and that's only counting 3 of the buffs it gives.
it's too much.
None of the complaints about this latest version of Oakensoul being OP -ever- include -all- the tradeoffs to get the ring buffs. This OP is no exception with the fallacious "3 5 piece sets" without mention of any of the severe tradeoffs as necessary context. As a matter of fact and not opinion, many of the skills back barred in a majority of common builds are by themselves the equivalent of 5 piece set bonuses. That fact must be dealt with before premature complaining.
None of the complaints about this latest version of Oakensoul being OP -ever- include -all- the tradeoffs to get the ring buffs. This OP is no exception with the fallacious "3 5 piece sets" without mention of any of the severe tradeoffs as necessary context. As a matter of fact and not opinion, many of the skills back barred in a majority of common builds are by themselves the equivalent of 5 piece set bonuses. That fact must be dealt with before premature complaining.
Tommy_The_Gun wrote: »Tbh. It is not a rocket science to figure out that Oakensoul is kinda busted. I mean just compare it to what WW buffs & passives are... Oakensoul actually gives you more...
The only difference is that instead of getting stamina bonus & movement bonus you get Major Force & Major Heroism. On top of that, you get all of the buffs at the same time, while WW has to choose depending on the Hircine's Bounty they pick. One gives you Berserk, but at a cost of taking more dmg, while the other will give you minor recovery buffs (pts change). And aside from having just one bar... you don't get all of the "balancing" flaws that WW gets. It is madness
I think that Oakensoul will be a meta item for PvP. No doubt about that. The amount of broken builds it enables is staggering. Major Heroism & Major Force for example. It is a game changer. Imagine an incap spam build with a guarantee crit chance (yes, I made one on PTS). Same for the DK. Someone even mentioned that they made a Dragon Leap spam build on PTS too. Ultimate generation on DK is already high, but Heroism takes it to the next level. Imagine how it would affect proc sets that all of the sudden will get more damage & will crit more often for more dmg.
I was not considering Oakensoul seriously till I tried it on PTS. It is insane what this thing can do.
Paradoxically, I think that the initial Oakensoul (yes, the one with insane raw stats) was actually more balanced than the current version. Yes. I know it was too strong. But at least it was not enabling this many broken builds. It was just a juicy buff to raw stats. Now ? It is not giving you raw stats, but rather a lot of unique buffs that are unique for a reason.
MovesLikeJaguar wrote: »Tommy_The_Gun wrote: »Tbh. It is not a rocket science to figure out that Oakensoul is kinda busted. I mean just compare it to what WW buffs & passives are... Oakensoul actually gives you more...
The only difference is that instead of getting stamina bonus & movement bonus you get Major Force & Major Heroism. On top of that, you get all of the buffs at the same time, while WW has to choose depending on the Hircine's Bounty they pick. One gives you Berserk, but at a cost of taking more dmg, while the other will give you minor recovery buffs (pts change). And aside from having just one bar... you don't get all of the "balancing" flaws that WW gets. It is madness
I think that Oakensoul will be a meta item for PvP. No doubt about that. The amount of broken builds it enables is staggering. Major Heroism & Major Force for example. It is a game changer. Imagine an incap spam build with a guarantee crit chance (yes, I made one on PTS). Same for the DK. Someone even mentioned that they made a Dragon Leap spam build on PTS too. Ultimate generation on DK is already high, but Heroism takes it to the next level. Imagine how it would affect proc sets that all of the sudden will get more damage & will crit more often for more dmg.
I was not considering Oakensoul seriously till I tried it on PTS. It is insane what this thing can do.
Paradoxically, I think that the initial Oakensoul (yes, the one with insane raw stats) was actually more balanced than the current version. Yes. I know it was too strong. But at least it was not enabling this many broken builds. It was just a juicy buff to raw stats. Now ? It is not giving you raw stats, but rather a lot of unique buffs that are unique for a reason.
How is it better now than before? Before it gave 450 w/s att, 2k crit rate, 4k all max attributes, 450 to all sustain, 5k resistance... Now it gives Major Courage which is the w/s att, which is covered by Spell Power Cure, the major crit rate and att buffs that are both given by a single potion, all the minor sustain buffs... The only new benefits is the damage reduction, 20% crit damage buff, and Berserk. Berserk and minor sustain buffs are the only ones on this list that aren't common in trials. That crit damage and berserk doesn't make up for the 2k crit damage loss and 4k all max attributes, and overall dps of builds with this ring are recording a loss of 5-10k dps in comparison to the old version of the ring. In some cases it's comparable if not a little better, but those are the outlier, not the norm.
Fact of the matter; for solo content, it might actually be stronger. And solo content hurts no one. For group content, it's significantly weaker but will still bring people up to the benchmark, which is all anyone was asking for.
