On the topic of World Bosses, they really don’t deserve that title. I would think renaming them to “Zone Bosses” would be more appropriate.
Create a separate event for a very powerful enemy (Vet HM trial difficulty/health) which is located on the map of Tamriel for all players to see, called a “World Boss”. You can run over there and fight alongside 50+ players in an attempt to take it down. There would be different instances of the same boss so you don’t have the entire server attacking the same boss. Looting the bosses grants unique rewards and possibly even their specific monster set items.
Sounds a lot more fun to me 😬
I'm amazed to see how the reaction to this post has been to complain about you 'asking for a nerf' to this world boss... Those who dismiss you outright have fought Walks before, right? I did Murkmire dailies every day for a few months at the end of 2021/the start of 2022 as part of an effort to farm all of the Elder Argonian and Dead-Water Crafting Style pages. I fought Walks many, many times during this period. I've soloed the vast majority of base game world bosses and a fair number of DLC ones too; despite many efforts, I've never soloed Walks. I'm completely fine with bosses that are 'unsoloable,' that's not the problem. I completely agree with everything that you've said in your initial post about how incredibly punishing Walks' mechs are.
The issue with Walks Like Thunder is that he is often nigh unkillable solo and in small groups. The threshold for a successful Walks kill is hard to judge, but the smallest group I've ever seen do it managed with 3 people all doing a pretty tremendous amount of DPS (killing Walks before he spawned totems, this is by far the easiest way to kill him). I've seen larger groups struggle badly, I once spent 21 minutes killing Walks in a group of 8. While there are definitely some groups that just go and parse on Walks while ignoring mechs, the majority are trying to follow the mechs: they go and take down those totems the moment they come up. But there are so many totems, with so much health, that need to go down so quickly, that without scaling the number of totems, their health, or the amount of healing that they do to the amount of people present (or even how much damage is being done to Walks) it is very easy for a group to find themselves in a stalemate. I think that it would be easy to adjust this encounter to be 'easier' (read: 'feasible for groups lacking the dps to burst him before totems') and still have it be very challenging for most, requiring a lot of attention to mechanics.
That sounds rather frustrating, but I don't know about the worst. I'd award that distinction to Menhir Stoneskin, as it's not only frustrating but also humiliating. I have one character built to solo pve (and that works in Cyrodiil reasonably, too) and have soloed dozens of world bosses with few problems. But Menhir royally kicked my ass. The gargoyle itself is bad enough, but manageable, but combined with the adds it summons it's downright deadly. The stone mages and warriors just do too much damage that one could outheal and outfight them at the same time. Once I tried killing the adds first without aggroing the gargoyle, but it just summoned more. After an hour and half a dozen tries I had to give up, since every time things ended with me getting thoroughly trounced. The thing is almost impossible to solo, at least for a CP 700-something.
I haven't fought Walks-Like-Thunder yet, though. Maybe I'll give it a try, but I doubt it could evoke the kind of frustrated rage Menhir does.
JanTanhide wrote: »That sounds rather frustrating, but I don't know about the worst. I'd award that distinction to Menhir Stoneskin, as it's not only frustrating but also humiliating. I have one character built to solo pve (and that works in Cyrodiil reasonably, too) and have soloed dozens of world bosses with few problems. But Menhir royally kicked my ass. The gargoyle itself is bad enough, but manageable, but combined with the adds it summons it's downright deadly. The stone mages and warriors just do too much damage that one could outheal and outfight them at the same time. Once I tried killing the adds first without aggroing the gargoyle, but it just summoned more. After an hour and half a dozen tries I had to give up, since every time things ended with me getting thoroughly trounced. The thing is almost impossible to solo, at least for a CP 700-something.
I haven't fought Walks-Like-Thunder yet, though. Maybe I'll give it a try, but I doubt it could evoke the kind of frustrated rage Menhir does.
Let's get Menhir Stoneskin! https://www.youtube.com/watch?v=3vFYoxilyQ4
There were three of us on this boss yesterday and we couldn't take him down after about 20 minutes of fighting. The problem with this boss is not that it is difficult it at no point killed anyone but that as fast as you can kill it he heals right back. It would not be a problem if this happened a couple of times but the potential of this happening an infinite amount of times while hoping more people come before the ones there give up imo is rediculous. It's not a challenging fight but even if you kill the totems quickly he heals for more than you damaged it. Anyone who thinks this boss doesn't need attention I would challenge to revisit it especially in off times where many play before work and see if you can take it down or see how easy it is to consistently get help killing it.
I hate that goblins boss in Blackwood
The mad guar aka Lost caravan.
That sounds rather frustrating, but I don't know about the worst. I'd award that distinction to Menhir Stoneskin, as it's not only frustrating but also humiliating. I have one character built to solo pve (and that works in Cyrodiil reasonably, too) and have soloed dozens of world bosses with few problems. But Menhir royally kicked my ass. The gargoyle itself is bad enough, but manageable, but combined with the adds it summons it's downright deadly. The stone mages and warriors just do too much damage that one could outheal and outfight them at the same time. Once I tried killing the adds first without aggroing the gargoyle, but it just summoned more. After an hour and half a dozen tries I had to give up, since every time things ended with me getting thoroughly trounced. The thing is almost impossible to solo, at least for a CP 700-something.
I haven't fought Walks-Like-Thunder yet, though. Maybe I'll give it a try, but I doubt it could evoke the kind of frustrated rage Menhir does.
DivineKitty wrote: »