WordsOfPower wrote: »You don't think flame lash with full stacks while in corrosive on a target in shattering rocks is good burst?
WordsOfPower wrote: »You don't think flame lash with full stacks while in corrosive on a target in shattering rocks is good burst?
Blockable, dodgeable, single target.
Also high cost ult, which only results in armor pen, which is x2 damage max.
You can do better with ult setup. More damage and AoE, or more damage single target from invis.
Whenever burst is the king, stamden, magcro and stamblade is top tier.
Alchimiste1 wrote: »WordsOfPower wrote: »You don't think flame lash with full stacks while in corrosive on a target in shattering rocks is good burst?
Blockable, dodgeable, single target.
Also high cost ult, which only results in armor pen, which is x2 damage max.
You can do better with ult setup. More damage and AoE, or more damage single target from invis.
Whenever burst is the king, stamden, magcro and stamblade is top tier.
I mean you can hit a 12k molten on top of a 5k FOB there’s your burst. All of nbs burst can be blocked , rolled and is single target as well lol.
WordsOfPower wrote: »You don't think flame lash with full stacks while in corrosive on a target in shattering rocks is good burst?
Blockable, dodgeable, single target.
Also high cost ult, which only results in armor pen, which is x2 damage max.
You can do better with ult setup. More damage and AoE, or more damage single target from invis.
Whenever burst is the king, stamden, magcro and stamblade is top tier.
Alchimiste1 wrote: »WordsOfPower wrote: »You don't think flame lash with full stacks while in corrosive on a target in shattering rocks is good burst?
Blockable, dodgeable, single target.
Also high cost ult, which only results in armor pen, which is x2 damage max.
You can do better with ult setup. More damage and AoE, or more damage single target from invis.
Whenever burst is the king, stamden, magcro and stamblade is top tier.
I mean you can hit a 12k molten on top of a 5k FOB there’s your burst. All of nbs burst can be blocked , rolled and is single target as well lol.
MentalxHammer wrote: »WordsOfPower wrote: »You don't think flame lash with full stacks while in corrosive on a target in shattering rocks is good burst?
Blockable, dodgeable, single target.
Also high cost ult, which only results in armor pen, which is x2 damage max.
You can do better with ult setup. More damage and AoE, or more damage single target from invis.
Whenever burst is the king, stamden, magcro and stamblade is top tier.
Shattering rocks is blockable/dodgeable?
Urzigurumash wrote: »DK is the only class with no unique bonus to or reward from Crit Damage or Crit Chance - in other words the least potential return from investing into Crit.
In my opinion DK was always supposed to have strong defense, strong damage, but weak mobility and weak sustain out of melee combat resulting in a general inability to evade.
DK is also more restricted to dealing damage in melee range than most other classes.
Urzigurumash wrote: »DK is the only class with no unique bonus to or reward from Crit Damage or Crit Chance - in other words the least potential return from investing into Crit.
There is one thing about critDK: it is strong because crit setup is DPS setup - you can get much better burst in procs.
DK is *the* best DPS class. Absolute best DoTs. Good CC. And investing in crit also boosts heals, unlike many other damage sets.In my opinion DK was always supposed to have strong defense, strong damage, but weak mobility and weak sustain out of melee combat resulting in a general inability to evade.
Agree with the sentiment. But reducing mobility of those who slot into movement speed and use RAT / elusive isn't that easy imo. This package is available on any class.DK is also more restricted to dealing damage in melee range than most other classes.
In practice it is midrange. Flames of Oblivion has pretty wild range for AoE ability. DKs have single target range passive increase to 10m, as well as fire/poison cone attack at 10m. This is not point-blank combat style.
Urzigurumash wrote: »Urzigurumash wrote: »DK is the only class with no unique bonus to or reward from Crit Damage or Crit Chance - in other words the least potential return from investing into Crit.
There is one thing about critDK: it is strong because crit setup is DPS setup - you can get much better burst in procs.
DK is *the* best DPS class. Absolute best DoTs. Good CC. And investing in crit also boosts heals, unlike many other damage sets.In my opinion DK was always supposed to have strong defense, strong damage, but weak mobility and weak sustain out of melee combat resulting in a general inability to evade.
Agree with the sentiment. But reducing mobility of those who slot into movement speed and use RAT / elusive isn't that easy imo. This package is available on any class.DK is also more restricted to dealing damage in melee range than most other classes.
