Oreyn_Bearclaw wrote: »PeacefulAnarchy wrote: »I agree, there are a lot of things new players shouldn't be concerned about. They shouldn't worry about gold, they shouldn't power level, they shouldn't worry about metas, etc. But some of them do and while we can tell them and try to explain to them why they shouldn't worry about that stuff, some of them for a variety of reasons will insist that their reasons are different and that they want to grind gold or power level or get the best gear etc.PeacefulAnarchy wrote: »No, the gold is level scaled not skill scaled.Yep. Crafting writs.
The higher your crafting skill, the higher the gold reward.Gold rewards scale by level. At level 6 the gear you get is worth like 3-5 gold and the quest rewards are like 10-20 gold. A new player will be very confused at how anyone makes 10s of thousands let alone millions when even a few hundred is daunting.Literally everything you can do in the game earns you gold, either directly or by selling items you don't want to merchants. I don't really understand this question.
Then there must be a reason the game is designed that way.
A new player shouldn't be concerned about how to make millions. Just like a new player shouldn't be concerned about having "BIS" gear. Despite bugs and things we wish were different, the game is actually well-designed to take care of new players.
Gold accumulates faster than one might realize; if you just play through the story it will come fast enough.
Long term, even if you only care about endgame or only care about being an ingame millionaire or getting meta gear you're still better off waiting, anything you try to do in those regards at low level will by very time inefficient. That time is better spent learning and playing the game, whether that be questing or running content, or doing pvp starting at level 10, or even dolmen grinding. But sometimes people want the short term boost and simply telling them they're wrong isn't very nice. I'll tell them their best options and let them choose, while warning them that they shouldn't bother doing things that way.
Ill push back on that a bit. Nothing wrong with power leveling early on just to get the ball rolling on writs for half a dozen toons, as long as you understand the "hows" and they "whys". Spend a few weeks doing that early on. Then the beginning of your playtime each day is 20-30 minutes of writs, followed by taking the game at whatever pace you choose from a questing standpoint. That route, while unconventional, will have a lot more in game wealth than just playing one toon for 6 months and not giving that sort of thing a second thought.
So if you really know you are going to be around for the long haul, and you have no aversions to grinding, I think there are smart and effective ways to do it early on that dont ruin the game. Not like you cant go back and do all the quests at CP 160 or CP 1600. Stories dont change and overland difficulty is a joke either way. This philosophy is reasonable both for accumulating wealth, but also if end game content is more your speed. Doing Cadwell's silver and gold is not going to make you better at vet dungeons. Doing vet dungeons is going to make you better at vet dungeons, and cant do that at level 6 (same applies to PVP).
OP: If you are on PC/NA, shoot me a message if you want some good power leveling gear. Happy to make you some for free.
PeacefulAnarchy wrote: »I agree with you that power leveling is fine, and I think your other post above was also very good. But I'd say even if someone is willing to power level, they should play for a week or two to get a feel for the game. Then power level dolmens from 25 to CP160, if that's what they want, sure. But power leveling right from level 6 by running the dolmen train for 10-20 hours is soul crushing. "as long as you understand the "hows" and they "whys" " is the key thing in your post, and a lot of new players don't really understand the hows and whys even if they think they do.Oreyn_Bearclaw wrote: »PeacefulAnarchy wrote: »I agree, there are a lot of things new players shouldn't be concerned about. They shouldn't worry about gold, they shouldn't power level, they shouldn't worry about metas, etc. But some of them do and while we can tell them and try to explain to them why they shouldn't worry about that stuff, some of them for a variety of reasons will insist that their reasons are different and that they want to grind gold or power level or get the best gear etc.PeacefulAnarchy wrote: »No, the gold is level scaled not skill scaled.Yep. Crafting writs.
The higher your crafting skill, the higher the gold reward.Gold rewards scale by level. At level 6 the gear you get is worth like 3-5 gold and the quest rewards are like 10-20 gold. A new player will be very confused at how anyone makes 10s of thousands let alone millions when even a few hundred is daunting.Literally everything you can do in the game earns you gold, either directly or by selling items you don't want to merchants. I don't really understand this question.
Then there must be a reason the game is designed that way.
A new player shouldn't be concerned about how to make millions. Just like a new player shouldn't be concerned about having "BIS" gear. Despite bugs and things we wish were different, the game is actually well-designed to take care of new players.
Gold accumulates faster than one might realize; if you just play through the story it will come fast enough.
Long term, even if you only care about endgame or only care about being an ingame millionaire or getting meta gear you're still better off waiting, anything you try to do in those regards at low level will by very time inefficient. That time is better spent learning and playing the game, whether that be questing or running content, or doing pvp starting at level 10, or even dolmen grinding. But sometimes people want the short term boost and simply telling them they're wrong isn't very nice. I'll tell them their best options and let them choose, while warning them that they shouldn't bother doing things that way.
