the enchantments and gold out the weapons. The biggest slog will be the skill lines...so I thought I'd stop and ask here before going further. I know DK's will see a nerf this next patch...but from what I've heard MagDK will still be viable in PvP. So...what say you all. If I don't see tangible results.....that will be about it for me. Thank you.

    I've run a similar build on my Mag DK and it works fine. You might want two piece Magma incarnate monster helm and Markyn ring mythic instead of Sithis, I prefer it. You have to watch and make sure your Mag recovery is good enough, you may need either a magikca cost decrease glyph or a recovery glyph instead of 3 spell damage. Also, I switched to weapon damage on my Mag DK, since the DK gives minor brutality and a spell damage build doesnt utilize this.

    Note this is not a true tank build, you can still die pretty easily in this build. Usually I suggest people learn how to survive first then gradually learn how to kill things. So a magplar or a tankier DK or Necro build might give better results. The Necro can be amazingly tanky. Stam Wardens also
    3 GOs, a General, and bunches of prefects etc-- all classes...I've wasted a lot of time in PVP
  • geonsocal
    geonsocal
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    jaws343 wrote: »
    I remember my first PVP experience, I rode to a fight in Cyrodil on my 180 or so CP main and got deleted within 1 second and honestly, I personally don't think playing an established character is the best approach to learning PVP.

    My go to, for a new class in PVP, is to start from a brand new character. And then only do BGs on that character, with no gear, and a skill leveling loadout (1 skill from each skill line, weapon skill, maybe a guild skill if I have it unlocked). And then I rotate as new skills unlock.

    The point is, that I learn to survive and do damage with every skill in the class's toolkit, and later adapt the build and playstyle the skills that work best for me. What that does is allow me to learn how best to survive on the class when at a disadvantage.

    But, also, leveling a new character means that, for PVP, in BGs, you are pitted against players who are more likely to be your equals in skill. Which gives you a better environment for learning to PVP than playing on a max level character for the first time against end game players.

    this is great stuff...
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • WordsOfPower
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    DigiAngel wrote: »
    ..I'm giving it one last go before giving up on PvP (and most likely the game proper as PvP has been kind of my thought for endgame).... If I don't see tangible results.....that will be about it for me. Thank you.

    Consider playing BGs, where almost all the problems of Cyrodiil do not exist, and how well you play your character goes a long way to deciding the result of the match

  • HonestLoverr
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    jaws343 wrote: »
    I remember my first PVP experience, I rode to a fight in Cyrodil on my 180 or so CP main and got deleted within 1 second and honestly, I personally don't think playing an established character is the best approach to learning PVP.

    My go to, for a new class in PVP, is to start from a brand new character. And then only do BGs on that character, with no gear, and a skill leveling loadout (1 skill from each skill line, weapon skill, maybe a guild skill if I have it unlocked). And then I rotate as new skills unlock.

    The point is, that I learn to survive and do damage with every skill in the class's toolkit, and later adapt the build and playstyle the skills that work best for me. What that does is allow me to learn how best to survive on the class when at a disadvantage.

    But, also, leveling a new character means that, for PVP, in BGs, you are pitted against players who are more likely to be your equals in skill. Which gives you a better environment for learning to PVP than playing on a max level character for the first time against end game players.
    Consider playing BGs, where almost all the problems of Cyrodiil do not exist, and how well you play your character goes a long way to deciding the result of the match

    BG's out of all the PvP environments, is the most balanced. The lack of cp's, no scroll buffs, no emp buff, no buffs from capturing resources, and no things like well buff, also BG areas are of much smaller size leading to faster paced combat and really fast TTK. You can literally make everything work there. Can't compare this to cp cyrodiil.

