It was a good post until you asked for a nerf. There is a dire shortage of challenging content in this game. Most is designed to be entry level. Let it be.
MasterSpatula wrote: »...or duoing The Unmaker with someone who doesn't know to bash....
Ironically the one world boss I want changed is the other Murkmire world boss. I believe it’s called Bok-Xul?
The boss summons huge amounts of NPCs. They are weak so it is not a difficulty complaint, but rather a game performance complaint. My FPS on PS5 starts at 50-60, but during the fight it drops to 10-20 or so due to the accumulated dead bodies. If I let the fight drag on longer it might even get worse.
Just make the NPCs disappear when they are killed.
On the topic of World Bosses, they really don’t deserve that title. I would think renaming them to “Zone Bosses” would be more appropriate.
Create a separate event for a very powerful enemy (Vet HM trial difficulty/health) which is located on the map of Tamriel for all players to see, called a “World Boss”. You can run over there and fight alongside 50+ players in an attempt to take it down. There would be different instances of the same boss so you don’t have the entire server attacking the same boss. Looting the bosses grants unique rewards and possibly even their specific monster set items.
Sounds a lot more fun to me 😬
DivineKitty wrote: »So, this has probably been brought up before, but I feel it needs to be talked about again. It's not a secret that World Bosses in DLC zones are a fair bit tougher than in other, larger zones, to make up for there only being 2 of them. Most of these I don't have a problem with , but there is one boss that stands out from all the other ones for being just the worst thing ever. I am talking, of course, about the boss of Echoing Hollow, Walks-Like-Thunder.
In case some people have not fought it, or more likely, their traumatised minds have blocked out the memory of it, Walks-like-thunder is a Miregaunt, basically a walking tree. Most of it's attacks are pretty weak, and easy to avoid, but what makes it so terrible is it's ability to drop totems which heal it an incredible amount in a very short time. These totems have the ability to heal massive amounts of it's health in mere seconds, and The amount that it drops at once make it difficult to kill them before it heals back to full health.
This ability to heal makes it almost impossible to kill with a smaller group, or even a larger one if the group members are inexperienced. Adding to this is the fact that Murkmire generally has very little traffic, as there's really not many reasons to be there at all, so asking for help in the Zone chat is often a futile effort outside the most active hours. In my opinion, this boss really needs to be fixed to make it possible to kill it with anything less than an entire legion of soldiers. Either limit the amount of times it can drop the healing totems or, Ideally, just seriously nerf the amount of healing it does.
Necrotech_Master wrote: »its worse than running direfrost keep with people who cant cc break the final boss drain/heal
Ironically the one world boss I want changed is the other Murkmire world boss. I believe it’s called Bok-Xul?
The boss summons huge amounts of NPCs. They are weak so it is not a difficulty complaint, but rather a game performance complaint. My FPS on PS5 starts at 50-60, but during the fight it drops to 10-20 or so due to the accumulated dead bodies. If I let the fight drag on longer it might even get worse.
Just make the NPCs disappear when they are killed.