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TESO : Good+ =vs= Bad-

Succuby
Succuby
✭✭✭
TESO now has a lot of good+ thingth and a lot of bad- thingth.

I think in 2017-2020 TESO was one of the best MMO on market, but after LOR Master go away, game degrade a lot.

Always changing skills, balance, sets, even race passives are killing the game. A lot of content becomes useless with all this changes.

A lot of really bad changes was added:
1) CP-2.0 - it kills build crafting and all fun in it.
2) Hybridization, and all game casual changes.
3) HA classic sets nerf.
4) Changes in gear as example:
Some players farm vMA to get weapon for 150 times ! You add perfected weapons and they refarm it for 150 times more ! Why did not you change already existing item on perfected and do not just add new item for nMA ?

And after all that you made farm easy, so you need farm it only 15 times +- and you get it.

It was disrespect to players !

5) No stability, always changing balance, skills and etc. You do not add new good items, all is ok with it, but you destroy or rework already existing good sets !

6) Fightning system in TESO is really bad. And you nerf classic HA builds, what is a point ?
You did not nerf better PVE sets with 120+k dps !!! You nerf us, with 90 k- dps !!! It is double standarts !

Do it change some thing ? No ! You get the same just by change some sets on more META.

https://youtu.be/19w7G2uKxr8

Return our sets back ! It is our legacy, we loved it from 2016+ year and played it. Return our undaunted infiltrator classic back !

You say it is OP in PVP, but - just as example than, why much better combinations was not nerfed ?

Just as example:
Sorc with asylum shield and sword and any other gear.
Unlimited shielding, healing, one shot combo, unlimited sustain, greate mobility.
https://youtu.be/mDJBKyQ1n2k

There are a lot of such examples. HA was middle tear, even if you would add star to protect from HA , OK - but why our classic HA favorite sets are nerfed in PVE ??? We want it back !!! Return our undaunted infiltrator, we like this set on lightning staffs from game start !!!

All balance here works like double standarts !!!

You nerf builds with 90k dps, bullt are fine with 120k+.

You nerf middle tear good HA sets, but do not fix top tear PVP combos.

Some class skills do not work for years and some are overperforming !

You remove one class good class points as example for DK - we can not leap on walls, you destroy our wings, but the same time you do nothing with NBs invisiability, if LEAP the wall is OP - OK, but why NB can jump through walls and flores on its shade - is not it OP ???
What a double standarts ???

DK had unique chain skill, now each class can get the same with fighters guild skill line.

You destroy one class unique game play, but it do not work for other classes, unique skills of that classes we can not get !

And i do not ask now to nerf all skills and sets, I ask for better balance and class good unique abilitys than, that let them play and have fun !

The same for battle system, it is not fun !!! Skills do not press, do you understand it ? And the same time you remove some good part of the game, that helps with it .

Do LA+ skill is not fun ! Game needs more alternates to it. If compare this battle system to chines or korean - they are more fun. They feal like you really fight.

Here buttons do not press ... .

Swap panel, a lot of sets combinations and a lot of skills, limited slots on panel is good.

But combat do not feal good, when buttons do not press !!! Why by the way skills work not on press, but on release ?

Just compare how the same dummy fight looks in TESO and different game.

https://m.youtube.com/watch?v=5RvYNtLRgQI

https://youtu.be/twdoGZQhr5I

--- --- ---

TESO really cool GOOD part:

1) Character progression system.
All content is possible to play any level. You can get any dunguans, farm different sets.
Use any skills, but their number is limited by skill panel.
Really good thing.

Now current good chinas and korean game has 2 types:
a) You gear up, lvl up, always 1-2-3 final gears. Old content lose its actuality. So no need to go there.
b) Season like game - you regear each season and old content becomes useless.

As example TERA - really buterfull game, with good combat system. But no interesting high end content. Really good dunguans on 30-40 lvl, that a lot of players would not even see !!! If that game had the same progress system as TESO i do not think, that game close (

So TESO has one of the best character progress system now on market of MMO.

2) A lot of skins/emotions/other content.
Dance/dunmerdance/ WashYouDumnHands, (but no /bath or /shower emote for some reason ... =(), sit1-2-3-4-5 and etc.

This is really cool.