MovesLikeJaguar wrote: »Tommy_The_Gun wrote: »Tbh. It is not a rocket science to figure out that Oakensoul is kinda busted. I mean just compare it to what WW buffs & passives are... Oakensoul actually gives you more...
The only difference is that instead of getting stamina bonus & movement bonus you get Major Force & Major Heroism. On top of that, you get all of the buffs at the same time, while WW has to choose depending on the Hircine's Bounty they pick. One gives you Berserk, but at a cost of taking more dmg, while the other will give you minor recovery buffs (pts change). And aside from having just one bar... you don't get all of the "balancing" flaws that WW gets. It is madness
I think that Oakensoul will be a meta item for PvP. No doubt about that. The amount of broken builds it enables is staggering. Major Heroism & Major Force for example. It is a game changer. Imagine an incap spam build with a guarantee crit chance (yes, I made one on PTS). Same for the DK. Someone even mentioned that they made a Dragon Leap spam build on PTS too. Ultimate generation on DK is already high, but Heroism takes it to the next level. Imagine how it would affect proc sets that all of the sudden will get more damage & will crit more often for more dmg.
I was not considering Oakensoul seriously till I tried it on PTS. It is insane what this thing can do.
Paradoxically, I think that the initial Oakensoul (yes, the one with insane raw stats) was actually more balanced than the current version. Yes. I know it was too strong. But at least it was not enabling this many broken builds. It was just a juicy buff to raw stats. Now ? It is not giving you raw stats, but rather a lot of unique buffs that are unique for a reason.
How is it better now than before? Before it gave 450 w/s att, 2k crit rate, 4k all max attributes, 450 to all sustain, 5k resistance... Now it gives Major Courage which is the w/s att, which is covered by Spell Power Cure, the major crit rate and att buffs that are both given by a single potion, all the minor sustain buffs... The only new benefits is the damage reduction, 20% crit damage buff, and Berserk. Berserk and minor sustain buffs are the only ones on this list that aren't common in trials. That crit damage and berserk doesn't make up for the 2k crit damage loss and 4k all max attributes, and overall dps of builds with this ring are recording a loss of 5-10k dps in comparison to the old version of the ring. In some cases it's comparable if not a little better, but those are the outlier, not the norm.
Fact of the matter; for solo content, it might actually be stronger. And solo content hurts no one. For group content, it's significantly weaker but will still bring people up to the benchmark, which is all anyone was asking for.
Check it out now people are comparing it to the currently very weak WW. I hope it is slightly better than just WW. Because nobody runs WW any more in PVP. This item will be no where near as good as a good player with a 2 bar build. But it will be a huge boost for those who are bad a 2 bar setups, and that is what people don't want, ANY COMPETITION.
Yeah... but don't you think it should be kinda a "red warning flag" if a 1 piece set gives you stronger bonuses than all of the WW passives & buffs combined ? I mean, listen to how it sounds. I don't think you can say it & keep a straight face lolCheck it out now people are comparing it to the currently very weak WW. I hope it is slightly better than just WW. Because nobody runs WW any more in PVP. This item will be no where near as good as a good player with a 2 bar build. But it will be a huge boost for those who are bad a 2 bar setups, and that is what people don't want, ANY COMPETITION.
WW needing some love is one thing. Agree on that. But that is not my point. My point is basically this:@Tommy_The_Gun you are looking for this thread: https://forums.elderscrollsonline.com/en/discussion/604558/is-it-time-to-buff-ww
And I don't see why this set would be broken on WW. Nothing fundamentally changed on WW. You need health and sustain to exist on the battlefield. That means heavy armor that is bad for sustain. That means wasting slots for sustain sets. It's not gonna be damage character. Major Force is wasted on WW. Major Heroism is wasted on WW.
Veinblood1965 wrote: »OMG the ring is not even live in production yet and already 45 million Oaken Ring this or that posts. Maybe ZoS should start an Oaken Ring and Fake Tank Category in these forums?
MovesLikeJaguar wrote: »MovesLikeJaguar wrote: »Tommy_The_Gun wrote: »Tbh. It is not a rocket science to figure out that Oakensoul is kinda busted. I mean just compare it to what WW buffs & passives are... Oakensoul actually gives you more...