    Most people call the meta we have rn a burst or heal meta. I think thats wrong. its a pure GROUP burst, healstack and LoS meta. Coordinated ball groups > small scale > everyone else. While solo roamers tend to build around a somewhat balanced damage/heal/mitigation setup, group damage builds go all-in regarding their sets with all damage sets, group troll tanks go all-in on mitigation, healers go all-in on support buffs and healoutput, while every single group member of them will have their effectiveness way above any solo player out there. So yes, their damage IS higher with pure damage setup, their tankiness IS higher because of full group support in their backs, and their mitigation IS better because they organize when to retreat and when or who to attack and this happens at maxed movement speed + use of LoS on top. Ults + synergies get coordinated for a fast and hard hitting bomb every couple seconds. Even the use of mythics is different (lots of ball group compositions have builds with lots of gatekeeping, so you will not even find those builds anywhere outside of these guilds, f.e. some of them make full use of snow treaders + speed buffs from gear and skills as well as sets from trials to support their group similar to how its done in trial groups, to guarantee success of their hit and run tactics).

    You can't simply counter their tactics when they go in for perfectly planned bomb, you can't reliably take out even a single damage dealer from them not even when they kinda fell apart from the group because their coordination, healstacks, buffs, and whatnot will not let it happen easily, you can never ever outdamage them as a pure solo player and you will not be able to outheal any of their offensive pressure, if you are not a troll tank yourself. Not to mention cp and whatever cyrodiil buffs they got that will boost their effectiveness onto ridiculously overtuned levels. Then you also have certain things outside of the mentioned meta problems, which consist of people double teaming. Cheesy addons. Cheats. Everything comes together at the end of the day making the whole effort one may put into a nicely finetuned build seem wasted, because it just won't make a difference.

    With all the organized ball groups and small scalers around you are and will stay at a huge disadvantage in cyrodiil no matter what build you are aiming for, as long as you are not in an organized group yourself with whatever kind of build the group tells you to run. Only then you will see and feel a huge difference.


    But then again, I have hopes for High Isle to bring fresh air into PvP build diversity and effectiveness for everyone outside of those groups. Time will tell.
  • Wolfpaw
    Wolfpaw
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    DigiAngel wrote: »
    Welp...this is it. I've tried several different builds (and wasted a lot of resources along the way), a MagSorc and VampBlade among some...none of them survive or did much damage. So...I have an alt DK Tank...I'm giving it one last go before giving up on PvP (and most likely the game proper as PvP has been kind of my thought for endgame). Here's the build:

    https://deltiasgaming.com/builds/eso-magicka-dragonknight-pvp-build/

    I've got all the gear...at least purple..I still need to add the enchantments and gold out the weapons. The biggest slog will be the skill lines...so I thought I'd stop and ask here before going further. I know DK's will see a nerf this next patch...but from what I've heard MagDK will still be viable in PvP. So...what say you all. If I don't see tangible results.....that will be about it for me. Thank you.

    1. I bet most dedicated pvp players can agree, If I had a dollar for every time I died since pc release I could own a part of ZOS by now.
    2. If your pvp experience is from BG's don't let that get to you. ESO was never intended for small-scale pvp like BG's. BG is a sad afterthought, it's highly dependent on meta swings and fotm, silly little non-pvp games, & no proper ranking system.
    3. Join a good Cyrodiil pvp guild and go from there.

    my2¢
    Edited by Wolfpaw on May 25, 2022 6:44PM
  • spongebobmovieticket
    Feel ya. Honestly, if you aren’t zerging or in a group I’d just embrace your nightblade and go full on gank. Even on a survivable dk, most fights are stalemates unless your zerging or in a ball group. If you do try your dk, I’d recommend running bsw jewl dual wield and sash, the rest plaguebreak, skip the monster set and run a heavy trainee reinforced. Markyn ring. At least 4 pieces impen, restro backbar. Molten whip, engulfing flames, flames of oblivion, corrosive or leap. Molten for brutality, race against time, rest is up to you. Atro Mundus. Max mag and regen food, and use your attribute points to get up to 30k health. This works for me on my dk, but it gets stale after a while with the state of pvp. I’m having a lot more fun ganking. It’s a whole meta game and it’s where nightblades shine. You could go with a high health dark cloak nb, but I rather the assassin playstyle. It’s fun knowing you can die in 2 or 3 hits too.
  • Janni
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    jaws343 wrote: »
    I remember my first PVP experience, I rode to a fight in Cyrodil on my 180 or so CP main and got deleted within 1 second and honestly, I personally don't think playing an established character is the best approach to learning PVP.

