LordMitchell123 wrote: »My stamplar feels a lot more fun recently, mainly because I'm half magplar now
Running Balorgh, ravager and plaguebreak (or daedric trickery when feelings squishy) with dw and VMA resto back bar. 6M/1H
In BGs the plaguebreak is lazy damage and big pressure while it requires little effort from me. The VMA staff proccing on teammates keeps my magicka full which allows for Honour the dead + vigor usage. I rely heavily on ground stuff: rune, ritual, calltrops, LoS but when I get those I can hit hard and heal hard. Generally on the top of the team in BGs due to the combo of both.
Relying on serpent + Stam/stam recov food for sustain and the occasional heavy attack.
For damage I set my Greyskull addon to spell damage and just go for as much as possible. Resto is infused with wpn dmg enchant to go as high as possible. This puts my heals and damage on steroids with everything procced/running.
I've been interested in rallying cry for a while now, but still collecting the pieces. I've seen people run Mechanical acuity but still thinking about wether I consider it an improvement to my build. Briarheart also sounds like it could be nice.
With all the hybrid stuff and the way I kick ass, I'm really tempted to try magplar again, but it never felt as enjoyable as stamplar.
I love playing stamplar, i use Balorgh 2x , Wretched vitality main bar 2h ,Daedric Trickery off bar resto staff, Mythic - Markhyn ring of majesty.
Triple stat food, main bar unstoppable poison.
Have 6500 spell damage fully buffed 30000 hp 30000 stam 15000 magicka. 25000 armor.
It's work nice. But i feel stamplar still have something lacking.
Magplar version have much better sustain , on stamina you must think about cc, slows, sprint and dodge and damage/healing. On magplar your stamina is off stat is used only for break free and run sometimes dodge. Stamplar need some changes in those matter. Repentence is good sustain tool but worst at the same time you can't use it like necromancer , because you can't create corpses from air. Repentence is worst sustain tool in current invicible meta. Stamina rune should be free and healing mobile. This way Stamplar will become different and stamina regen will be better and get more mobile class nature as stamina should be.
Off course you can use things for sustain but still compare this to different class (DK) or others , on different classes you have free sustain. On Sorc you exchange one thing for another, on nb you wait and puf tons of stamina, on dk just jump even on Warden you have it for free Netch is free cost. Necro again free sustain skill. Templar is only class that need to pay for everything. Repetence is crap in this meta no one die.
If 900 is ok then add 900 stamina cost to netch but at the same time give them higher regen. How you see this way? Hot is usefull only in pve , in pvp you use "MOVEMENT". Rune hot should move with you ,but current bonus work with staying in place. Magicka have better morph again , rune work longer, save more magicka to recast.
MEBengalsFan2001 wrote: »I love playing stamplar, i use Balorgh 2x , Wretched vitality main bar 2h ,Daedric Trickery off bar resto staff, Mythic - Markhyn ring of majesty.
Triple stat food, main bar unstoppable poison.
Have 6500 spell damage fully buffed 30000 hp 30000 stam 15000 magicka. 25000 armor.
It's work nice. But i feel stamplar still have something lacking.
What's your pen at?
When I'm wearing my group gear set my magplar hits 28K pen fully buffed before any debuffs on the target. Some say its over kill I say I want to do maximum damage. I setup my character so just alone without major breach my pen is breaking through roughly 33K resistance.
MEBengalsFan2001 wrote: »I love playing stamplar, i use Balorgh 2x , Wretched vitality main bar 2h ,Daedric Trickery off bar resto staff, Mythic - Markhyn ring of majesty.
Triple stat food, main bar unstoppable poison.
Have 6500 spell damage fully buffed 30000 hp 30000 stam 15000 magicka. 25000 armor.
It's work nice. But i feel stamplar still have something lacking.
What's your pen at?
When I'm wearing my group gear set my magplar hits 28K pen fully buffed before any debuffs on the target. Some say its over kill I say I want to do maximum damage. I setup my character so just alone without major breach my pen is breaking through roughly 33K resistance.
