MovesLikeJaguar wrote: »I could see a DLC that adds more content and updates old content. First, any old content and visual updates to the old zones would definitely be free. You can't paywall the base game zones behind a DLC or free-to-play players won't be able to play. It would just unlock the visibility of quests that are added, and allow certain things to drop I'd imagine. Updated and new world bosses, more quests, a new main quest in each zone that is separate from the overarching main quest of the faction the zone is within (so each zone would have its own, self contained, main quest and issue that needs solving). New mythics that can be found in each zone, new sets in each zone, new dailies to do. Possibly the addition of veteran overland, huh..? Maybe.
Oh! And maybe some restructuring of some of the base game towns to make them more likely to be used as player-hubs. Right now, it's just Deshan, Grahtwood, Wayrest, and Rawl'kha (and to some extent Craglorn) that are used most by players as bases and main hubs, but that's just due to the conveniences of these places. Either it's because it's the main zone of a faction, or like in the case of Rawlkha, the town is small and has basically all the amenities like a convenient bank, crafting stations, and writ turn in area in a convenient layout.
But that's all just wishful thinking. ZoS has made it clear in the past that they have no plans on updating old PVE content like base-game until the entire map of Tamriel is filled in with content. So I wouldn't expect this anytime soon.
drsalvation wrote: »Adding Falinesti would most likely be on another region or dlc zone, like when they added vvardenfell to morrowind or solitude on the skyrim region.
I think having dynamic decorations on major cities to represent in-game events (or real life events) other than just the people around the impresario would be a good idea. It would make the game events feel like they're actually part of the game's world and not just something that happens.
I don't think there could be any new additions to vanilla zones considering all the stuff that's happening (and never stops happening because a live service doesn't really have any sort of impactful continuation, like the dolmen anchors will never stop dropping even after defeataing molag bal TWICE), but the dragons event is intriguing.
I simply don't think vanilla zones have any legroom to add new content or cities without adding things to do, vanilla quests will probably remain untouched, so it's not like anything would push the player to explore the new cities, they'd just be there being wasted. So as I said, they'll keep adding new cities in new regions as dlc.
drsalvation wrote: »Adding Falinesti would most likely be on another region or dlc zone, like when they added vvardenfell to morrowind or solitude on the skyrim region.
I think having dynamic decorations on major cities to represent in-game events (or real life events) other than just the people around the impresario would be a good idea. It would make the game events feel like they're actually part of the game's world and not just something that happens.
I don't think there could be any new additions to vanilla zones considering all the stuff that's happening (and never stops happening because a live service doesn't really have any sort of impactful continuation, like the dolmen anchors will never stop dropping even after defeataing molag bal TWICE), but the dragons event is intriguing.
I simply don't think vanilla zones have any legroom to add new content or cities without adding things to do, vanilla quests will probably remain untouched, so it's not like anything would push the player to explore the new cities, they'd just be there being wasted. So as I said, they'll keep adding new cities in new regions as dlc.
You literally cannot add Falinesti as a separate zone because its tied to Valenwood.
MovesLikeJaguar wrote: »I could see a DLC that adds more content and updates old content. First, any old content and visual updates to the old zones would definitely be free. You can't paywall the base game zones behind a DLC or free-to-play players won't be able to play. It would just unlock the visibility of quests that are added, and allow certain things to drop I'd imagine. Updated and new world bosses, more quests, a new main quest in each zone that is separate from the overarching main quest of the faction the zone is within (so each zone would have its own, self contained, main quest and issue that needs solving). New mythics that can be found in each zone, new sets in each zone, new dailies to do. Possibly the addition of veteran overland, huh..? Maybe.
Oh! And maybe some restructuring of some of the base game towns to make them more likely to be used as player-hubs. Right now, it's just Deshan, Grahtwood, Wayrest, and Rawl'kha (and to some extent Craglorn) that are used most by players as bases and main hubs, but that's just due to the conveniences of these places. Either it's because it's the main zone of a faction, or like in the case of Rawlkha, the town is small and has basically all the amenities like a convenient bank, crafting stations, and writ turn in area in a convenient layout.