Ill push back on that a bit. Nothing wrong with power leveling early on just to get the ball rolling on writs for half a dozen toons, as long as you understand the "hows" and they "whys". Spend a few weeks doing that early on. Then the beginning of your playtime each day is 20-30 minutes of writs, followed by taking the game at whatever pace you choose from a questing standpoint. That route, while unconventional, will have a lot more in game wealth than just playing one toon for 6 months and not giving that sort of thing a second thought.
So if you really know you are going to be around for the long haul, and you have no aversions to grinding, I think there are smart and effective ways to do it early on that dont ruin the game. Not like you cant go back and do all the quests at CP 160 or CP 1600. Stories dont change and overland difficulty is a joke either way. This philosophy is reasonable both for accumulating wealth, but also if end game content is more your speed. Doing Cadwell's silver and gold is not going to make you better at vet dungeons. Doing vet dungeons is going to make you better at vet dungeons, and cant do that at level 6 (same applies to PVP).
OP: If you are on PC/NA, shoot me a message if you want some good power leveling gear. Happy to make you some for free.
The best way to power level, is to get to level 10 and do your daily dungeon and BG. Do that in parallel on multiple characters, then don't worry about leveling outside of those dailies. You won't be done in a day or two like you could with dolmens, but you'll be up pretty quick, it's more playtime efficient and you get to actually experience a variety of content along the way. If you want to grind out a few extra levels along the way in dolmens or skyreach or w/e knock yourself out, but long term the extra few days it took you to get to 50 isn't a big deal.
As for the crafting thing, I'll add this for the OP who is probably playing without ESO+. Max your bank space, yes it's a lot of gold, I assure you it's worth it. Get at least 4 bag upgrades too. If you're going to do the crafting writ thing, once you get to CP160 it's worth getting your crafts up to max just so you have a smaller variety of mats to juggle. There are ways to do this without buying a bunch of intricates or crafting/deconning for other characters. Deconning the gear you find or steal is a much better value proposition even if it takes a bit more time.
Writs are daily crafting quests. They give some gold and mats as rewards. They are a very time efficient way to earn gold, but only once you're at high level. They're still above break even at low level, so no harm in doing them, but you won't really "get" why everyone raves about them when you're level 10 getting back 5 jute, a decon item and 50 gold for the 7 jute and a style item you put in. In contrast a level 50 character doing a max level writ will spend 40silk to get back 25 plus 600 gold plus a purple or gold mat. Done in bulk over multiple characters and over many days it all adds up for a relatively small time investment. Everything Oreyn_Bearclaw is correct, except that catching up can be done very quickly. Catching up on any aspect of the game is really quick once you know how, which is why I say don't worry too much about things right now.Napalm_Death32 wrote: »Oreyn_Bearclaw wrote: »PeacefulAnarchy wrote: »I agree, there are a lot of things new players shouldn't be concerned about. They shouldn't worry about gold, they shouldn't power level, they shouldn't worry about metas, etc. But some of them do and while we can tell them and try to explain to them why they shouldn't worry about that stuff, some of them for a variety of reasons will insist that their reasons are different and that they want to grind gold or power level or get the best gear etc.PeacefulAnarchy wrote: »No, the gold is level scaled not skill scaled.Yep. Crafting writs.
The higher your crafting skill, the higher the gold reward.Gold rewards scale by level. At level 6 the gear you get is worth like 3-5 gold and the quest rewards are like 10-20 gold. A new player will be very confused at how anyone makes 10s of thousands let alone millions when even a few hundred is daunting.Literally everything you can do in the game earns you gold, either directly or by selling items you don't want to merchants. I don't really understand this question.
Then there must be a reason the game is designed that way.
A new player shouldn't be concerned about how to make millions. Just like a new player shouldn't be concerned about having "BIS" gear. Despite bugs and things we wish were different, the game is actually well-designed to take care of new players.
Gold accumulates faster than one might realize; if you just play through the story it will come fast enough.
Long term, even if you only care about endgame or only care about being an ingame millionaire or getting meta gear you're still better off waiting, anything you try to do in those regards at low level will by very time inefficient. That time is better spent learning and playing the game, whether that be questing or running content, or doing pvp starting at level 10, or even dolmen grinding. But sometimes people want the short term boost and simply telling them they're wrong isn't very nice. I'll tell them their best options and let them choose, while warning them that they shouldn't bother doing things that way.
Ill push back on that a bit. Nothing wrong with power leveling early on just to get the ball rolling on writs for half a dozen toons, as long as you understand the "hows" and they "whys". Spend a few weeks doing that early on. Then the beginning of your playtime each day is 20-30 minutes of writs, followed by taking the game at whatever pace you choose from a questing standpoint. That route, while unconventional, will have a lot more in game wealth than just playing one toon for 6 months and not giving that sort of thing a second thought.
