AcadianPaladin wrote: »As primarily a soloist, my 'end game' is soloing WBs and normal group dungeons. I build for solo survival, sustain, and damage - in that order. That does not mean that damage is unimportant and a 3M dummy or actual boss is the best tool to try and refine my damage without sacrificing survival/sustain and relying on no group support. Since I don't group that often, my solo focus works fine for that as well - especially since pugs are kind of like boxes of chocolate (you never know what you're gonna get). I guess my point is that I maintain that dummies and combat metrex are great tools for soloists if used toward that purpose.
This thread has definitely helped me see the purpose for the trial dummy though - as well as verify that it is of no benefit to me.
Necrotech_Master wrote: »using a 3 or 6 mil hp dummy
10k or less: low dps
15-30k: about average range and what should be expected for most general content
40k or higher: extremely good dps (the 120k trial dummy parsers)
SerafinaWaterstar wrote: »Necrotech_Master wrote: »using a 3 or 6 mil hp dummy
10k or less: low dps
15-30k: about average range and what should be expected for most general content
40k or higher: extremely good dps (the 120k trial dummy parsers)
So when people speak of 70k (+) it’s on the trial dummy.
God this gets complicated.
Necrotech_Master wrote: »Oreyn_Bearclaw wrote: »Necrotech_Master wrote: »the problem i have with a trial dummy is multi part
- its expensive crown wise (6000 crowns for 1 single item, which i find hard to justify)
- the buffs/debuffs it gives you is only realistic for preformed and organized trial groups
for someone who solos a lot, parsing on a trial dummy is going to give you a false sense of dmg and sustain due to all of the extra buffs and such
Got two in my house on PC/NA, each with aetherial wells, anyone is free to add me and stop by anytime.
I will 100% agree that if you are really built for soling difficult content, the trail dummy parse may not be supper meaningful in terms of raw numbers it generates. Most difficult solo fights are more a war of attrition than simply a straight parse, and of course you need to make adjustments to your build for that (sustain, major breach, healing, etc.), all of which will lower your DPS.
But that is not necessarily what its designed for. We call it a raid dummy or a trial dummy for a reason, its meant to replicate that scenario. Will you have every dummy buff in a good raid 100% of the time, no, but a good raid is closer than you think, and will actually have some things the dummy doesnt have. On a true stack and burn fight in a good raid, I can actually pull ahead of my dummy numbers on occasion.
It is still the best means we have to compare class to class and player to player. If you are looking for an objective benchmark of your damage potential, or you simply want to be sure you can sustain and keep your parse going for a few minutes, Raid Dummies are far and away the best tool in the game.
3 and 6 mil dummies have inherent flaws. Sure they can be very useful for certain scenarios if you want to test self buffed DPS. Problem with 3 mil is that they die so fast. You pretty much do an opening, maybe your rotation 1-2 times, and then its a spammy execute in most scenarios. Similar to an easier Vet Dungeon boss, its a parse, but barely. Problem with 6 mil is that if you build to sustain it and then walk into a group setting, you are simply leaving damage on the table. Your sustain will be overkill. Now again, if you are building to solo vet DLC dungeons, near infinite sustain (at the sacrifice of lower damage), may be exactly what you need. That said, I would argue that is far more Niche than what most people want them for.
If you are actively trying to improve your DPS for a group setting, the raid dummy is where you should spend the vast majority of your practice time.
at some point, possibly with my next eso+ renewal i will probably get the aetherial well and trial dummy, the well is more important to me when im trying to test ultimates or gear lol
i dont disagree that the trial dummy is good at what it is designed for, which is testing a build during optimal conditions in a trial group, as that is end game and prep for large organized groups
the main problems i have with the trial dummy though is there is no way to earn it in game outside of using crowns (which makes it VERY expensive), and if you are truly a solo player doing solo things, it is a poor test of your build
the 6 mil dummies are very accessible (we have been given at least 2 freebies in the past of the 6 mil variety, and the 3 mil is relatively cheap to craft)
the 300k precursors that are also earnable, yes those are definitely too low to parse with but because you can get quantity they are good for testing different aoe setups (ive considered getting more of them and make a "targeting practice" area so you can test ranges of aoes)
For those of us who aren't ESO experts, it takes a while.Oreyn_Bearclaw wrote: »Problem with 3 mil is that they die so fast.