In practice it is midrange. Flames of Oblivion has pretty wild range for AoE ability. DKs have single target range passive increase to 10m, as well as fire/poison cone attack at 10m. This is not point-blank combat style.
Yes the best DPS now, DK is now the best at all roles, all content, or whatever, but for years 1# score on VMA on DK wouldn't've ranked on any other class. We were "supposed to" only be the best at Tanking.
Elder Dragon increases 5m abilities to 7m. Every other class has more ranged damage skills and/or (was supposed to) have better synergy with Bow and Destro skills.
Speaking strictly of StamDK: back in the day we got next to nothing out of Crit. Green Dragon Blood didn't Crit at all, no Crit chance weapon in the 2h line, no synergy in DK passives with Medium Armor passives since that was supposed to be for Archer/Thief characters and not Sword & Board/Warrior characters, etc. Initially StamDK was discouraged at most choices from speccing into Crit whatsoever. Strength-based Warriors use 2h weapons and Metal Armor, Dexterity-based Thieves use DW and Leather Armor - that's an archetype that predates and exists outside of ESO. Early on also there was a clear synergy of DK + Nord/Orc + Heavy Armor + 2h. Medium Armor + 2h was the unique purview of StamSorc, aka the Berserker, some halfway point between Warrior/Knight and Thief/Rogue. Orcs and Nords are big and slow (DK), Khajiit and Bosmer are quick and agile (NB), Redguards are halfway between the others (Sorc).
Anyhow those are all just retrospective thoughts - obviously what appears to be the case now is that World in Ruin, Combustion, and Whip were all over-buffed, contextualized also with the ubiquity of Vampirism (itself engendered by nerfs to Heavy Armor / HP Regen). Perhaps the motivation was to make things such that there could be no doubt as to whether the DK kit was fundamentally capable of being the best at any role - to crush any of the silly complaints that "DK needs redesigned from the ground up" as we often see said of underperforming classes.
As we discussed above, some of this appearance of what was overbuffed may be partially attributable to how things shake out right now with the overall balance of Damage / Healing / HP Pools. The state of World in Ruin could probably be better informed with PvE perspectives which I lack.
It's definitely conspicuous how DK has almost as much mobility as anybody else these days. For sure that's supposed to be a Knight's limitation, he is slow when unmounted.
Shokasegambit1 wrote: »Urzigurumash wrote: »Urzigurumash wrote: »DK is the only class with no unique bonus to or reward from Crit Damage or Crit Chance - in other words the least potential return from investing into Crit.
There is one thing about critDK: it is strong because crit setup is DPS setup - you can get much better burst in procs.
DK is *the* best DPS class. Absolute best DoTs. Good CC. And investing in crit also boosts heals, unlike many other damage sets.In my opinion DK was always supposed to have strong defense, strong damage, but weak mobility and weak sustain out of melee combat resulting in a general inability to evade.
Agree with the sentiment. But reducing mobility of those who slot into movement speed and use RAT / elusive isn't that easy imo. This package is available on any class.DK is also more restricted to dealing damage in melee range than most other classes.
In practice it is midrange. Flames of Oblivion has pretty wild range for AoE ability. DKs have single target range passive increase to 10m, as well as fire/poison cone attack at 10m. This is not point-blank combat style.
Yes the best DPS now, DK is now the best at all roles, all content, or whatever, but for years 1# score on VMA on DK wouldn't've ranked on any other class. We were "supposed to" only be the best at Tanking.
Elder Dragon increases 5m abilities to 7m. Every other class has more ranged damage skills and/or (was supposed to) have better synergy with Bow and Destro skills.
Speaking strictly of StamDK: back in the day we got next to nothing out of Crit. Green Dragon Blood didn't Crit at all, no Crit chance weapon in the 2h line, no synergy in DK passives with Medium Armor passives since that was supposed to be for Archer/Thief characters and not Sword & Board/Warrior characters, etc. Initially StamDK was discouraged at most choices from speccing into Crit whatsoever. Strength-based Warriors use 2h weapons and Metal Armor, Dexterity-based Thieves use DW and Leather Armor - that's an archetype that predates and exists outside of ESO. Early on also there was a clear synergy of DK + Nord/Orc + Heavy Armor + 2h. Medium Armor + 2h was the unique purview of StamSorc, aka the Berserker, some halfway point between Warrior/Knight and Thief/Rogue. Orcs and Nords are big and slow (DK), Khajiit and Bosmer are quick and agile (NB), Redguards are halfway between the others (Sorc).