    My go to, for a new class in PVP, is to start from a brand new character. And then only do BGs on that character, with no gear, and a skill leveling loadout (1 skill from each skill line, weapon skill, maybe a guild skill if I have it unlocked). And then I rotate as new skills unlock.

    The point is, that I learn to survive and do damage with every skill in the class's toolkit, and later adapt the build and playstyle the skills that work best for me. What that does is allow me to learn how best to survive on the class when at a disadvantage.

    But, also, leveling a new character means that, for PVP, in BGs, you are pitted against players who are more likely to be your equals in skill. Which gives you a better environment for learning to PVP than playing on a max level character for the first time against end game players.

    Yes this was exactly how I got started! And with the help of a friend I learned a lot about how to read the battlefield and make choices on what I could and should do. Started out in the CP campaign on my first toon at level 10 and basically nothing to wear except a sword and some jewelry hahahaha! I think people put too much emphasis on minmaxing stats and not enough on giving yourself the tools to play in a way you feel comfortable. And I really don't care for all of the combat addons people use. It tends to just be a distraction that keeps me from paying attention to what people are actually doing right in front of me. Just learn to play in a way that works for *you* and relax and have fun. It's not worth taking it so seriously considering how whacky and chaotic the fights can be in this game.

    Battlegrounds is a little too hardcore for my tastes and I prefer to just ride the wave in Cyrodiil but I can usually hold my own in even odds fights. I think the OP is right that PvP really revolves around group play more than anything though. But I also think that's fair. Why shouldn't a team that works well together be able to defeat opponents that don't?
  • taugrim
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    DigiAngel wrote: »
    ..I'm giving it one last go before giving up on PvP (and most likely the game proper as PvP has been kind of my thought for endgame).... If I don't see tangible results.....that will be about it for me. Thank you.

    Consider playing BGs, where almost all the problems of Cyrodiil do not exist, and how well you play your character goes a long way to deciding the result of the match

    IMO BGs are the best way to test new builds and get better at PVP.

    If you can't hack it in BGs, you're not going to win outnumbered fights in Cyrodiil against competent opponents consistently either.

    There's nothing wrong with mass PVP, but there are so many factors that it's difficult to tell whether you're doing things that impact the outcomes meaningfully or are benefitting from a variety of factors.
    PC | NA | CP 2.3k
    • Active: Dark Elf Stamina Templar | Dark Elf Stamina Arcanist | Dark Elf Stamina Necromancer
    • Inactive: Nord Stamina Warden | Orc Stamina Sorceror | Nord Stamina Nightblade | Nord Stamina Dragonknight
    BUILDS ADDONS AUTHORED GUILDS:
    • Ankle Biters | Legends Syndicate (PVP) | Moonlit Shenanigans | Song of Broken Pines (PVP) | Ulfhednar (PVP)
  • Neoauspex
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    This is a very good build, although I agree with the above that I'd personally go with 2pc magma and a either Markyn or Death Dealer's Fete. Either way, the setup should be good to go.

    Personally, I get more frustrated with BGs than Cyrodiil despite the lag and technical issues ubiquitous in Cyro. Every time a match starts and one teammate sprints full on ahead of everybody else to the middle and tries to solo the 2 converging other teams I wish I'd queued for Cyro instead. In BGs you get a lot more "good fights" but really the best way to get a fair fight is to just duel. But if you go into Cyro looking for duels or to win a 1v2 fight, they're out there they're just gonna be few and far between.

