MEBengalsFan2001 wrote: »MovesLikeJaguar wrote: »PVPers in here going mental about an item that will see use for a week, then no one will ever use it again. I can think of one outlier case where it might be used thanks to the Major Heroism buff (a buff the ring doesn't really need imo), but outside that, I can't see it being used.
Someone that uses this ring in PVP is going to lose out on 20% effectiveness both in PVP and PVE, except at early to mid-level gameplay. If you're a mid-level PVPer, you might be shaking in your boots because now some people will do a bit better in short burst fights, but that won't change the fact that they're now gonna be squishy without their self heals. In PVE, everyone is theory-crafting these super builds that do a ton of damage... you know, 100k damage. No end-game player worth their salt is going to touch this ring because it doesn't do top-end damage. You're sacrificing damage for ease of access, and end game players aren't looking for ease of access, they're looking for damage.
I'd say it's a little bit overtuned. It doesn't need the Herosim buff at all; in fact, that's probably what's going to get ZoS to hit the ring with the sledgehammer again. They should remove this buff, and not replace it with anything. If they really wanted to keep it, lowering it to Minor would be better, but again, it doesn't need the buff. Major Heroism is what's going to get this item abused in pvp, most likely.
The 100K Pet Sorc one bar build will greatly benefit from this ring.
WordsOfPower wrote: »Major Heroism by itself is really worrying. When combined with all the other buffs, this ring is just really OP. Someone in my guild brought it up to me two days ago and I said that I thought it had been nerfed, when it went from completely OP to not much. I thought that the dev notes for that change were sensible.
I cannot fathom how they thought it needed these huge boosts, all of a sudden.
When people tell me that this is being done deliberately to sell High Isle, its difficult for me to form any alternative theory.
When the devs design a set, they must obviously have some sense of what is balanced. They might not have a mathematical formula, but no set has come before which provides this number of buffs in ONE piece.
You can still wear a Monster, and 1 five piece and 1 four piece, so the max that mythic should be able to provide is clearly calculable.
Sithis is strong, but has a strong drawback too.
In PvP, the backbar is mainly a buff bar anyway for most builds. So having only one bar but having those buffs always active is not really balanced at all.
There is a video made by TheRealGodzilla in which he has 80% uptime of Corrosive Armor.
I can think of many builds where cheaper ultimates can be spammed almost at will.
The meta that one can imagine where ultimate is so cheaply available is going to be crazy bursty and very low TTK.
i would argue that this ring cannot go live in its current form.
Really not sure why Zenimax would encourage 1 bar builds to this level.
Even more confused as to why after sensibly adjusting it down, it gets tuned back up to these extreme levels.
spongebobmovieticket wrote: »Serous question, would more people running around on one bar builds help the lag?
spongebobmovieticket wrote: »Serous question, would more people running around on one bar builds help the lag?
It is interesting that every single thing people keep saying they can do with OAKEN they can already do with a 2 bar setup even better. Reminds me of all the Crimson vids I saw while NO ONE actually wore it. The ring is never going to be Meta, but will make a lot more competition between mid level PVPers.
MovesLikeJaguar wrote: »PVPers in here going mental about an item that will see use for a week, then no one will ever use it again. I can think of one outlier case where it might be used thanks to the Major Heroism buff (a buff the ring doesn't really need imo), but outside that, I can't see it being used.
Someone that uses this ring in PVP is going to lose out on 20% effectiveness both in PVP and PVE, except at early to mid-level gameplay. If you're a mid-level PVPer, you might be shaking in your boots because now some people will do a bit better in short burst fights, but that won't change the fact that they're now gonna be squishy without their self heals. In PVE, everyone is theory-crafting these super builds that do a ton of damage... you know, 100k damage. No end-game player worth their salt is going to touch this ring because it doesn't do top-end damage. You're sacrificing damage for ease of access, and end game players aren't looking for ease of access, they're looking for damage.
I'd say it's a little bit overtuned. It doesn't need the Herosim buff at all; in fact, that's probably what's going to get ZoS to hit the ring with the sledgehammer again. They should remove this buff, and not replace it with anything. If they really wanted to keep it, lowering it to Minor would be better, but again, it doesn't need the buff. Major Heroism is what's going to get this item abused in pvp, most likely.
spongebobmovieticket wrote: »Serous question, would more people running around on one bar builds help the lag?
spongebobmovieticket wrote: »Serous question, would more people running around on one bar builds help the lag?
No will not affect lag but takes one of the best aspects of the in-game combat where there is a skill mechanic now it has been removed. This dumb downs the combat, and will make combat less fun. What a bad decision!
