Zos, pvp guards are way too op.
Honor guards are tanks with negates and unbreakable chains. They coag themselves back to near full health after they are dead, they break their cc earlier than intended to use coag right before their death. Why are they also allowed to throw perfect negates.
Guard healers also throw negates, they use lag to exploit the player and are untouchable a lot of times. Their heals are too op and their perfect negates are ridiculous.
Mage guards also throw perfect negates through walls. They have no cooldown once bashed and spam crystal drags that knock the player down harder than any cc. They also throw perfect shock and fire damage through walls onto the player. They also exploit lag and become untouchable ( all guards do)
Tank guards are the best tanks in the game they make it so hard to hit anything as they grind up on you every chance they get. Their light attacks are too op and so is their resistances and perma block casting if you heavy attack is annoying. Plus, why is there a walking tank that can pull four more tanks onto all the other guards I mentioned?
They need to be nerfed zos. If even 1 guard is involved in me vs 10+ players. I will probably die because of that guard, not the 10+ players.