    So when I go to Cyro, I try to play the objective: I try to affect the map and the campaign score. The best way to have success doing that is to join a large group (and a pvp guild). The best way to have fun doing that is to join (or start) a small group. The thing about being solo in Cyro is that there's no perfect build that can be great at a 1v1 and also be really helpful in a full zerg v zerg keep fight, so I like to have different characters specialized for each of those 3 different styles. The DK build you listed would be good for small scale, and the masters 2h w/brawler combo mentioned by @fred4 would be good for large groups. Save an armory build for both! Or put the masters 2h on your sorc and run negate and you've got a seperate group setup.
  • WoppaBoem
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    DigiAngel wrote: »
    Welp...this is it. I've tried several different builds (and wasted a lot of resources along the way), a MagSorc and VampBlade among some...none of them survive or did much damage. So...I have an alt DK Tank...I'm giving it one last go before giving up on PvP (and most likely the game proper as PvP has been kind of my thought for endgame). Here's the build:

    https://deltiasgaming.com/builds/eso-magicka-dragonknight-pvp-build/

    I've got all the gear...at least purple..I still need to add the enchantments and gold out the weapons. The biggest slog will be the skill lines...so I thought I'd stop and ask here before going further. I know DK's will see a nerf this next patch...but from what I've heard MagDK will still be viable in PvP. So...what say you all. If I don't see tangible results.....that will be about it for me. Thank you.

    Good build, take the comments to heart there good ones as responses. Finding what works for you is challenging if in doubt make a healer to learn the ropes of PVP its fun and you can learn to keep your head cool in the mids of chaos which PVP brings. I would change engulfing to noxious breath better to use stamina your overal sustain will be much better for it and engulfing will be nerfed. I still swear at using bloodspawn above everything else that monster set on DK is epic. I would change rapid regeneration to radiant you will always hit yourself with radiant the rapid very annoyingly goes to other players way to much. You can decide to go with Ingenious weapon for major brutality which also activates minor brutality. The mistake Deltia make is stacking spell dmg which is wrong. With DK you want to stack weapon dmg because they have minor and major brutality and with hybrid skills the highest of the 2 county spell or weapon. Good luck I really like my build atm : https://en.uesp.net/wiki/Special:EsoBuildData?id=448575
    Xbox EU & NA - PVP Only
  • DigiAngel
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    Thanks for tall this advice....really helps!
  • HonestLoverr
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    Normally I wouldn't recommend builds from alcast for using in PvP (since PvE is his main focus), but you can also get good ideas when taking a look at what he does with his stamdk build. Close 28k resistances, 8k+ weapon damage fully buffed. High recoveries, high healing output, high burst, and with snb you can switch to turtle mode. Nord race grants you ult gain by taking damage. Defnitely above average in every way. Though its a one-trick pony regarding the burst window because of the right timing for balorgh (its best used with a fully loaded 500 ulti stack) and clever alchemist (which needs you to pop a potion while in combat on your snb bar). These two sets get used a lot by small scalers too btw.

    https://alcasthq.com/eso-stamina-dragonknight-pvp-build2/#

    If you feel like your damage is lacking, something like this will definitely pull big numbers. Put vamp stage 3 on top for the undeath passive you can get even more mitigation out of this build. You can also switch clever alchemist with olorime and proc it f.e. with cinder storm. Balorgh/bloodspawn/magma any of these will do. For maximum burst potential nothing beats balorgh though. Another downside besides the tight burst window is: slow movement speed. Since movement speed is pretty much meta as well nowadays, you can also go for swift jewelry pieces and slot race against time to catch runners or to use LoS yourself.
  • MEBengalsFan2001
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    First things first you need to know what role you plan to play Secondly, you have to find the skills that work best for you and your play style. After you do that than you figure out gear and determine what type of play style you want. Will you go with more heavy pieces and less resources or will you go with more pieces focus on damage. Or will go with a mix between the two.

    Gear doesn’t make you a better player in pvp. Knowing your rotation, when to block, when to dodge, when to buff, understanding LOS etc will improve your experience.

