Joosef_Kivikilpi wrote: »
Just going to leave these here for comparisons.... Those changes mentioned above wouldn't fix Nightblade. It'd be nice step back to getting off the crap path the Class has been put on for several years, but it wouldn't fix it. Every class and weapon skill line ability damage needs to be measured around the Templar ability photos above. Dizzying Swing, Snipe, and even Subterranean Assault is a joke in comparison to total damage output (though Beetles is delayed, hence wardens capable of higher burst than a Nightblade).
In short: "One second cast of Jabs" does ~4650 AoE base damage while "7 second minimum of perfect light attack weaving and no light attacks are dodged" give you single target ~4200 damage. And why the heck is a DAMAGE passive like Burning Light not included in the Nightblade toolkit?? Seriously. So backwards. We get higher crit chance from passives.... Which makes guaranteed crit from Shadow Cloak feel REAL.... Useful lolz
EDIT: Don't even get me started on Breton racial passives and how even having +45% Magicka recovery bonus (130 × 1.45 = <195 aka <600 Magicka every 6 second), their sustain bonus falls short to: freaking High Elf racial sustain passive alone(625 lowest resource/6 second), not even to include the universal adaptability it gives of giving stamina when needed as well... oh, and 5% damage reduction while using cast or channeled times aka Templar heaven. And our "awesome" 7% MAGICKA cost reduction (compared to 6% cost reduction to ALL abilities with Imperial) which gets penalized by factoring in via multiplicatively (and not even being reworked to 10% Magicka cost reduction like the 5 piece algorithm of Seducer set), instead of additive bonus like the High Elf, Dark Elf, and Orc weapon and spell damage passives.
Dang it. I got into my Breton Racial passive rant anyway. Breton Nightblade feels garbage and pigeonholed into Magicka due to racials while lorewise, High Elves are better stamina warriors than Redguard and even Orcs lolz
The class is in a good spot right now, it just needs some quality of life updates and minor upgrades to the kit. Trying to make it in line with with templar/magDK would just result in it becoming meta and then getting nerfed.
Joosef_Kivikilpi wrote: »The class is in a good spot right now, it just needs some quality of life updates and minor upgrades to the kit. Trying to make it in line with with templar/magDK would just result in it becoming meta and then getting nerfed.
Responding to spammable alone: AoE Jabs does 120% more damage than single target Swallow Soul Mageblade spammable, in addition to healing for more and causing a 40% snare.
Responding to class burst: Grim Focus isn't delayed burst like Power of the Light- Grim Focus requires seven global cooldowns minimum, two of them being to activate, then to fire when ready, and is easily telegraphed and able. Power of the Light is unable to be dodged, delayed timer allowing multiple damage inputs to strike at the same time after the six seconds. I'm not saying to copy/paste because that's boring. If you're not seeing the clear power difference between basic abilities then, I don't know what other proof I can give you then- even if Mageblade feels the best it's been in a long time- that the Nightblade class has been in the dumpster fire for so long that menial buffs still leave it on the same category of "garbage" tier.
Believe me, man. I've got several thousands of hours on my Nightblade main and five Nightblade alts as well. I'm speaking up because there is a huge, glaring disparity and has been for so long. Templar actually feels good to play because you get good return on any input investment you make with the class (besides their class DoTs that do less total damage than jabs by a fair margin, making it pointless for a bar ability). I got tired of having to sweat so much just to do good damage which other classes can simply line up for a timer burst of multiple skills hitting at the same time.
ResidentContrarian wrote: »Joosef_Kivikilpi wrote: »The class is in a good spot right now, it just needs some quality of life updates and minor upgrades to the kit. Trying to make it in line with with templar/magDK would just result in it becoming meta and then getting nerfed.
Responding to spammable alone: AoE Jabs does 120% more damage than single target Swallow Soul Mageblade spammable, in addition to healing for more and causing a 40% snare.
Responding to class burst: Grim Focus isn't delayed burst like Power of the Light- Grim Focus requires seven global cooldowns minimum, two of them being to activate, then to fire when ready, and is easily telegraphed and able. Power of the Light is unable to be dodged, delayed timer allowing multiple damage inputs to strike at the same time after the six seconds. I'm not saying to copy/paste because that's boring. If you're not seeing the clear power difference between basic abilities then, I don't know what other proof I can give you then- even if Mageblade feels the best it's been in a long time- that the Nightblade class has been in the dumpster fire for so long that menial buffs still leave it on the same category of "garbage" tier.