3) Good LOR, good quests. Good system that let you get the same thingth different ways, if you do not like some part if content.

4) Good client-side optimization. Game work normal on middle PK.

5) Companions, really cool thing that can be upgraded and make a much more fun to players. To feel like you play with real PC companion in MMO. It is unique exp !!! It can make game really good.
May be ability to catch pets and make it like companions - it can be perfect.

6) Good housing

--- --- ---

TESO really BAD - part:

1) Really bad combat system !!!
Skills do not press. Nerfs each patch, no stability, double standarts !!!
Unnesesary bad changes in old sets, content ! Do not rework old sets do not destroy old content ! Just add new !!!

2) Press (LA+Skill) - hundred times is not fun !!! HA was good alternate, but you nerf classic HA sets for some reason ... . Add more options If some one wants (la + skill) * infinity, it is their choise ! A lot of players want some thing more fun and different !!! It will not be a problem if different combat styles will exist.

3) Bad server side optimization... in pvp and in prime time even in PVE - skills do not press good.

4) Last 2 years changes are really bad, CP changes, race skill changes, sets, skill changes and nerfs - STOP IT ! Players want stability ! Do not destroy or rework good old content, just add new !!!

5) Double standarts ! Really OP thingth do not get fix !!!

Sets with 90k get nerfs, but more OP with 120k+ does not !!! What the hell is it ? The same for PVP.

If some thing is too OP add CP star against it ! If some sets do to much damage nerf a little that sets, not nerf ALL damage, do not nerf CP all starts, that all players lose damage !!!

If player with sets of 80k dps lose x% damage and player with 120k dps sets lose x% damage - where is balance ???

Sets with low dps must not get nerfs, only OP sets must be a little balanced !!! Skills classes must have unique skills. If some numbers are too op just fix it a little.

If TESO will improve its combat system - it will be really good game.
Now it is realy really bad in this part.

If other MMO makers copy character progression system from TESO, there will be a lot of really good games. Now it is an only problem for a lot of really good games with really good combat systems.

I just talk like it is. I am interested in good games on market. Will it be korean, chiness, TESO or any others games ... not really care.

I just talk about real problems of current games and what it need to upgrade to become better.

Last 2 years TESO degrade a lot, make it better, stop killing the really good project !
Edited by Succuby on April 26, 2022 3:08PM
  • perfiction
    perfiction
    ✭✭✭✭✭
    Succuby wrote: »
    2) Hybridization, and all game casual changes.
    3) HA classic sets nerf.

    This one made me chuckle ngl, "casual changes" are bad but nerfing casual-friendly builds is also bad?
  • Aardappelboom
    Aardappelboom
    ✭✭✭✭✭
    It's pretty hard to follow your post but there's one thing I can agree on and that's that alternatives to weaving should exist and would be interesting.

    I kind of like weaving LA + skills but the game would be more interesting if there were some other mechanics that allow you to get equal dps, HA would be a slower but likely candidate.

    As for CP 2.0, it definitely has some flaws and I'm not a fan of the constant nerfing. But as a concept I think it allows for more build diversity and I've been having more fun with it than CP1.0.
  • Marginis
    Marginis
    ✭✭✭✭✭
    Whoo boy there's a lot here.

    Succuby wrote: »
    I think in 2017-2020 TESO was one of the best MMO on market, but after LOR Master go away, game degrade a lot.

    I disagree. Game has only gotten better over time, in my opinion, at least
    Succuby wrote: »
    Always changing skills, balance, sets, even race passives are killing the game. A lot of content becomes useless with all this changes.

    From what I've seen, a lot of content has actually become more relevant with changes. In particular, I can't imagine where item sets would be these days, if all the ones that have been updated were kept as they were initially. At least half the sets in the game wouldn't work with a modern build, by my estimate.
    Succuby wrote: »
    A lot of really bad changes was added:
    1) CP-2.0 - it kills build crafting and all fun in it.

    How? I just made my first new build in a year or two. Champion points are different than they used to be, sure, but not worse, and they certainly don't make build crafting harder or less fun. They provide many more options, and many more unique options, which open up a lot of avenues for building that just weren't there before. How does making more things possible to build kill building?
    Succuby wrote: »
    2) Hybridization, and all game casual changes.

