I think if they gave Oakensoul Major Brutality and maybe even Minor Berserk it'll be perfectly fine. I'd prefer if ZOS could make up their mind about who the target audience for this (or any) mythic is.
Before the change it was clearly designed for Werewolves. Now it looks like it's designed for Templars because Brutality/Sorcery comes from their spammable and they get to drop a bunch of skills from their bars thanks to the named effects it provides.
To me the item now looks like it tries to be a PvP-oriented build simplifier and if that's the case then they should totally just slap all the relevant passives on it, like Major Brutality/Sorcery. You'll still have to slot some utility spells on your reduced bar because Evasion, gap closers and cc still need to take up slots.
At least Shapeshifter's chain now helps Werewolf sustain, which is neat.
This really did kind of kill the set for me. Most of those buffs are stuff you'll already have with a two bar set up or could easily have if you wanted them (especially if you aren't running alone), so you really gain nothing from being forced into a one bar build for what you lose (i.e. giving up being able to run a mythic, 2 pc undaunted and 2 5 pc sets for several build options).
edit: if WW was the only problem, the easier way to solve that would have been to not have it work on anything that doesn't have a second bar to sacrifice.
Commandment wrote: »Oreyn_Bearclaw wrote: »Actually I think these changes were just about perfect. People were one barring builds that were out performing two bar builds. When the floor is above the ceiling, your house has collapsed.
People are still going to be able to parse in the 100k range with this with one bar, which is frankly absurd. You wont need to waste bar slots on things like inner light or your armor buff. You wont need to worry about regen. You don't need to grind arena weapons unless you want to front bar them. Only buff you need to keep in mind is major Sorcery or Brutality, which can easily be obtained via a DK tank, gear sets, potions, or skills.
It was OP in its first attempt. This change/solution hits the nail firmly on the head. This set is there to help people that struggle with bar swapping, not to make you capable of out parsing someone that can effectively play both bars. If you are someone that can parse 100k+ currently with a 2 bar build, this set just wasn't meant for you, and that is okay.
To everyone their own.
But the statement with "The floor above the ceiling" didn't really make sense, that would mean every single player in the game is breaking these damage caps when in truth it isnt. This item simply adds a new variety of plays to the game.
I don't see the reason a person pulling high dps would get upset with another person pulling similar dps, that really doesnt make sense. People already complain about people not pulling enough DPS, now we have people complaining someone is pulling the same DPS? This doesn't seem productive imo
Having 1 bar, excludes you from 5 extra slots, and a situational ult for certain circumstances. Thats huge. Some people struggle with wishing they had more slots for utility skills that arent buffs.
In this case, "Nailing it on the head" is pretty accurate, as they put the final nail on the coffin making it straight up irrelevant
I think if they gave Oakensoul Major Brutality and maybe even Minor Berserk it'll be perfectly fine. I'd prefer if ZOS could make up their mind about who the target audience for this (or any) mythic is.
Before the change it was clearly designed for Werewolves. Now it looks like it's designed for Templars because Brutality/Sorcery comes from their spammable and they get to drop a bunch of skills from their bars thanks to the named effects it provides.
To me the item now looks like it tries to be a PvP-oriented build simplifier and if that's the case then they should totally just slap all the relevant passives on it, like Major Brutality/Sorcery. You'll still have to slot some utility spells on your reduced bar because Evasion, gap closers and cc still need to take up slots.
At least Shapeshifter's chain now helps Werewolf sustain, which is neat.
...the elitists with 2 bar builds...
Oreyn_Bearclaw wrote: »People are still going to be able to parse in the 100k range with this with one bar, which is frankly absurd. You wont need to waste bar slots on things like inner light or your armor buff. You wont need to worry about regen. You don't need to grind arena weapons unless you want to front bar them. Only buff you need to keep in mind is major Sorcery or Brutality, which can easily be obtained via a DK tank, gear sets, potions, or skills.
It was OP in its first attempt. This change/solution hits the nail firmly on the head. This set is there to help people that struggle with bar swapping, not to make you capable of out parsing someone that can effectively play both bars. If you are someone that can parse 100k+ currently with a 2 bar build, this set just wasn't meant for you, and that is okay. This set is an attempt to raise the floor.
Oreyn_Bearclaw wrote: »People are still going to be able to parse in the 100k range with this with one bar, which is frankly absurd. You wont need to waste bar slots on things like inner light or your armor buff. You wont need to worry about regen. You don't need to grind arena weapons unless you want to front bar them. Only buff you need to keep in mind is major Sorcery or Brutality, which can easily be obtained via a DK tank, gear sets, potions, or skills.
