Maintenance for the week of April 22:
• PC/Mac: NA and EU megaservers for patch maintenance – April 22, 4:00AM EDT (08:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
We will be performing maintenance for patch 10.0.1 on the PTS on Monday at 10:00AM EDT (14:00 UTC).
Aspect of Terror needs a rework
My main concern gives to the morph of Mass Hysteria, since the other morph of Aspect of Terror may have some special situations to work well and I will leave it along in this thread.
In short, I think Aspect of Terror's design philosophy is quite outdated, and it needs a rework asap. As the skill description shows, Aspect of Terror and Turn Evil are similar in cast time, target, radius, and function. They both can make enemies feared, yet Turn Evil gives so many other buffs for 20s when Aspect of Terror gives nothing more. And AT even has a number cap. I can't remember all the skills accurately but AT might be the only skill that has a hard number cap stated in the skill description now.
It is unreasonable that a class skill is inferior to a common skill in nearly all ways. ZOS needs to give Aspect of Terror (or at least Mass Hysteria) a rework.