    This also opens up more possibilities. Yes, for casual players, hybridization makes loadout building easier and more intuitive, but it also fits better with what TESV established, that one could wield a sword and a staff without being worse off, and on top of all that, there are so many different ways to build loadouts now for high level players. Again I ask, how are more options bad?
    Succuby wrote: »
    3) HA classic sets nerf.
    4) Changes in gear as example:
    Some players farm vMA to get weapon for 150 times ! You add perfected weapons and they refarm it for 150 times more ! Why did not you change already existing item on perfected and do not just add new item for nMA ?

    This is... part of being a live game. Yeah, it kinda sucks to have things not work they way they used to, but think about it this way - wouldn't it be worse for them to never change? Have people figure out what's best and never vary it? The game would get stale really quick, and broken things would stay broken. Not my idea of fun.
    Succuby wrote: »
    And after all that you made farm easy, so you need farm it only 15 times +- and you get it.

    It was disrespect to players !

    Yeah, things get easier over time. Not that I think your example is necessarily correct, but sometimes things that were unfair become more fair. Just because something was poorly implemented doesn't mean it should stay that way, just to make it just as poor an experience for other players who want that thing. I mean, I started the game in beta. There's no way I'd wish that experience on a new player, because it just doesn't work with the game as it is (and let's face it - so many things were just buggy and broken) but I'm still glad to have had that experience myself, because it's unique to players like me and gives me perspective that new players just won't have.
    Succuby wrote: »
    5) No stability, always changing balance, skills and etc. You do not add new good items, all is ok with it, but you destroy or rework already existing good sets !

    The game is actually quite stable on my end, though I can't speak for everyone's experience. The balance is updated constantly, and that's what makes it balanced. New items are added all the time - even if you don't get new DLCs, you have to at least see new sets and such floating about in the community.
    Succuby wrote: »
    6) Fightning system in TESO is really bad. And you nerf classic HA builds, what is a point ?
    You did not nerf better PVE sets with 120+k dps !!! You nerf us, with 90 k- dps !!! It is double standarts !

    Do it change some thing ? No ! You get the same just by change some sets on more META.

    https://youtu.be/19w7G2uKxr8

    Return our sets back ! It is our legacy, we loved it from 2016+ year and played it. Return our undaunted infiltrator classic back !

    You say it is OP in PVP, but - just as example than, why much better combinations was not nerfed ?

    Just as example:
    Sorc with asylum shield and sword and any other gear.
    Unlimited shielding, healing, one shot combo, unlimited sustain, greate mobility.
    https://youtu.be/mDJBKyQ1n2k

    There are a lot of such examples. HA was middle tear, even if you would add star to protect from HA , OK - but why our classic HA favorite sets are nerfed in PVE ??? We want it back !!! Return our undaunted infiltrator, we like this set on lightning staffs from game start !!!

    All balance here works like double standarts !!!

    You nerf builds with 90k dps, bullt are fine with 120k+.

    You nerf middle tear good HA sets, but do not fix top tear PVP combos.

    Some class skills do not work for years and some are overperforming !

    You remove one class good class points as example for DK - we can not leap on walls, you destroy our wings, but the same time you do nothing with NBs invisiability, if LEAP the wall is OP - OK, but why NB can jump through walls and flores on its shade - is not it OP ???
    What a double standarts ???

    No idea how what you're saying is double standards... you're going to have to clarify what you think "double standard" means... But honestly, it sounds less like you have a problem with how things are, and more with the fact that your old build doesn't hold up anymore. That's fair, but try to understand that the game evolves - you should evolve with it. My old builds aren't great anymore either. So I make new ones. Some are even pretty similar in their effect. You can even come up with something cooler, with all that's been added and changed. You don't need to be stuck with the old ways. Take it from a Nightblade main - I miss sap tanking as much as the next player - but there are a lot more options for way better stuff these days.
    Succuby wrote: »
    DK had unique chain skill, now each class can get the same with fighters guild skill line.

    You destroy one class unique game play, but it do not work for other classes, unique skills of that classes we can not get !

    And i do not ask now to nerf all skills and sets, I ask for better balance and class good unique abilitys than, that let them play and have fun !

