On Paper, getting +10% & +20% Crit Damage is amazing, that's a huge buff to damage..... In a vacuum. In actuality Brittle is not that effective. With proper efficient setups, people are already practically at the max Crit Cap. Like in a Optimal Raid setup, People are rolling with about +120% Crit Damage, leaving only 5% for Brittle to do anything. That makes Minor Brittle half as useful and Major Brittle so much overkill.
So what's the fix?
I'm not sure how people will react to this but what if Major and Minor Brittle could bypass the cap. So Major & Minor Brittle stack up Crit Damage to a massive +150% . Is it too strong? Maybe. But that would really make Frost Damage a necessity in a group.
But yeah that's my thoughts, maybe the Math is bad or I'm missing something big, but let me know.
Altoholic, Frost Warden Sympathizer and Main
Glacial Guardian - Main - Frost Warden Zealot
The Frost Man Cometh - PC Frost Backup