
Dagoth_Rac wrote: »I still don't like the double proc effect of this skill. So you have to activate it every other skill? It is just weird and awkward. Not quite a spammable, not quite a DoT or buff. A sort of clunky middle ground.
MashmalloMan wrote: »Or how about we leave it as is... This is the first unique thing about the skill since it's inception as it was a quick copy/paste job of Crushing/Ele Weapon. The fix to shock heavies was the biggest problem the skill posed.
Not sure why you'd want to nerf the damage when it's comparable to every other direct damage instant spammable in the game.. Plus -4% damage because it doesn't increase in damage as it levels, it just increases the pen from 700 to 1000.
Eg. Surprise Attack gets 4% as it levels and procs Sundered every hit which is an additional tick of damage, while being much easier to use.
Damage is an odd topic of discussion when skills like Jabs and Whip exist. Neither of which have increased cost to offset how OP they are. Molten Whip not only gives increased spell/weapon damage, but also has way more burst by being able to increase its damage done by 100%. Both skills reduce oponents movement speed as well.
Is this just a complaint because Crystal Shards isn't the go to dummy parsing DPS skill now for Sorcs? I'm sorry, that is an awful reason for a nerf.
These changes make it closer to the power of Jabs/Whip. I say it's time to bring up the power of Necro, Warden and MagBlades spammables instead. All of which no one likes.
So will be double light attack a thing?
There are not many skills you could cast between if you dont have to refresh dots during the Crystal Weapon uptime or am i wrong?
Very confusing....
Dagoth_Rac wrote: »I still don't like the double proc effect of this skill. So you have to activate it every other skill? It is just weird and awkward. Not quite a spammable, not quite a DoT or buff. A sort of clunky middle ground.
Anyone tried to test with DW medium or heavy attack? There should be 2 hits. Wonder if it procs both.
Anyone tried to test with DW medium or heavy attack? There should be 2 hits. Wonder if it procs both.
I tried this during the first week of PTS and it didn't work. They did mention it would have a short cooldown between procs to prevent instant bursts, so I suppose that's what they meant. In fact with that initial statement it surprised me lightning/resto heavies worked until now.
MudcrabAttack wrote: »I’m just not looking forward to seeing a bunch of flappy birds in every trial and dungeon all because a parse exists that deals 5-10% 5-20% more damage than everything else.
WrathOfInnos wrote: »MudcrabAttack wrote: »I’m just not looking forward to seeing a bunch of flappy birds in every trial and dungeon all because a parse exists that deals 5-10% 5-20% more damage than everything else.
I'd take that over a sea of dragonknight standards. Between the flags and the rocks I can't see anything with the current meta.
MudcrabAttack wrote: »I’m just not looking forward to seeing a bunch of flappy birds in every trial and dungeon all because a parse exists that deals 5-10% 5-20% more damage than everything else.
MashmalloMan wrote: »Or how about we leave it as is... This is the first unique thing about the skill since it's inception as it was a quick copy/paste job of Crushing/Ele Weapon. The fix to shock heavies was the biggest problem the skill posed.
Not sure why you'd want to nerf the damage when it's comparable to every other direct damage instant spammable in the game.. Plus -4% damage because it doesn't increase in damage as it levels, it just increases the pen from 700 to 1000.
Eg. Surprise Attack gets 4% as it levels and procs Sundered every hit which is an additional tick of damage, while being much easier to use.
Damage is an odd topic of discussion when skills like Jabs and Whip exist. Neither of which have increased cost to offset how OP they are. Molten Whip not only gives increased spell/weapon damage, but also has way more burst by being able to increase its damage done by 100%. Both skills reduce oponents movement speed as well.
Is this just a complaint because Crystal Shards isn't the go to dummy parsing DPS skill now for Sorcs? I'm sorry, that is an awful reason for a nerf.
These changes make it closer to the power of Jabs/Whip. I say it's time to bring up the power of Necro, Warden and MagBlades spammables instead. All of which no one likes.
I doubt they wanted to make a morph that does more damage compared to other one while also providing a good buff to the group.
Also it's not comparable to every other direct damage instant spammables.. dunno where u saw this.
Templars are a really weak class compared to other ones and whip itself isn't that broken as you might think , other stuff make dk strong and not whip...
As for buffing other classes you are partially right but thats one way of seeing it.