SerafinaWaterstar wrote: »Necrotech_Master wrote: »using a 3 or 6 mil hp dummy
10k or less: low dps
15-30k: about average range and what should be expected for most general content
40k or higher: extremely good dps (the 120k trial dummy parsers)
So when people speak of 70k (+) it’s on the trial dummy.
God this gets complicated.
Oreyn_Bearclaw wrote: »Necrotech_Master wrote: »Oreyn_Bearclaw wrote: »Necrotech_Master wrote: »the problem i have with a trial dummy is multi part
- its expensive crown wise (6000 crowns for 1 single item, which i find hard to justify)
- the buffs/debuffs it gives you is only realistic for preformed and organized trial groups
for someone who solos a lot, parsing on a trial dummy is going to give you a false sense of dmg and sustain due to all of the extra buffs and such
Got two in my house on PC/NA, each with aetherial wells, anyone is free to add me and stop by anytime.
I will 100% agree that if you are really built for soling difficult content, the trail dummy parse may not be supper meaningful in terms of raw numbers it generates. Most difficult solo fights are more a war of attrition than simply a straight parse, and of course you need to make adjustments to your build for that (sustain, major breach, healing, etc.), all of which will lower your DPS.
But that is not necessarily what its designed for. We call it a raid dummy or a trial dummy for a reason, its meant to replicate that scenario. Will you have every dummy buff in a good raid 100% of the time, no, but a good raid is closer than you think, and will actually have some things the dummy doesnt have. On a true stack and burn fight in a good raid, I can actually pull ahead of my dummy numbers on occasion.
It is still the best means we have to compare class to class and player to player. If you are looking for an objective benchmark of your damage potential, or you simply want to be sure you can sustain and keep your parse going for a few minutes, Raid Dummies are far and away the best tool in the game.
3 and 6 mil dummies have inherent flaws. Sure they can be very useful for certain scenarios if you want to test self buffed DPS. Problem with 3 mil is that they die so fast. You pretty much do an opening, maybe your rotation 1-2 times, and then its a spammy execute in most scenarios. Similar to an easier Vet Dungeon boss, its a parse, but barely. Problem with 6 mil is that if you build to sustain it and then walk into a group setting, you are simply leaving damage on the table. Your sustain will be overkill. Now again, if you are building to solo vet DLC dungeons, near infinite sustain (at the sacrifice of lower damage), may be exactly what you need. That said, I would argue that is far more Niche than what most people want them for.
If you are actively trying to improve your DPS for a group setting, the raid dummy is where you should spend the vast majority of your practice time.
at some point, possibly with my next eso+ renewal i will probably get the aetherial well and trial dummy, the well is more important to me when im trying to test ultimates or gear lol
i dont disagree that the trial dummy is good at what it is designed for, which is testing a build during optimal conditions in a trial group, as that is end game and prep for large organized groups
the main problems i have with the trial dummy though is there is no way to earn it in game outside of using crowns (which makes it VERY expensive), and if you are truly a solo player doing solo things, it is a poor test of your build
the 6 mil dummies are very accessible (we have been given at least 2 freebies in the past of the 6 mil variety, and the 3 mil is relatively cheap to craft)
the 300k precursors that are also earnable, yes those are definitely too low to parse with but because you can get quantity they are good for testing different aoe setups (ive considered getting more of them and make a "targeting practice" area so you can test ranges of aoes)
That complaint is 100% valid. Cant argue against that at all. At one point, my house was typically pretty crowded with people parsing, but sadly, my dummies are lonely these days. The wells are sweet. If only we could PTE from trials straight to our house...For those of us who aren't ESO experts, it takes a while.Oreyn_Bearclaw wrote: »Problem with 3 mil is that they die so fast.
LOL, fair. I do think they are an excellent place to start. When someone is learning to DPS, last thing they should do is try to kill a trial dummy because it will take all afternoon. I use them to practice rotation (usually the 6 mil more than the 3), but I really dont pay much attention to my numbers, as I often stop/start. Once I feel like I have it down, its straight to the trial dummy, because those are the numbers I can objectively analyze. That said, if you are someone that can kill a trial dummy in under 4 minutes, you just arent going to get a lot of useful info from a 3 mil, and you probably cant sustain a 6 mil without running something like ele drain, which does mess with your rotation.
Necrotech_Master wrote: »Oreyn_Bearclaw wrote: »Necrotech_Master wrote: »Oreyn_Bearclaw wrote: »Necrotech_Master wrote: »the problem i have with a trial dummy is multi part
- its expensive crown wise (6000 crowns for 1 single item, which i find hard to justify)
- the buffs/debuffs it gives you is only realistic for preformed and organized trial groups
for someone who solos a lot, parsing on a trial dummy is going to give you a false sense of dmg and sustain due to all of the extra buffs and such
Got two in my house on PC/NA, each with aetherial wells, anyone is free to add me and stop by anytime.
I will 100% agree that if you are really built for soling difficult content, the trail dummy parse may not be supper meaningful in terms of raw numbers it generates. Most difficult solo fights are more a war of attrition than simply a straight parse, and of course you need to make adjustments to your build for that (sustain, major breach, healing, etc.), all of which will lower your DPS.
But that is not necessarily what its designed for. We call it a raid dummy or a trial dummy for a reason, its meant to replicate that scenario. Will you have every dummy buff in a good raid 100% of the time, no, but a good raid is closer than you think, and will actually have some things the dummy doesnt have. On a true stack and burn fight in a good raid, I can actually pull ahead of my dummy numbers on occasion.
It is still the best means we have to compare class to class and player to player. If you are looking for an objective benchmark of your damage potential, or you simply want to be sure you can sustain and keep your parse going for a few minutes, Raid Dummies are far and away the best tool in the game.
3 and 6 mil dummies have inherent flaws. Sure they can be very useful for certain scenarios if you want to test self buffed DPS. Problem with 3 mil is that they die so fast. You pretty much do an opening, maybe your rotation 1-2 times, and then its a spammy execute in most scenarios. Similar to an easier Vet Dungeon boss, its a parse, but barely. Problem with 6 mil is that if you build to sustain it and then walk into a group setting, you are simply leaving damage on the table. Your sustain will be overkill. Now again, if you are building to solo vet DLC dungeons, near infinite sustain (at the sacrifice of lower damage), may be exactly what you need. That said, I would argue that is far more Niche than what most people want them for.
If you are actively trying to improve your DPS for a group setting, the raid dummy is where you should spend the vast majority of your practice time.
at some point, possibly with my next eso+ renewal i will probably get the aetherial well and trial dummy, the well is more important to me when im trying to test ultimates or gear lol
i dont disagree that the trial dummy is good at what it is designed for, which is testing a build during optimal conditions in a trial group, as that is end game and prep for large organized groups
the main problems i have with the trial dummy though is there is no way to earn it in game outside of using crowns (which makes it VERY expensive), and if you are truly a solo player doing solo things, it is a poor test of your build
the 6 mil dummies are very accessible (we have been given at least 2 freebies in the past of the 6 mil variety, and the 3 mil is relatively cheap to craft)
the 300k precursors that are also earnable, yes those are definitely too low to parse with but because you can get quantity they are good for testing different aoe setups (ive considered getting more of them and make a "targeting practice" area so you can test ranges of aoes)
That complaint is 100% valid. Cant argue against that at all. At one point, my house was typically pretty crowded with people parsing, but sadly, my dummies are lonely these days. The wells are sweet. If only we could PTE from trials straight to our house...For those of us who aren't ESO experts, it takes a while.Oreyn_Bearclaw wrote: »Problem with 3 mil is that they die so fast.