Anyhow those are all just retrospective thoughts - obviously what appears to be the case now is that World in Ruin, Combustion, and Whip were all over-buffed, contextualized also with the ubiquity of Vampirism (itself engendered by nerfs to Heavy Armor / HP Regen). Perhaps the motivation was to make things such that there could be no doubt as to whether the DK kit was fundamentally capable of being the best at any role - to crush any of the silly complaints that "DK needs redesigned from the ground up" as we often see said of underperforming classes.
As we discussed above, some of this appearance of what was overbuffed may be partially attributable to how things shake out right now with the overall balance of Damage / Healing / HP Pools. The state of World in Ruin could probably be better informed with PvE perspectives which I lack.
It's definitely conspicuous how DK has almost as much mobility as anybody else these days. For sure that's supposed to be a Knight's limitation, he is slow when unmounted.
I'm confused also, so im sipping my tea waiting patently to understand this also ! 😂
Urzigurumash wrote: »Shokasegambit1 wrote: »Urzigurumash wrote: »Urzigurumash wrote: »DK is the only class with no unique bonus to or reward from Crit Damage or Crit Chance - in other words the least potential return from investing into Crit.
There is one thing about critDK: it is strong because crit setup is DPS setup - you can get much better burst in procs.
DK is *the* best DPS class. Absolute best DoTs. Good CC. And investing in crit also boosts heals, unlike many other damage sets.In my opinion DK was always supposed to have strong defense, strong damage, but weak mobility and weak sustain out of melee combat resulting in a general inability to evade.
Agree with the sentiment. But reducing mobility of those who slot into movement speed and use RAT / elusive isn't that easy imo. This package is available on any class.DK is also more restricted to dealing damage in melee range than most other classes.
In practice it is midrange. Flames of Oblivion has pretty wild range for AoE ability. DKs have single target range passive increase to 10m, as well as fire/poison cone attack at 10m. This is not point-blank combat style.
Yes the best DPS now, DK is now the best at all roles, all content, or whatever, but for years 1# score on VMA on DK wouldn't've ranked on any other class. We were "supposed to" only be the best at Tanking.
Elder Dragon increases 5m abilities to 7m. Every other class has more ranged damage skills and/or (was supposed to) have better synergy with Bow and Destro skills.
Speaking strictly of StamDK: back in the day we got next to nothing out of Crit. Green Dragon Blood didn't Crit at all, no Crit chance weapon in the 2h line, no synergy in DK passives with Medium Armor passives since that was supposed to be for Archer/Thief characters and not Sword & Board/Warrior characters, etc. Initially StamDK was discouraged at most choices from speccing into Crit whatsoever. Strength-based Warriors use 2h weapons and Metal Armor, Dexterity-based Thieves use DW and Leather Armor - that's an archetype that predates and exists outside of ESO. Early on also there was a clear synergy of DK + Nord/Orc + Heavy Armor + 2h. Medium Armor + 2h was the unique purview of StamSorc, aka the Berserker, some halfway point between Warrior/Knight and Thief/Rogue. Orcs and Nords are big and slow (DK), Khajiit and Bosmer are quick and agile (NB), Redguards are halfway between the others (Sorc).
Anyhow those are all just retrospective thoughts - obviously what appears to be the case now is that World in Ruin, Combustion, and Whip were all over-buffed, contextualized also with the ubiquity of Vampirism (itself engendered by nerfs to Heavy Armor / HP Regen). Perhaps the motivation was to make things such that there could be no doubt as to whether the DK kit was fundamentally capable of being the best at any role - to crush any of the silly complaints that "DK needs redesigned from the ground up" as we often see said of underperforming classes.
As we discussed above, some of this appearance of what was overbuffed may be partially attributable to how things shake out right now with the overall balance of Damage / Healing / HP Pools. The state of World in Ruin could probably be better informed with PvE perspectives which I lack.
It's definitely conspicuous how DK has almost as much mobility as anybody else these days. For sure that's supposed to be a Knight's limitation, he is slow when unmounted.
I'm confused also, so im sipping my tea waiting patently to understand this also ! 😂
I don't think it's an unreasonable approach. This class is the worst at everything, according to players? Buff it over the top, identify where it's too unfairly or uncharacteristically strong, and tone it down in those are
All I know is they gave DK's and Templars the same unique characteristics as stam sorcs in there ability to be able to heal really good while throwing out damage.