I actually think this is ZoS trying to help out the players from other countries. Some of you must not play with people from Australia or New Zealand. A lot of them can't swap bars due to the massive lag they receive, especially in vet PVP. I think this is a great thing for ZoS to bring in to try and help people with that problem. They can get their buffs now and have their skills on one bar, not needing to switch, which they rarely can. If ESO is sold outside of NA, then the company should make game adjustments for people who experience performance issues. They pay the same money we do, sometimes even more. So either a game should make improvements like this or stop charging money to play the game from other countries.
ResidentContrarian wrote: »I actually think this is ZoS trying to help out the players from other countries. Some of you must not play with people from Australia or New Zealand. A lot of them can't swap bars due to the massive lag they receive, especially in vet PVP. I think this is a great thing for ZoS to bring in to try and help people with that problem. They can get their buffs now and have their skills on one bar, not needing to switch, which they rarely can. If ESO is sold outside of NA, then the company should make game adjustments for people who experience performance issues. They pay the same money we do, sometimes even more. So either a game should make improvements like this or stop charging money to play the game from other countries.
Except when the item is strong enough to be better than having a second bar in almost every case, and also can be used by people that happen to not be from Australia or New Zealand.
There really isn't any justification for the item, but I don't care as I am done with PvP for the patch. Saw enough on PTS when I was there for 3 seconds. The powercreep is real and it is gonna lead to another nerf either in the item or they will just nerf crit like they usually do and punish everyone else.
It was and is a poorly thought out mythic that will ruin balance down the line unless they put an even heavier cost on the mythic or remove buffs, and at that point it will be pointless.
ZOS should have designed it to only give either all offensive buffs or defensive ones, not nearly all of both esp. considering they've nerfed 5 piece sets that give attack and defense for less. Steadfast Hero set, for instance, is pathetic compared to the mythic.
Mathematically, the argument that it's balanced because you lose a backbar makes no sense when you gain APM, you gain sustain, and you gain bar slots that you couldn't have used anyway because of buffing -- then get a net buff effect that could not previously be possible without the mythic.
But hey, don't take my word for it. Just wait...I already spread the word on what builds should be ran with the mythic. Can't wait for the forums to start boiling.
Possibly the most toxic patch ever for PvP. And in PvE, since it gives such a huge DPS uplift, I wouldn't be surprised if its REQUIRED there.
ResidentContrarian wrote: »I actually think this is ZoS trying to help out the players from other countries. Some of you must not play with people from Australia or New Zealand. A lot of them can't swap bars due to the massive lag they receive, especially in vet PVP. I think this is a great thing for ZoS to bring in to try and help people with that problem. They can get their buffs now and have their skills on one bar, not needing to switch, which they rarely can. If ESO is sold outside of NA, then the company should make game adjustments for people who experience performance issues. They pay the same money we do, sometimes even more. So either a game should make improvements like this or stop charging money to play the game from other countries.
Except when the item is strong enough to be better than having a second bar in almost every case, and also can be used by people that happen to not be from Australia or New Zealand.
There really isn't any justification for the item, but I don't care as I am done with PvP for the patch. Saw enough on PTS when I was there for 3 seconds. The powercreep is real and it is gonna lead to another nerf either in the item or they will just nerf crit like they usually do and punish everyone else.
It was and is a poorly thought out mythic that will ruin balance down the line unless they put an even heavier cost on the mythic or remove buffs, and at that point it will be pointless.
ZOS should have designed it to only give either all offensive buffs or defensive ones, not nearly all of both esp. considering they've nerfed 5 piece sets that give attack and defense for less. Steadfast Hero set, for instance, is pathetic compared to the mythic.
Mathematically, the argument that it's balanced because you lose a backbar makes no sense when you gain APM, you gain sustain, and you gain bar slots that you couldn't have used anyway because of buffing -- then get a net buff effect that could not previously be possible without the mythic.
But hey, don't take my word for it. Just wait...I already spread the word on what builds should be ran with the mythic. Can't wait for the forums to start boiling.
Possibly the most toxic patch ever for PvP. And in PvE, since it gives such a huge DPS uplift, I wouldn't be surprised if its REQUIRED there.
APM actually goes down with this item, even with casting more ultimates. Could be a good thing, bar swap is the least reliable mechanic for me in PVP.
I agree they'll be nerfing it next patch though. Hopefully Major Heroism is the only thing they touch, but I'd wager they use the full force of the nerf bat once everyone has bought this otherwise worthless chapter.