LOL, fair. I do think they are an excellent place to start. When someone is learning to DPS, last thing they should do is try to kill a trial dummy because it will take all afternoon. I use them to practice rotation (usually the 6 mil more than the 3), but I really dont pay much attention to my numbers, as I often stop/start. Once I feel like I have it down, its straight to the trial dummy, because those are the numbers I can objectively analyze. That said, if you are someone that can kill a trial dummy in under 4 minutes, you just arent going to get a lot of useful info from a 3 mil, and you probably cant sustain a 6 mil without running something like ele drain, which does mess with your rotation.
they have some trial dummies which are earnable in game, but they are very expensive to make and dont come with the same benefits as the actual "trial" dummy
robust centurion i think is supposed to be a vet trial boss, but it provides no benefits like the iron atro trial dummy and would require a lot of gold or excessively farming HOF for the parts needed to make it
Oreyn_Bearclaw wrote: »Necrotech_Master wrote: »Oreyn_Bearclaw wrote: »Necrotech_Master wrote: »Oreyn_Bearclaw wrote: »Necrotech_Master wrote: »the problem i have with a trial dummy is multi part
- its expensive crown wise (6000 crowns for 1 single item, which i find hard to justify)
- the buffs/debuffs it gives you is only realistic for preformed and organized trial groups
for someone who solos a lot, parsing on a trial dummy is going to give you a false sense of dmg and sustain due to all of the extra buffs and such
Got two in my house on PC/NA, each with aetherial wells, anyone is free to add me and stop by anytime.
I will 100% agree that if you are really built for soling difficult content, the trail dummy parse may not be supper meaningful in terms of raw numbers it generates. Most difficult solo fights are more a war of attrition than simply a straight parse, and of course you need to make adjustments to your build for that (sustain, major breach, healing, etc.), all of which will lower your DPS.
But that is not necessarily what its designed for. We call it a raid dummy or a trial dummy for a reason, its meant to replicate that scenario. Will you have every dummy buff in a good raid 100% of the time, no, but a good raid is closer than you think, and will actually have some things the dummy doesnt have. On a true stack and burn fight in a good raid, I can actually pull ahead of my dummy numbers on occasion.
It is still the best means we have to compare class to class and player to player. If you are looking for an objective benchmark of your damage potential, or you simply want to be sure you can sustain and keep your parse going for a few minutes, Raid Dummies are far and away the best tool in the game.
3 and 6 mil dummies have inherent flaws. Sure they can be very useful for certain scenarios if you want to test self buffed DPS. Problem with 3 mil is that they die so fast. You pretty much do an opening, maybe your rotation 1-2 times, and then its a spammy execute in most scenarios. Similar to an easier Vet Dungeon boss, its a parse, but barely. Problem with 6 mil is that if you build to sustain it and then walk into a group setting, you are simply leaving damage on the table. Your sustain will be overkill. Now again, if you are building to solo vet DLC dungeons, near infinite sustain (at the sacrifice of lower damage), may be exactly what you need. That said, I would argue that is far more Niche than what most people want them for.
If you are actively trying to improve your DPS for a group setting, the raid dummy is where you should spend the vast majority of your practice time.