So if you really know you are going to be around for the long haul, and you have no aversions to grinding, I think there are smart and effective ways to do it early on that dont ruin the game. Not like you cant go back and do all the quests at CP 160 or CP 1600. Stories dont change and overland difficulty is a joke either way. This philosophy is reasonable both for accumulating wealth, but also if end game content is more your speed. Doing Cadwell's silver and gold is not going to make you better at vet dungeons. Doing vet dungeons is going to make you better at vet dungeons, and cant do that at level 6 (same applies to PVP).
OP: If you are on PC/NA, shoot me a message if you want some good power leveling gear. Happy to make you some for free.
writs?
PeacefulAnarchy wrote: »I agree with you that power leveling is fine, and I think your other post above was also very good. But I'd say even if someone is willing to power level, they should play for a week or two to get a feel for the game. Then power level dolmens from 25 to CP160, if that's what they want, sure. But power leveling right from level 6 by running the dolmen train for 10-20 hours is soul crushing. "as long as you understand the "hows" and they "whys" " is the key thing in your post, and a lot of new players don't really understand the hows and whys even if they think they do.Oreyn_Bearclaw wrote: »PeacefulAnarchy wrote: »I agree, there are a lot of things new players shouldn't be concerned about. They shouldn't worry about gold, they shouldn't power level, they shouldn't worry about metas, etc. But some of them do and while we can tell them and try to explain to them why they shouldn't worry about that stuff, some of them for a variety of reasons will insist that their reasons are different and that they want to grind gold or power level or get the best gear etc.PeacefulAnarchy wrote: »No, the gold is level scaled not skill scaled.Yep. Crafting writs.
The higher your crafting skill, the higher the gold reward.Gold rewards scale by level. At level 6 the gear you get is worth like 3-5 gold and the quest rewards are like 10-20 gold. A new player will be very confused at how anyone makes 10s of thousands let alone millions when even a few hundred is daunting.Literally everything you can do in the game earns you gold, either directly or by selling items you don't want to merchants. I don't really understand this question.
Then there must be a reason the game is designed that way.
A new player shouldn't be concerned about how to make millions. Just like a new player shouldn't be concerned about having "BIS" gear. Despite bugs and things we wish were different, the game is actually well-designed to take care of new players.
Gold accumulates faster than one might realize; if you just play through the story it will come fast enough.
Long term, even if you only care about endgame or only care about being an ingame millionaire or getting meta gear you're still better off waiting, anything you try to do in those regards at low level will by very time inefficient. That time is better spent learning and playing the game, whether that be questing or running content, or doing pvp starting at level 10, or even dolmen grinding. But sometimes people want the short term boost and simply telling them they're wrong isn't very nice. I'll tell them their best options and let them choose, while warning them that they shouldn't bother doing things that way.
Ill push back on that a bit. Nothing wrong with power leveling early on just to get the ball rolling on writs for half a dozen toons, as long as you understand the "hows" and they "whys". Spend a few weeks doing that early on. Then the beginning of your playtime each day is 20-30 minutes of writs, followed by taking the game at whatever pace you choose from a questing standpoint. That route, while unconventional, will have a lot more in game wealth than just playing one toon for 6 months and not giving that sort of thing a second thought.
So if you really know you are going to be around for the long haul, and you have no aversions to grinding, I think there are smart and effective ways to do it early on that dont ruin the game. Not like you cant go back and do all the quests at CP 160 or CP 1600. Stories dont change and overland difficulty is a joke either way. This philosophy is reasonable both for accumulating wealth, but also if end game content is more your speed. Doing Cadwell's silver and gold is not going to make you better at vet dungeons. Doing vet dungeons is going to make you better at vet dungeons, and cant do that at level 6 (same applies to PVP).
OP: If you are on PC/NA, shoot me a message if you want some good power leveling gear. Happy to make you some for free.
The best way to power level, is to get to level 10 and do your daily dungeon and BG. Do that in parallel on multiple characters, then don't worry about leveling outside of those dailies. You won't be done in a day or two like you could with dolmens, but you'll be up pretty quick, it's more playtime efficient and you get to actually experience a variety of content along the way. If you want to grind out a few extra levels along the way in dolmens or skyreach or w/e knock yourself out, but long term the extra few days it took you to get to 50 isn't a big deal.
As for the crafting thing, I'll add this for the OP who is probably playing without ESO+. Max your bank space, yes it's a lot of gold, I assure you it's worth it. Get at least 4 bag upgrades too. If you're going to do the crafting writ thing, once you get to CP160 it's worth getting your crafts up to max just so you have a smaller variety of mats to juggle. There are ways to do this without buying a bunch of intricates or crafting/deconning for other characters. Deconning the gear you find or steal is a much better value proposition even if it takes a bit more time.
