ZOS periodically downgrade content. The first time I became aware of this was when the difficulty of mobs in Craglorn and IC was drastically nerfed years ago. I believe the logic behind this must have been something like: "Well, the high-end players have probably had enough of this now, so let's open it up to less accomplished players who couldn't do it before." While Craglorn was an obvious example, more generally this happens via power creep from CP and, most notably, new mythics. Old content becomes easier. New content, by and large, takes the power creep into account and is harder.FeedbackOnly wrote: »I miss the days when tanks had to actually be tanky and healers actually healed
Knowing the exact mechanics is a problem. You run into problems in PUGs that you may never experience in high DPS groups. For example, the giant Daedroth in Blessed Crucible 2 constantly spits out fire AOE that covers the ground. If the group can burn him down, that is not a problem. If the group is low DPS, the tank eventually has to move. Those AOE fire blobs stack on top of each other. At some point outhealing that becomes impossible.Heydan_Seegil wrote: »But then that brings us back to a good tank. A good tank doesn't need to dodge and ruin AOEs but pulling things out of them. They should be solid like a stone pillar and keep everything taunted and in the AOE so the party can maximize DPS and heals.
Interestingly using the fake tank/healer terminology has become polarizing. Because the people who do it will come on here to defend it and start making up stuff like fake DPS to distract from the conversation.
I think the correct terminology is SPEEDRUNNER. You have people IN ALL ROLES who want to blow through the dungeon as fast as possible for the daily rewards. THE problem is speedtunning, not FAKE stuff per se. The FAKE comes in when you have the really inconsiderate DDs who want to SKIP ahead of all other DDs in queue, so they just queue up as tank or healer, with NO INTENTION of fulfilling those roles. THAT IS THE PROBLEM.
Interestingly using the fake tank/healer terminology has become polarizing. Because the people who do it will come on here to defend it and start making up stuff like fake DPS to distract from the conversation.
I think the correct terminology is SPEEDRUNNER. You have people IN ALL ROLES who want to blow through the dungeon as fast as possible for the daily rewards. THE problem is speedtunning, not FAKE stuff per se. The FAKE comes in when you have the really inconsiderate DDs who want to SKIP ahead of all other DDs in queue, so they just queue up as tank or healer, with NO INTENTION of fulfilling those roles. THAT IS THE PROBLEM.
I don't disagree with most of your statement, but I admit I've been one of the players to use the "fake DPS" phrase plenty. And I've never queued as anything but what I am (usually a tank b/c I've always tanked a lot). So don't assume it's a distraction or made up IMO. When I first said it (and I had never seen anyone say it before) it was because as a full tank, I've been stuck with very very very bad DPS that were not capable of completely a basic dungeon.
Again though, my requirements are as basic as they would be in my previous answer for tanking and healing. Just do enough damage to kill the stuff and complete the content in a reasonable time (I don't care about speeding through). I don't care if you are new and slower, if you are at least doing enough damage to kill stuff and will listen to descriptions of mechanics, I'm good.
So I'm sure there are some that use it in the fashion you described, but I want to point out there are very legitimate reason to be concerned about 'fake dps'. Any player complaining about other roles, should also make sure they are at least passable in their own.
You wouldn't use FAKE to describe those DDs, the only reason to use FAKE is as a distraction. Because the aren't actually tanks/healers who queue as DD.
Knowing the exact mechanics is a problem. You run into problems in PUGs that you may never experience in high DPS groups. For example, the giant Daedroth in Blessed Crucible 2 constantly spits out fire AOE that covers the ground. If the group can burn him down, that is not a problem. If the group is low DPS, the tank eventually has to move. Those AOE fire blobs stack on top of each other. At some point outhealing that becomes impossible.Heydan_Seegil wrote: »But then that brings us back to a good tank. A good tank doesn't need to dodge and ruin AOEs but pulling things out of them. They should be solid like a stone pillar and keep everything taunted and in the AOE so the party can maximize DPS and heals.