at some point, possibly with my next eso+ renewal i will probably get the aetherial well and trial dummy, the well is more important to me when im trying to test ultimates or gear lol
i dont disagree that the trial dummy is good at what it is designed for, which is testing a build during optimal conditions in a trial group, as that is end game and prep for large organized groups
the main problems i have with the trial dummy though is there is no way to earn it in game outside of using crowns (which makes it VERY expensive), and if you are truly a solo player doing solo things, it is a poor test of your build
the 6 mil dummies are very accessible (we have been given at least 2 freebies in the past of the 6 mil variety, and the 3 mil is relatively cheap to craft)
the 300k precursors that are also earnable, yes those are definitely too low to parse with but because you can get quantity they are good for testing different aoe setups (ive considered getting more of them and make a "targeting practice" area so you can test ranges of aoes)
That complaint is 100% valid. Cant argue against that at all. At one point, my house was typically pretty crowded with people parsing, but sadly, my dummies are lonely these days. The wells are sweet. If only we could PTE from trials straight to our house...For those of us who aren't ESO experts, it takes a while.Oreyn_Bearclaw wrote: »Problem with 3 mil is that they die so fast.
LOL, fair. I do think they are an excellent place to start. When someone is learning to DPS, last thing they should do is try to kill a trial dummy because it will take all afternoon. I use them to practice rotation (usually the 6 mil more than the 3), but I really dont pay much attention to my numbers, as I often stop/start. Once I feel like I have it down, its straight to the trial dummy, because those are the numbers I can objectively analyze. That said, if you are someone that can kill a trial dummy in under 4 minutes, you just arent going to get a lot of useful info from a 3 mil, and you probably cant sustain a 6 mil without running something like ele drain, which does mess with your rotation.
they have some trial dummies which are earnable in game, but they are very expensive to make and dont come with the same benefits as the actual "trial" dummy
robust centurion i think is supposed to be a vet trial boss, but it provides no benefits like the iron atro trial dummy and would require a lot of gold or excessively farming HOF for the parts needed to make it
Yeah, that was introduced long before the raid dummies if memory serves. At one point I was trying to make one but I gave up. I think its just a centurion with a lot of health, but I guess I am not positive on that. If going for an unbuffed dummy (which certainly has its uses), I see little reason to go above the 6 mil, unless your goal is to be sure you have infinite sustain. But even that can be accomplished on a 6 mil. Seems like a good way to get carpal tunnel. LOL.
Oreyn_Bearclaw wrote: »Gear doesn't matter. As far as I'm concerned, if you can hit 30k on a dummy, you're golden.
No context. Which dummy? If talking a trial dummy, and you can only hit 30k, you have no business in pretty much any vet content. Now of course, vet content is not for everyone, nor does it need to be, but I am assuming that if OP is asking the question, its because they are looking for some benchmarks to work towards. 30k on a 3 or 6 mil is not bad, but I wouldnt call it great. Respectable? Sure. I guess.
I left a guild because of Parsing. Long story short, before they would "allow" me to group with them for Vet Sunspire my Parse had to be 60K on that Trial Dummy. So after grinding through some Hel Ra for some basic trial gear <stamplar> in the way of Viscious Serpant, pairing it with Deadly Strike and that Harpoon Skirt. I got my Parse up to 60K and submitted it for review. So then the Parse requirement went from 60K to 65K. You can probably see where this is going. I worked on the rotation and got it up to 65K. Submitted the video, the requirement then moved from 65K to 70K. So back to the trial dummy and got it to 70K only to be told 75K was now the requirement. I actually made it to 75K only to be told that 80K was the requirement. I tried getting it to 80K, but never could quite get there.
So I got frustrated with parsing and went into Craglorn late one night with a beer in my hand and Pug'd the damn thing with strangers to get the completion.
Then left the guild. Needless to say nobody reached out to see why.
Best of luck in your parsing quest.
AcadianPaladin wrote: »@Necrotech_Master thanks for the encouragement. On actual solo runs vs WBs or group dungeon bosses my characters range from about 18-26k dps - and it took lots of practice to get there. Though we use pretty basic but appropriate and decent gear like Julianos, Mother's Sorrow, Slimecraw for mages, I work hard on trying to kill them effectively and monitor the results after each kill on Combat Metrics. I 'feel' pretty satisfied with the damage and it is encouraging to hear that what I'm doing is reasonable for someone who doesn't run DLC vet dungeons or Trials. I do have a 3M dummy and sometimes parse it with similar results but prefer 'field parsing' on actual bosses. 3M is kind of tedious and the Precursor goes down way too quickly. Wish I could get a 1M or 1.5M dummy.
