Welcome to the life of the sorcerer. We've been stuck with the same annoying summons for years.
Wardens are defenders of the Green, master storytellers whose nature tales become magical reality. They wield frost spells against enemies and summon animals to aid them.
That is the in-game description.... what we actually got was Animal Companions being a mix of actual animals and spirit animals, serving mainly as your source of DPS. Bears, tigers, wolves etc are still hostile, and we can’t even tame any enemies to fight with us.
I think a big reason for these issues is that ZOS wants to fit a certain amount of “standardized” stuff into each class - Major buffs, sustain skill, class-based ground aoe, etc - and then there is very little room for unique abilities.
Each class needs another skill line or more skills added to existing skill lines: