I think the point is that you can use Kiler's blade with any weapon.
The both skills are fine. I think you just missing the point. Execute scalles up to 400% which means it deals 400% more damage to target at 0%HP (it worth to use it ~ at 30%HP) where the Killer's blade deals 300% right after 25%HP.I think the point is that you can use Kiler's blade with any weapon.
But why would you? If you want an execute that is actually working well as an execute you wouldnt use it, even if "you can". Its like any choice rly, would you drink the dirty water or the clean one, you can drink either, but only one will actually taste good.
Not only is the scaling vastly worse on Killers blade, if you hit someone at 26% hp, if the target just heals 1k dmg just before you hit him, it will do squat for dmg, if you start using Executioner at around 40% hp it doesnt matter if he healed a few %, its still gonna deal tons of dmg compared to what Killers blade would.
Keep in mind that Executioner deals up to 400% increased damage, with the exact amount scaling based on how far belowe 50% hp the target is. From what I can tell the scaling is linear, meaning against a target at 25% hp Executioner deals "only" 200% increased damage compared to Killer Blade's 300%. Oh wait, Killer's Blade needs the target to be below 25%, a target exactly at 25% doesn't take increased damage; only from 24% onwards. But the point still stands that Executioner doesn't reach the same 300% increase until the target is down to 12,5% of their max hp.
In the end both have their pros and cons. Executioner is more reliable since it doesn't screw you over if the target's hp is slightly higher than intended, and the maximum damage against a very low-health target is higher. but Killer's Blade reaches it's full potency much soon and gives some passive crit chance just for being slotted, not to mention being usable with any weapon and even having a ranged morph that's also usable by magicka builds.
The both skills are fine. I think you just missing the point. Execute scalles up to 400% which means it deals 400% more damage to target at 0%HP (it worth to use it ~ at 30%HP) where the Killer's blade deals 300% right after 25%HP.I think the point is that you can use Kiler's blade with any weapon.
But why would you? If you want an execute that is actually working well as an execute you wouldnt use it, even if "you can". Its like any choice rly, would you drink the dirty water or the clean one, you can drink either, but only one will actually taste good.
Not only is the scaling vastly worse on Killers blade, if you hit someone at 26% hp, if the target just heals 1k dmg just before you hit him, it will do squat for dmg, if you start using Executioner at around 40% hp it doesnt matter if he healed a few %, its still gonna deal tons of dmg compared to what Killers blade would.
Killer's blade just need a better timing. And it gives you the option to use it with any weapon.
With killers blade I need to drop my target below 25% and if I'll calculate it wrong - my hit will get blocked or it won't be crit, or some damage reduction kicks in, or hot ticks my GCD will be wasted because it would be better to use surprise attack.
Necrotech_Master wrote: »with hybridization in effect, i could see killers blade being even less useful now that you can use the ranged mag morph on a stam toon
Keep in mind that Executioner deals up to 400% increased damage, with the exact amount scaling based on how far belowe 50% hp the target is. From what I can tell the scaling is linear, meaning against a target at 25% hp Executioner deals "only" 200% increased damage compared to Killer Blade's 300%. Oh wait, Killer's Blade needs the target to be below 25%, a target exactly at 25% doesn't take increased damage; only from 24% onwards. But the point still stands that Executioner doesn't reach the same 300% increase until the target is down to 12,5% of their max hp.
In the end both have their pros and cons. Executioner is more reliable since it doesn't screw you over if the target's hp is slightly higher than intended, and the maximum damage against a very low-health target is higher. but Killer's Blade reaches it's full potency much soon and gives some passive crit chance just for being slotted, not to mention being usable with any weapon and even having a ranged morph that's also usable by magicka builds.
Did you ever actually used both of those skills in PvP? Both killers blade and impale are trash skills, wonder why almost nobody use them? It's because PvP is not PvE, math is not the most important here, it's the utility and reliability. When I go for killing combo in PvP right after opener - HA+Incap+Med+Surprise I can start to spam executioner and if my enemy won't react fast enough by dodge or block heal he will be dead, because I can't go wrong with executioner as long as my enemy HP is below around 35-40% it will deal almost the same damage as my spamable not allowing for execute range escape.
With killers blade I need to drop my target below 25% and if I'll calculate it wrong - my hit will get blocked or it won't be crit, or some damage reduction kicks in, or hot ticks my GCD will be wasted because it would be better to use surprise attack.