How are you getting that high? Whats your WD/SD? Does that mean when you hit since they have 0 most likely your real damage will be what the actual sheet says on the ability?
If 900 is ok then add 900 stamina cost to netch but at the same time give them higher regen. How you see this way? Hot is usefull only in pve , in pvp you use "MOVEMENT". Rune hot should move with you ,but current bonus work with staying in place. Magicka have better morph again , rune work longer, save more magicka to recast.
gariondavey wrote: »MEBengalsFan2001 wrote: »I love playing stamplar, i use Balorgh 2x , Wretched vitality main bar 2h ,Daedric Trickery off bar resto staff, Mythic - Markhyn ring of majesty.
Triple stat food, main bar unstoppable poison.
Have 6500 spell damage fully buffed 30000 hp 30000 stam 15000 magicka. 25000 armor.
It's work nice. But i feel stamplar still have something lacking.
What's your pen at?
When I'm wearing my group gear set my magplar hits 28K pen fully buffed before any debuffs on the target. Some say its over kill I say I want to do maximum damage. I setup my character so just alone without major breach my pen is breaking through roughly 33K resistance.
How are you getting that high? Whats your WD/SD? Does that mean when you hit since they have 0 most likely your real damage will be what the actual sheet says on the ability?
They have spinners + stuhns (I assume with sharp maul) + probably light armor passives (2-3 pieces
3200 + 5700 + 3200 + 3200 + 3000
That's about 18k there
Add in balorgh and that should be 28-29k.
With those 2 sets, all infused sd jewels, 350 enchant procced, major + minor sorcery, atro stone + regen food, you should have about 5500-6000 sd I think
If you reduce enemy armor to 0 they still get mitigation from block, major / minor protection, and other passives or sets like buffer of the swift
MEBengalsFan2001 wrote: »gariondavey wrote: »MEBengalsFan2001 wrote: »I love playing stamplar, i use Balorgh 2x , Wretched vitality main bar 2h ,Daedric Trickery off bar resto staff, Mythic - Markhyn ring of majesty.
Triple stat food, main bar unstoppable poison.
Have 6500 spell damage fully buffed 30000 hp 30000 stam 15000 magicka. 25000 armor.
It's work nice. But i feel stamplar still have something lacking.
What's your pen at?
When I'm wearing my group gear set my magplar hits 28K pen fully buffed before any debuffs on the target. Some say its over kill I say I want to do maximum damage. I setup my character so just alone without major breach my pen is breaking through roughly 33K resistance.
How are you getting that high? Whats your WD/SD? Does that mean when you hit since they have 0 most likely your real damage will be what the actual sheet says on the ability?
They have spinners + stuhns (I assume with sharp maul) + probably light armor passives (2-3 pieces
3200 + 5700 + 3200 + 3200 + 3000
That's about 18k there
Add in balorgh and that should be 28-29k.
With those 2 sets, all infused sd jewels, 350 enchant procced, major + minor sorcery, atro stone + regen food, you should have about 5500-6000 sd I think
If you reduce enemy armor to 0 they still get mitigation from block, major / minor protection, and other passives or sets like buffer of the swift
You are partially correct. I keep a variety of gear on my character so I can easily swap stuff over based on my group makeup and how things are playing out in PVP. The build I mentioned uses Stuhn and New Moon with DW both maces and power of light and I also have caltrops just in case.
Been playing around with various levels of Pen and damage to see what is most effective. What I have found out is that around 10K pen is usually enough but when more is needed I have gear to get me there. As for damage lowest I would go unbuffed is around 4K and the highest around 6K. Anything lower you are underperforming and anything more is a waste of stats. Fully buffed you want a minimum 5K-9K damage.
Spinners vs Stuhn's for pen; range attacks on templar benefit more from spinners and stuhns is best used for melee type builds.
On my warden I use Stuhn's for over spriggan because cutting dive provides off balance simply by hitting the target 2x.
I'm have yet to test the off balance build on my templar or warden using Stuhn and Armor of Truth.