The only difference is that instead of getting stamina bonus & movement bonus you get Major Force & Major Heroism. On top of that, you get all of the buffs at the same time, while WW has to choose depending on the Hircine's Bounty they pick. One gives you Berserk, but at a cost of taking more dmg, while the other will give you minor recovery buffs (pts change). And aside from having just one bar... you don't get all of the "balancing" flaws that WW gets. It is madness
I think that Oakensoul will be a meta item for PvP. No doubt about that. The amount of broken builds it enables is staggering. Major Heroism & Major Force for example. It is a game changer. Imagine an incap spam build with a guarantee crit chance (yes, I made one on PTS). Same for the DK. Someone even mentioned that they made a Dragon Leap spam build on PTS too. Ultimate generation on DK is already high, but Heroism takes it to the next level. Imagine how it would affect proc sets that all of the sudden will get more damage & will crit more often for more dmg.
I was not considering Oakensoul seriously till I tried it on PTS. It is insane what this thing can do.
Paradoxically, I think that the initial Oakensoul (yes, the one with insane raw stats) was actually more balanced than the current version. Yes. I know it was too strong. But at least it was not enabling this many broken builds. It was just a juicy buff to raw stats. Now ? It is not giving you raw stats, but rather a lot of unique buffs that are unique for a reason.
How is it better now than before? Before it gave 450 w/s att, 2k crit rate, 4k all max attributes, 450 to all sustain, 5k resistance... Now it gives Major Courage which is the w/s att, which is covered by Spell Power Cure, the major crit rate and att buffs that are both given by a single potion, all the minor sustain buffs... The only new benefits is the damage reduction, 20% crit damage buff, and Berserk. Berserk and minor sustain buffs are the only ones on this list that aren't common in trials. That crit damage and berserk doesn't make up for the 2k crit damage loss and 4k all max attributes, and overall dps of builds with this ring are recording a loss of 5-10k dps in comparison to the old version of the ring. In some cases it's comparable if not a little better, but those are the outlier, not the norm.
Fact of the matter; for solo content, it might actually be stronger. And solo content hurts no one. For group content, it's significantly weaker but will still bring people up to the benchmark, which is all anyone was asking for.
Check it out now people are comparing it to the currently very weak WW. I hope it is slightly better than just WW. Because nobody runs WW any more in PVP. This item will be no where near as good as a good player with a 2 bar build. But it will be a huge boost for those who are bad a 2 bar setups, and that is what people don't want, ANY COMPETITION.
Exactly. It's not really there as an alternative playstyle that will make you deal as much damage as the top end. It's an alternative playstyle that'll just get you up to the benchmark needed to participate in end-game content, for people that can't otherwise for various reasons. It is an alternative playstyle, but not one that will ever be competitive at top level gameplay in group content. We might see someone top a solo arena chart with the ring, but I don't expect it to last. Solo is a different beast than group content after all, and one bar probably won't get you there, but it might. I doubt it.
Anyway, it's great where it's at. I'd like to see the max stats come back, even if it's just in a nerfed state. Even if it's just some of the HP. Totally unnecessary, the ring is in a great place, but it would be nice.
This item is busted OP for solo pve, pvp, and possibly dungeons too.
I love how the people defending this abomination are using group pve dps parses to show why its bad... hello!? That's not what it's for!
Not only does this give you incredibly rare major buffs passively in berserk, courage, force, heroism, protection.. but it also gives you the easier ones too so the penalty of missing your backbar isn't even nearly as bad! All 5 of your frontbar skills can now be focused on abilities instead of buffs or passives.
This item will turn literally any class into a werewolf on steroids in pvp. I almost hope they don't nerf it just to watch the hilarity ensue.
MovesLikeJaguar wrote: »This item is busted OP for solo pve, pvp, and possibly dungeons too.
I love how the people defending this abomination are using group pve dps parses to show why its bad... hello!? That's not what it's for!
Not only does this give you incredibly rare major buffs passively in berserk, courage, force, heroism, protection.. but it also gives you the easier ones too so the penalty of missing your backbar isn't even nearly as bad! All 5 of your frontbar skills can now be focused on abilities instead of buffs or passives.
This item will turn literally any class into a werewolf on steroids in pvp. I almost hope they don't nerf it just to watch the hilarity ensue.
I also hope they don't nerf it so everyone uses it in PVP for a couple days, realizes there are better options, and then everyone stops using it. It's not optimal, and will never be optimal in PVP or PVE.
MovesLikeJaguar wrote: »This item is busted OP for solo pve, pvp, and possibly dungeons too.
I love how the people defending this abomination are using group pve dps parses to show why its bad... hello!? That's not what it's for!
Not only does this give you incredibly rare major buffs passively in berserk, courage, force, heroism, protection.. but it also gives you the easier ones too so the penalty of missing your backbar isn't even nearly as bad! All 5 of your frontbar skills can now be focused on abilities instead of buffs or passives.
This item will turn literally any class into a werewolf on steroids in pvp. I almost hope they don't nerf it just to watch the hilarity ensue.