    Now this is a fair point. A lot of unique skills for classes aren't there anymore, while some classes have gotten even better unique options. This is a problem with balancing however, and will change. Just give it time, and try not to hide the critique in a long post like this where it will probably get passed by.
    Succuby wrote: »
    The same for battle system, it is not fun !!! Skills do not press, do you understand it ? And the same time you remove some good part of the game, that helps with it .

    Uh... what does "skills do not press" mean?
    Succuby wrote: »
    Do LA+ skill is not fun ! Game needs more alternates to it. If compare this battle system to chines or korean - they are more fun. They feal like you really fight.

    Here buttons do not press ... .

    Swap panel, a lot of sets combinations and a lot of skills, limited slots on panel is good.

    But combat do not feal good, when buttons do not press !!! Why by the way skills work not on press, but on release ?

    Just compare how the same dummy fight looks in TESO and different game.

    https://m.youtube.com/watch?v=5RvYNtLRgQI

    https://youtu.be/twdoGZQhr5I

    --- --- ---

    Just because games are different does not necessarily make one better or worse. Take TESV for example: a lot of people prefer that combat system, and a lot prefer an MMO style system like ESO. But skills on a bar is kind of how ESO works. If they tried something else, that would be a different game. In which case, you can always go play that game. But a lot of people like the ESO combat. I personally would like to make some changes, but I wouldn't go to ask they redo the entire thing, or just copy another game. That would be really unfair to both ZoS and the players that like this system.
    Succuby wrote: »
    TESO really cool GOOD part:

    1) Character progression system.
    All content is possible to play any level. You can get any dunguans, farm different sets.
    Use any skills, but their number is limited by skill panel.
    Really good thing.

    The One Tamriel update was indeed a welcome inclusion to the game. Another one of those things where it was hard on old players and made easier for new players. But if we're being honest, it made it easier for old players too. I think you may be misusing the term "character progression" too (correct me if I'm wrong), but that's actually an area I think could be improved. A lot of players just get power leveled to max and then don't know what to do, for example, even though low levels get plenty of buffs to make their progression journey smoother. A way to force players to slow down and work their way up would be a welcome change, in my opinion. Something to help them realize maybe it's not all about the grind.
    Succuby wrote: »
    Now current good chinas and korean game has 2 types:
    a) You gear up, lvl up, always 1-2-3 final gears. Old content lose its actuality. So no need to go there.
    b) Season like game - you regear each season and old content becomes useless.

    As example TERA - really buterfull game, with good combat system. But no interesting high end content. Really good dunguans on 30-40 lvl, that a lot of players would not even see !!! If that game had the same progress system as TESO i do not think, that game close (

    So TESO has one of the best character progress system now on market of MMO.

    There is a reason why TERA is shutting down. Well, several. But I won't go there.
    Succuby wrote: »
    2) A lot of skins/emotions/other content.
    Dance/dunmerdance/ WashYouDumnHands, (but no /bath or /shower emote for some reason ... =(), sit1-2-3-4-5 and etc.

    This is really cool.

    Coming from someone who's collected most of them and seen them all... yes, this game has a lot of customizations.
    Succuby wrote: »
    3) Good LOR, good quests. Good system that let you get the same thingth different ways, if you do not like some part if content.

    4) Good client-side optimization. Game work normal on middle PK.

    5) Companions, really cool thing that can be upgraded and make a much more fun to players. To feel like you play with real PC companion in MMO. It is unique exp !!! It can make game really good.
    May be ability to catch pets and make it like companions - it can be perfect.

    6) Good housing

    --- --- ---

    I agree with this.
    Succuby wrote: »
    TESO really BAD - part:

    1) Really bad combat system !!!
    Skills do not press. Nerfs each patch, no stability, double standarts !!!
    Unnesesary bad changes in old sets, content ! Do not rework old sets do not destroy old content ! Just add new !!!

    2) Press (LA+Skill) - hundred times is not fun !!! HA was good alternate, but you nerf classic HA sets for some reason ... . Add more options If some one wants (la + skill) * infinity, it is their choise ! A lot of players want some thing more fun and different !!! It will not be a problem if different combat styles will exist.

    3) Bad server side optimization... in pvp and in prime time even in PVE - skills do not press good.

