Maintenance for the week of September 1:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – September 2, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)

Wild guardians have been heard.

Skullstachio
Skullstachio
✭✭✭✭✭
Warden
  • Animal Companions
    • Feral Guardian
      • Wild Guardian (morph):
        • This morph now deals 10% more damage, up from 5%, to ensure it deals similar damage to Eternal Guardian when you take the Piercing Magic passive.
        • This morph now converts the damage to Bleed Damage instead of Physical, and each attack applies the Hemorrhaging status effect. Wild.

Hallelujah and Rejoice wild guardians, for the Green has heard our Plea.
zid1n54zmqzq.gif
If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

If a game does not respect your time, best thing to do is move on from it and find something else.
  • LeHarrt91
    LeHarrt91
    ✭✭✭✭✭
    and now all wardens are just going to switch morphs lol
    PS NA
    Have played all classes.
    Warden Main
  • ESO_Nightingale
    ESO_Nightingale
    ✭✭✭✭✭
    ✭✭✭✭
    and now eternal guardian is awful in comparison. we knew this would happen.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • phaneub17_ESO
    phaneub17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭
    But the morph doesn't do that much of a difference, It's "increased damage" to match with how much damage the magic bear does so it doesn't actually do "more" damage, its the same damage!
  • SEINTDARKNES
    SEINTDARKNES
    ✭✭✭
    But the morph doesn't do that much of a difference, It's "increased damage" to match with how much damage the magic bear does so it doesn't actually do "more" damage, its the same damage!

    You are forgetting the hemorrhage dot, so in the long run will be more damage than the magicka one
    Edited by SEINTDARKNES on April 19, 2022 1:23AM
  • FeedbackOnly
    FeedbackOnly
    ✭✭✭✭✭
    ✭✭
    But the morph doesn't do that much of a difference, It's "increased damage" to match with how much damage the magic bear does so it doesn't actually do "more" damage, its the same damage!

    You are forgetting the hemorrhage dot, so in the long run will be more damage than the magicka one

    Also there's a new champion passive that gives penetration with any status effects
  • ESO_Nightingale
    ESO_Nightingale
    ✭✭✭✭✭
    ✭✭✭✭
    my hemorrage damage went from about 1% to sub 1% of my damage, all the way to around 5% of my damage. wild guardian is so far above eternal it's nuts.
    Edited by ESO_Nightingale on April 19, 2022 1:40AM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Skullstachio
    Skullstachio
    ✭✭✭✭✭
    my hemorrage damage went from about 1% to sub 1% of my damage, all the way to around 5% of my damage. wild guardian is so far above eternal it's nuts.

    Thats the idea.

    From my view, the Eternal guardian morph is supposed to obviously be the more Defensive Morph by giving it a 1 minute resurrection mechanic and because it has magic damage, benefits from Piercing cold.
    Wild guardian was Clearly designed to be the more Offensive Morph by converting its magic damage into (in the case of pts) Bleed damage and increasing its damage done so as to be a good option for burst DPS in most cases.

    The Hemorrhaging status application is a nice touchup though, as in the current live game prior to this comment post, physical damage applying sundered as good as it was, there are other sources of easier sunder application be it through some abilities accessible as a tank, would pretty much make it slightly hard on wild guardian to deal optimal damage.

    The touchup to wild guardian is what was needed to make its existence as an offensive morph a good option for DPS, if players want the guardian to have more survivability at the cost of some damage, thats where eternal guardian comes in. Plus since piercing cold allows eternal guardian to match the damage of wild guardian in its current pts state anyway, I think from there it is balanced.
    If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

    If a game does not respect your time, best thing to do is move on from it and find something else.
  • Runefang
    Runefang
    ✭✭✭✭✭
    ✭✭
    my hemorrage damage went from about 1% to sub 1% of my damage, all the way to around 5% of my damage. wild guardian is so far above eternal it's nuts.

    Thats the idea.

    From my view, the Eternal guardian morph is supposed to obviously be the more Defensive Morph by giving it a 1 minute resurrection mechanic and because it has magic damage, benefits from Piercing cold.
    Wild guardian was Clearly designed to be the more Offensive Morph by converting its magic damage into (in the case of pts) Bleed damage and increasing its damage done so as to be a good option for burst DPS in most cases.

    The Hemorrhaging status application is a nice touchup though, as in the current live game prior to this comment post, physical damage applying sundered as good as it was, there are other sources of easier sunder application be it through some abilities accessible as a tank, would pretty much make it slightly hard on wild guardian to deal optimal damage.

    The touchup to wild guardian is what was needed to make its existence as an offensive morph a good option for DPS, if players want the guardian to have more survivability at the cost of some damage, thats where eternal guardian comes in. Plus since piercing cold allows eternal guardian to match the damage of wild guardian in its current pts state anyway, I think from there it is balanced.

    The trouble here is that in PvE you'll always choose the higher damage morph because the bear can't die in group content. What is needed is utility on one morph, damage on the other.
  • LeHarrt91
    LeHarrt91
    ✭✭✭✭✭
    Runefang wrote: »
    my hemorrage damage went from about 1% to sub 1% of my damage, all the way to around 5% of my damage. wild guardian is so far above eternal it's nuts.

    Thats the idea.

    From my view, the Eternal guardian morph is supposed to obviously be the more Defensive Morph by giving it a 1 minute resurrection mechanic and because it has magic damage, benefits from Piercing cold.
    Wild guardian was Clearly designed to be the more Offensive Morph by converting its magic damage into (in the case of pts) Bleed damage and increasing its damage done so as to be a good option for burst DPS in most cases.