PeacefulAnarchy wrote: »I agree with you that power leveling is fine, and I think your other post above was also very good. But I'd say even if someone is willing to power level, they should play for a week or two to get a feel for the game. Then power level dolmens from 25 to CP160, if that's what they want, sure. But power leveling right from level 6 by running the dolmen train for 10-20 hours is soul crushing. "as long as you understand the "hows" and they "whys" " is the key thing in your post, and a lot of new players don't really understand the hows and whys even if they think they do.Oreyn_Bearclaw wrote: »PeacefulAnarchy wrote: »I agree, there are a lot of things new players shouldn't be concerned about. They shouldn't worry about gold, they shouldn't power level, they shouldn't worry about metas, etc. But some of them do and while we can tell them and try to explain to them why they shouldn't worry about that stuff, some of them for a variety of reasons will insist that their reasons are different and that they want to grind gold or power level or get the best gear etc.PeacefulAnarchy wrote: »No, the gold is level scaled not skill scaled.Yep. Crafting writs.
The higher your crafting skill, the higher the gold reward.Gold rewards scale by level. At level 6 the gear you get is worth like 3-5 gold and the quest rewards are like 10-20 gold. A new player will be very confused at how anyone makes 10s of thousands let alone millions when even a few hundred is daunting.Literally everything you can do in the game earns you gold, either directly or by selling items you don't want to merchants. I don't really understand this question.
Then there must be a reason the game is designed that way.
A new player shouldn't be concerned about how to make millions. Just like a new player shouldn't be concerned about having "BIS" gear. Despite bugs and things we wish were different, the game is actually well-designed to take care of new players.
Gold accumulates faster than one might realize; if you just play through the story it will come fast enough.
Long term, even if you only care about endgame or only care about being an ingame millionaire or getting meta gear you're still better off waiting, anything you try to do in those regards at low level will by very time inefficient. That time is better spent learning and playing the game, whether that be questing or running content, or doing pvp starting at level 10, or even dolmen grinding. But sometimes people want the short term boost and simply telling them they're wrong isn't very nice. I'll tell them their best options and let them choose, while warning them that they shouldn't bother doing things that way.
Ill push back on that a bit. Nothing wrong with power leveling early on just to get the ball rolling on writs for half a dozen toons, as long as you understand the "hows" and they "whys". Spend a few weeks doing that early on. Then the beginning of your playtime each day is 20-30 minutes of writs, followed by taking the game at whatever pace you choose from a questing standpoint. That route, while unconventional, will have a lot more in game wealth than just playing one toon for 6 months and not giving that sort of thing a second thought.
So if you really know you are going to be around for the long haul, and you have no aversions to grinding, I think there are smart and effective ways to do it early on that dont ruin the game. Not like you cant go back and do all the quests at CP 160 or CP 1600. Stories dont change and overland difficulty is a joke either way. This philosophy is reasonable both for accumulating wealth, but also if end game content is more your speed. Doing Cadwell's silver and gold is not going to make you better at vet dungeons. Doing vet dungeons is going to make you better at vet dungeons, and cant do that at level 6 (same applies to PVP).
OP: If you are on PC/NA, shoot me a message if you want some good power leveling gear. Happy to make you some for free.
The best way to power level, is to get to level 10 and do your daily dungeon and BG. Do that in parallel on multiple characters, then don't worry about leveling outside of those dailies. You won't be done in a day or two like you could with dolmens, but you'll be up pretty quick, it's more playtime efficient and you get to actually experience a variety of content along the way. If you want to grind out a few extra levels along the way in dolmens or skyreach or w/e knock yourself out, but long term the extra few days it took you to get to 50 isn't a big deal.
As for the crafting thing, I'll add this for the OP who is probably playing without ESO+. Max your bank space, yes it's a lot of gold, I assure you it's worth it. Get at least 4 bag upgrades too. If you're going to do the crafting writ thing, once you get to CP160 it's worth getting your crafts up to max just so you have a smaller variety of mats to juggle. There are ways to do this without buying a bunch of intricates or crafting/deconning for other characters. Deconning the gear you find or steal is a much better value proposition even if it takes a bit more time.
NettleCarrier wrote: »So many "all over the place" responses here. Yes, writs are invaluable to making money long term - but what you get out of doing them at your level is pretty small. I'd still make an effort to do them each day for surveys, enchanting and provisioning can be a bit annoying to do without ESO+ but more than possible to manage.