    4) Last 2 years changes are really bad, CP changes, race skill changes, sets, skill changes and nerfs - STOP IT ! Players want stability ! Do not destroy or rework good old content, just add new !!!

    5) Double standarts ! Really OP thingth do not get fix !!!

    Sets with 90k get nerfs, but more OP with 120k+ does not !!! What the hell is it ? The same for PVP.

    If some thing is too OP add CP star against it ! If some sets do to much damage nerf a little that sets, not nerf ALL damage, do not nerf CP all starts, that all players lose damage !!!

    If player with sets of 80k dps lose x% damage and player with 120k dps sets lose x% damage - where is balance ???

    Sets with low dps must not get nerfs, only OP sets must be a little balanced !!! Skills classes must have unique skills. If some numbers are too op just fix it a little.

    If TESO will improve its combat system - it will be really good game.
    Now it is realy really bad in this part.

    If other MMO makers copy character progression system from TESO, there will be a lot of really good games. Now it is an only problem for a lot of really good games with really good combat systems.

    I just talk like it is. I am interested in good games on market. Will it be korean, chiness, TESO or any others games ... not really care.

    I just talk about real problems of current games and what it need to upgrade to become better.

    Last 2 years TESO degrade a lot, make it better, stop killing the really good project !

    Honestly, if we're talking downturns, the last two years are not what I'd consider that. ESO had a lot of success these past few years, with the playerbase jumping up during the pandemic, companions being introduced, a lot of systems being smoothed out, just to name my top few. It might be worth thinking a bit more outside the mentality of "this is the way it should be" and think more about what ESO could be. I mean, it'll at least make it easier to play, as that's what we're seeing. It's an exciting time to play ESO, I think.
    Edited by Marginis on April 26, 2022 6:58PM
    @Marginis on PC, Senpai Fluffy on Xbox, Founder of Magicka. Also known as Kha'jiri, The Night Mother, Ma'iq, Jane Shepard, Damia, Kintyra, Zoor Do Kest, You, and a few others.
  • Succuby
    Succuby
    ✭✭✭
    perfiction wrote: »
    Succuby wrote: »
    2) Hybridization, and all game casual changes.
    3) HA classic sets nerf.

    This one made me chuckle ngl, "casual changes" are bad but nerfing casual-friendly builds is also bad?

    That build was casual friendly do not change fact that a lot of skilled players love and play it.

    Any build can be remade to casual friendly by skilled player.

    But not all builds skilled players will like.
    Edited by Succuby on April 27, 2022 8:23AM
  • Succuby
    Succuby
    ✭✭✭
    Marginis wrote: »
    Whoo boy there's a lot here.

    Succuby wrote: »
    I think in 2017-2020 TESO was one of the best MMO on market, but after LOR Master go away, game degrade a lot.

    I disagree. Game has only gotten better over time, in my opinion, at least
    Succuby wrote: »
    Always changing skills, balance, sets, even race passives are killing the game. A lot of content becomes useless with all this changes.

    From what I've seen, a lot of content has actually become more relevant with changes. In particular, I can't imagine where item sets would be these days, if all the ones that have been updated were kept as they were initially. At least half the sets in the game wouldn't work with a modern build, by my estimate.
    Succuby wrote: »
    A lot of really bad changes was added:
    1) CP-2.0 - it kills build crafting and all fun in it.

    How? I just made my first new build in a year or two. Champion points are different than they used to be, sure, but not worse, and they certainly don't make build crafting harder or less fun. They provide many more options, and many more unique options, which open up a lot of avenues for building that just weren't there before. How does making more things possible to build kill building?
    Succuby wrote: »
    2) Hybridization, and all game casual changes.

    This also opens up more possibilities. Yes, for casual players, hybridization makes loadout building easier and more intuitive, but it also fits better with what TESV established, that one could wield a sword and a staff without being worse off, and on top of all that, there are so many different ways to build loadouts now for high level players. Again I ask, how are more options bad?
    Succuby wrote: »
    3) HA classic sets nerf.
    4) Changes in gear as example:
    Some players farm vMA to get weapon for 150 times ! You add perfected weapons and they refarm it for 150 times more ! Why did not you change already existing item on perfected and do not just add new item for nMA ?