I also hope they don't nerf it so everyone uses it in PVP for a couple days, realizes there are better options, and then everyone stops using it. It's not optimal, and will never be optimal in PVP or PVE.
MovesLikeJaguar wrote: »MovesLikeJaguar wrote: »Tommy_The_Gun wrote: »Tbh. It is not a rocket science to figure out that Oakensoul is kinda busted. I mean just compare it to what WW buffs & passives are... Oakensoul actually gives you more...
The only difference is that instead of getting stamina bonus & movement bonus you get Major Force & Major Heroism. On top of that, you get all of the buffs at the same time, while WW has to choose depending on the Hircine's Bounty they pick. One gives you Berserk, but at a cost of taking more dmg, while the other will give you minor recovery buffs (pts change). And aside from having just one bar... you don't get all of the "balancing" flaws that WW gets. It is madness
I think that Oakensoul will be a meta item for PvP. No doubt about that. The amount of broken builds it enables is staggering. Major Heroism & Major Force for example. It is a game changer. Imagine an incap spam build with a guarantee crit chance (yes, I made one on PTS). Same for the DK. Someone even mentioned that they made a Dragon Leap spam build on PTS too. Ultimate generation on DK is already high, but Heroism takes it to the next level. Imagine how it would affect proc sets that all of the sudden will get more damage & will crit more often for more dmg.
I was not considering Oakensoul seriously till I tried it on PTS. It is insane what this thing can do.
Paradoxically, I think that the initial Oakensoul (yes, the one with insane raw stats) was actually more balanced than the current version. Yes. I know it was too strong. But at least it was not enabling this many broken builds. It was just a juicy buff to raw stats. Now ? It is not giving you raw stats, but rather a lot of unique buffs that are unique for a reason.
How is it better now than before? Before it gave 450 w/s att, 2k crit rate, 4k all max attributes, 450 to all sustain, 5k resistance... Now it gives Major Courage which is the w/s att, which is covered by Spell Power Cure, the major crit rate and att buffs that are both given by a single potion, all the minor sustain buffs... The only new benefits is the damage reduction, 20% crit damage buff, and Berserk. Berserk and minor sustain buffs are the only ones on this list that aren't common in trials. That crit damage and berserk doesn't make up for the 2k crit damage loss and 4k all max attributes, and overall dps of builds with this ring are recording a loss of 5-10k dps in comparison to the old version of the ring. In some cases it's comparable if not a little better, but those are the outlier, not the norm.
Fact of the matter; for solo content, it might actually be stronger. And solo content hurts no one. For group content, it's significantly weaker but will still bring people up to the benchmark, which is all anyone was asking for.
Check it out now people are comparing it to the currently very weak WW. I hope it is slightly better than just WW. Because nobody runs WW any more in PVP. This item will be no where near as good as a good player with a 2 bar build. But it will be a huge boost for those who are bad a 2 bar setups, and that is what people don't want, ANY COMPETITION.
Exactly. It's not really there as an alternative playstyle that will make you deal as much damage as the top end. It's an alternative playstyle that'll just get you up to the benchmark needed to participate in end-game content, for people that can't otherwise for various reasons. It is an alternative playstyle, but not one that will ever be competitive at top level gameplay in group content. We might see someone top a solo arena chart with the ring, but I don't expect it to last. Solo is a different beast than group content after all, and one bar probably won't get you there, but it might. I doubt it.
Anyway, it's great where it's at. I'd like to see the max stats come back, even if it's just in a nerfed state. Even if it's just some of the HP. Totally unnecessary, the ring is in a great place, but it would be nice.
EXACTLY RIGHT. Just for people like me who like numbers. If a typical high end 2 bar build is at 100 (random numbers just for illustration) and the same person can max out at about 80 with a 1 bar build, this ring ONLY brings that 1 bar build to 85 MAX. THAT IS THE ONLY STAT NEEDED TO SAY THIS IS NOT OP.
BUT there is a large segment of PVPer who are NOT AT 100, they're MAX is more like 40-70. Guess what, there's a ton of people like me who are at about 40-50. What this ring will do is bring us to 40-70, and it even makes it easier option for people already at 40-70. WIN WIN.
The second segment who might complain is the 1vXers who may be at 100 but are used to beating up on 10-40 level people, so when those 10-40 become 30-60 with this ring it will be much harder to wipe out a group. The ring achieves the competition and balance that these 2 groups are constantly talking about so there should really be no complaints.
BTW I agree with your point that removing all the mag/stam/health was weird change, I mean it went from pretty high 3737 to zero. I would say it doesn't need any more buffs, especially doesn't need expedition (as that would be too much in PVP), but to stay with the named buffs if they added one more 'minor toughness-10% health' seems like a perfect one.