What you really need to do is just harvest. Even low level materials will fetch a great price since they can still be refined by experienced players for gold materials. Additionally things like alchemy nodes are not based on skill and so stuff like cornflower is worth just as much. I can only speak for PC-NA prices but you're looking at 925 gold per cornflower, 300 per dust (any level, with platinum being 350+), etc. Everything you pick up is pretty much worth a minimum of 100 gold per item. End game players, or those with a lot of money are pretty lazy and will buy them from you. You can also join a no-dues trading guild (if on PC-NA let me know if you need help with that). Even a level 6 player can farm 100,000 gold per hour just wandering around places like Bal Foyen and harvesting.
wolfie1.0. wrote: »PeacefulAnarchy wrote: »I agree with you that power leveling is fine, and I think your other post above was also very good. But I'd say even if someone is willing to power level, they should play for a week or two to get a feel for the game. Then power level dolmens from 25 to CP160, if that's what they want, sure. But power leveling right from level 6 by running the dolmen train for 10-20 hours is soul crushing. "as long as you understand the "hows" and they "whys" " is the key thing in your post, and a lot of new players don't really understand the hows and whys even if they think they do.Oreyn_Bearclaw wrote: »PeacefulAnarchy wrote: »I agree, there are a lot of things new players shouldn't be concerned about. They shouldn't worry about gold, they shouldn't power level, they shouldn't worry about metas, etc. But some of them do and while we can tell them and try to explain to them why they shouldn't worry about that stuff, some of them for a variety of reasons will insist that their reasons are different and that they want to grind gold or power level or get the best gear etc.PeacefulAnarchy wrote: »No, the gold is level scaled not skill scaled.Yep. Crafting writs.
The higher your crafting skill, the higher the gold reward.Gold rewards scale by level. At level 6 the gear you get is worth like 3-5 gold and the quest rewards are like 10-20 gold. A new player will be very confused at how anyone makes 10s of thousands let alone millions when even a few hundred is daunting.Literally everything you can do in the game earns you gold, either directly or by selling items you don't want to merchants. I don't really understand this question.
Then there must be a reason the game is designed that way.
A new player shouldn't be concerned about how to make millions. Just like a new player shouldn't be concerned about having "BIS" gear. Despite bugs and things we wish were different, the game is actually well-designed to take care of new players.
Gold accumulates faster than one might realize; if you just play through the story it will come fast enough.
Long term, even if you only care about endgame or only care about being an ingame millionaire or getting meta gear you're still better off waiting, anything you try to do in those regards at low level will by very time inefficient. That time is better spent learning and playing the game, whether that be questing or running content, or doing pvp starting at level 10, or even dolmen grinding. But sometimes people want the short term boost and simply telling them they're wrong isn't very nice. I'll tell them their best options and let them choose, while warning them that they shouldn't bother doing things that way.
Ill push back on that a bit. Nothing wrong with power leveling early on just to get the ball rolling on writs for half a dozen toons, as long as you understand the "hows" and they "whys". Spend a few weeks doing that early on. Then the beginning of your playtime each day is 20-30 minutes of writs, followed by taking the game at whatever pace you choose from a questing standpoint. That route, while unconventional, will have a lot more in game wealth than just playing one toon for 6 months and not giving that sort of thing a second thought.
So if you really know you are going to be around for the long haul, and you have no aversions to grinding, I think there are smart and effective ways to do it early on that dont ruin the game. Not like you cant go back and do all the quests at CP 160 or CP 1600. Stories dont change and overland difficulty is a joke either way. This philosophy is reasonable both for accumulating wealth, but also if end game content is more your speed. Doing Cadwell's silver and gold is not going to make you better at vet dungeons. Doing vet dungeons is going to make you better at vet dungeons, and cant do that at level 6 (same applies to PVP).
OP: If you are on PC/NA, shoot me a message if you want some good power leveling gear. Happy to make you some for free.
The best way to power level, is to get to level 10 and do your daily dungeon and BG. Do that in parallel on multiple characters, then don't worry about leveling outside of those dailies. You won't be done in a day or two like you could with dolmens, but you'll be up pretty quick, it's more playtime efficient and you get to actually experience a variety of content along the way. If you want to grind out a few extra levels along the way in dolmens or skyreach or w/e knock yourself out, but long term the extra few days it took you to get to 50 isn't a big deal.
As for the crafting thing, I'll add this for the OP who is probably playing without ESO+. Max your bank space, yes it's a lot of gold, I assure you it's worth it. Get at least 4 bag upgrades too. If you're going to do the crafting writ thing, once you get to CP160 it's worth getting your crafts up to max just so you have a smaller variety of mats to juggle. There are ways to do this without buying a bunch of intricates or crafting/deconning for other characters. Deconning the gear you find or steal is a much better value proposition even if it takes a bit more time.
I will add that doing three dolmen and such activities as well as delves are a great way to get the gear you need to decon as well as adding to your set collections early on. One of the reasons I advocate waiting on getting lots of gold is simply because as a new player you want to focus on content and setting up your account for the best possible execution later on. Trait research and item sets from the overland areas you have access to are good places to start and you can do that early.