Even though executioner at 24% may deal slightly lower damage, it's far more reliable tool to keep up the pressure. There is a reason nobody uses killers blade. You could see impale from time to time since it was the only execute magblade ever had but now it would be better to use executioner, though melee magblade is just a shadow of past glory right now and you won't see that soon.
Keep in mind that Executioner deals up to 400% increased damage, with the exact amount scaling based on how far belowe 50% hp the target is. From what I can tell the scaling is linear, meaning against a target at 25% hp Executioner deals "only" 200% increased damage compared to Killer Blade's 300%. Oh wait, Killer's Blade needs the target to be below 25%, a target exactly at 25% doesn't take increased damage; only from 24% onwards. But the point still stands that Executioner doesn't reach the same 300% increase until the target is down to 12,5% of their max hp.
In the end both have their pros and cons. Executioner is more reliable since it doesn't screw you over if the target's hp is slightly higher than intended, and the maximum damage against a very low-health target is higher. but Killer's Blade reaches it's full potency much soon and gives some passive crit chance just for being slotted, not to mention being usable with any weapon and even having a ranged morph that's also usable by magicka builds.
Did you ever actually used both of those skills in PvP? Both killers blade and impale are trash skills, wonder why almost nobody use them? It's because PvP is not PvE, math is not the most important here, it's the utility and reliability. When I go for killing combo in PvP right after opener - HA+Incap+Med+Surprise I can start to spam executioner and if my enemy won't react fast enough by dodge or block heal he will be dead, because I can't go wrong with executioner as long as my enemy HP is below around 35-40% it will deal almost the same damage as my spamable not allowing for execute range escape.
With killers blade I need to drop my target below 25% and if I'll calculate it wrong - my hit will get blocked or it won't be crit, or some damage reduction kicks in, or hot ticks my GCD will be wasted because it would be better to use surprise attack.
Even though executioner at 24% may deal slightly lower damage, it's far more reliable tool to keep up the pressure. There is a reason nobody uses killers blade. You could see impale from time to time since it was the only execute magblade ever had but now it would be better to use executioner, though melee magblade is just a shadow of past glory right now and you won't see that soon.
This is the main reason killer's blade loses out.
If my enemy gets a heal off and jump to 26% health, killer's blade is useless and I wasted a skill. Meanwhile, it makes no difference with executioner. It's still going to hit hard and is worth casting.
MovesLikeJaguar wrote: »One morph of the NB skill is a ranged execute. If you're playing at range, or you're not using 2-handed, then it's better. Don't really understand the argument here. If you're using 2-handed and have room on your bar, assuming 2-handed is your front bar, then the 2-handed execute is better. Otherwise, NB execute is better.
Necrotech_Master wrote: »with hybridization in effect, i could see killers blade being even less useful now that you can use the ranged mag morph on a stam toon
Did you ever actually used both of those skills in PvP? Both killers blade and impale are trash skills, wonder why almost nobody use them? It's because PvP is not PvE, math is not the most important here, it's the utility and reliability. When I go for killing combo in PvP right after opener - HA+Incap+Med+Surprise I can start to spam executioner and if my enemy won't react fast enough by dodge or block heal he will be dead, because I can't go wrong with executioner as long as my enemy HP is below around 35-40% it will deal almost the same damage as my spamable not allowing for execute range escape.
With killers blade I need to drop my target below 25% and if I'll calculate it wrong - my hit will get blocked or it won't be crit, or some damage reduction kicks in, or hot ticks my GCD will be wasted because it would be better to use surprise attack.
Even though executioner at 24% may deal slightly lower damage, it's far more reliable tool to keep up the pressure. There is a reason nobody uses killers blade. You could see impale from time to time since it was the only execute magblade ever had but now it would be better to use executioner, though melee magblade is just a shadow of past glory right now and you won't see that soon.
MashmalloMan wrote: »Necrotech_Master wrote: »with hybridization in effect, i could see killers blade being even less useful now that you can use the ranged mag morph on a stam toon
Correct me if I'm wrong, I'm thinking of years of patch notes at this point, but ranged projectiles have a minimum travel time of around 200-300ms, so even if you're in melee range, it's incredibly easy to dodge.
So I would say the choice is a little more nuanced than what it intially appears to be.