There are not enough LfG leaders to care for the pugs, so this would be the obvious answer.
However in order to prevent guilds from running around in too large raids I would only allow those groups to get larger than 12 that use the group finder to recruit.
VaranisArano wrote: »Yes, as soon as it's technically feasible.
The big PUG guilds made for a welcoming experience for new players and could actually organize enough to challenge the smaller, more organized ball group guilds.
Going from a guild of 18-24 players on raid night to picking which 12 players made the cut sucked.
Also, I'd like to see the 24 player groups back in PVE. It makes it so much easier to run and participate in guild activities.
Tommy_The_Gun wrote: »The problem with that is population limit that was ninja-nerfed a couple of times. Some guilds were testing it (logging in at the same time) and it seems that population limit right now is something around 50 - 60. So I don't think that a ball group should be literally 1/2 or 1/3 of the entire faction population...
PvP_Exploiter wrote: »If 24-player groups do come back I hope someone does a 24-man co-ordianted "ball group".
Even before the group size change people lost their minds over being farmed by groups who were choosing to be at only 10-12 people for some challenge. Could easily add in more bombers and healers without much thought.
With the lag mostly gone in Cyrodiil, would you like to see 24-man groups brought back into the game? If ZOS could manage to fix the bug with more than 12 people entering a trial this could breathe a lot of life into PVP again. A lot of larger guilds ended up quitting due to this change, and it would be nice to see them back.
Absolutely not. If anything, they should look into further reducing the group size.
Since PC NA's server's got upgraded, the ONLY time I have experienced noteworthy skill delay was in the presence of 12 man coordinated groups. It is abundantly clear that the stacking of this many players with their set and skill related calculations directly impacts the performance.
Capping at 6-8 would be the best change they've made in years, in my opinion.