Believe me, man. I've got several thousands of hours on my Nightblade main and five Nightblade alts as well. I'm speaking up because there is a huge, glaring disparity and has been for so long. Templar actually feels good to play because you get good return on any input investment you make with the class (besides their class DoTs that do less total damage than jabs by a fair margin, making it pointless for a bar ability). I got tired of having to sweat so much just to do good damage which other classes can simply line up for a timer burst of multiple skills hitting at the same time.
Why do people always try to pretend that two skills can be compared in a vacuum?
On Jabs:
1. Jabs is AoE, subject to major evasion and other reduction.
2. Jabs is a channel, you can also not get hit by all strikes
3. Jabs Melee, not ranged
4. Only puncturing sweep heals
5. The class doesn't have passives that work out of invisibility, etc. - you know the class passives and what you are defending better than me, so you should know what I mean
7. You compared a morph to a non-morphed ability...
On Power of the Light:
1. It can be cleansed
2. Requires you to do damage to get damage out of the skill
3. Class mix of melee and ranged means in reality, it's difficult to fill
4. Morph bonuses on it suck for 1v1 play
In fact, power of the light is so bad that it's rare you see anyone even use it in Cyro and BGs unless they don't know any better or are slotting a bow to be an inferior "ganker."
If you played Templar too, you'd know it also has it's own problems and magblade can be better than it in many instances.
If you want a real comparison take the exact same gear and use on both classes and then make the same claims. I guarantee you, magblade will come out on top.
Without crutching on arena weapons, mythics, etc. templar itself is a bad class IMO and has little to no real pressure outside jabs, which is not unlike magblade's current problem.
Zavijah_Arventi wrote: »I would rather see Nightblade's toolkit moved to be in line with Templar and DK, and then get nerfed, rather than sit in 'the good place it is currently' - which I completely disagree that Mag Nightblade is.
The class lacks the versatility to be taken seriously as anything but dps.
I'm not asking to have our cake and eat it too. I'm asking for the mag play of the class to get a revision of it's abilities, and scaled accordingly.
F Cloak as a gimmick. Which can't be used in dungeons or trials, and is the source of bad will from it's sole use in pvp.
ResidentContrarian wrote: »
On Power of the Light:
1. It can be cleansed
2. Requires you to do damage to get damage out of the skill
3. Class mix of melee and ranged means in reality, it's difficult to fill
4. Morph bonuses on it suck for 1v1 play
In fact, power of the light is so bad that it's rare you see anyone even use it in Cyro and BGs unless they don't know any better or are slotting a bow to be an inferior "ganker."
Excuse me? Do you really play PvP? Each and every templar use power of the light. This ability is one the most broken skills in the game. It can easily deal 10-12k damage in non cp. And it doesn't require putting much efforts to use it because this ability is unblockable and undodgeable. PoTL + crescent sweep + 4x jabs is a powerful templar combo that can't be countered. Also keep in mind that this skill is delayed.
And no, being able to cleanse the skill is not an excuse for it to be that strong. DKs, sorcerers and nightblades don't have a purging skill.
ResidentContrarian wrote: »
Excuse me? Do you really play PvP? Each and every templar use power of the light. This ability is one the most broken skills in the game. It can easily deal 10-12k damage in non cp. And it doesn't require putting much efforts to use it because this ability is unblockable and undodgeable. PoTL + crescent sweep + 4x jabs is a powerful templar combo that can't be countered. Also keep in mind that this skill is delayed.
And no, being able to cleanse the skill is not an excuse for it to be that strong. DKs, sorcerers and nightblades don't have a purging skill.
Bolded all false.
Also, purge isn't even that important and in PvP I don't even slot a burst heal on any class anymore, and templars aren't a real issue. But I guess we "play" differently.
Also, NB doesn't have purge because of cloak, not that purge is anywhere near as good a tool IMO since you could slot a number of sets to either purge or just outheal the damage outputted by a templar, but you can't find the attack and defense power of cloak + NB passives anywhere else despite what anyone will claim in response or ever on the forums.