Napalm_Death32 wrote: »wolfie1.0. wrote: »PeacefulAnarchy wrote: »I agree with you that power leveling is fine, and I think your other post above was also very good. But I'd say even if someone is willing to power level, they should play for a week or two to get a feel for the game. Then power level dolmens from 25 to CP160, if that's what they want, sure. But power leveling right from level 6 by running the dolmen train for 10-20 hours is soul crushing. "as long as you understand the "hows" and they "whys" " is the key thing in your post, and a lot of new players don't really understand the hows and whys even if they think they do.Oreyn_Bearclaw wrote: »PeacefulAnarchy wrote: »I agree, there are a lot of things new players shouldn't be concerned about. They shouldn't worry about gold, they shouldn't power level, they shouldn't worry about metas, etc. But some of them do and while we can tell them and try to explain to them why they shouldn't worry about that stuff, some of them for a variety of reasons will insist that their reasons are different and that they want to grind gold or power level or get the best gear etc.PeacefulAnarchy wrote: »No, the gold is level scaled not skill scaled.Yep. Crafting writs.
The higher your crafting skill, the higher the gold reward.Gold rewards scale by level. At level 6 the gear you get is worth like 3-5 gold and the quest rewards are like 10-20 gold. A new player will be very confused at how anyone makes 10s of thousands let alone millions when even a few hundred is daunting.Literally everything you can do in the game earns you gold, either directly or by selling items you don't want to merchants. I don't really understand this question.
Then there must be a reason the game is designed that way.
A new player shouldn't be concerned about how to make millions. Just like a new player shouldn't be concerned about having "BIS" gear. Despite bugs and things we wish were different, the game is actually well-designed to take care of new players.
Gold accumulates faster than one might realize; if you just play through the story it will come fast enough.
Long term, even if you only care about endgame or only care about being an ingame millionaire or getting meta gear you're still better off waiting, anything you try to do in those regards at low level will by very time inefficient. That time is better spent learning and playing the game, whether that be questing or running content, or doing pvp starting at level 10, or even dolmen grinding. But sometimes people want the short term boost and simply telling them they're wrong isn't very nice. I'll tell them their best options and let them choose, while warning them that they shouldn't bother doing things that way.
Ill push back on that a bit. Nothing wrong with power leveling early on just to get the ball rolling on writs for half a dozen toons, as long as you understand the "hows" and they "whys". Spend a few weeks doing that early on. Then the beginning of your playtime each day is 20-30 minutes of writs, followed by taking the game at whatever pace you choose from a questing standpoint. That route, while unconventional, will have a lot more in game wealth than just playing one toon for 6 months and not giving that sort of thing a second thought.
So if you really know you are going to be around for the long haul, and you have no aversions to grinding, I think there are smart and effective ways to do it early on that dont ruin the game. Not like you cant go back and do all the quests at CP 160 or CP 1600. Stories dont change and overland difficulty is a joke either way. This philosophy is reasonable both for accumulating wealth, but also if end game content is more your speed. Doing Cadwell's silver and gold is not going to make you better at vet dungeons. Doing vet dungeons is going to make you better at vet dungeons, and cant do that at level 6 (same applies to PVP).
OP: If you are on PC/NA, shoot me a message if you want some good power leveling gear. Happy to make you some for free.
The best way to power level, is to get to level 10 and do your daily dungeon and BG. Do that in parallel on multiple characters, then don't worry about leveling outside of those dailies. You won't be done in a day or two like you could with dolmens, but you'll be up pretty quick, it's more playtime efficient and you get to actually experience a variety of content along the way. If you want to grind out a few extra levels along the way in dolmens or skyreach or w/e knock yourself out, but long term the extra few days it took you to get to 50 isn't a big deal.
As for the crafting thing, I'll add this for the OP who is probably playing without ESO+. Max your bank space, yes it's a lot of gold, I assure you it's worth it. Get at least 4 bag upgrades too. If you're going to do the crafting writ thing, once you get to CP160 it's worth getting your crafts up to max just so you have a smaller variety of mats to juggle. There are ways to do this without buying a bunch of intricates or crafting/deconning for other characters. Deconning the gear you find or steal is a much better value proposition even if it takes a bit more time.
I will add that doing three dolmen and such activities as well as delves are a great way to get the gear you need to decon as well as adding to your set collections early on. One of the reasons I advocate waiting on getting lots of gold is simply because as a new player you want to focus on content and setting up your account for the best possible execution later on. Trait research and item sets from the overland areas you have access to are good places to start and you can do that early.
i don't mean to sound rude but english please lol
PeacefulAnarchy wrote: »No, the gold is level scaled not skill scaled.Yep. Crafting writs.
The higher your crafting skill, the higher the gold reward.Gold rewards scale by level. At level 6 the gear you get is worth like 3-5 gold and the quest rewards are like 10-20 gold. A new player will be very confused at how anyone makes 10s of thousands let alone millions when even a few hundred is daunting.Literally everything you can do in the game earns you gold, either directly or by selling items you don't want to merchants. I don't really understand this question.
Then there must be a reason the game is designed that way.