It was OP in its first attempt. This change/solution hits the nail firmly on the head. This set is there to help people that struggle with bar swapping, not to make you capable of out parsing someone that can effectively play both bars. If you are someone that can parse 100k+ currently with a 2 bar build, this set just wasn't meant for you, and that is okay. This set is an attempt to raise the floor.
This ^ I think now it has a better balance in the game, nicely suited for solo-play, and for more optimized group-play there's still effective one-bar builds out there already.
Commandment wrote: »Mythgard1967 wrote: »I would imagine its still being tuned so that is likely not the last change that will hit it???
I am totally of mixed emotions on this set...
On the one hand......I have very damaged hands. Missing fingers, reattached fingers with no feeling, other nerve damage. One bar builds are totally doable for me....more so than swapping bars. And i have spent a year trying to get gud at bar swapping.
So I see this set and I think
....OMGERSH, I could probably be viable in some of the content I avoid right now so as not to weigh others down!
and then i think.....
but i have spent a lot of time training my hands to swap bars and light attack weave with their limitations! Don't get lazy and keep challenging your hands (to be clear....I am pretty sure doing this has done more for their usability than physical therapy has....and also knitting....knitting has been great for the hands too)
Except for when you get Carpel Tunnel leading you back to the Physical Therapist XD. I dunno I feel this was gonna be a good unique item for players who aren't good at weaving (I already mastered it) But it would be nice to see 1 bars, compete with 2 bars as they both have difficulities. 1 you have less skills to use, 1 you have way more skills and a back up ulti.
I think if they gave Oakensoul Major Brutality and maybe even Minor Berserk it'll be perfectly fine. I'd prefer if ZOS could make up their mind about who the target audience for this (or any) mythic is.
Before the change it was clearly designed for Werewolves. Now it looks like it's designed for Templars because Brutality/Sorcery comes from their spammable and they get to drop a bunch of skills from their bars thanks to the named effects it provides.
To me the item now looks like it tries to be a PvP-oriented build simplifier and if that's the case then they should totally just slap all the relevant passives on it, like Major Brutality/Sorcery. You'll still have to slot some utility spells on your reduced bar because Evasion, gap closers and cc still need to take up slots.
At least Shapeshifter's chain now helps Werewolf sustain, which is neat.
Commandment wrote: »Mythgard1967 wrote: »I would imagine its still being tuned so that is likely not the last change that will hit it???
I am totally of mixed emotions on this set...
On the one hand......I have very damaged hands. Missing fingers, reattached fingers with no feeling, other nerve damage. One bar builds are totally doable for me....more so than swapping bars. And i have spent a year trying to get gud at bar swapping.
So I see this set and I think
....OMGERSH, I could probably be viable in some of the content I avoid right now so as not to weigh others down!
and then i think.....
but i have spent a lot of time training my hands to swap bars and light attack weave with their limitations! Don't get lazy and keep challenging your hands (to be clear....I am pretty sure doing this has done more for their usability than physical therapy has....and also knitting....knitting has been great for the hands too)
Except for when you get Carpel Tunnel leading you back to the Physical Therapist XD. I dunno I feel this was gonna be a good unique item for players who aren't good at weaving (I already mastered it) But it would be nice to see 1 bars, compete with 2 bars as they both have difficulities. 1 you have less skills to use, 1 you have way more skills and a back up ulti.
it's also going to be even better for people who ARE good at weaving, this mythic won't be as much help for "bridging the gap" so to speak it will be just another tool end game players will use in some situations while ignoring it in others.
TLDR: sure it will raise the floor but also the ceiling, good luck catching up!
PS: A controller might help you if you have Carpel Tunnel, some friends that have it use them and it makes it easier on their hands.
Oreyn_Bearclaw wrote: »Actually I think these changes were just about perfect. People were one barring builds that were out performing two bar builds. When the floor is above the ceiling, your house has collapsed.
People are still going to be able to parse in the 100k range with this with one bar, which is frankly absurd. You wont need to waste bar slots on things like inner light or your armor buff. You wont need to worry about regen. You don't need to grind arena weapons unless you want to front bar them. Only buff you need to keep in mind is major Sorcery or Brutality, which can easily be obtained via a DK tank, gear sets, potions, or skills.
It was OP in its first attempt. This change/solution hits the nail firmly on the head. This set is there to help people that struggle with bar swapping, not to make you capable of out parsing someone that can effectively play both bars. If you are someone that can parse 100k+ currently with a 2 bar build, this set just wasn't meant for you, and that is okay. This set is an attempt to raise the floor.
Nomadic_Atmoran wrote: »They'll buff it again before release. I seriously doubt they want these mythics and sets to be useless since they are a major selling point for players that chase the meta. Now that they know whats too much and whats too little for the set theyll find something still on the OP side of things so they can still sell this to the players that buy these updates for this sort of thing.