tsaescishoeshiner wrote: »It's worth noting that Power Bash was changed to also benefit from your bash damage buffs and modifiers, including sets and passives. I think some of these nerfs were made with that in mind, and it might be limiting the power they want to give to bashes.
I might be misunderstanding your bash damage glyph idea. Currently, on glyph of bashing gives 350 Weapon & Spell Damage to your bash attacks (including Power Bash), rather than giving a flat damage bonus.
They already nerfed the 3% increased bash damage per heavy piece down to a flat 30 point increase. And power slam lost 33% damage. Safe to say bashing is nerfed to crap already. Wasn't even over powered in the first place but hey its zenimax, they just nerf stuff.
I don't think Zos much cares if something is weak in instances, they care about if something is too strong. There's a ton of things that are just plain awful that will probably never get fixed because they don't create issues on the upper end.
Yeah kinda busted, I got nothing. Zos Nerfs things that often don't need it and buff things way too much then forget to tone it back.
Zos has Powercreep hard wired, they want people to want to grind the new stuff, so it's stronger. Why would I go get Y when X is on equal footing and I already have X Upgraded.
One way or another Deadly Bash needs to feel more impactful on the damage side.
My proped values are just that, proposed values I do not have all the answers but maybe its something to work with.
So lets say there can be adjustments buff/nerfs that will end up in break even for bash damage on the high end, but still manage to buff Deadly Bash standalone from 500 to 1.5k, that would then be OK right? thats essentially what the post is for
They haven’t nerfed it though. They have reallocated the 33% increase to Riposte. This gives all direct damage attacks an increase of 33%. This will buff any other direct damage skill you may have slotted as well. Including Power Slam and a myriad of other class skills.
What I am seeing ZOS do is provide a level of flexibility to the entire system rather than specific skills. It will come down the player digesting and understanding how these mechanics are interlinked.
Sets like Deadlands Demolisher don’t require a nerf or buff. The current PTS implementation is certainly inline with the hybridization goal. As mentioned previously, it simply requires a level of creativity to implement the damage type you are trying to achieve.
Knights Errant with Deadlands Demolisher, Oaken Soul, and a one piece monster set looks like a great option for a one-bar SnB build I’d say.
Riposte is invalid since its on a 5 second cooldown, where resentment from powerslam 33% damage buff had no cooldown.
It is nerfed, the cost reduction replacement is a joke because the proper way of Powerslamming is with Shield Discipline SnB ultimate, which makes Powerslam free
They already nerfed the 3% increased bash damage per heavy piece down to a flat 30 point increase. And power slam lost 33% damage. Safe to say bashing is nerfed to crap already. Wasn't even over powered in the first place but hey its zenimax, they just nerf stuff.
if its already nerfed and unusable, surely powerslam can sacrefice that 420 ( on the high end) in favor of +1k on standalone bash.
Gear and glyphs should be added damage, not the entire damage.
Currently Deadly Bash adds 500 to bash atks, 3x infused bash + deadlands + veiled adds 3843 thats over 7 times the original damage. At this point bashing has little to do with SnB itself when Dual Wield gets those same values when using these sets and enchant, minus the 500 from deadly bash ofcourse.
with my "fix", the value of the sets and enchant combine to 2380, while Deadly bash goes up to 1500. All of a sudden bashing has something to do with Sword and board again when gear and glyphs dont make up for 7x but less than 2x more ADDED damage
snip…
Riposte is invalid since its on a 5 second cooldown, where resentment from powerslam 33% damage buff had no cooldown.
It is nerfed, the cost reduction replacement is a joke because the proper way of Powerslamming is with Shield Discipline SnB ultimate, which makes Powerslam free
snip…
Riposte is invalid since its on a 5 second cooldown, where resentment from powerslam 33% damage buff had no cooldown.
It is nerfed, the cost reduction replacement is a joke because the proper way of Powerslamming is with Shield Discipline SnB ultimate, which makes Powerslam free
Not really. 5 seconds gives options to cast other skills in a rotation. Time it with the cooldown period and recycle power slam.
@Nser do we really want ppl to equip SnB on NBs with Caluurions and Deadland's Assassin and go deeped burst by adding several bashes after HA+incap?
@Nser SnB have damage passive that gives 5% WD/SD. DW/2h is approx 300 WD stronger. 300/0.05 = 6000, if you got to 6k base damage you break even at damage bonuses. Meanwhile SnB provides considerable PvP utilities in form of cheaper and stronger block.
Yes you can do that sequence now, it will do less damage than if you buff this passive. This is just extra free damage. And it will be counterintuitive to have SnB as the best ganking weapon lmao.