    This is... part of being a live game. Yeah, it kinda sucks to have things not work they way they used to, but think about it this way - wouldn't it be worse for them to never change? Have people figure out what's best and never vary it? The game would get stale really quick, and broken things would stay broken. Not my idea of fun.
    Succuby wrote: »
    And after all that you made farm easy, so you need farm it only 15 times +- and you get it.

    It was disrespect to players !

    Yeah, things get easier over time. Not that I think your example is necessarily correct, but sometimes things that were unfair become more fair. Just because something was poorly implemented doesn't mean it should stay that way, just to make it just as poor an experience for other players who want that thing. I mean, I started the game in beta. There's no way I'd wish that experience on a new player, because it just doesn't work with the game as it is (and let's face it - so many things were just buggy and broken) but I'm still glad to have had that experience myself, because it's unique to players like me and gives me perspective that new players just won't have.
    Succuby wrote: »
    5) No stability, always changing balance, skills and etc. You do not add new good items, all is ok with it, but you destroy or rework already existing good sets !

    The game is actually quite stable on my end, though I can't speak for everyone's experience. The balance is updated constantly, and that's what makes it balanced. New items are added all the time - even if you don't get new DLCs, you have to at least see new sets and such floating about in the community.
    Succuby wrote: »
    6) Fightning system in TESO is really bad. And you nerf classic HA builds, what is a point ?
    You did not nerf better PVE sets with 120+k dps !!! You nerf us, with 90 k- dps !!! It is double standarts !

    Do it change some thing ? No ! You get the same just by change some sets on more META.

    https://youtu.be/19w7G2uKxr8

    Return our sets back ! It is our legacy, we loved it from 2016+ year and played it. Return our undaunted infiltrator classic back !

    You say it is OP in PVP, but - just as example than, why much better combinations was not nerfed ?

    Just as example:
    Sorc with asylum shield and sword and any other gear.
    Unlimited shielding, healing, one shot combo, unlimited sustain, greate mobility.
    https://youtu.be/mDJBKyQ1n2k

    There are a lot of such examples. HA was middle tear, even if you would add star to protect from HA , OK - but why our classic HA favorite sets are nerfed in PVE ??? We want it back !!! Return our undaunted infiltrator, we like this set on lightning staffs from game start !!!

    All balance here works like double standarts !!!

    You nerf builds with 90k dps, bullt are fine with 120k+.

    You nerf middle tear good HA sets, but do not fix top tear PVP combos.

    Some class skills do not work for years and some are overperforming !

    You remove one class good class points as example for DK - we can not leap on walls, you destroy our wings, but the same time you do nothing with NBs invisiability, if LEAP the wall is OP - OK, but why NB can jump through walls and flores on its shade - is not it OP ???
    What a double standarts ???

    No idea how what you're saying is double standards... you're going to have to clarify what you think "double standard" means... But honestly, it sounds less like you have a problem with how things are, and more with the fact that your old build doesn't hold up anymore. That's fair, but try to understand that the game evolves - you should evolve with it. My old builds aren't great anymore either. So I make new ones. Some are even pretty similar in their effect. You can even come up with something cooler, with all that's been added and changed. You don't need to be stuck with the old ways. Take it from a Nightblade main - I miss sap tanking as much as the next player - but there are a lot more options for way better stuff these days.
    Succuby wrote: »
    DK had unique chain skill, now each class can get the same with fighters guild skill line.

    You destroy one class unique game play, but it do not work for other classes, unique skills of that classes we can not get !

    And i do not ask now to nerf all skills and sets, I ask for better balance and class good unique abilitys than, that let them play and have fun !

    Now this is a fair point. A lot of unique skills for classes aren't there anymore, while some classes have gotten even better unique options. This is a problem with balancing however, and will change. Just give it time, and try not to hide the critique in a long post like this where it will probably get passed by.
    Succuby wrote: »
    The same for battle system, it is not fun !!! Skills do not press, do you understand it ? And the same time you remove some good part of the game, that helps with it .

    Uh... what does "skills do not press" mean?
    Succuby wrote: »
    Do LA+ skill is not fun ! Game needs more alternates to it. If compare this battle system to chines or korean - they are more fun. They feal like you really fight.