The last fight in Coral Aerie, there was some element to that where your health bar goes blue. This was not described on Xynode when I looked relatively recently. Don't even get me started on Alcast. Those content creators do not experience the full mechanics of every dungeon, because their DPS is too high compared to a marginal group.
I'm a PvPer, new to PvE tanking, but I've done this for about 6 months now. I do not go to study up on every random dungeon I could face nor would that cover everything - see above. Some of them I've only done once on vet. Half of the DLC dungeons I've probably never done on hard mode. When I'm in a place I don't fully understand the mechanics in, I fret. To what extent can I stand in red and keep the boss in one place? When the salamanders in BDV enrage the first boss and everything goes to s, is it my fault for dying? Do I range taunt them, or not? (I now know not to.) Even when you know the mechanics of something like that first Black Drake Villa boss and you start dodge rolling as a tank, because you know the DDs failed to keep the salamanders away from the boss and he is enraged, you get accused of being a bad tank by an ignorant PUG. Sometimes you can explain. Sometimes people don't want to listen or there is a language barrier on PC EU.
neferpitou73 wrote: »
I think you'd be hard-pressed to find someone trying to calling out the 80k DPS who burned down all the bosses in minutes just because he queued as a tank.
The thing that most people don't realize, because they don't understand the game, is that all of the damage you think you're adding is completely nullified by the fact that:
a) the boss is moving out of all of the AOE's and ultimates that are being used
b) top DPS are being chased by a boss that can potentially one shot them in some cases, so they are dodge rolling and running instead of doing damage
c) in a lot of cases a competent healer is having a difficult time keeping up buffs because he's chasing around the DD's or spam healing the person being chased because they don't have the mitigation to take boss damage.
It's not clever. It's not making the dungeon go faster. You're just imposing on a group of strangers by subverting the system and making what should generally be a short dungeon run take longer because you couldn't wait a couple of extra minutes in queue.
The last fight in Coral Aerie, there was some element to that where your health bar goes blue. This was not described on Xynode when I looked relatively recently. Don't even get me started on Alcast. Those content creators do not experience the full mechanics of every dungeon, because their DPS is too high compared to a marginal group.
I think the correct terminology is SPEEDRUNNER. You have people IN ALL ROLES who want to blow through the dungeon as fast as possible for the daily rewards. .
ZOS periodically downgrade content. The first time I became aware of this was when the difficulty of mobs in Craglorn and IC was drastically nerfed years ago. I believe the logic behind this must have been something like: "Well, the high-end players have probably had enough of this now, so let's open it up to less accomplished players who couldn't do it before." While Craglorn was an obvious example, more generally this happens via power creep from CP and, most notably, new mythics. Old content becomes easier. New content, by and large, takes the power creep into account and is harder.FeedbackOnly wrote: »I miss the days when tanks had to actually be tanky and healers actually healed
The days when tanks actually had to be tanky and healers actually healed are still here. It's just, you have to go into a newer DLC dungeon, possibly on hard mode, to experience that. I'm not too sure about healers, but tanks are definitely needed. I suspect the healer role is more dependent on how self-sufficient the tank and DDs are, which is why some expect healers to also buff the group's damage, as they do from tanks. Once you're comfortable with mechanics and survival, the game becomes about group synergy and some sets have established themselves in the mind of the playerbase as belonging to certain roles. Minor Courage from the tank via Yolnahkriin and Major Courage via Spell Power Cure or Olorime from the healer, for example. Those should be fairly safe bets to wear without overlap in a random group.
When you think about it, the game started off with few dungeons. As more were added we now have a greater spread of difficulty, not just due to having normal, vet, and hard mode, but due to the above factors. We probably still have the same number of really hard dungeons we had at the beginning of the game. ZOS used the content growth to provide more difficulty levels, addressing one of the early criticisms, rather than making everything really hard. Of course the other thing is the "play as you want" thing. That's arguably a blessing and a curse as it allows roles to blur or characters to be self-sufficient and rounded, if they so choose.