But that's all just wishful thinking. ZoS has made it clear in the past that they have no plans on updating old PVE content like base-game until the entire map of Tamriel is filled in with content. So I wouldn't expect this anytime soon.
Perhaps not veteran overland - that already existed pre-One Tamriel. And honestly, uniting players from across levels and factions was a very good move, in my opinion. Splitting players up is probably the opposite direction of where we should go.
It probably ended up in Fangorn Forest somewhere ....Dark_Lord_Kuro wrote: »drsalvation wrote: »Adding Falinesti would most likely be on another region or dlc zone, like when they added vvardenfell to morrowind or solitude on the skyrim region.
I think having dynamic decorations on major cities to represent in-game events (or real life events) other than just the people around the impresario would be a good idea. It would make the game events feel like they're actually part of the game's world and not just something that happens.
I don't think there could be any new additions to vanilla zones considering all the stuff that's happening (and never stops happening because a live service doesn't really have any sort of impactful continuation, like the dolmen anchors will never stop dropping even after defeataing molag bal TWICE), but the dragons event is intriguing.
I simply don't think vanilla zones have any legroom to add new content or cities without adding things to do, vanilla quests will probably remain untouched, so it's not like anything would push the player to explore the new cities, they'd just be there being wasted. So as I said, they'll keep adding new cities in new regions as dlc.
You literally cannot add Falinesti as a separate zone because its tied to Valenwood.
You could
As the major hub of where ever it disapeared to
The majority of the players time is spent in base game zones. Capital cities and other major hubs. They should be a priority for a uplift.
BretonMage wrote: »I wouldn't mind seeing just a few new WBs with DLC-level difficulty, maybe some new random world encounters, or the occasional new minor quest here and there, maybe involving a character from a completed DLC quest...
xXSilverDragonXx wrote: »I'd much rather then bring in new content then mess around with older content. There are still plenty of spots on the map that are empty as well as the otherworldly outer ring.
I really would like to visit dwarven realm on that outer ring and maybe meet a few dwarves that survived whatever happened. I would truly find that something worth getting into. Who didn't love finding out more about the snow elves? Stuff like that is pure gold.
[...]
Figuring out the problems of implementing this is half the reason I made this thread. The idea being in theory if ZOS can manage to add new dungeons every year in base game and older DLC zones like the Silver Rose in Daggerfall or Coral Aerie in Alinor then surely we can extend that further and come up with ideas and proposals that are both appealing and lucrative for ZOS while being fair and reasonable to new players and those that don't/can't buy the DLC.
[...]
Figuring out the problems of implementing this is half the reason I made this thread. The idea being in theory if ZOS can manage to add new dungeons every year in base game and older DLC zones like the Silver Rose in Daggerfall or Coral Aerie in Alinor then surely we can extend that further and come up with ideas and proposals that are both appealing and lucrative for ZOS while being fair and reasonable to new players and those that don't/can't buy the DLC.
WoW had a decent solution for this. They have these time keeping dragons and in newer versions of older zones you'd be able to talk to one of these to visit the past version of that zone, which is sort of essential especially if current content builds on top of what happened in that zone previously.
From what I can tell ZOS would be equally unwilling to simply delete older content from the game so they'd have to be taking a similar route to what the WoW devs took. The question is just, how can they justify it? If the game actually was set during a dragonbreak, this sort of paradox of having two versions of the same zone simultaneously would be no issue at all, but the game is very clearly not happening during a dragonbreak which makes it sort of difficult. Perhaps they'll keep it purely mechanical with no lore justification at all - I think I would prefer that.
The alternative would be to have the previous content in that zone be mandatory before you can proceed to the newer content, but that goes against ZOS' principle of letting new players jump into the most recent content immediately, and I agree, but I also think that the game's story telling is suffering from sequence breaking already so perhaps that is simply something we have to accept moving forward.