    Here buttons do not press ... .

    Swap panel, a lot of sets combinations and a lot of skills, limited slots on panel is good.

    But combat do not feal good, when buttons do not press !!! Why by the way skills work not on press, but on release ?

    Just compare how the same dummy fight looks in TESO and different game.

    https://m.youtube.com/watch?v=5RvYNtLRgQI

    https://youtu.be/twdoGZQhr5I

    --- --- ---

    Just because games are different does not necessarily make one better or worse. Take TESV for example: a lot of people prefer that combat system, and a lot prefer an MMO style system like ESO. But skills on a bar is kind of how ESO works. If they tried something else, that would be a different game. In which case, you can always go play that game. But a lot of people like the ESO combat. I personally would like to make some changes, but I wouldn't go to ask they redo the entire thing, or just copy another game. That would be really unfair to both ZoS and the players that like this system.
    Succuby wrote: »
    TESO really cool GOOD part:

    1) Character progression system.
    All content is possible to play any level. You can get any dunguans, farm different sets.
    Use any skills, but their number is limited by skill panel.
    Really good thing.

    The One Tamriel update was indeed a welcome inclusion to the game. Another one of those things where it was hard on old players and made easier for new players. But if we're being honest, it made it easier for old players too. I think you may be misusing the term "character progression" too (correct me if I'm wrong), but that's actually an area I think could be improved. A lot of players just get power leveled to max and then don't know what to do, for example, even though low levels get plenty of buffs to make their progression journey smoother. A way to force players to slow down and work their way up would be a welcome change, in my opinion. Something to help them realize maybe it's not all about the grind.
    Succuby wrote: »
    Now current good chinas and korean game has 2 types:
    a) You gear up, lvl up, always 1-2-3 final gears. Old content lose its actuality. So no need to go there.
    b) Season like game - you regear each season and old content becomes useless.

    As example TERA - really buterfull game, with good combat system. But no interesting high end content. Really good dunguans on 30-40 lvl, that a lot of players would not even see !!! If that game had the same progress system as TESO i do not think, that game close (

    So TESO has one of the best character progress system now on market of MMO.

    There is a reason why TERA is shutting down. Well, several. But I won't go there.
    Succuby wrote: »
    2) A lot of skins/emotions/other content.
    Dance/dunmerdance/ WashYouDumnHands, (but no /bath or /shower emote for some reason ... =(), sit1-2-3-4-5 and etc.

    This is really cool.

    Coming from someone who's collected most of them and seen them all... yes, this game has a lot of customizations.
    Succuby wrote: »
    3) Good LOR, good quests. Good system that let you get the same thingth different ways, if you do not like some part if content.

    4) Good client-side optimization. Game work normal on middle PK.

    5) Companions, really cool thing that can be upgraded and make a much more fun to players. To feel like you play with real PC companion in MMO. It is unique exp !!! It can make game really good.
    May be ability to catch pets and make it like companions - it can be perfect.

    6) Good housing

    --- --- ---

    I agree with this.
    Succuby wrote: »
    TESO really BAD - part:

    1) Really bad combat system !!!
    Skills do not press. Nerfs each patch, no stability, double standarts !!!
    Unnesesary bad changes in old sets, content ! Do not rework old sets do not destroy old content ! Just add new !!!

    2) Press (LA+Skill) - hundred times is not fun !!! HA was good alternate, but you nerf classic HA sets for some reason ... . Add more options If some one wants (la + skill) * infinity, it is their choise ! A lot of players want some thing more fun and different !!! It will not be a problem if different combat styles will exist.

    3) Bad server side optimization... in pvp and in prime time even in PVE - skills do not press good.

    4) Last 2 years changes are really bad, CP changes, race skill changes, sets, skill changes and nerfs - STOP IT ! Players want stability ! Do not destroy or rework good old content, just add new !!!

    5) Double standarts ! Really OP thingth do not get fix !!!

    Sets with 90k get nerfs, but more OP with 120k+ does not !!! What the hell is it ? The same for PVP.

    If some thing is too OP add CP star against it ! If some sets do to much damage nerf a little that sets, not nerf ALL damage, do not nerf CP all starts, that all players lose damage !!!