I play a tank that is essentially a solo build, though tilted quite heavily towards the actual tank role. It is a proper tank as far as I'm concerned, even though it is a Brawler build. I am able to solo essentially all normal and non-DLC vet dungeons with it, even hard modes. The cutoff point where I switch over, via gear change, to a conventional tank with 1H+S and Yolnahkriin is basically vet DLC dungeons. The Brawler build is still useful in those and even excels at certain fights over a conventional tank, but on average I find the 1H+S build better at that level. You do tend to get somewhat better PUGs in that content too, which actually benefit from you wearing a buff set. At the lower levels the capability of PUGs really varies. In some cases I literally carry the group in terms of tanking and damage, or it would fail.
I think you can't win with a single build. The spread of what you're required to do is too large. Sometimes you need to carry the group - or at least that's one way to succeed - in which case playing a "fake"-something helps. At other times it's better to be the enabler via buff sets, via debuffing the boss, via pulling adds in. If a PUG fails, it tends to disband quickly or blame may start flying around, whether justified or not. If a group succeeds, most people don't question how that happened. Sometimes you can't win in the minds of other people, no matter what. I've been accused by a healer for moving to much, even when I'm doing mechanics, because I see the DDs aren't doing their jobs. Once I was vehemently abused for playing the Brawler variation of my build by a very competent player. Sometimes such players insist on attempting hard modes I have never done. When I'm grappling with mechanics I don't understand, that's when PUG members usually show zero understanding. The fact that you're playing a non-standard build, down to details such as not wearing a buff set from the usual shortlist, that can create a prejudice among them. There is usually no scope for exploration, for finding solutions tailored to the current group. PUGs are only interested in getting the job done and collecting their 10 daily transmutes. At veteran hard mode, if they're inconsiderate or want to find a reason to put you down. The solution to that is being competent. If you are that, if you are on a comfortable build or you know every mechanic to the point where you make zero mistakes, you get very little stick for being a "fake"-something.
In the forums one often sees posts about fake healers and tanks in dungeons. It is obvious that a dps-build without heal/tanking skills slotted is a fake. But with anything else a question arises: What it requires for the role to be "real"? Should the build be exclusively made for the specific role? Or is a hybrid or dps-build with a few heal/tank skills in the backbar sufficient? Both the healer and especially the tank are somewhat relative concepts, after all.
This is a somewhat personal question for me, since I recently took the dive into pug group dungeoneering. My character for that is a solo magsorc build that has a dd frontbar, healing backbar and physical/spell protection in the excess of 20 000 even without buffs (so a bit of tank in the mix, too). With trash mobs I act as a third dps (unless someone seems to need healing, then I whip out the resto bar) and switch to mainly using the heal bar with only resto staff skills when facing bosses. Is this proper etiquette, or should I stick to healing only? I have to admit that I queue as a healer partly to cut down the waiting time, but still I wouldn't want to be a hindrance or be called a fake.
In the forums one often sees posts about fake healers and tanks in dungeons. It is obvious that a dps-build without heal/tanking skills slotted is a fake. But with anything else a question arises: What it requires for the role to be "real"? Should the build be exclusively made for the specific role? Or is a hybrid or dps-build with a few heal/tank skills in the backbar sufficient? Both the healer and especially the tank are somewhat relative concepts, after all.
This is a somewhat personal question for me, since I recently took the dive into pug group dungeoneering. My character for that is a solo magsorc build that has a dd frontbar, healing backbar and physical/spell protection in the excess of 20 000 even without buffs (so a bit of tank in the mix, too). With trash mobs I act as a third dps (unless someone seems to need healing, then I whip out the resto bar) and switch to mainly using the heal bar with only resto staff skills when facing bosses. Is this proper etiquette, or should I stick to healing only? I have to admit that I queue as a healer partly to cut down the waiting time, but still I wouldn't want to be a hindrance or be called a fake.
A real tank has a taunt fullstop. A real healer can keep the group alive. Ez pz.