A new player shouldn't be concerned about how to make millions. Just like a new player shouldn't be concerned about having "BIS" gear. Despite bugs and things we wish were different, the game is actually well-designed to take care of new players.
Gold accumulates faster than one might realize; if you just play through the story it will come fast enough.
Since your on your first character I would say don't worry about making gold at this point,
SeaGtGruff wrote: »Since your on your first character I would say don't worry about making gold at this point,
I would argue that making gold is perhaps a bit more important on your first character, as well as when a character is still at a low level. That's because you'll want to make enough gold to buy all of the bank space upgrades for the account as a whole, plus all of the inventory space upgrades for each character.
Once those are out of the way, there's not as much urgent need for gold unless you're paying to port to distant wayshrines, paying for equipment repair, paying for respeccing your characters, buying the few mounts which can be obtained with gold, buying player housing which can be obtained with gold, using gold to buy from guild traders, and/or trading golds for Crown Store items.
And by the time you've upgraded your space and are ready to start working on those other things, you're usually more savvy about how to go about making enough gold to fill your wants and needs.
SeaGtGruff wrote: »Since your on your first character I would say don't worry about making gold at this point,
I would argue that making gold is perhaps a bit more important on your first character, as well as when a character is still at a low level. That's because you'll want to make enough gold to buy all of the bank space upgrades for the account as a whole, plus all of the inventory space upgrades for each character.
Once those are out of the way, there's not as much urgent need for gold unless you're paying to port to distant wayshrines, paying for equipment repair, paying for respeccing your characters, buying the few mounts which can be obtained with gold, buying player housing which can be obtained with gold, using gold to buy from guild traders, and/or trading golds for Crown Store items.
And by the time you've upgraded your space and are ready to start working on those other things, you're usually more savvy about how to go about making enough gold to fill your wants and needs.
@SeaGtGruff
Maybe you could go back and read my entire response rather than cherry picking a single sentence.
SammyKhajit wrote: »Run through several public dungeons in the “base” areas (Glenumbra, Deeshan, Alikir, Shadowfen, etc) will give you a nice bit of gold and things to sell. Selling trash is actually a good way to earn gold overtime.
Another thing to consider is saving money: try to go to the nearest way shrines instead of fast travel, or use repair kits instead of having merchants to repair your gears.
RisenEclipse wrote: »PeacefulAnarchy wrote: »No, the gold is level scaled not skill scaled.Yep. Crafting writs.
The higher your crafting skill, the higher the gold reward.Gold rewards scale by level. At level 6 the gear you get is worth like 3-5 gold and the quest rewards are like 10-20 gold. A new player will be very confused at how anyone makes 10s of thousands let alone millions when even a few hundred is daunting.Literally everything you can do in the game earns you gold, either directly or by selling items you don't want to merchants. I don't really understand this question.
Then there must be a reason the game is designed that way.
A new player shouldn't be concerned about how to make millions. Just like a new player shouldn't be concerned about having "BIS" gear. Despite bugs and things we wish were different, the game is actually well-designed to take care of new players.
Gold accumulates faster than one might realize; if you just play through the story it will come fast enough.
I'd have to disagree with this. This game is not new player friendly. The new tutorial did help some. Less... constantly telling new players in the newest chapter areas that this is not where your starter city is... But even navigating between what is DLC quests, guild quests, and side quests is awful. Why is this orc screaming that they were looking for me? Why am I in wrothgar now? Why is the fighters guild wanting me to do something with them? Now I'm on a quest with them. Ohhhhh side quests, guild quests, dlc starters all have the same icons.... now where's the MAIN quest...
It can be very overwhelming.
Then they find a guild trader... and see how much everything costs. Even 10K can seem like a Hella lot of gold to a new player. Then the next logical question is how to get gold. Not the gold from quests which they can tell right away is pitiful compared to what the traders are selling items for, but the gold they see that they apparently need to buy things at guild traders. Oh crafting is how you do it? So now there's a crafting system, and there isn't exactly a tutorial on that one, or much explanation on what the hell crafting Writs are and where to go.
Then they pick up their first armor sets. Then promptly go, wtf is this? Then the next question is about sets, and what sets they need, and find out about metas and some sets work better if you play a stam on this class, or a mag on this class.
It's super easy to get caught up in it. Get confused. Go to the forums to seek help... only to be told... I really don't understand this question.
NettleCarrier wrote: »So many "all over the place" responses here. Yes, writs are invaluable to making money long term - but what you get out of doing them at your level is pretty small. I'd still make an effort to do them each day for surveys, enchanting and provisioning can be a bit annoying to do without ESO+ but more than possible to manage.
