NettleCarrier wrote: »I do think taverns need more purpose, but this isn't it. It's far more practical to keep harvesting while in queue, I don't really want to be forced to sit at a table with people who will most likely not say a word (like the good majority of random groups).
Taverns would also make more sense if you walked out with a "bonus" after visiting them - either a stamina plus from being in a good mood or a stamina minus from being drunk.
The card game is something, I guess, but like... isn't everyone discussing about how artificial and single playerish MMOs have became nowadays?NettleCarrier wrote: »I do think taverns need more purpose, but this isn't it. It's far more practical to keep harvesting while in queue, I don't really want to be forced to sit at a table with people who will most likely not say a word (like the good majority of random groups).
What if a single person decided to ask about your day, or your opinion about something? Wouldn't that be cool?
Come on, look at this... players are prefering to "work" (harvest grind) rather than chilling for 2 min while listening to some joyful music and maybe talking to someone. The magic about MMOs is to have some role-playing moments from time to time. Forget about the META guys..
Curious though...
As it plays out now, has anyone on PTS actually watched two other players (or against npcs) play?
Does it just show an animation of two people sitting at a table? Do you actually see the match? Is it just two toons standing there? Or once a match starts, do they just blink away like when you port out to IC or Cyro or into an instance?
Have you guys noticed how cool are taverns and Inns in ESO?
They have musicians, npcs with cool stories, and oftentimes a cool fireplace to stare. The whole atmosphere is just so delightful, yet, we have no big reasons to spend some time at those places. Putting in another words, they are almost useless!!.
Have you guys noticed how cool are taverns and Inns in ESO?
They have musicians, npcs with cool stories, and oftentimes a cool fireplace to stare. The whole atmosphere is just so delightful, yet, we have no big reasons to spend some time at those places. Putting in another words, they are almost useless!!.
Will no one think of the ERPers?
Have you guys noticed how cool are taverns and Inns in ESO?
They have musicians, npcs with cool stories, and oftentimes a cool fireplace to stare. The whole atmosphere is just so delightful, yet, we have no big reasons to spend some time at those places. Putting in another words, they are almost useless!!
Since most of the jorneys back in the days (and even nowadays) had begun at taverns, I propose that the activity finder tab is turned into panels or npcs (one for each activity) located inside the pubs, similar to the ones from cyrodiil.
Also, one feature that would be extremely cool is that, once you've found a party member for a specific activity, a quest icon appears for you both pointing a table from the tavern.
By clicking on the quest mark, you both sit (instanced seeing each other even if not originally at the same pub) at the table and start drinking, eating and also being able to chat while waiting for the rest of the group to "join the table". Once all the 4 members are found, they are all sit at the table and have an extra 15 sec to say "hi", "good luck", or even just to take stare them.
I cannot express how much immersion that would provide for the whole "group finder" system, which everyone knows how artificial it is. On top of that, maybe you would even end up having a good chat while waiting your group, instead of just running in circles at city centre (that's me).
*I know that some queues take ages to find the 4 needed, and for those, I would implement that you may leave the table without leaving the queue if you feel so.
RisenEclipse wrote: »Overworld RP is already nearly dead, please don't kill it anymore.
Have you guys noticed how cool are taverns and Inns in ESO?
They have musicians, npcs with cool stories, and oftentimes a cool fireplace to stare. The whole atmosphere is just so delightful, yet, we have no big reasons to spend some time at those places. Putting in another words, they are almost useless!!
Since most of the jorneys back in the days (and even nowadays) had begun at taverns, I propose that the activity finder tab is turned into panels or npcs (one for each activity) located inside the pubs, similar to the ones from cyrodiil.
Also, one feature that would be extremely cool is that, once you've found a party member for a specific activity, a quest icon appears for you both pointing a table from the tavern.
By clicking on the quest mark, you both sit (instanced seeing each other even if not originally at the same pub) at the table and start drinking, eating and also being able to chat while waiting for the rest of the group to "join the table". Once all the 4 members are found, they are all sit at the table and have an extra 15 sec to say "hi", "good luck", or even just to take stare them.
I cannot express how much immersion that would provide for the whole "group finder" system, which everyone knows how artificial it is. On top of that, maybe you would even end up having a good chat while waiting your group, instead of just running in circles at city centre (that's me).
*I know that some queues take ages to find the 4 needed, and for those, I would implement that you may leave the table without leaving the queue if you feel so.
I think zones specific dailies, card game npcs and maybe another minigame or two could make inns and taverns liveliers.
I’m on the fence for a buff because I don’t like world buffs and how they can affect pvp and harder pve content. I would be fine with them selling a food buff that’s the establishment speciality.
As for putting group finders in taverns, I don’t agree. I don’t want to slingshot between farming spots and dungeon queues because i can’t queue from my farming spot. I also see many problems with the implementation of the group table. I agree that these ideas would be immersive but i can’t get behind them.
Also, I think other buildings/merchants could use a bit of love. Why not give blacksmiths the ability to repair your equipments to 125% durability and enchanters charge weapons to 125% too? That would give us a better incentive to interact with these npcs without making it mandatory.
I think zones specific dailies, card game npcs and maybe another minigame or two could make inns and taverns liveliers.
I’m on the fence for a buff because I don’t like world buffs and how they can affect pvp and harder pve content. I would be fine with them selling a food buff that’s the establishment speciality.
As for putting group finders in taverns, I don’t agree. I don’t want to slingshot between farming spots and dungeon queues because i can’t queue from my farming spot. I also see many problems with the implementation of the group table. I agree that these ideas would be immersive but i can’t get behind them.
Also, I think other buildings/merchants could use a bit of love. Why not give blacksmiths the ability to repair your equipments to 125% durability and enchanters charge weapons to 125% too? That would give us a better incentive to interact with these npcs without making it mandatory.
I'd say those are cool ideas too, I also think that those npc are in need of some love.
I got your point that my table idea would break the tempo, but idk.. I think players have forgotten the purpose of MMOs, which is people!!
If you are not interacting with people, you are not playing an MMO, you are simply in a traffic jam staring at cars passing by.
NettleCarrier wrote: »I do think taverns need more purpose, but this isn't it. It's far more practical to keep harvesting while in queue, I don't really want to be forced to sit at a table with people who will most likely not say a word (like the good majority of random groups).
What if a single person decided to ask about your day, or your opinion about something? Wouldn't that be cool?
RisenEclipse wrote: »Overworld RP is already nearly dead, please don't kill it anymore.
I actually had no idea of these trolling problems that RPers face... but a question for you..
Is RP dead because of troll players, or because games are not creating systems to incentive it??
Long live the META!
I think players have forgotten the purpose of MMOs, which is people!!
If you are not interacting with people, you are not playing an MMO, you are simply in a traffic jam staring at cars passing by.
RisenEclipse wrote: »Overworld RP is already nearly dead, please don't kill it anymore.
I actually had no idea of these trolling problems that RPers face... but a question for you..
Is RP dead because of troll players, or because games are not creating systems to incentive it??
Long live the META!
RisenEclipse wrote: »Overworld RP is already nearly dead, please don't kill it anymore.
I actually had no idea of these trolling problems that RPers face... but a question for you..
Is RP dead because of troll players, or because games are not creating systems to incentive it??
Long live the META!
Games don't need to incentivize RP for RP to flourish. How successful RP is in a game is entirely contingent upon the community's attitude towards RP. I would also say that, unlike other aspects of the game, no ticket complaining about players ruining others' RP is going to be taken seriously enough to be acted on even if it is legitimate. So, RP either dies or it goes underground as a result.