Necrotech_Master wrote: »AcadianPaladin wrote: »@Necrotech_Master thanks for the encouragement. On actual solo runs vs WBs or group dungeon bosses my characters range from about 18-26k dps - and it took lots of practice to get there. Though we use pretty basic but appropriate and decent gear like Julianos, Mother's Sorrow, Slimecraw for mages, I work hard on trying to kill them effectively and monitor the results after each kill on Combat Metrics. I 'feel' pretty satisfied with the damage and it is encouraging to hear that what I'm doing is reasonable for someone who doesn't run DLC vet dungeons or Trials. I do have a 3M dummy and sometimes parse it with similar results but prefer 'field parsing' on actual bosses. 3M is kind of tedious and the Precursor goes down way too quickly. Wish I could get a 1M or 1.5M dummy.
i personally prefer using WBs to test my characters because they fight back, i have to be cognizant of a moving enemy that also hits back
i also dont feel you need to fully kill the dummy to get an idea of your parse either, it usually seems evident to be effective or not after 30-60 seconds of hitting the dummy, the only reason people fully kill a trial dummy is practice maintaining the parse over the course of a long fight, which is different than just build testing to see how it functions with skill selections
i more frequently use the dummies to test gear procs to see how they function, or if im being really lazy, use the dummies to complete endeavors (for endeavors that require getting kills with class or weapon skills, or procing weapon poisons on enemies, these definitely do work on target dummies)
WrathOfInnos wrote: »I agree with @Oreyn_Bearclaw. In my opinion 80k on a 21 mil dummy is the lowest I would call "respectable". That can be done without perfect timing, gear, rotation or CP's. It's enough to clear every vet hard mode, but not quite enough for some trifectas.
100k+ is good, and if someone can do this and obey mechanics then I would welcome them to any PVE content. That's still pretty far from the ceiling, as I've seen some getting close to 140k.
Any parses on 3 mil or 6 mil are pretty meaningless to me. It's far too dependent on which buffs and debuffs they are bringing, and if they are sustaining the 6 mil then they will likely be oversustaining in any group content (which is bad for damage with Bahsei).
spartaxoxo wrote: »WrathOfInnos wrote: »I agree with @Oreyn_Bearclaw. In my opinion 80k on a 21 mil dummy is the lowest I would call "respectable". That can be done without perfect timing, gear, rotation or CP's. It's enough to clear every vet hard mode, but not quite enough for some trifectas.
100k+ is good, and if someone can do this and obey mechanics then I would welcome them to any PVE content. That's still pretty far from the ceiling, as I've seen some getting close to 140k.
Any parses on 3 mil or 6 mil are pretty meaningless to me. It's far too dependent on which buffs and debuffs they are bringing, and if they are sustaining the 6 mil then they will likely be oversustaining in any group content (which is bad for damage with Bahsei).
60k is the lowest needed to clear any of the vet dungeon trifectas, afaik and many can be done with less. I think 75k gets you through a lot of vet trials too. Which fight requires more, apart from the most recent vet trials?
SimonThesis wrote: »Most vet trial guilds rn require minimum 100k Dps on a trial dummy.
WrathOfInnos wrote: »spartaxoxo wrote: »WrathOfInnos wrote: »I agree with @Oreyn_Bearclaw. In my opinion 80k on a 21 mil dummy is the lowest I would call "respectable". That can be done without perfect timing, gear, rotation or CP's. It's enough to clear every vet hard mode, but not quite enough for some trifectas.
100k+ is good, and if someone can do this and obey mechanics then I would welcome them to any PVE content. That's still pretty far from the ceiling, as I've seen some getting close to 140k.