    The Hemorrhaging status application is a nice touchup though, as in the current live game prior to this comment post, physical damage applying sundered as good as it was, there are other sources of easier sunder application be it through some abilities accessible as a tank, would pretty much make it slightly hard on wild guardian to deal optimal damage.

    The touchup to wild guardian is what was needed to make its existence as an offensive morph a good option for DPS, if players want the guardian to have more survivability at the cost of some damage, thats where eternal guardian comes in. Plus since piercing cold allows eternal guardian to match the damage of wild guardian in its current pts state anyway, I think from there it is balanced.

    The trouble here is that in PvE you'll always choose the higher damage morph because the bear can't die in group content. What is needed is utility on one morph, damage on the other.

    Or a single bar instant damage morph. so that we can run and aoe ulti on back bar.
    PS NA
    Have played all classes.
    Warden Main
  • MashmalloMan
    MashmalloMan
    ✭✭✭✭✭
    ✭✭✭✭✭
    Runefang wrote: »
    my hemorrage damage went from about 1% to sub 1% of my damage, all the way to around 5% of my damage. wild guardian is so far above eternal it's nuts.

    Thats the idea.

    From my view, the Eternal guardian morph is supposed to obviously be the more Defensive Morph by giving it a 1 minute resurrection mechanic and because it has magic damage, benefits from Piercing cold.
    Wild guardian was Clearly designed to be the more Offensive Morph by converting its magic damage into (in the case of pts) Bleed damage and increasing its damage done so as to be a good option for burst DPS in most cases.

    The Hemorrhaging status application is a nice touchup though, as in the current live game prior to this comment post, physical damage applying sundered as good as it was, there are other sources of easier sunder application be it through some abilities accessible as a tank, would pretty much make it slightly hard on wild guardian to deal optimal damage.

    The touchup to wild guardian is what was needed to make its existence as an offensive morph a good option for DPS, if players want the guardian to have more survivability at the cost of some damage, thats where eternal guardian comes in. Plus since piercing cold allows eternal guardian to match the damage of wild guardian in its current pts state anyway, I think from there it is balanced.

    The trouble here is that in PvE you'll always choose the higher damage morph because the bear can't die in group content. What is needed is utility on one morph, damage on the other.

    For what exactly? The first thing that comes to mind is pvp for the respawn and anyone using bear in pvp has a target on their back because it's just not good for that type of enviornment.

    Solo pve? Are we really saying we need 1 morph dedicated to surviving a world boss or a solo arena?

    To me, it sounds like an absolute failure of balancing the morphs properly. It's the wrong way to give it an auxillary effect. The primary reason people use bears are for pve dps and 1 option is just an objective win, which is the same problem there is on live.

    Are the morph options better? Yes.

    Did they fix the problem. No. It's just been shifted the other direction.
    Edited by MashmalloMan on April 19, 2022 4:28AM
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • Runefang
    Runefang
    ✭✭✭✭✭
    ✭✭
    Runefang wrote: »
    my hemorrage damage went from about 1% to sub 1% of my damage, all the way to around 5% of my damage. wild guardian is so far above eternal it's nuts.

    Thats the idea.

    From my view, the Eternal guardian morph is supposed to obviously be the more Defensive Morph by giving it a 1 minute resurrection mechanic and because it has magic damage, benefits from Piercing cold.
    Wild guardian was Clearly designed to be the more Offensive Morph by converting its magic damage into (in the case of pts) Bleed damage and increasing its damage done so as to be a good option for burst DPS in most cases.

    The Hemorrhaging status application is a nice touchup though, as in the current live game prior to this comment post, physical damage applying sundered as good as it was, there are other sources of easier sunder application be it through some abilities accessible as a tank, would pretty much make it slightly hard on wild guardian to deal optimal damage.

    The touchup to wild guardian is what was needed to make its existence as an offensive morph a good option for DPS, if players want the guardian to have more survivability at the cost of some damage, thats where eternal guardian comes in. Plus since piercing cold allows eternal guardian to match the damage of wild guardian in its current pts state anyway, I think from there it is balanced.

    The trouble here is that in PvE you'll always choose the higher damage morph because the bear can't die in group content. What is needed is utility on one morph, damage on the other.

    For what exactly? The first thing that comes to mind is pvp for the respawn and anyone using bear in pvp has a target on their back because it's just not good for that type of enviornment.

    Solo pve? Are we really saying we need 1 morph dedicated to surviving a world boss or a solo arena?

    To me, it sounds like an absolute failure of balancing the morphs properly. It's the wrong way to give it an auxillary effect. The primary reason people use bears are for pve dps and 1 option is just an objective win, which is the same problem there is on live.

    Are the morph options better? Yes.

    Did they fix the problem. No. It's just been shifted the other direction.

    I should have said "group utility", that way there is a reason to run a Warden DD in a PvE trial group. And given it must be double barred, chances are that a healer/tank doesn't take it.
  • francesinhalover
    francesinhalover
    ✭✭✭✭✭
    Ill still use the bear with shiny eyes. Its prettier.
    Edited by francesinhalover on April 20, 2022 3:22AM
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • Zatox
    Zatox
    ✭✭✭✭
    Just switch one morph to a different companion like spriggan or smth...
Sign In or Register to comment.