Necrotech_Master wrote: »i think anything that is casted or channeled should be able to be interrupted, and i personally would see it as a bug if it had a cast or channel time and could not be interrupted
if dizzying swing, jabs, or the duel wield flurry couldnt be interrupted, then that is either a bug, or some kind of exception to the rule i would think
i do wish snipe dmg wasnt nerfed so much though
VarisVaris wrote: »You can't interrupt any of the ults you've mentioned.
@MashmalloMan
Silversmith wrote: »Snipe should be unblockable and undodgeable.
MashmalloMan wrote: »Necrotech_Master wrote: »i think anything that is casted or channeled should be able to be interrupted, and i personally would see it as a bug if it had a cast or channel time and could not be interrupted
if dizzying swing, jabs, or the duel wield flurry couldnt be interrupted, then that is either a bug, or some kind of exception to the rule i would think
i do wish snipe dmg wasnt nerfed so much though
It's not a bug.
General rule is:
- Ranged Channel and Cast Time abilities can be interupted.
- Snipe
- Crystal Frag
- Dark Flare
- Melee Channel and Cast Time abilities can NOT be interupted.
- Dizzy Swing
- Jabs
- Flurry
- Poop Fist
For ranged abilities, you can be interupted because you're casting those skills from ranged, that is suppose to negate the downside. The counterplay is gap closers, Crushing Shock or Venom Arrow, usually worse morphs or requires an extra skill slot.
When you're in melee, it's far too punishing and risky to have that same downside. Everything is extremely telegraphed when you're up in someones face, not a single melee player would even consider using those skills if they could be interupted. There is no way to avoid being interupted as range isn't an option.
Regardless of all of that above INTENDED counterplay, the entire idea behind cast and channel times feels really bad in ESO. There is so many actions that happen at any given moment that the person or persons fighting you may not be intending to interupt you at all. Furthermore, when you're interupted, you're knocked back for a really long time depending on server performance, unable to break free. It just serves to slow down combat and cast time skills are extremely easy to dodge. Dodge in this game is pretty forgiving, projectile travel times are long and the window to avoid being hit exceeds the roll animation.
Edit: Inaccuracies
The biggest problem when we are interrupted is that we can no longer use the skill for 2 seconds. Please Zos, do something related to that
@Waugh vate bow has some 5% increase even from max range. You don't *have* to be point blank.
Also you don't have to use snipe as a spammable, you want to use it as pre-spammable delayed damage setup.
Fizzyapple wrote: »@Waugh vate bow has some 5% increase even from max range. You don't *have* to be point blank.
Also you don't have to use snipe as a spammable, you want to use it as pre-spammable delayed damage setup.
I appreciate your perspectives on these forums but I play bows, only bow, that 5% effectively exists to a measurable degree in a very well controlled environment and its often confused with error. Lets ignore that it does not compensate for the long shot passive. Still, that full 33% at point blank range doesn't exist. The bow is fundamentally flawed and is often the butt of jokes among players who love bows play bows and who never change with the meta.
I would love nothing more in the world than to agree with you. Your right in that it works to a small degree at least. The Asylum bow hasn't worked at all as in totally broken for the last year. Zos only just patched it.
I get you and others are fearful of snipes return and I understand why but to say bow is in a bad spot, something we've all heard, is like saying a car on cinder blocks just needs a little work. Most play the meta every patch but some of us have played one weapon regardless of how bad of a spot its in.. some for years. Bow needs some love...
If not a change to snipe then what do you suggest?