doesurmindglow wrote: »Battle Spirit already cuts healing in half, would this be in addition to that?
RemoryAzure wrote: »equal and sufficient healing is the last chance for a ranged build to face melee one.
Ranged specs can do their damage from afar and against a pure melee spec that means no damage is being returned at that time.
Nevertheless my original statement is correct: in a fight between a ranged spec and a melee spec the melee will need more healing than the ranged. Unless the ranged just has no pressure or ability to kite...
Nebula_DooM wrote: »they have touched healing received far too often and always turn back. If they want change, then they should reduced damage mitigation provided by battlespirit from 44% to 20% like it was once upon a time. Also bring back befoul cp as a slottable or something
Nebula_DooM wrote: »they have touched healing received far too often and always turn back. If they want change, then they should reduced damage mitigation provided by battlespirit from 44% to 20% like it was once upon a time. Also bring back befoul cp as a slottable or something