    If you want high damage gear and high defense gear run pariah and clever.
  • Thraben
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    DigiAngel wrote: »
    Welp...this is it. I've tried several different builds (and wasted a lot of resources along the way), a MagSorc and VampBlade among some...none of them survive or did much damage. So...I have an alt DK Tank...I'm giving it one last go before giving up on PvP (and most likely the game proper as PvP has been kind of my thought for endgame). Here's the build:

    https://deltiasgaming.com/builds/eso-magicka-dragonknight-pvp-build/

    I've got all the gear...at least purple..I still need to add the enchantments and gold out the weapons. The biggest slog will be the skill lines...so I thought I'd stop and ask here before going further. I know DK's will see a nerf this next patch...but from what I've heard MagDK will still be viable in PvP. So...what say you all. If I don't see tangible results.....that will be about it for me. Thank you.

    Oooofff.... normally real PvP players stay away from Deltia's guides (they are good for PvE guys, though), and after taking a quick glance, I totally understand why.

    First off, it you are interested in PvP, join a PvP guild and ask for advice. Every veteran brawler type player will say to you the same things, more or less.

    Following mistakes have been done:

    1) mistake 1: Too many offensive skills that don't make a difference. If it doesn't kill in 3-5 seconds, it serves no purpose. Experienced players have far fewer offensive slots than new players. The other slots are for buffing and surviving. Many high ranking DKs basically play with Fossilize (Heavy Attack) and Whip only.

    2) mistake 2: redundant skills. Here, we have 2(two!!!) Races Against Time and one Entropy. Replace it with one Momentum and we have 2 skill slots for more useful stuff.

    3) mistake 3: 2 ultimates that have a similar purpose (Both Corrosive and Leap are dual offensive/defensive Ultis. Stick with Corrosive) - you need one offensive one and one defensive one.

    4) mistake 4: no clear defensive idea. This build is made to go in, hope for the best, and die. Experienced players have multiple defensive options, like block cost reduction, HoT stacking (where is Vigor in this build?!), or mistforming.

    5) mistake 5: Now have brought the enemy to low health: What are you going to do? Here, the answer is: Waste a Leap to finish him; which of course seals your fate, as the next enemy might easily kill you then. Even as a Magicka DK, having a real finisher skill like Executioner can help here.
    Hauptmann der Dolche des Königs

    DDK ist die letzte Verteidigungslinie des Dolchsturz- Bündnisses auf der 30-Tage-No-CP- Kampagne(EU) mit dem Anspruch, in kleinen, anfängerfreundlichen Raid-Gruppen möglichst epische Schlachten auszufechten.

    DDK is the Daggerfall Covenant´s last line of defense on the 30 days no-cp campaign (EU). We intend to fight epic battles in small, casual player friendly raid groups.
  • DigiAngel
    DigiAngel
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    Thank you all....love this feedback!
  • WoppaBoem
    WoppaBoem
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    Thraben wrote: »
    DigiAngel wrote: »
    Welp...this is it. I've tried several different builds (and wasted a lot of resources along the way), a MagSorc and VampBlade among some...none of them survive or did much damage. So...I have an alt DK Tank...I'm giving it one last go before giving up on PvP (and most likely the game proper as PvP has been kind of my thought for endgame). Here's the build:

    https://deltiasgaming.com/builds/eso-magicka-dragonknight-pvp-build/

    I've got all the gear...at least purple..I still need to add the enchantments and gold out the weapons. The biggest slog will be the skill lines...so I thought I'd stop and ask here before going further. I know DK's will see a nerf this next patch...but from what I've heard MagDK will still be viable in PvP. So...what say you all. If I don't see tangible results.....that will be about it for me. Thank you.

    Oooofff.... normally real PvP players stay away from Deltia's guides (they are good for PvE guys, though), and after taking a quick glance, I totally understand why.

    First off, it you are interested in PvP, join a PvP guild and ask for advice. Every veteran brawler type player will say to you the same things, more or less.

    Following mistakes have been done:

    1) mistake 1: Too many offensive skills that don't make a difference. If it doesn't kill in 3-5 seconds, it serves no purpose. Experienced players have far fewer offensive slots than new players. The other slots are for buffing and surviving. Many high ranking DKs basically play with Fossilize (Heavy Attack) and Whip only.