Sandman929 wrote: »Magblades have all kinds of variety...they can tether bomb or Convergence bomb, or tether Convergence bomb. The possibilities are incredible
KoIIegoIas wrote: »Sandman929 wrote: »Magblades have all kinds of variety...they can tether bomb or Convergence bomb, or tether Convergence bomb. The possibilities are incredible
That is only one variety. You just count about a different order of skill usage.
Please don't reduce magblade down to that noobset dark convergence and Bombblade playstyle wich you dont need more than 1% brainusage for. When magblade is only a class for you to bomb, than this is the wrong thread for you.
Sandman929 wrote: »KoIIegoIas wrote: »Sandman929 wrote: »Magblades have all kinds of variety...they can tether bomb or Convergence bomb, or tether Convergence bomb. The possibilities are incredible
That is only one variety. You just count about a different order of skill usage.
Please don't reduce magblade down to that noobset dark convergence and Bombblade playstyle wich you dont need more than 1% brainusage for. When magblade is only a class for you to bomb, than this is the wrong thread for you.
Are people unable to detect sarcasm today?
TX12001rwb17_ESO wrote: »Here is my take on how Nightblades could be improved
Death Stroke and it's morphs should have it's cost increased to 100 and ignore 10% of your opponents armor but for every 100 ultimate spent the ability will ignore an additional 10% of your opponents defenses, at 500 ultimate the ability will ignore 50% of your enemies armor.
Cripple and it's morphs should be instant and not a projectile, like Fossilize the stun should not be blocked or dodged.
Shadow Cloak should apply a DOT heal over time when cast and instead reduce detection radius by 10 meters for 3 seconds as opposed to granting invisibility, this change would make the ability less overpowered when in active combat as you would only beable to benefit from the initial effect while already hidden while applying a heal to to it would add a new use for the ability in content that it would be otherwise useless in such as Dungeons or Trials meanwhile Dark Cloak should grant Major Protection instead of Minor Protection.
Assassin's Blade and it's morphs should have the execute threshold increased to 33% from 25%
Grim Focus and it's morphs should require only 4 light attacks to trigger, in addition each stack would increase weapon and spell damage by 75 points up from 60.
Hemorrhage should grant Spell Critical in addition to Weapon Critical
TX12001rwb17_ESO wrote: »Here is my take on how Nightblades could be improved
Death Stroke and it's morphs should have it's cost increased to 100 and ignore 10% of your opponents armor but for every 100 ultimate spent the ability will ignore an additional 10% of your opponents defenses, at 500 ultimate the ability will ignore 50% of your enemies armor.
Cripple and it's morphs should be instant and not a projectile, like Fossilize the stun should not be blocked or dodged.
Shadow Cloak should apply a DOT heal over time when cast and instead reduce detection radius by 10 meters for 3 seconds as opposed to granting invisibility, this change would make the ability less overpowered when in active combat as you would only beable to benefit from the initial effect while already hidden while applying a heal to to it would add a new use for the ability in content that it would be otherwise useless in such as Dungeons or Trials meanwhile Dark Cloak should grant Major Protection instead of Minor Protection.
Assassin's Blade and it's morphs should have the execute threshold increased to 33% from 25%
Grim Focus and it's morphs should require only 4 light attacks to trigger, in addition each stack would increase weapon and spell damage by 75 points up from 60.
Hemorrhage should grant Spell Critical in addition to Weapon Critical
aurelius_fx wrote: »as someone who never had any interest in playing templar, it's appalling to go check their skills and realize that i could be doing 2x more damage for way less effort
it's no coincidence people always report magically doing better in battlegrounds after switching to templar (or dk even)
"just use evasion" you still take 80% damage, imagine doing 0% damage instead because someone decided to press roll once and then your entire loud telegraphed slow single target burst that barely deals more damage than templars is gone -_-
KoIIegoIas wrote: »Templar will be fine next patch with still viable dark flare. It needed a nerf. The Nerf of DK is decent aswell. Atleast for PvP. It is zenimax plan, to buff more things in future, but i guess this two classes had to be ajusted.