What you really need to do is just harvest. Even low level materials will fetch a great price since they can still be refined by experienced players for gold materials. Additionally things like alchemy nodes are not based on skill and so stuff like cornflower is worth just as much. I can only speak for PC-NA prices but you're looking at 925 gold per cornflower, 300 per dust (any level, with platinum being 350+), etc. Everything you pick up is pretty much worth a minimum of 100 gold per item. End game players, or those with a lot of money are pretty lazy and will buy them from you. You can also join a no-dues trading guild (if on PC-NA let me know if you need help with that). Even a level 6 player can farm 100,000 gold per hour just wandering around places like Bal Foyen and harvesting.
Oreyn_Bearclaw wrote: »NettleCarrier wrote: »So many "all over the place" responses here. Yes, writs are invaluable to making money long term - but what you get out of doing them at your level is pretty small. I'd still make an effort to do them each day for surveys, enchanting and provisioning can be a bit annoying to do without ESO+ but more than possible to manage.
What you really need to do is just harvest. Even low level materials will fetch a great price since they can still be refined by experienced players for gold materials. Additionally things like alchemy nodes are not based on skill and so stuff like cornflower is worth just as much. I can only speak for PC-NA prices but you're looking at 925 gold per cornflower, 300 per dust (any level, with platinum being 350+), etc. Everything you pick up is pretty much worth a minimum of 100 gold per item. End game players, or those with a lot of money are pretty lazy and will buy them from you. You can also join a no-dues trading guild (if on PC-NA let me know if you need help with that). Even a level 6 player can farm 100,000 gold per hour just wandering around places like Bal Foyen and harvesting.
Nothing you said is untrue. My pushback is that one is short term, and the other is long term. Lets say you spend 5 hours harvesting and make 500k (that might be a touch high for a level 6 with no speed or harvesting CP, but its not far off). Now lets say you spend 5 hours grinding a toon to 50. The grind and level up rewards will be in the high 5 figures. While you certainly wont get enough mats to max your crafting, you will put a dent in them. That player can now start doing decent writs, that will get better ever day. So yes, if your goal is a race to 500k, then farm. If your goal is a race to 5 mil, grind and do writs. The writ method overtakes the farm method a lot faster than people think.
NettleCarrier wrote: »Oreyn_Bearclaw wrote: »NettleCarrier wrote: »So many "all over the place" responses here. Yes, writs are invaluable to making money long term - but what you get out of doing them at your level is pretty small. I'd still make an effort to do them each day for surveys, enchanting and provisioning can be a bit annoying to do without ESO+ but more than possible to manage.
What you really need to do is just harvest. Even low level materials will fetch a great price since they can still be refined by experienced players for gold materials. Additionally things like alchemy nodes are not based on skill and so stuff like cornflower is worth just as much. I can only speak for PC-NA prices but you're looking at 925 gold per cornflower, 300 per dust (any level, with platinum being 350+), etc. Everything you pick up is pretty much worth a minimum of 100 gold per item. End game players, or those with a lot of money are pretty lazy and will buy them from you. You can also join a no-dues trading guild (if on PC-NA let me know if you need help with that). Even a level 6 player can farm 100,000 gold per hour just wandering around places like Bal Foyen and harvesting.
Nothing you said is untrue. My pushback is that one is short term, and the other is long term. Lets say you spend 5 hours harvesting and make 500k (that might be a touch high for a level 6 with no speed or harvesting CP, but its not far off). Now lets say you spend 5 hours grinding a toon to 50. The grind and level up rewards will be in the high 5 figures. While you certainly wont get enough mats to max your crafting, you will put a dent in them. That player can now start doing decent writs, that will get better ever day. So yes, if your goal is a race to 500k, then farm. If your goal is a race to 5 mil, grind and do writs. The writ method overtakes the farm method a lot faster than people think.
Oh I don't disagree with this at all, my whole playstyle is "long haul". In fact, in the first year I played I leveled a full account (18 chars) to 50 and leveled up their crafting completely. I sustained myself and a sizeable contribution to my own trader bids through doing just writs. I haven't even had to dip into my surveys yet, which sit at about 2000 lol. Nowadays I don't even do them that often, I just "age" things and sell them at the right time.
For this particular post, all I was trying to get at is that it is easier to farm than people think. I get a lot of new players in my guild who are coming up on CP160 or just hit is and are trying to figure out how to afford to gold out their "final" gear and that's just the quick advice I give them. For the immediate needs a few hours of farming is a lot more digestible than saying "go make 5-20k per day doing writs and then go level up more characters even though you just hit CP160". Long term of course it can't be beat :P
SilverBride wrote: »The money from writs isn't the gold from turning the writ in. It's from selling the gold crafting mats you get when turning them in.
I do writs on 4 characters every day and make over 100k each day selling these in a trade guild. I make a lot more if I get master writs that I can then sell, too.
To maximize your profit you do need to reach max level in all the crafts, but you can still make gold selling the lesser mats along the way. I also only do these on 4 characters so you don't need to use 18 characters and invest a lot of time. Using Lazy Writ Crafter it only takes me around 15 minutes a day and no time spent farming.