    2) mistake 2: redundant skills. Here, we have 2(two!!!) Races Against Time and one Entropy. Replace it with one Momentum and we have 2 skill slots for more useful stuff.

    3) mistake 3: 2 ultimates that have a similar purpose (Both Corrosive and Leap are dual offensive/defensive Ultis. Stick with Corrosive) - you need one offensive one and one defensive one.

    4) mistake 4: no clear defensive idea. This build is made to go in, hope for the best, and die. Experienced players have multiple defensive options, like block cost reduction, HoT stacking (where is Vigor in this build?!), or mistforming.

    5) mistake 5: Now have brought the enemy to low health: What are you going to do? Here, the answer is: Waste a Leap to finish him; which of course seals your fate, as the next enemy might easily kill you then. Even as a Magicka DK, having a real finisher skill like Executioner can help here.

    This is some really wrong feedback tho lol :smiley:

    1) you need so many offensive skills on a magdk, you layer your dmg overtime + debuffs - while doing this you proc up your whip to get insane burst dmg together with leap

    2) sounds nice in theory but resto + dual wield best setup for healing and doing dmg and you forget race against time gives major expedition + immunity on the backbar with your healing skills and resto staff. One needs major expedition while closing a gap or creating one.

    3) Leap and Corrosive best ult in game currently both serve different purpose. Never not have leap slotted its a finisher our best one is with the procced whip leap someone and mid air hit them with the whip and their dead, very very satisfying to do. Corrosive is best when attacked and you need to get away or trough major dmg area like front door with much seige or when you are in a fight with a very tanky person pop corrosive and they melt.

    4) This build is full on aggression but if need race against time, regeneration and coag blood + some line of sight and you become nearly indestructible :) One can choice to go mist form instead of race against time that can be done to personal preference

    5)How does leap someone to kill seals your faith? Other enemies will fly in the air and get stunned, you get like a 14K shield afterwards and you just killed on of their buddies. Execution would be nice but its a different playstyle magdk is huge pressure then high burst and hope it kills the enemy when not it does become indeed a bit tricky executioner would help but good luck making a build that includes that can be done but you will have to sacrifice amazing class skills and dual wield which gives great passive and weapon dmg.

    Based on your first comment about heavy attack to whip which really does not work you maybe thinking way to much along the line of stamdk not mag.

    Have a good day :)

    Edited by WoppaBoem on May 30, 2022 8:57AM
    Xbox EU & NA - PVP Only
  • taugrim
    taugrim
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    WoppaBoem wrote: »
    This is some really wrong feedback tho lol :smiley:

    1) you need so many offensive skills on a magdk, you layer your dmg overtime + debuffs - while doing this you proc up your whip to get insane burst dmg together with leap

    Agreed.

    At a minimum:
    * spammable (e.g. Molten Whip)
    * damage increaser on target (e.g. either Fiery Breath morph)
    * CC (Fossilize)
    WoppaBoem wrote: »
    3) Leap and Corrosive best ult in game currently both serve different purpose. Never not have leap slotted its a finisher our best one is with the procced whip leap someone and mid air hit them with the whip and their dead, very very satisfying to do. Corrosive is best when attacked and you need to get away or trough major dmg area like front door with much seige or when you are in a fight with a very tanky person pop corrosive and they melt.

    Yea I can't believe someone recommends not slotting Leap. It's literally the class-defining ability and a major source of sustain, damage, and CC.
    PC | NA | CP 2.3k
    • Active: Dark Elf Stamina Templar | Dark Elf Stamina Arcanist | Dark Elf Stamina Necromancer
    • Inactive: Nord Stamina Warden | Orc Stamina Sorceror | Nord Stamina Nightblade | Nord Stamina Dragonknight
    BUILDS ADDONS AUTHORED GUILDS:
    • Ankle Biters | Legends Syndicate (PVP) | Moonlit Shenanigans | Song of Broken Pines (PVP) | Ulfhednar (PVP)
  • xiphactinus
    xiphactinus
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    DigiAngel wrote: »
    Welp...this is it. I've tried several different builds (and wasted a lot of resources along the way), a MagSorc and VampBlade among some...none of them survive or did much damage. So...I have an alt DK Tank...I'm giving it one last go before giving up on PvP (and most likely the game proper as PvP has been kind of my thought for endgame). Here's the build:

    https://deltiasgaming.com/builds/eso-magicka-dragonknight-pvp-build/

    I've got all the gear...at least purple..I still need to add the enchantments and gold out the weapons. The biggest slog will be the skill lines...so I thought I'd stop and ask here before going further. I know DK's will see a nerf this next patch...but from what I've heard MagDK will still be viable in PvP. So...what say you all. If I don't see tangible results.....that will be about it for me. Thank you.

    I died what seemed like hundreds of times before the tide turned in my skill/build. Build tanky to start with and focus 100% on healing and staying alive..I think I went into cyro with about 40k health, 5 heavy, 2 med, 2 sturdy, 4 well fitted and reinforced chest. It kept me alive long enough to start getting kills, mostly assisted at first but that changed. You can adjust for damage as you learn along the way. I think pvp is a walk before you run kinda deal and it just takes time. Learn to survive and the rest will come in time.
  • Rowjoh
    Rowjoh
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    PVP is about getting experience, learning a plethora of aspects and principles and developing your own playstyle.

    Build is secondary as it shaped and adjusted over time as you develop.

    A friend of mine who has always struggled in PVP asked the very same question so I gave him a great build, rotation options and key do's and don'ts, and even did some 1 on 1 training. Unfortunately it didn't make much difference as he is too impatient and just wants to dive in.

    PVP isn't for everyone!

  • Rhaegar75
    Rhaegar75
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    who needs a build when you can run Bow-Sorc and wreck havoc!!!
  • taugrim
    taugrim
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    Rowjoh wrote: »
    PVP is about getting experience, learning a plethora of aspects and principles and developing your own playstyle.

    Build is secondary as it shaped and adjusted over time as you develop.

    A friend of mine who has always struggled in PVP asked the very same question so I gave him a great build, rotation options and key do's and don'ts, and even did some 1 on 1 training. Unfortunately it didn't make much difference as he is too impatient and just wants to dive in.

    PVP isn't for everyone!

    I would say build is secondary, but you're right in that build isn't the only thing needed.

    IMO, there are 3 things needed to do well in PVP:
    1. a functional build, i.e. one that has good mechanics
    2. good awareness
    3. good aiming / hand-eye coordination

    As you noted, people tend to over-index on #1 but don't pay attention to #2 and #3.
    PC | NA | CP 2.3k
    • Active: Dark Elf Stamina Templar | Dark Elf Stamina Arcanist | Dark Elf Stamina Necromancer
    • Inactive: Nord Stamina Warden | Orc Stamina Sorceror | Nord Stamina Nightblade | Nord Stamina Dragonknight
    BUILDS ADDONS AUTHORED GUILDS:
    • Ankle Biters | Legends Syndicate (PVP) | Moonlit Shenanigans | Song of Broken Pines (PVP) | Ulfhednar (PVP)
  • MEBengalsFan2001
    MEBengalsFan2001
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    Rowjoh wrote: »
    PVP is about getting experience, learning a plethora of aspects and principles and developing your own playstyle.

    Build is secondary as it shaped and adjusted over time as you develop.

    A friend of mine who has always struggled in PVP asked the very same question so I gave him a great build, rotation options and key do's and don'ts, and even did some 1 on 1 training. Unfortunately it didn't make much difference as he is too impatient and just wants to dive in.

    PVP isn't for everyone!

    You can dive right into PVP but be prepared to die a lot. Hopefully you learn a bit as you play against people and see how much of a pain they can be and eventually get better as you learn the tricks. If not, just remember this is a VIDEO GAME to play and have fun. If you are not having fun with this game, put it down and find something else to play.
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