Any parses on 3 mil or 6 mil are pretty meaningless to me. It's far too dependent on which buffs and debuffs they are bringing, and if they are sustaining the 6 mil then they will likely be oversustaining in any group content (which is bad for damage with Bahsei).
60k is the lowest needed to clear any of the vet dungeon trifectas, afaik and many can be done with less. I think 75k gets you through a lot of vet trials too. Which fight requires more, apart from the most recent vet trials?
Vet HM's in DLC trials. Xalvakka HM comes to mind, and no death HM for Oaxiltsu requires quite a burn. Also speed strats for bosses like Lokkestiiz and Nahviintaas. You can clear HM with lower DPS, but the time to do so increases exponentially because you are having to kill more adds, so the trifecta time limit becomes a problem.
spartaxoxo wrote: »WrathOfInnos wrote: »spartaxoxo wrote: »WrathOfInnos wrote: »I agree with @Oreyn_Bearclaw. In my opinion 80k on a 21 mil dummy is the lowest I would call "respectable". That can be done without perfect timing, gear, rotation or CP's. It's enough to clear every vet hard mode, but not quite enough for some trifectas.
100k+ is good, and if someone can do this and obey mechanics then I would welcome them to any PVE content. That's still pretty far from the ceiling, as I've seen some getting close to 140k.
Any parses on 3 mil or 6 mil are pretty meaningless to me. It's far too dependent on which buffs and debuffs they are bringing, and if they are sustaining the 6 mil then they will likely be oversustaining in any group content (which is bad for damage with Bahsei).
60k is the lowest needed to clear any of the vet dungeon trifectas, afaik and many can be done with less. I think 75k gets you through a lot of vet trials too. Which fight requires more, apart from the most recent vet trials?
Vet HM's in DLC trials. Xalvakka HM comes to mind, and no death HM for Oaxiltsu requires quite a burn. Also speed strats for bosses like Lokkestiiz and Nahviintaas. You can clear HM with lower DPS, but the time to do so increases exponentially because you are having to kill more adds, so the trifecta time limit becomes a problem.
That's why I noted apart from the most recent vet trials. I think it's just the last 3 vet trial achievement runs you'd need more.
spartaxoxo wrote: »WrathOfInnos wrote: »I agree with @Oreyn_Bearclaw. In my opinion 80k on a 21 mil dummy is the lowest I would call "respectable". That can be done without perfect timing, gear, rotation or CP's. It's enough to clear every vet hard mode, but not quite enough for some trifectas.
100k+ is good, and if someone can do this and obey mechanics then I would welcome them to any PVE content. That's still pretty far from the ceiling, as I've seen some getting close to 140k.
Any parses on 3 mil or 6 mil are pretty meaningless to me. It's far too dependent on which buffs and debuffs they are bringing, and if they are sustaining the 6 mil then they will likely be oversustaining in any group content (which is bad for damage with Bahsei).
60k is the lowest needed to clear any of the vet dungeon trifectas, afaik and many can be done with less. I think 75k gets you through a lot of vet trials too. Which fight requires more, apart from the most recent vet trials?
SimonThesis wrote: »Most vet trial guilds rn require minimum 100k Dps on a trial dummy.
One guild I am in requires completing the Craglorn vet trials to join a trial team doing the harder trials. They run a training event ina Craglorn trial at least once a week. No DPS check at all. Once you've completed those trials you can sign up for any trial.
The other a bit more serious about it requires 30k for progression groups and 70k for elite group.
Now I really feel inadequate I struggle to get half that, most of the time it's well under 30k.Oreyn_Bearclaw wrote: »A few years ago, sure. 60k was 60-70% of potential meta DPS, but now its less than half. You can mangle a rotation and button mash your way to 60k fairly easily these days.
Now I really feel inadequate I struggle to get half that, most of the time it's well under 30k.Oreyn_Bearclaw wrote: »A few years ago, sure. 60k was 60-70% of potential meta DPS, but now its less than half. You can mangle a rotation and button mash your way to 60k fairly easily these days.