What I see is a lot of homogenization and bias in classes. Kind of sucks for vetted players with a creative aptitude towards theory crafting.
Shokasegambit1 wrote: »All I know is they gave DK's and Templars the same unique characteristics as stam sorcs in there ability to be able to heal really good while throwing out damage.
What I see is a lot of homogenization and bias in classes. Kind of sucks for vetted players with a creative aptitude towards theory crafting.
acastanza_ESO wrote: »This is insane.
Massive Damage.
Infinite self heal.
Perfect CCs.
No sustain problems.
This is not game balance. One DK easily roll 3+ of any other class. A group of them can easily trounce multiple times their numbers.
This isn't fun and it needs to be fixed.
acastanza_ESO wrote: »This is insane.
Massive Damage.
Infinite self heal.
Perfect CCs.
No sustain problems.
This is not game balance. One DK easily roll 3+ of any other class. A group of them can easily trounce multiple times their numbers.
This isn't fun and it needs to be fixed.
how's the sustain have no problems?
Urzigurumash wrote: »I don't know how much of that was just because of stacking Crystal Weapon with Crushing Weapon, Frenzied Momentum, etc., I also can't recall if that was before Medium lost Crit Chance, which obviously was not at all good for StamSorc.
Urzigurumash wrote: »Yes the best DPS now, DK is now the best at all roles, all content, or whatever, but for years 1# score on VMA on DK wouldn't've ranked on any other class.
PhoenixGrey wrote: »By this point i have played this game long enough to know who mains what. So here 's what I feel about this thread.
I want to go back to meta hopping my old stamden, stamcro or particularly stamblade which have been OP since god knows how long.
ZOS already nerfed magplar and magden so there's a bunch of magicka classes back into the bin.
Now let's try to nerf the last mag class which can actually rival me because we all know mag is supposed to be free AP in PVP. Else how can I upload my amazing 1vx videos?
The bias in this PVP community is so unreal which is why we can never have nice things
acastanza_ESO wrote: »This is insane.
Massive Damage.
Infinite self heal.
Perfect CCs.
No sustain problems.
This is not game balance. One DK easily roll 3+ of any other class. A group of them can easily trounce multiple times their numbers.
This isn't fun and it needs to be fixed.
how's the sustain have no problems?
serious question: I'm just returning after a long hiatus and everybody seems doing hybrid and I'm gasping on all front! (I mean, minimum 30k health right? my recovery are *** everywhere else)
PhoenixGrey wrote: »By this point i have played this game long enough to know who mains what. So here 's what I feel about this thread.
I want to go back to meta hopping my old stamden, stamcro or particularly stamblade which have been OP since god knows how long.
ZOS already nerfed magplar and magden so there's a bunch of magicka classes back into the bin.
Now let's try to nerf the last mag class which can actually rival me because we all know mag is supposed to be free AP in PVP. Else how can I upload my amazing 1vx videos?
The bias in this PVP community is so unreal which is why we can never have nice things
Alchimiste1 wrote: »WordsOfPower wrote: »You don't think flame lash with full stacks while in corrosive on a target in shattering rocks is good burst?
Blockable, dodgeable, single target.
Also high cost ult, which only results in armor pen, which is x2 damage max.
You can do better with ult setup. More damage and AoE, or more damage single target from invis.
Whenever burst is the king, stamden, magcro and stamblade is top tier.
I mean you can hit a 12k molten on top of a 5k FOB there’s your burst. All of nbs burst can be blocked , rolled and is single target as well lol.
Urzigurumash wrote: »I don't know how much of that was just because of stacking Crystal Weapon with Crushing Weapon, Frenzied Momentum, etc., I also can't recall if that was before Medium lost Crit Chance, which obviously was not at all good for StamSorc.
Stamsorc was always good because of Dark Conversion and Streak. Nothing changed fundamentally over years in that area.
Also, what is StamDK?Urzigurumash wrote: »Yes the best DPS now, DK is now the best at all roles, all content, or whatever, but for years 1# score on VMA on DK wouldn't've ranked on any other class.
Because PvE doesn't need DoTs to stick to player, actually prefers ground DoTs over that.
In PvP ground dots are generally worthless, except ones which snare.
Now that all dots were "normalized" in dot patch, DK "sticky" dots are the only strong dots left in the game.