ResidentContrarian wrote: »I actually think this is ZoS trying to help out the players from other countries. Some of you must not play with people from Australia or New Zealand. A lot of them can't swap bars due to the massive lag they receive, especially in vet PVP. I think this is a great thing for ZoS to bring in to try and help people with that problem. They can get their buffs now and have their skills on one bar, not needing to switch, which they rarely can. If ESO is sold outside of NA, then the company should make game adjustments for people who experience performance issues. They pay the same money we do, sometimes even more. So either a game should make improvements like this or stop charging money to play the game from other countries.
Except when the item is strong enough to be better than having a second bar in almost every case, and also can be used by people that happen to not be from Australia or New Zealand.
There really isn't any justification for the item, but I don't care as I am done with PvP for the patch. Saw enough on PTS when I was there for 3 seconds. The powercreep is real and it is gonna lead to another nerf either in the item or they will just nerf crit like they usually do and punish everyone else.
It was and is a poorly thought out mythic that will ruin balance down the line unless they put an even heavier cost on the mythic or remove buffs, and at that point it will be pointless.
ZOS should have designed it to only give either all offensive buffs or defensive ones, not nearly all of both esp. considering they've nerfed 5 piece sets that give attack and defense for less. Steadfast Hero set, for instance, is pathetic compared to the mythic.
Mathematically, the argument that it's balanced because you lose a backbar makes no sense when you gain APM, you gain sustain, and you gain bar slots that you couldn't have used anyway because of buffing -- then get a net buff effect that could not previously be possible without the mythic.
But hey, don't take my word for it. Just wait...I already spread the word on what builds should be ran with the mythic. Can't wait for the forums to start boiling.
Possibly the most toxic patch ever for PvP. And in PvE, since it gives such a huge DPS uplift, I wouldn't be surprised if its REQUIRED there.
APM actually goes down with this item, even with casting more ultimates. Could be a good thing, bar swap is the least reliable mechanic for me in PVP.
I agree they'll be nerfing it next patch though. Hopefully Major Heroism is the only thing they touch, but I'd wager they use the full force of the nerf bat once everyone has bought this otherwise worthless chapter.
the1andonlyskwex wrote: »ResidentContrarian wrote: »I actually think this is ZoS trying to help out the players from other countries. Some of you must not play with people from Australia or New Zealand. A lot of them can't swap bars due to the massive lag they receive, especially in vet PVP. I think this is a great thing for ZoS to bring in to try and help people with that problem. They can get their buffs now and have their skills on one bar, not needing to switch, which they rarely can. If ESO is sold outside of NA, then the company should make game adjustments for people who experience performance issues. They pay the same money we do, sometimes even more. So either a game should make improvements like this or stop charging money to play the game from other countries.
Except when the item is strong enough to be better than having a second bar in almost every case, and also can be used by people that happen to not be from Australia or New Zealand.
There really isn't any justification for the item, but I don't care as I am done with PvP for the patch. Saw enough on PTS when I was there for 3 seconds. The powercreep is real and it is gonna lead to another nerf either in the item or they will just nerf crit like they usually do and punish everyone else.
It was and is a poorly thought out mythic that will ruin balance down the line unless they put an even heavier cost on the mythic or remove buffs, and at that point it will be pointless.
ZOS should have designed it to only give either all offensive buffs or defensive ones, not nearly all of both esp. considering they've nerfed 5 piece sets that give attack and defense for less. Steadfast Hero set, for instance, is pathetic compared to the mythic.
Mathematically, the argument that it's balanced because you lose a backbar makes no sense when you gain APM, you gain sustain, and you gain bar slots that you couldn't have used anyway because of buffing -- then get a net buff effect that could not previously be possible without the mythic.
But hey, don't take my word for it. Just wait...I already spread the word on what builds should be ran with the mythic. Can't wait for the forums to start boiling.
Possibly the most toxic patch ever for PvP. And in PvE, since it gives such a huge DPS uplift, I wouldn't be surprised if its REQUIRED there.
APM actually goes down with this item, even with casting more ultimates. Could be a good thing, bar swap is the least reliable mechanic for me in PVP.
I agree they'll be nerfing it next patch though. Hopefully Major Heroism is the only thing they touch, but I'd wager they use the full force of the nerf bat once everyone has bought this otherwise worthless chapter.
APM definitely doesn't go down with Oakensoul. It goes up because you can spam abilities without having to worry about mixing in bar swaps.
YandereGirlfriend wrote: »This final Murkmire lead is rivaling the Shadowfen Kilt for sheer toxicity.
30 people camped over every lockbox in Murkmire and tons of trolls ruining it for everyone.
They will nerf this thing into Oblivion in the coming months. Don't get too attached.
It’ll be OP for one or two patches and then they’ll nerf it, probably by removing Major Heroism.