I completely disagree.
There are already two campaigns with proc sets enabled, play on these campaigns if it's the playstyle you're looking for.
If defensive sets are the problem, disable all procs and leave only stat sets. No problem.
In CP campaigns everywhere you go theres dark convergence spam, every fight, every time.
We already have 2 campaigns for those who want this type of quality gameplay. It makes no sense to exclude the only no proc campaign from the game.
In CP campaigns everywhere you go theres dark convergence spam, every fight, every time.
We already have 2 campaigns for those who want this type of quality gameplay. It makes no sense to exclude the only no proc campaign from the game.
So your whole idea is because of a couple sets? Explain to me how well the balancing is with the current allowed sets? Can you find me an updated post that ZoS has with accurate listings? Can you explain to me the idea behind the mechanics of counter play with what is currently allowed? Can you honestly say that having no proc sets helped the campaign population wise vs hurting it? Where is your data referencing the ideas of one set ruining a campaign when you have no idea how it works in a noncp enviroment outside of a BG? Have you played BGs with them? Run some logs and look at some data. Your argument based on feelings alone is invalid.
In CP campaigns everywhere you go theres dark convergence spam, every fight, every time.
We already have 2 campaigns for those who want this type of quality gameplay. It makes no sense to exclude the only no proc campaign from the game.
So your whole idea is because of a couple sets? Explain to me how well the balancing is with the current allowed sets? Can you find me an updated post that ZoS has with accurate listings? Can you explain to me the idea behind the mechanics of counter play with what is currently allowed? Can you honestly say that having no proc sets helped the campaign population wise vs hurting it? Where is your data referencing the ideas of one set ruining a campaign when you have no idea how it works in a noncp enviroment outside of a BG? Have you played BGs with them? Run some logs and look at some data. Your argument based on feelings alone is invalid.
Meg
There is no data stating that a set ruins a campaign, as there is no data about dark convergence making campaigns good. This is obviously subjetive. Some people love to play surrounded by procs, some don't. Point is there are already two campaigns with proc, only one non cp. It makes no sense to kill the only one without proc.
As I said before, the proc set that would be rly welcome in non CP is VD. As for mechanics, I know you have data on how healing stack is a problem in non cp. And I truly believe that the crushed ~ballzergs~ in non cp should put the bitter feeling aside and rethink about "without my proc I can't win there"
In CP campaigns everywhere you go theres dark convergence spam, every fight, every time.
We already have 2 campaigns for those who want this type of quality gameplay. It makes no sense to exclude the only no proc campaign from the game.
So your whole idea is because of a couple sets? Explain to me how well the balancing is with the current allowed sets? Can you find me an updated post that ZoS has with accurate listings? Can you explain to me the idea behind the mechanics of counter play with what is currently allowed? Can you honestly say that having no proc sets helped the campaign population wise vs hurting it? Where is your data referencing the ideas of one set ruining a campaign when you have no idea how it works in a noncp enviroment outside of a BG? Have you played BGs with them? Run some logs and look at some data. Your argument based on feelings alone is invalid.
Meg
There is no data stating that a set ruins a campaign, as there is no data about dark convergence making campaigns good. This is obviously subjetive. Some people love to play surrounded by procs, some don't. Point is there are already two campaigns with proc, only one non cp. It makes no sense to kill the only one without proc.
As I said before, the proc set that would be rly welcome in non CP is VD. As for mechanics, I know you have data on how healing stack is a problem in non cp. And I truly believe that the crushed ~ballzergs~ in non cp should put the bitter feeling aside and rethink about "without my proc I can't win there"
This just 100% proves that the only reason you are even on this forum post is because you and I play on opposite sides. I appreciate the attention.
An argument could also be made for the addition of another non cp campaign to be added that allows procs.
To be honest I had an idea of implementing sets up through One Tamriel first. Restrict everything after that.
acastanza_ESO wrote: »To be honest I had an idea of implementing sets up through One Tamriel first. Restrict everything after that.
So kind of an "ESO Classic" PVP campaign. It's an interesting idea.
I do think you'd end up in basically the same place where people are only running the same handful of sets though, and if anything it might actually be a smaller handful of sets than we end up commonly running now, so while an interesting idea in the abstract I don't think it would actually to anything to improve the campaign. I don't think there is, in general, a real problem with no-proc as it is now, and I don't really see what this is intended to "fix".
Odysseus87 wrote: »In proc campaigns sets like VD and plaugebreak counter large stacks of players, and currently that counter does not exist in Raven. It’s a winning strategy because it lacks any kind of effective counter, except to further body stack against it.
Odysseus87 wrote: »In proc campaigns sets like VD and plaugebreak counter large stacks of players, and currently that counter does not exist in Raven. It’s a winning strategy because it lacks any kind of effective counter, except to further body stack against it.
We still have full access to choke points, negates, smashes, novas, CC, etc. Just because you can't figure out how to use it doesn't mean we haven't wiped 60 man groups with 12 many times simply with good positioning and strategy (and a bit of overconfidence in their numbers on their side). Sure, it can be very tough to do especially when your opponents know what they're doing, but it's by no means undoable.
Saying that your enemies are too good at positioning, and that you NEED a proc to pull them into one convenient spot, or that they're too good at keeping sustain up enough to purge that you NEED to ban all purging with a no-skill one-click sets is simply wrong. If your current tactics aren't working, devise new ones or die with the old ones.
And with the argument to numbers being unfair, we all know that every faction has had superior numbers at one time or another. There is a large group of PvPers with no faction loyalty who just hop to the winning faction, in addition to PvP politics which affects population. You can either wait for it to be you, or fight for it to be, and get better at fighting outnumbered because there will always be an uphill battle to get those people back on your side.
Also, bot farms to get low-pop are not a very good strategy, and tend to encourage your enemy to take that win from you even if it means playing all day multiple days in a row