Urzigurumash wrote: »PhoenixGrey wrote: »By this point i have played this game long enough to know who mains what. So here 's what I feel about this thread.
I want to go back to meta hopping my old stamden, stamcro or particularly stamblade which have been OP since god knows how long.
ZOS already nerfed magplar and magden so there's a bunch of magicka classes back into the bin.
Now let's try to nerf the last mag class which can actually rival me because we all know mag is supposed to be free AP in PVP. Else how can I upload my amazing 1vx videos?
The bias in this PVP community is so unreal which is why we can never have nice things
Go on? You're saying MagDK only seems to need nerfs because it now rivals StamDen and StamCro in power, or what? I think MagDK is quite a bit stronger than StamDen or StamCro and StamDK roughly on par with the two.
PhoenixGrey wrote: »Urzigurumash wrote: »PhoenixGrey wrote: »By this point i have played this game long enough to know who mains what. So here 's what I feel about this thread.
I want to go back to meta hopping my old stamden, stamcro or particularly stamblade which have been OP since god knows how long.
ZOS already nerfed magplar and magden so there's a bunch of magicka classes back into the bin.
Now let's try to nerf the last mag class which can actually rival me because we all know mag is supposed to be free AP in PVP. Else how can I upload my amazing 1vx videos?
The bias in this PVP community is so unreal which is why we can never have nice things
Go on? You're saying MagDK only seems to need nerfs because it now rivals StamDen and StamCro in power, or what? I think MagDK is quite a bit stronger than StamDen or StamCro and StamDK roughly on par with the two.
Stam was quite a bit stronger than mag except the last few months for however long I have played this game.
Urzigurumash wrote: »maybe StamSorc was stronger than MagSorc circa a year ago at peak Frenzied Momentum and maybe even now, I'm not quite sure - but circa 2017/2018 on my server MagSorc was regarded as the best PvP class and StamSorc the worst, outside of IC where it's always been 2nd best after StamBlade
PhoenixGrey wrote: »By this point i have played this game long enough to know who mains what. So here 's what I feel about this thread.
I want to go back to meta hopping my old stamden, stamcro or particularly stamblade which have been OP since god knows how long.
ZOS already nerfed magplar and magden so there's a bunch of magicka classes back into the bin.
Now let's try to nerf the last mag class which can actually rival me because we all know mag is supposed to be free AP in PVP. Else how can I upload my amazing 1vx videos?
The bias in this PVP community is so unreal which is why we can never have nice things
Just play your free AP piñata magicka sorc. You’re getting nerfed again next patch too, with a reduced frag proc rate.
bUt iT pRoCs oN sTaM sKiLlS dUuUH!
Stop paying. Stop playing. [snip]
Urzigurumash wrote: »PhoenixGrey wrote: »Urzigurumash wrote: »PhoenixGrey wrote: »By this point i have played this game long enough to know who mains what. So here 's what I feel about this thread.
I want to go back to meta hopping my old stamden, stamcro or particularly stamblade which have been OP since god knows how long.
ZOS already nerfed magplar and magden so there's a bunch of magicka classes back into the bin.
Now let's try to nerf the last mag class which can actually rival me because we all know mag is supposed to be free AP in PVP. Else how can I upload my amazing 1vx videos?
The bias in this PVP community is so unreal which is why we can never have nice things
Go on? You're saying MagDK only seems to need nerfs because it now rivals StamDen and StamCro in power, or what? I think MagDK is quite a bit stronger than StamDen or StamCro and StamDK roughly on par with the two.
Stam was quite a bit stronger than mag except the last few months for however long I have played this game.
In general maybe, but not for DK, Sorc, Templar. Not now, not ever, really. (maybe StamSorc was stronger than MagSorc circa a year ago at peak Frenzied Momentum and maybe even now, I'm not quite sure - but circa 2017/2018 on my server MagSorc was regarded as the best PvP class and StamSorc the worst, outside of IC where it's always been 2nd best after StamBlade)
Probably StamDK was stronger than MagDK outside of dueling for most of 2020 and 2021, but sDK was so outclassed by StamDen and StamCro that nobody noticed. Now obviously there's not much comparison between the two, MagDK is widely regarded as S+. 2015 through 2018 MagDK was way ahead of StamDK. Things started to change around 2018, to my memory that was when Stam started to gain a big edge over Mag. I didn't play before 2015 but obviously 2014 MagDK is legendary.