    If player with sets of 80k dps lose x% damage and player with 120k dps sets lose x% damage - where is balance ???

    Sets with low dps must not get nerfs, only OP sets must be a little balanced !!! Skills classes must have unique skills. If some numbers are too op just fix it a little.

    If TESO will improve its combat system - it will be really good game.
    Now it is realy really bad in this part.

    If other MMO makers copy character progression system from TESO, there will be a lot of really good games. Now it is an only problem for a lot of really good games with really good combat systems.

    I just talk like it is. I am interested in good games on market. Will it be korean, chiness, TESO or any others games ... not really care.

    I just talk about real problems of current games and what it need to upgrade to become better.

    Last 2 years TESO degrade a lot, make it better, stop killing the really good project !

    Honestly, if we're talking downturns, the last two years are not what I'd consider that. ESO had a lot of success these past few years, with the playerbase jumping up during the pandemic, companions being introduced, a lot of systems being smoothed out, just to name my top few. It might be worth thinking a bit more outside the mentality of "this is the way it should be" and think more about what ESO could be. I mean, it'll at least make it easier to play, as that's what we're seeing. It's an exciting time to play ESO, I think.

    CP 1.0: Let players calculate theirbuild and make very detailed build crafting.
    In CP 2.0 build crafting just is dead because you even need not calculate anything - you just have 4-5 options you just can check ... so no real fun.

    A lot of players expect more from it, and get ... killing of build craft.

    ---

    Hybridization:
    We get even not 2 different META - we got the same skills and sets on both.

    No different game play, no different builds. Just 1 combination. The same not interesting.

    Double standarts is simple:
    If some thing change it must be a real reson for that. If the same does not change for the same reason after that or if it even much overperform that reason - and no changes, it can be looked as double standart.

    A lot of players already took old sets, they like, upgrade it to gold quality, knowing that there are even may be more good options - and expect it would not change. A lot of players do not want changes in a lot of old good stuff. I am OK if it will be better new sets, if they get nerf in future to let more new sets be the same a little better - all is OK with it.

    But nerfing some thing a lot of players like and use from old content, when some other really overperform it, no change in overperforming gear and the same working gear - is unexepteble changes.

    It is not even a question wil we adapt or not, offcorse we do. But it makes players only angrier. With some big amount of hate, it already becomes a metter of principle. And with such changes - amount of such people growing.

    The same time - if you look - online in steam droped from year 2020-2021 to 2017 year parameters.

    The big amount of such people will just stop inflow of new players - because it is skilled players, that was decived by game creators and they will make real anti-adversting to project.

    I just tell how it always work in a lot of good project and when bad decisions was made.

    It is always bad for game and it is better not make such changes.

    All game that are dead now - changed old content and do to much reworks, TERA as example. When you rework some good content to bad, game degrades. If game degrades - a lot of players who do not like it appears - it show that project goes wrong way. When new players see it (if it is exp players) - they will not go such projects, they wait for project with good future.

    So - there are not to much not EXP players in 2022 - a lot of players already play at least 1 game that closed or ... - so it will be hard to find new players. With out new players => game is dead.

    ---

    If in game progress will be to fast - a lot of people will not know what to do in it. If TESO try to force people for some content - it will become like korean/chiness/ and etc games with such progress system.

    When it happens, it wil be no reason to play it - because that games already have much better battle system, they only live on this.

    And if you make content that was before hard - very easy - and old players who spend a lot of time on it - you lose old players, because they do not like it !

    So it will double strike project in the future.

    And i do not say that after 2020 - there was not good updates, they were. But combat updates and solutions were very bad. It can be made in a lot of different ways much better for the game.

    Just look pvp secsion of forum. Party becomes not 24 but 12, we get tests on live servers in 2021 - but pvp do not become any better. We lose 24 players groups that was cool thing before.

    but the same bugs/lags, skill do not press and people are not happy.

    So what good in it ?

    Yes a lot of good visual content, companions are cool.

    But killing balance and combat system - is not compencate by that.

    If you have cool looking character where it is not interesting to play and nothing to do you will stop play it in future.

    PVP and PVE in card game in it ? Thats may be why it is added now ? Because combat system and balance of the game get hard damage ?
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